/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#include "../../stdafx.h"
#include "../../string_func.h"
#include "packet.h"
#include "../../safeguards.h"
/**
* Create a packet that is used to read from a network socket
* @param cs the socket handler associated with the socket we are reading from
*/
Packet::Packet(NetworkSocketHandler *cs)
{
assert(cs != nullptr);
this->cs = cs;
this->next = nullptr;
this->pos = 0; // We start reading from here
this->size = 0;
this->buffer = MallocT(SEND_MTU);
}
/**
* Creates a packet to send
* @param type of the packet to send
*/
Packet::Packet(PacketType type)
{
this->cs = nullptr;
this->next = nullptr;
/* Skip the size so we can write that in before sending the packet */
this->pos = 0;
this->size = sizeof(PacketSize);
this->buffer = MallocT(SEND_MTU);
this->buffer[this->size++] = type;
}
/**
* Free the buffer of this packet.
*/
Packet::~Packet()
{
free(this->buffer);
}
/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend()
{
assert(this->cs == nullptr && this->next == nullptr);
this->buffer[0] = GB(this->size, 0, 8);
this->buffer[1] = GB(this->size, 8, 8);
this->pos = 0; // We start reading from here
}
/**
* Is it safe to write to the packet, i.e. didn't we run over the buffer?
* @param bytes_to_write The amount of bytes we want to try to write.
* @return True iff the given amount of bytes can be written to the packet.
*/
bool Packet::CanWriteToPacket(size_t bytes_to_write)
{
return this->size + bytes_to_write < SEND_MTU;
}
/*
* The next couple of functions make sure we can send
* uint8, uint16, uint32 and uint64 endian-safe
* over the network. The least significant bytes are
* sent first.
*
* So 0x01234567 would be sent as 67 45 23 01.
*
* A bool is sent as a uint8 where zero means false
* and non-zero means true.
*/
/**
* Package a boolean in the packet.
* @param data The data to send.
*/
void Packet::Send_bool(bool data)
{
this->Send_uint8(data ? 1 : 0);
}
/**
* Package a 8 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint8(uint8 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer[this->size++] = data;
}
/**
* Package a 16 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint16(uint16 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer[this->size++] = GB(data, 0, 8);
this->buffer[this->size++] = GB(data, 8, 8);
}
/**
* Package a 32 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint32(uint32 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer[this->size++] = GB(data, 0, 8);
this->buffer[this->size++] = GB(data, 8, 8);
this->buffer[this->size++] = GB(data, 16, 8);
this->buffer[this->size++] = GB(data, 24, 8);
}
/**
* Package a 64 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint64(uint64 data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer[this->size++] = GB(data, 0, 8);
this->buffer[this->size++] = GB(data, 8, 8);
this->buffer[this->size++] = GB(data, 16, 8);
this->buffer[this->size++] = GB(data, 24, 8);
this->buffer[this->size++] = GB(data, 32, 8);
this->buffer[this->size++] = GB(data, 40, 8);
this->buffer[this->size++] = GB(data, 48, 8);
this->buffer[this->size++] = GB(data, 56, 8);
}
/**
* Sends a string over the network. It sends out
* the string + '\0'. No size-byte or something.
* @param data The string to send
*/
void Packet::Send_string(const char *data)
{
assert(data != nullptr);
/* Length of the string + 1 for the '\0' termination. */
assert(this->CanWriteToPacket(strlen(data) + 1));
while ((this->buffer[this->size++] = *data++) != '\0') {}
}
/*
* Receiving commands
* Again, the next couple of functions are endian-safe
* see the comment before Send_bool for more info.
*/
/**
* Is it safe to read from the packet, i.e. didn't we run over the buffer?
* In case \c close_connection is true, the connection will be closed when one would
* overrun the buffer. When it is false, the connection remains untouched.
* @param bytes_to_read The amount of bytes we want to try to read.
* @param close_connection Whether to close the connection if one cannot read that amount.
* @return True if that is safe, otherwise false.
*/
bool Packet::CanReadFromPacket(size_t bytes_to_read, bool close_connection)
{
/* Don't allow reading from a quit client/client who send bad data */
if (this->cs->HasClientQuit()) return false;
/* Check if variable is within packet-size */
if (this->pos + bytes_to_read > this->size) {
if (close_connection) this->cs->NetworkSocketHandler::CloseConnection();
return false;
}
return true;
}
/**
* Check whether the packet, given the position of the "write" pointer, has read
* enough of the packet to contain its size.
* @return True iff there is enough data in the packet to contain the packet's size.
*/
bool Packet::HasPacketSizeData() const
{
return this->pos >= sizeof(PacketSize);
}
/**
* Reads the packet size from the raw packet and stores it in the packet->size
* @return True iff the packet size seems plausible.
*/
bool Packet::ParsePacketSize()
{
assert(this->cs != nullptr && this->next == nullptr);
this->size = (PacketSize)this->buffer[0];
this->size += (PacketSize)this->buffer[1] << 8;
/* If the size of the packet is less than the bytes required for the size and type of
* the packet, or more than the allowed limit, then something is wrong with the packet.
* In those cases the packet can generally be regarded as containing garbage data. */
if (this->size < sizeof(PacketSize) + sizeof(PacketType) || this->size > SEND_MTU) return false;
this->pos = sizeof(PacketSize);
return true;
}
/**
* Prepares the packet so it can be read
*/
void Packet::PrepareToRead()
{
/* Put the position on the right place */
this->pos = sizeof(PacketSize);
}
/**
* Read a boolean from the packet.
* @return The read data.
*/
bool Packet::Recv_bool()
{
return this->Recv_uint8() != 0;
}
/**
* Read a 8 bits integer from the packet.
* @return The read data.
*/
uint8 Packet::Recv_uint8()
{
uint8 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = this->buffer[this->pos++];
return n;
}
/**
* Read a 16 bits integer from the packet.
* @return The read data.
*/
uint16 Packet::Recv_uint16()
{
uint16 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint16)this->buffer[this->pos++];
n += (uint16)this->buffer[this->pos++] << 8;
return n;
}
/**
* Read a 32 bits integer from the packet.
* @return The read data.
*/
uint32 Packet::Recv_uint32()
{
uint32 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint32)this->buffer[this->pos++];
n += (uint32)this->buffer[this->pos++] << 8;
n += (uint32)this->buffer[this->pos++] << 16;
n += (uint32)this->buffer[this->pos++] << 24;
return n;
}
/**
* Read a 64 bits integer from the packet.
* @return The read data.
*/
uint64 Packet::Recv_uint64()
{
uint64 n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint64)this->buffer[this->pos++];
n += (uint64)this->buffer[this->pos++] << 8;
n += (uint64)this->buffer[this->pos++] << 16;
n += (uint64)this->buffer[this->pos++] << 24;
n += (uint64)this->buffer[this->pos++] << 32;
n += (uint64)this->buffer[this->pos++] << 40;
n += (uint64)this->buffer[this->pos++] << 48;
n += (uint64)this->buffer[this->pos++] << 56;
return n;
}
/**
* Reads a string till it finds a '\0' in the stream.
* @param buffer The buffer to put the data into.
* @param size The size of the buffer.
* @param settings The string validation settings.
*/
void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings settings)
{
PacketSize pos;
char *bufp = buffer;
const char *last = buffer + size - 1;
/* Don't allow reading from a closed socket */
if (cs->HasClientQuit()) return;
pos = this->pos;
while (--size > 0 && pos < this->size && (*buffer++ = this->buffer[pos++]) != '\0') {}
if (size == 0 || pos == this->size) {
*buffer = '\0';
/* If size was sooner to zero then the string in the stream
* skip till the \0, so than packet can be read out correctly for the rest */
while (pos < this->size && this->buffer[pos] != '\0') pos++;
pos++;
}
this->pos = pos;
str_validate(bufp, last, settings);
}