/* $Id$ */ /** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */ #include "stdafx.h" #include "openttd.h" #include "command_func.h" #include "economy_func.h" #include "window_func.h" #include "textbuf_gui.h" #include "network/network.h" #include "company_manager_face.h" #include "strings_func.h" #include "gfx_func.h" #include "functions.h" #include "vehicle_func.h" #include "string_func.h" #include "company_func.h" #include "company_gui.h" #include "settings_type.h" #include "vehicle_base.h" #include "table/strings.h" /** Change the company manager's face. * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 face bitmasked */ CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { CompanyManagerFace cmf = (CompanyManagerFace)p2; if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR; if (flags & DC_EXEC) { GetCompany(_current_company)->face = cmf; MarkWholeScreenDirty(); } return CommandCost(); } /** Change the company's company-colour * @param tile unused * @param flags operation to perform * @param p1 bitstuffed: * p1 bits 0-7 scheme to set * p1 bits 8-9 set in use state or first/second colour * @param p2 new colour for vehicles, property, etc. */ CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (p2 >= 16) return CMD_ERROR; // max 16 colours Colours colour = (Colours)p2; LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8); byte state = GB(p1, 8, 2); if (scheme >= LS_END || state >= 3) return CMD_ERROR; Company *c = GetCompany(_current_company); /* Ensure no two companies have the same primary colour */ if (scheme == LS_DEFAULT && state == 0) { const Company *cc; FOR_ALL_COMPANIES(cc) { if (cc != c && cc->colour == colour) return CMD_ERROR; } } if (flags & DC_EXEC) { switch (state) { case 0: c->livery[scheme].colour1 = colour; /* If setting the first colour of the default scheme, adjust the * original and cached company colours too. */ if (scheme == LS_DEFAULT) { _company_colours[_current_company] = colour; c->colour = colour; } break; case 1: c->livery[scheme].colour2 = colour; break; case 2: c->livery[scheme].in_use = colour != 0; /* Now handle setting the default scheme's in_use flag. * This is different to the other schemes, as it signifies if any * scheme is active at all. If this flag is not set, then no * processing of vehicle types occurs at all, and only the default * colours will be used. */ /* If enabling a scheme, set the default scheme to be in use too */ if (colour != 0) { c->livery[LS_DEFAULT].in_use = true; break; } /* Else loop through all schemes to see if any are left enabled. * If not, disable the default scheme too. */ c->livery[LS_DEFAULT].in_use = false; for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (c->livery[scheme].in_use) { c->livery[LS_DEFAULT].in_use = true; break; } } break; default: break; } ResetVehicleColourMap(); MarkWholeScreenDirty(); /* Company colour data is indirectly cached. */ Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->owner == _current_company) v->cache_valid = 0; } } return CommandCost(); } /** Increase the loan of your company. * @param tile unused * @param flags operation to perform * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2. * @param p2 when 0: loans LOAN_INTERVAL * when 1: loans the maximum loan permitting money (press CTRL), * when 2: loans the amount specified in p1 */ CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Company *c = GetCompany(_current_company); if (c->current_loan >= _economy.max_loan) { SetDParam(0, _economy.max_loan); return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN); } Money loan; switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Take some extra loan loan = LOAN_INTERVAL; break; case 1: // Take a loan as big as possible loan = _economy.max_loan - c->current_loan; break; case 2: // Take the given amount of loan if ((((int32)p1 < LOAN_INTERVAL) || c->current_loan + (int32)p1 > _economy.max_loan || (p1 % LOAN_INTERVAL) != 0)) return CMD_ERROR; loan = p1; break; } /* Overflow protection */ if (c->money + c->current_loan + loan < c->money) return CMD_ERROR; if (flags & DC_EXEC) { c->money += loan; c->current_loan += loan; InvalidateCompanyWindows(c); } return CommandCost(EXPENSES_OTHER); } /** Decrease the loan of your company. * @param tile unused * @param flags operation to perform * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2. * @param p2 when 0: pays back LOAN_INTERVAL * when 1: pays back the maximum loan permitting money (press CTRL), * when 2: pays back the amount specified in p1 */ CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Company *c = GetCompany(_current_company); if (c->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED); Money loan; switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Pay back one step loan = min(c->current_loan, (Money)LOAN_INTERVAL); break; case 1: // Pay back as much as possible loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL); loan -= loan % LOAN_INTERVAL; break; case 2: // Repay the given amount of loan if ((p1 % LOAN_INTERVAL != 0) || ((int32)p1 < LOAN_INTERVAL)) return CMD_ERROR; // Invalid amount to loan loan = p1; break; } if (c->money < loan) { SetDParam(0, loan); return_cmd_error(STR_702E_REQUIRED); } if (flags & DC_EXEC) { c->money -= loan; c->current_loan -= loan; InvalidateCompanyWindows(c); } return CommandCost(); } static bool IsUniqueCompanyName(const char *name) { const Company *c; FOR_ALL_COMPANIES(c) { if (c->name != NULL && strcmp(c->name, name) == 0) return false; } return true; } /** Change the name of the company. * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 unused */ CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { bool reset = StrEmpty(text); if (!reset) { if (strlen(text) >= MAX_LENGTH_COMPANY_NAME_BYTES) return CMD_ERROR; if (!IsUniqueCompanyName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { Company *c = GetCompany(_current_company); free(c->name); c->name = reset ? NULL : strdup(text); MarkWholeScreenDirty(); } return CommandCost(); } static bool IsUniquePresidentName(const char *name) { const Company *c; FOR_ALL_COMPANIES(c) { if (c->president_name != NULL && strcmp(c->president_name, name) == 0) return false; } return true; } /** Change the name of the president. * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 unused */ CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { bool reset = StrEmpty(text); if (!reset) { if (strlen(text) >= MAX_LENGTH_PRESIDENT_NAME_BYTES) return CMD_ERROR; if (!IsUniquePresidentName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { Company *c = GetCompany(_current_company); free(c->president_name); if (reset) { c->president_name = NULL; } else { c->president_name = strdup(text); if (c->name_1 == STR_SV_UNNAMED && c->name == NULL) { char buf[80]; snprintf(buf, lengthof(buf), "%s Transport", text); DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf); } } MarkWholeScreenDirty(); } return CommandCost(); } /** * In case of an unsafe unpause, we want the * user to confirm that it might crash. * @param w unused * @param confirmed whether the user confirms his/her action */ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed) { DoCommandP(0, confirmed ? 0 : 1, 0, CMD_PAUSE); } /** Pause/Unpause the game (server-only). * Increase or decrease the pause counter. If the counter is zero, * the game is unpaused. A counter is used instead of a boolean value * to have more control over the game when saving/loading, etc. * @param tile unused * @param flags operation to perform * @param p1 0 = decrease pause counter; 1 = increase pause counter * @param p2 unused */ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (flags & DC_EXEC) { _pause_game += (p1 == 0) ? -1 : 1; switch (_pause_game) { case -4: case -1: _pause_game = 0; break; case -3: ShowQuery( STR_NEWGRF_UNPAUSE_WARNING_TITLE, STR_NEWGRF_UNPAUSE_WARNING, NULL, AskUnsafeUnpauseCallback ); break; default: break; } InvalidateWindow(WC_STATUS_BAR, 0); InvalidateWindow(WC_MAIN_TOOLBAR, 0); } return CommandCost(); } /** Change the financial flow of your company. * This is normally only enabled in offline mode, but if there is a debug * build, you can cheat (to test). * @param tile unused * @param flags operation to perform * @param p1 the amount of money to receive (if negative), or spend (if positive) * @param p2 unused */ CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { #ifndef _DEBUG if (_networking) return CMD_ERROR; #endif return CommandCost(EXPENSES_OTHER, -(int32)p1); } /** Transfer funds (money) from one company to another. * To prevent abuse in multiplayer games you can only send money to other * companies if you have paid off your loan (either explicitely, or implicitely * given the fact that you have more money than loan). * @param tile unused * @param flags operation to perform * @param p1 the amount of money to transfer; max 20.000.000 * @param p2 the company to transfer the money to */ CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (!_settings_game.economy.give_money) return CMD_ERROR; const Company *c = GetCompany(_current_company); CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL)); /* You can only transfer funds that is in excess of your loan */ if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR; if (!_networking || !IsValidCompanyID((CompanyID)p2)) return CMD_ERROR; if (flags & DC_EXEC) { /* Add money to company */ CompanyID old_company = _current_company; _current_company = (CompanyID)p2; SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost())); _current_company = old_company; } /* Subtract money from local-company */ return amount; }