/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file mixer.cpp Mixing of sound samples. */ #include "stdafx.h" #include #include "core/math_func.hpp" #include "framerate_type.h" #include "settings_type.h" #include "safeguards.h" #include "mixer.h" struct MixerChannel { bool active; /* pointer to allocated buffer memory */ int8 *memory; /* current position in memory */ uint32 pos; uint32 frac_pos; uint32 frac_speed; uint32 samples_left; /* Mixing volume */ int volume_left; int volume_right; bool is16bit; }; static MixerChannel _channels[8]; static uint32 _play_rate = 11025; static uint32 _max_size = UINT_MAX; static MxStreamCallback _music_stream = nullptr; /** * The theoretical maximum volume for a single sound sample. Multiple sound * samples should not exceed this limit as it will sound too loud. It also * stops overflowing when too many sounds are played at the same time, which * causes an even worse sound quality. */ static const int MAX_VOLUME = 32767; /** * Perform the rate conversion between the input and output. * @param b the buffer to read the data from * @param frac_pos the position from the begin of the buffer till the next element * @tparam T the size of the buffer (8 or 16 bits) * @return the converted value. */ template static int RateConversion(T *b, int frac_pos) { return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16; } static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol) { if (samples > sc->samples_left) samples = sc->samples_left; sc->samples_left -= samples; assert(samples > 0); const int16 *b = (const int16 *)sc->memory + sc->pos; uint32 frac_pos = sc->frac_pos; uint32 frac_speed = sc->frac_speed; int volume_left = sc->volume_left * effect_vol / 255; int volume_right = sc->volume_right * effect_vol / 255; if (frac_speed == 0x10000) { /* Special case when frac_speed is 0x10000 */ do { buffer[0] = Clamp(buffer[0] + (*b * volume_left >> 16), -MAX_VOLUME, MAX_VOLUME); buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 16), -MAX_VOLUME, MAX_VOLUME); b++; buffer += 2; } while (--samples > 0); } else { do { int data = RateConversion(b, frac_pos); buffer[0] = Clamp(buffer[0] + (data * volume_left >> 16), -MAX_VOLUME, MAX_VOLUME); buffer[1] = Clamp(buffer[1] + (data * volume_right >> 16), -MAX_VOLUME, MAX_VOLUME); buffer += 2; frac_pos += frac_speed; b += frac_pos >> 16; frac_pos &= 0xffff; } while (--samples > 0); } sc->frac_pos = frac_pos; sc->pos = b - (const int16 *)sc->memory; } static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol) { if (samples > sc->samples_left) samples = sc->samples_left; sc->samples_left -= samples; assert(samples > 0); const int8 *b = sc->memory + sc->pos; uint32 frac_pos = sc->frac_pos; uint32 frac_speed = sc->frac_speed; int volume_left = sc->volume_left * effect_vol / 255; int volume_right = sc->volume_right * effect_vol / 255; if (frac_speed == 0x10000) { /* Special case when frac_speed is 0x10000 */ do { buffer[0] = Clamp(buffer[0] + (*b * volume_left >> 8), -MAX_VOLUME, MAX_VOLUME); buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME); b++; buffer += 2; } while (--samples > 0); } else { do { int data = RateConversion(b, frac_pos); buffer[0] = Clamp(buffer[0] + (data * volume_left >> 8), -MAX_VOLUME, MAX_VOLUME); buffer[1] = Clamp(buffer[1] + (data * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME); buffer += 2; frac_pos += frac_speed; b += frac_pos >> 16; frac_pos &= 0xffff; } while (--samples > 0); } sc->frac_pos = frac_pos; sc->pos = b - sc->memory; } static void MxCloseChannel(MixerChannel *mc) { mc->active = false; } void MxMixSamples(void *buffer, uint samples) { PerformanceMeasurer framerate(PFE_SOUND); static uint last_samples = 0; if (samples != last_samples) { framerate.SetExpectedRate((double)_play_rate / samples); last_samples = samples; } MixerChannel *mc; /* Clear the buffer */ memset(buffer, 0, sizeof(int16) * 2 * samples); /* Fetch music if a sampled stream is available */ if (_music_stream) _music_stream((int16*)buffer, samples); /* Apply simple x^3 scaling to master effect volume. This increases the * perceived difference in loudness to better match expectations. effect_vol * is expected to be in the range 0-127 hence the division by 127 * 127 to * get back into range. */ uint8 effect_vol = (_settings_client.music.effect_vol * _settings_client.music.effect_vol * _settings_client.music.effect_vol) / (127 * 127); /* Mix each channel */ for (mc = _channels; mc != endof(_channels); mc++) { if (mc->active) { if (mc->is16bit) { mix_int16(mc, (int16*)buffer, samples, effect_vol); } else { mix_int8_to_int16(mc, (int16*)buffer, samples, effect_vol); } if (mc->samples_left == 0) MxCloseChannel(mc); } } } MixerChannel *MxAllocateChannel() { MixerChannel *mc; for (mc = _channels; mc != endof(_channels); mc++) { if (!mc->active) { free(mc->memory); mc->memory = nullptr; return mc; } } return nullptr; } void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, bool is16bit) { mc->memory = mem; mc->frac_pos = 0; mc->pos = 0; mc->frac_speed = (rate << 16) / _play_rate; if (is16bit) size /= 2; /* adjust the magnitude to prevent overflow */ while (size >= _max_size) { size >>= 1; rate = (rate >> 1) + 1; } mc->samples_left = (uint)size * _play_rate / rate; mc->is16bit = is16bit; } /** * Set volume and pan parameters for a sound. * @param mc MixerChannel to set * @param volume Volume level for sound, range is 0..16384 * @param pan Pan position for sound, range is 0..1 */ void MxSetChannelVolume(MixerChannel *mc, uint volume, float pan) { /* Use sinusoidal pan to maintain overall sound power level regardless * of position. */ mc->volume_left = (uint)(sin((1.0 - pan) * M_PI / 2.0) * volume); mc->volume_right = (uint)(sin(pan * M_PI / 2.0) * volume); } void MxActivateChannel(MixerChannel *mc) { mc->active = true; } /** * Set source of PCM music * @param music_callback Function that will be called to fill sample buffers with music data. * @return Sample rate of mixer, which the buffers supplied to the callback must be rendered at. */ uint32 MxSetMusicSource(MxStreamCallback music_callback) { _music_stream = music_callback; return _play_rate; } bool MxInitialize(uint rate) { _play_rate = rate; _max_size = UINT_MAX / _play_rate; _music_stream = nullptr; /* rate may have changed, any music source is now invalid */ return true; }