/* $Id$ */ #ifdef ENABLE_NETWORK #include "../../stdafx.h" #include "../../macros.h" #include "../../string.h" #include "packet.h" /** * @file packet.h Basic functions to create, fill and read packets. */ /* Do not want to include functions.h and all required headers */ extern void NORETURN CDECL error(const char *str, ...); /** * Create a packet for sending * @param type the of packet * @return the newly created packet */ Packet *NetworkSend_Init(const PacketType type) { Packet *packet = malloc(sizeof(Packet)); /* An error is inplace here, because it simply means we ran out of memory. */ if (packet == NULL) error("Failed to allocate Packet"); /* Skip the size so we can write that in before sending the packet */ packet->size = sizeof(packet->size); packet->buffer[packet->size++] = type; packet->pos = 0; return packet; } /** * Writes the packet size from the raw packet from packet->size * @param packet the packet to write the size of */ void NetworkSend_FillPacketSize(Packet *packet) { packet->buffer[0] = GB(packet->size, 0, 8); packet->buffer[1] = GB(packet->size, 8, 8); } /** * The next couple of functions make sure we can send * uint8, uint16, uint32 and uint64 endian-safe * over the network. The least significant bytes are * sent first. * * So 0x01234567 would be sent as 67 45 23 01. */ void NetworkSend_uint8(Packet *packet, uint8 data) { assert(packet->size < sizeof(packet->buffer) - sizeof(data)); packet->buffer[packet->size++] = data; } void NetworkSend_uint16(Packet *packet, uint16 data) { assert(packet->size < sizeof(packet->buffer) - sizeof(data)); packet->buffer[packet->size++] = GB(data, 0, 8); packet->buffer[packet->size++] = GB(data, 8, 8); } void NetworkSend_uint32(Packet *packet, uint32 data) { assert(packet->size < sizeof(packet->buffer) - sizeof(data)); packet->buffer[packet->size++] = GB(data, 0, 8); packet->buffer[packet->size++] = GB(data, 8, 8); packet->buffer[packet->size++] = GB(data, 16, 8); packet->buffer[packet->size++] = GB(data, 24, 8); } void NetworkSend_uint64(Packet *packet, uint64 data) { assert(packet->size < sizeof(packet->buffer) - sizeof(data)); packet->buffer[packet->size++] = GB(data, 0, 8); packet->buffer[packet->size++] = GB(data, 8, 8); packet->buffer[packet->size++] = GB(data, 16, 8); packet->buffer[packet->size++] = GB(data, 24, 8); packet->buffer[packet->size++] = GB(data, 32, 8); packet->buffer[packet->size++] = GB(data, 40, 8); packet->buffer[packet->size++] = GB(data, 48, 8); packet->buffer[packet->size++] = GB(data, 56, 8); } /** * Sends a string over the network. It sends out * the string + '\0'. No size-byte or something. */ void NetworkSend_string(Packet *packet, const char* data) { assert(data != NULL); assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1); while ((packet->buffer[packet->size++] = *data++) != '\0') {} } /** * Receiving commands * Again, the next couple of functions are endian-safe * see the comment before NetworkSend_uint8 for more info. */ extern uint CloseConnection(NetworkClientState *cs); /** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */ static inline bool CanReadFromPacket(NetworkClientState *cs, const Packet *packet, const uint bytes_to_read) { /* Don't allow reading from a closed socket */ if (HasClientQuit(cs)) return false; /* Check if variable is within packet-size */ if (packet->pos + bytes_to_read > packet->size) { CloseConnection(cs); return false; } return true; } /** * Reads the packet size from the raw packet and stores it in the packet->size * @param packet the packet to read the size of */ void NetworkRecv_ReadPacketSize(Packet *packet) { packet->size = (uint16)packet->buffer[0]; packet->size += (uint16)packet->buffer[1] << 8; } uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet) { uint8 n; if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; n = packet->buffer[packet->pos++]; return n; } uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet) { uint16 n; if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; n = (uint16)packet->buffer[packet->pos++]; n += (uint16)packet->buffer[packet->pos++] << 8; return n; } uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet) { uint32 n; if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; n = (uint32)packet->buffer[packet->pos++]; n += (uint32)packet->buffer[packet->pos++] << 8; n += (uint32)packet->buffer[packet->pos++] << 16; n += (uint32)packet->buffer[packet->pos++] << 24; return n; } uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet) { uint64 n; if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; n = (uint64)packet->buffer[packet->pos++]; n += (uint64)packet->buffer[packet->pos++] << 8; n += (uint64)packet->buffer[packet->pos++] << 16; n += (uint64)packet->buffer[packet->pos++] << 24; n += (uint64)packet->buffer[packet->pos++] << 32; n += (uint64)packet->buffer[packet->pos++] << 40; n += (uint64)packet->buffer[packet->pos++] << 48; n += (uint64)packet->buffer[packet->pos++] << 56; return n; } /** Reads a string till it finds a '\0' in the stream */ void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size) { PacketSize pos; char *bufp = buffer; /* Don't allow reading from a closed socket */ if (HasClientQuit(cs)) return; pos = p->pos; while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {} if (size == 0 || pos == p->size) { *buffer = '\0'; /* If size was sooner to zero then the string in the stream * skip till the \0, so than packet can be read out correctly for the rest */ while (pos < p->size && p->buffer[pos] != '\0') pos++; pos++; } p->pos = pos; str_validate(bufp); } #endif /* ENABLE_NETWORK */