/* $Id$ */ /** * @file config.h Configuration options of the network stuff. It is used even when compiling without network support. */ #ifndef NETWORK_CORE_CONFIG_H #define NETWORK_CORE_CONFIG_H /** DNS hostname of the masterserver */ #define NETWORK_MASTER_SERVER_HOST "master.openttd.org" /** Message sent to the masterserver to 'identify' this client as OpenTTD */ #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister" enum { NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP) NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP) NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP) SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? NETWORK_COMPANY_INFO_VERSION = 5, ///< What version of company info is this? NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' NETWORK_COMPANY_NAME_LENGTH = 32, ///< The maximum length of the company name, in bytes including '\0' NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' NETWORK_CHAT_LENGTH = 1000, ///< The maximum length of a chat message, in bytes including '\0' NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF /** * Maximum number of GRFs that can be sent. * This value is related to number of handles (files) OpenTTD can open. * This is currently 64. Two are used for configuration and sound. */ NETWORK_MAX_GRF_COUNT = 62, NETWORK_NUM_LANGUAGES = 36, ///< Number of known languages (to the network protocol) + 1 for 'any'. /** * The number of landscapes in OpenTTD. * This number must be equal to NUM_LANDSCAPE, but as this number is used * within the network code and that the network code is shared with the * masterserver/updater, it has to be declared in here too. In network.cpp * there is a compile assertion to check that this NUM_LANDSCAPE is equal * to NETWORK_NUM_LANDSCAPES. */ NETWORK_NUM_LANDSCAPES = 4, }; #endif /* NETWORK_CORE_CONFIG_H */