/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file map_func.h Functions related to maps. */ #ifndef MAP_FUNC_H #define MAP_FUNC_H #include "core/math_func.hpp" #include "tile_type.h" #include "map_type.h" #include "direction_func.h" extern uint _map_tile_mask; /** * 'Wraps' the given tile to it is within the map. It does * this by masking the 'high' bits of. * @param x the tile to 'wrap' */ #define TILE_MASK(x) ((x) & _map_tile_mask) /** * Pointer to the tile-array. * * This variable points to the tile-array which contains the tiles of * the map. */ extern Tile *_m; /** * Pointer to the extended tile-array. * * This variable points to the extended tile-array which contains the tiles * of the map. */ extern TileExtended *_me; void AllocateMap(uint size_x, uint size_y, uint layer_count); /** * Logarithm of the map size along the X side. * @note try to avoid using this one * @return 2^"return value" == MapSizeX() */ static inline uint MapLogX() { extern uint _map_log_x; return _map_log_x; } /** * Logarithm of the map size along the y side. * @note try to avoid using this one * @return 2^"return value" == MapSizeY() */ static inline uint MapLogY() { extern uint _map_log_y; return _map_log_y; } /** * Get the size of the map along the X * @return the number of tiles along the X of the map */ static inline uint MapSizeX() { extern uint _map_size_x; return _map_size_x; } /** * Get the size of the map along the Y * @return the number of tiles along the Y of the map */ static inline uint MapSizeY() { extern uint _map_size_y; return _map_size_y; } /** * Get the size of the map * @return the number of tiles of the map */ static inline uint MapSize() { extern uint _map_size; return _map_size; } /** * Gets the maximum X coordinate within the map, including MP_VOID * @return the maximum X coordinate */ static inline uint MapMaxX() { return MapSizeX() - 1; } /** * Gets the maximum Y coordinate within the map, including MP_VOID * @return the maximum Y coordinate */ static inline uint MapMaxY() { return MapSizeY() - 1; } /** * Get the size of the layer along the X * @return the number of tiles along the X of the layer */ static inline uint LayerSizeX() { extern uint _map_size_x; return _map_size_x; } /** * Get the size of the layer along the Y * @return the number of tiles along the Y of the layer */ static inline uint LayerSizeY() { extern uint _layer_size_y; return _layer_size_y; } /** * Gets the maximum X coordinate within the map, including MP_VOID * @return the maximum X coordinate */ static inline uint LayerMaxX() { return LayerSizeX() - 1; } /** * Gets the maximum Y coordinate within the map, including MP_VOID * @return the maximum Y coordinate */ static inline uint LayerMaxY() { return LayerSizeY() - 1; } /** * Get the layer counts * @return the number of layers */ static inline uint LayerCount() { extern uint _layer_count; return _layer_count; } /** * Get the layer counts * @return the number of layers */ static inline uint LayerCountLog() { extern uint _layer_count_log; return _layer_count_log; } /** * Scales the given value by the map size, where the given value is * for a 256 by 256 map. * @param n the value to scale * @return the scaled size */ static inline uint ScaleByMapSize(uint n) { /* Subtract 12 from shift in order to prevent integer overflow * for large values of n. It's safe since the min mapsize is 64x64. */ return CeilDiv(n << (MapLogX() + MapLogY() - LayerCountLog() - 12), 1 << 4); } /** * Scales the given value by the maps circumference, where the given * value is for a 256 by 256 map * @param n the value to scale * @return the scaled size */ static inline uint ScaleByMapSize1D(uint n) { /* Normal circumference for the X+Y is 256+256 = 1<<9 * Note, not actually taking the full circumference into account, * just half of it. */ return CeilDiv((n << MapLogX()) + (n << MapLogY()), 1 << 9); } /** * An offset value between to tiles. * * This value is used for the difference between * two tiles. It can be added to a tileindex to get * the resulting tileindex of the start tile applied * with this saved difference. * * @see TileDiffXY(int, int) */ typedef int32 TileIndexDiff; /** * Returns the TileIndex of a coordinate. * * @param x The x coordinate of the tile * @param y The y coordinate of the tile * @return The TileIndex calculated by the coordinate */ static inline TileIndex TileXY(uint x, uint y) { return (y << MapLogX()) + x; } /** * Calculates an offset for the given coordinate(-offset). * * This function calculate an offset value which can be added to an * #TileIndex. The coordinates can be negative. * * @param x The offset in x direction * @param y The offset in y direction * @return The resulting offset value of the given coordinate * @see ToTileIndexDiff(TileIndexDiffC) */ static inline TileIndexDiff TileDiffXY(int x, int y) { /* Multiplication gives much better optimization on MSVC than shifting. * 0 << shift isn't optimized to 0 properly. * Typically x and y are constants, and then this doesn't result * in any actual multiplication in the assembly code.. */ return (y * MapSizeX()) + x; } /** * Get a tile from the virtual XY-coordinate. * @param x The virtual x coordinate of the tile. * @param y The virtual y coordinate of the tile. * @return The TileIndex calculated by the coordinate. */ static inline TileIndex TileVirtXY(uint x, uint y) { return (y >> 4 << MapLogX()) + (x >> 4); } /** * Get the X component of a tile * @param tile the tile to get the X component of * @return the X component */ static inline uint TileX(TileIndex tile) { return tile.value & MapMaxX(); } /** * Get the Y component of a tile * @param tile the tile to get the Y component of * @return the Y component */ static inline uint TileY(TileIndex tile) { return tile.value >> MapLogX(); } /** * Return the offset between to tiles from a TileIndexDiffC struct. * * This function works like #TileDiffXY(int, int) and returns the * difference between two tiles. * * @param tidc The coordinate of the offset as TileIndexDiffC * @return The difference between two tiles. * @see TileDiffXY(int, int) */ static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) { return (tidc.y << MapLogX()) + tidc.x; } #ifndef _DEBUG /** * Adds to tiles together. * * @param x One tile * @param y Another tile to add * @return The resulting tile(index) */ # define TILE_ADD(x, y) ((x) + (y)) #else extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, const char *exp, const char *file, int line); # define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) #endif /** * Adds a given offset to a tile. * * @param tile The tile to add an offset on it * @param x The x offset to add to the tile * @param y The y offset to add to the tile */ #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y)) TileIndex TileAddWrap(TileIndex tile, int addx, int addy); /** * Returns the TileIndexDiffC offset from a DiagDirection. * * @param dir The given direction * @return The offset as TileIndexDiffC value */ static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir) { extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END]; assert(IsValidDiagDirection(dir)); return _tileoffs_by_diagdir[dir]; } /** * Returns the TileIndexDiffC offset from a Direction. * * @param dir The given direction * @return The offset as TileIndexDiffC value */ static inline TileIndexDiffC TileIndexDiffCByDir(Direction dir) { extern const TileIndexDiffC _tileoffs_by_dir[DIR_END]; assert(IsValidDirection(dir)); return _tileoffs_by_dir[dir]; } /** * Add a TileIndexDiffC to a TileIndex and returns the new one. * * Returns tile + the diff given in diff. If the result tile would end up * outside of the map, INVALID_TILE is returned instead. * * @param tile The base tile to add the offset on * @param diff The offset to add on the tile * @return The resulting TileIndex */ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) { int x = TileX(tile) + diff.x; int y = TileY(tile) + diff.y; /* Negative value will become big positive value after cast */ if ((uint)x >= MapSizeX() || (uint)y >= MapSizeY()) return INVALID_TILE; return TileXY(x, y); } /** * Returns the diff between two tiles * * @param tile_a from tile * @param tile_b to tile * @return the difference between tila_a and tile_b */ static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b) { TileIndexDiffC difference; difference.x = TileX(tile_a) - TileX(tile_b); difference.y = TileY(tile_a) - TileY(tile_b); return difference; } /* Functions to calculate distances */ uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction /** * Convert a DiagDirection to a TileIndexDiff * * @param dir The DiagDirection * @return The resulting TileIndexDiff * @see TileIndexDiffCByDiagDir */ static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir) { extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END]; assert(IsValidDiagDirection(dir)); return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); } /** * Convert a Direction to a TileIndexDiff. * * @param dir The direction to convert from * @return The resulting TileIndexDiff */ static inline TileIndexDiff TileOffsByDir(Direction dir) { extern const TileIndexDiffC _tileoffs_by_dir[DIR_END]; assert(IsValidDirection(dir)); return ToTileIndexDiff(_tileoffs_by_dir[dir]); } /** * Adds a Direction to a tile. * * @param tile The current tile * @param dir The direction in which we want to step * @return the moved tile */ static inline TileIndex TileAddByDir(TileIndex tile, Direction dir) { return TILE_ADD(tile, TileOffsByDir(dir)); } /** * Adds a DiagDir to a tile. * * @param tile The current tile * @param dir The direction in which we want to step * @return the moved tile */ static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir) { return TILE_ADD(tile, TileOffsByDiagDir(dir)); } /** * Determines the DiagDirection to get from one tile to another. * The tiles do not necessarily have to be adjacent. * @param tile_from Origin tile * @param tile_to Destination tile * @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis */ static inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to) { int dx = (int)TileX(tile_to) - (int)TileX(tile_from); int dy = (int)TileY(tile_to) - (int)TileY(tile_from); if (dx == 0) { if (dy == 0) return INVALID_DIAGDIR; return (dy < 0 ? DIAGDIR_NW : DIAGDIR_SE); } else { if (dy != 0) return INVALID_DIAGDIR; return (dx < 0 ? DIAGDIR_NE : DIAGDIR_SW); } } /** * A callback function type for searching tiles. * * @param tile The tile to test * @param user_data additional data for the callback function to use * @return A boolean value, depend on the definition of the function. */ typedef bool TestTileOnSearchProc(TileIndex tile, void *user_data); bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data); bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data); /** * Get a random tile out of a given seed. * @param r the random 'seed' * @return a valid tile */ static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); } /** * Get a valid random tile. * @note a define so 'random' gets inserted in the place where it is actually * called, thus making the random traces more explicit. * @return a valid tile */ #define RandomTile() RandomTileSeed(Random()) uint GetClosestWaterDistance(TileIndex tile, bool water); #endif /* MAP_FUNC_H */