/* $Id$ */ /** @file dmusic.cpp Playing music via DirectMusic. */ #ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT #include "../stdafx.h" #ifdef WIN32_LEAN_AND_MEAN #undef WIN32_LEAN_AND_MEAN // Don't exclude rarely-used stuff from Windows headers #endif #include "../debug.h" #include "../win32.h" #include "dmusic.h" #include #include #include #include #include static FMusicDriver_DMusic iFMusicDriver_DMusic; /** the performance object controls manipulation of the segments */ static IDirectMusicPerformance *performance = NULL; /** the loader object can load many types of DMusic related files */ static IDirectMusicLoader *loader = NULL; /** the segment object is where the MIDI data is stored for playback */ static IDirectMusicSegment *segment = NULL; static bool seeking = false; #define M(x) x "\0" static const char ole_files[] = M("ole32.dll") M("CoCreateInstance") M("CoInitialize") M("CoUninitialize") M("") ; #undef M struct ProcPtrs { unsigned long (WINAPI * CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID *ppv); HRESULT (WINAPI * CoInitialize)(LPVOID pvReserved); void (WINAPI * CoUninitialize)(); }; static ProcPtrs proc; const char *MusicDriver_DMusic::Start(const char * const *parm) { if (performance != NULL) return NULL; if (proc.CoCreateInstance == NULL) { if (!LoadLibraryList((Function*)&proc, ole_files)) return "ole32.dll load failed"; } /* Initialize COM */ if (FAILED(proc.CoInitialize(NULL))) { return "COM initialization failed"; } /* create the performance object */ if (FAILED(proc.CoCreateInstance( CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC, IID_IDirectMusicPerformance, (LPVOID*)&performance ))) { proc.CoUninitialize(); return "Failed to create the performance object"; } /* initialize it */ if (FAILED(performance->Init(NULL, NULL, NULL))) { performance->Release(); performance = NULL; proc.CoUninitialize(); return "Failed to initialize performance object"; } /* choose default Windows synth */ if (FAILED(performance->AddPort(NULL))) { performance->CloseDown(); performance->Release(); performance = NULL; proc.CoUninitialize(); return "AddPort failed"; } /* create the loader object; this will be used to load the MIDI file */ if (FAILED(proc.CoCreateInstance( CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC, IID_IDirectMusicLoader, (LPVOID*)&loader ))) { performance->CloseDown(); performance->Release(); performance = NULL; proc.CoUninitialize(); return "Failed to create loader object"; } return NULL; } void MusicDriver_DMusic::Stop() { seeking = false; if (performance != NULL) performance->Stop(NULL, NULL, 0, 0); if (segment != NULL) { segment->SetParam(GUID_Unload, 0xFFFFFFFF, 0, 0, performance); segment->Release(); segment = NULL; } if (performance != NULL) { performance->CloseDown(); performance->Release(); performance = NULL; } if (loader != NULL) { loader->Release(); loader = NULL; } proc.CoUninitialize(); } void MusicDriver_DMusic::PlaySong(const char *filename) { /* set up the loader object info */ DMUS_OBJECTDESC obj_desc; ZeroMemory(&obj_desc, sizeof(obj_desc)); obj_desc.dwSize = sizeof(obj_desc); obj_desc.guidClass = CLSID_DirectMusicSegment; obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH; MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED, filename, -1, obj_desc.wszFileName, lengthof(obj_desc.wszFileName) ); /* release the existing segment if we have any */ if (segment != NULL) { segment->Release(); segment = NULL; } /* make a new segment */ if (FAILED(loader->GetObject( &obj_desc, IID_IDirectMusicSegment, (LPVOID*)&segment ))) { DEBUG(driver, 0, "DirectMusic: GetObject failed"); return; } /* tell the segment what kind of data it contains */ if (FAILED(segment->SetParam( GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, performance ))) { DEBUG(driver, 0, "DirectMusic: SetParam (MIDI file) failed"); return; } /* tell the segment to 'download' the instruments */ if (FAILED(segment->SetParam(GUID_Download, 0xFFFFFFFF, 0, 0, performance))) { DEBUG(driver, 0, "DirectMusic: failed to download instruments"); return; } /* start playing the MIDI file */ if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) { DEBUG(driver, 0, "DirectMusic: PlaySegment failed"); return; } seeking = true; } void MusicDriver_DMusic::StopSong() { if (FAILED(performance->Stop(segment, NULL, 0, 0))) { DEBUG(driver, 0, "DirectMusic: StopSegment failed"); } seeking = false; } bool MusicDriver_DMusic::IsSongPlaying() { /* Not the nicest code, but there is a short delay before playing actually * starts. OpenTTD makes no provision for this. */ if (performance->IsPlaying(segment, NULL) == S_OK) { seeking = false; return true; } else { return seeking; } } void MusicDriver_DMusic::SetVolume(byte vol) { long db = vol * 2000 / 127 - 2000; ///< 0 - 127 -> -2000 - 0 performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db)); } #endif /* WIN32_ENABLE_DIRECTMUSIC_SUPPORT */