/* $Id$ */ #ifndef NETWORK_CORE_GAME_H #define NETWORK_CORE_GAME_H #ifdef ENABLE_NETWORK #include "config.h" #include "../../date.h" #include "../../newgrf_config.h" /** * @file game.h Information about a game that is sent between a * game server, game client and masterserver. */ /** * This is the struct used by both client and server * some fields will be empty on the client (like game_password) by default * and only filled with data a player enters. */ typedef struct NetworkGameInfo { byte game_info_version; ///< Version of the game info char server_name[NETWORK_NAME_LENGTH]; ///< Server name char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any) char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0) bool version_compatible; ///< Can we connect to this server or not? (based on server_revision) bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match byte server_lang; ///< Language of the server (we should make a nice table for this) bool use_password; ///< Is this server passworded? char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password byte clients_max; ///< Max clients allowed on server byte clients_on; ///< Current count of clients on server byte companies_max; ///< Max companies allowed on server byte companies_on; ///< How many started companies do we have byte spectators_max; ///< Max spectators allowed on server byte spectators_on; ///< How many spectators do we have? Date game_date; ///< Current date Date start_date; ///< When the game started char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map] uint16 map_width; ///< Map width uint16 map_height; ///< Map height byte map_set; ///< Graphical set bool dedicated; ///< Is this a dedicated server? char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled struct GRFConfig *grfconfig; ///< List of NewGRF files used } NetworkGameInfo; #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_GAME_H */