/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file misc.cpp Misc functions that shouldn't be here. */ #include "stdafx.h" #include "openttd.h" #include "landscape.h" #include "news_func.h" #include "variables.h" #include "ai/ai.hpp" #include "newgrf_house.h" #include "cargotype.h" #include "group.h" #include "economy_func.h" #include "functions.h" #include "map_func.h" #include "date_func.h" #include "vehicle_func.h" #include "texteff.hpp" #include "gfx_func.h" #include "gamelog.h" #include "animated_tile_func.h" #include "settings_type.h" #include "tilehighlight_func.h" #include "network/network_func.h" #include "window_func.h" #include "table/sprites.h" extern TileIndex _cur_tileloop_tile; extern void MakeNewgameSettingsLive(); void InitializeSound(); void InitializeVehicles(); void InitializeDepots(); void InitializeEngineRenews(); void InitializeOrders(); void InitializeClearLand(); void InitializeRailGui(); void InitializeRoadGui(); void InitializeAirportGui(); void InitializeDockGui(); void InitializeIndustries(); void InitializeTowns(); void InitializeSubsidies(); void InitializeTrees(); void InitializeSigns(); void InitializeStations(); void InitializeRoadStops(); void InitializeCargoPackets(); void InitializeCompanies(); void InitializeCheats(); void InitializeNPF(); void InitializeOldNames(); void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings) { /* Make sure there isn't any window that can influence anything * related to the new game we're about to start/load. */ UnInitWindowSystem(); AllocateMap(size_x, size_y); SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); _pause_mode = PM_UNPAUSED; _fast_forward = 0; _tick_counter = 0; _realtime_tick = 0; _date_fract = 0; _cur_tileloop_tile = 0; _thd.redsq = INVALID_TILE; if (reset_settings) MakeNewgameSettingsLive(); InitializeSound(); if (reset_date) { SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); InitializeOldNames(); } InitializeEngineRenews(); InitializeVehicles(); InitializeDepots(); InitializeOrders(); InitializeGroup(); InitNewsItemStructs(); InitializeLandscape(); InitializeClearLand(); InitializeRailGui(); InitializeRoadGui(); InitializeAirportGui(); InitializeDockGui(); InitializeTowns(); InitializeSubsidies(); InitializeTrees(); InitializeSigns(); InitializeStations(); InitializeRoadStops(); InitializeCargoPackets(); InitializeIndustries(); InitializeBuildingCounts(); InitializeNPF(); InitializeCompanies(); AI::Initialize(); InitializeCheats(); InitTextEffects(); #ifdef ENABLE_NETWORK NetworkInitChatMessage(); #endif /* ENABLE_NETWORK */ InitializeAnimatedTiles(); InitializeLandscapeVariables(false); ResetObjectToPlace(); GamelogReset(); GamelogStartAction(GLAT_START); GamelogRevision(); GamelogMode(); GamelogGRFAddList(_grfconfig); GamelogStopAction(); } /* Calculate constants that depend on the landscape type. */ void InitializeLandscapeVariables(bool only_constants) { if (only_constants) return; memset(_cargo_payment_rates, 0, sizeof(_cargo_payment_rates)); memset(_cargo_payment_rates_frac, 0, sizeof(_cargo_payment_rates_frac)); const CargoSpec *cs; FOR_ALL_CARGOSPECS(cs) { _cargo_payment_rates[cs->Index()] = cs->initial_payment; } }