/* $Id$ */ #ifndef NETWORK_CORE_CONFIG_H #define NETWORK_CORE_CONFIG_H #ifdef ENABLE_NETWORK /** * @file config.h Configuration options of the network stuff */ /** DNS hostname of the masterserver */ #define NETWORK_MASTER_SERVER_HOST "master.openttd.org" /** Message sent to the masterserver to 'identify' this client as OpenTTD */ #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister" enum { NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP) NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP) NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP) SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0' NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF /** * Maximum number of GRFs that can be sent. * This value is related to number of handles (files) OpenTTD can open. * This is currently 64 and about 10 are currently used when OpenTTD loads * without any NewGRFs. Therefore one can only load about 55 NewGRFs, so * this is not a limit, but rather a way to easily check whether the limit * imposed by the handle count is reached. Secondly it isn't possible to * send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due * to the limited size of UDP packets. */ NETWORK_MAX_GRF_COUNT = 55, NETWORK_NUM_LANGUAGES = 4, ///< Number of known languages (to the network protocol) + 1 for 'any'. /** * The number of landscapes in OpenTTD. * This number must be equal to NUM_LANDSCAPE, but as this number is used * within the network code and that the network code is shared with the * masterserver/updater, it has to be declared in here too. In network.cpp * there is a compile assertion to check that this NUM_LANDSCAPE is equal * to NETWORK_NUM_LANDSCAPES. */ NETWORK_NUM_LANDSCAPES = 4, }; #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_CONFIG_H */