/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file win32_m.h Base for Windows music playback. */ #ifndef MUSIC_WIN32_H #define MUSIC_WIN32_H #include "music_driver.hpp" /** The Windows music player. */ class MusicDriver_Win32: public MusicDriver { public: /* virtual */ const char *Start(const char * const *param); /* virtual */ void Stop(); /* virtual */ void PlaySong(const char *filename); /* virtual */ void StopSong(); /* virtual */ bool IsSongPlaying(); /* virtual */ void SetVolume(byte vol); /* virtual */ const char *GetName() const { return "win32"; } }; /** Factory for Windows' music player. */ class FMusicDriver_Win32: public MusicDriverFactory<FMusicDriver_Win32> { public: static const int priority = 5; /* virtual */ const char *GetName() { return "win32"; } /* virtual */ const char *GetDescription() { return "Win32 Music Driver"; } /* virtual */ Driver *CreateInstance() { return new MusicDriver_Win32(); } }; #endif /* MUSIC_WIN32_H */