/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file misc.cpp Misc functions that shouldn't be here. */ #include "stdafx.h" #include "landscape.h" #include "news_func.h" #include "ai/ai.hpp" #include "ai/ai_gui.hpp" #include "newgrf_house.h" #include "group.h" #include "economy_func.h" #include "date_func.h" #include "texteff.hpp" #include "gfx_func.h" #include "gamelog.h" #include "animated_tile_func.h" #include "tilehighlight_func.h" #include "network/network_func.h" #include "window_func.h" extern TileIndex _cur_tileloop_tile; extern void MakeNewgameSettingsLive(); void InitializeSound(); void InitializeMusic(); void InitializeVehicles(); void InitializeDepots(); void InitializeEngineRenews(); void InitializeOrders(); void InitializeOrderBackups(); void InitializeClearLand(); void InitializeRailGui(); void InitializeRoadGui(); void InitializeAirportGui(); void InitializeDockGui(); void InitializeObjectGui(); void InitializeIndustries(); void InitializeObjects(); void InitializeTowns(); void InitializeSubsidies(); void InitializeTrees(); void InitializeSigns(); void InitializeStations(); void InitializeRoadStops(); void InitializeCargoPackets(); void InitializeCompanies(); void InitializeCheats(); void InitializeNPF(); void InitializeOldNames(); void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings) { /* Make sure there isn't any window that can influence anything * related to the new game we're about to start/load. */ UnInitWindowSystem(); AllocateMap(size_x, size_y); _pause_mode = PM_UNPAUSED; _fast_forward = 0; _tick_counter = 0; _cur_tileloop_tile = 0; _thd.redsq = INVALID_TILE; if (reset_settings) MakeNewgameSettingsLive(); if (reset_date) { SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0); InitializeOldNames(); } InitializeSound(); InitializeMusic(); InitializeEngineRenews(); InitializeVehicles(); InitializeDepots(); InitializeOrders(); InitializeOrderBackups(); InitializeGroup(); InitNewsItemStructs(); InitializeLandscape(); InitializeClearLand(); InitializeRailGui(); InitializeRoadGui(); InitializeAirportGui(); InitializeDockGui(); InitializeObjectGui(); InitializeAIGui(); InitializeTowns(); InitializeSubsidies(); InitializeTrees(); InitializeSigns(); InitializeStations(); InitializeRoadStops(); InitializeCargoPackets(); InitializeIndustries(); InitializeObjects(); InitializeBuildingCounts(); InitializeNPF(); InitializeCompanies(); AI::Initialize(); InitializeCheats(); InitTextEffects(); #ifdef ENABLE_NETWORK NetworkInitChatMessage(); #endif /* ENABLE_NETWORK */ InitializeAnimatedTiles(); InitializeEconomy(); ResetObjectToPlace(); GamelogReset(); GamelogStartAction(GLAT_START); GamelogRevision(); GamelogMode(); GamelogGRFAddList(_grfconfig); GamelogStopAction(); }