/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file config.cpp Configuration of the connection strings for network stuff using environment variables. */ #include "../../stdafx.h" #include #include "../../string_func.h" #include "../../safeguards.h" /** * Get the environment variable using std::getenv and when it is an empty string (or nullptr), return a fallback value instead. * @param variable The environment variable to read from. * @param fallback The fallback in case the environment variable is not set. * @return The environment value, or when that does not exist the given fallback value. */ static const char *GetEnv(const char *variable, const char *fallback) { const char *value = std::getenv(variable); return StrEmpty(value) ? fallback : value; } /** * Get the connection string for the game coordinator from the environment variable OTTD_COORDINATOR_CS, * or when it has not been set a hard coded default DNS hostname of the production server. * @return The game coordinator's connection string. */ const char *NetworkCoordinatorConnectionString() { return GetEnv("OTTD_COORDINATOR_CS", "coordinator.openttd.org"); } /** * Get the connection string for the content server from the environment variable OTTD_CONTENT_SERVER_CS, * or when it has not been set a hard coded default DNS hostname of the production server. * @return The game coordinator's connection string. */ const char *NetworkContentServerConnectionString() { return GetEnv("OTTD_CONTENT_SERVER_CS", "content.openttd.org"); } /** * Get the connection string for the content mirror from the environment variable OTTD_CONTENT_MIRROR_CS, * or when it has not been set a hard coded default DNS hostname of the production server. * @return The game coordinator's connection string. */ const char *NetworkContentMirrorConnectionString() { return GetEnv("OTTD_CONTENT_MIRROR_CS", "binaries.openttd.org"); }