/* $Id$ */ /** @file main_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "heightmap.h" #include "currency.h" #include "functions.h" #include "spritecache.h" #include "station.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" #include "map.h" #include "tile.h" #include "window.h" #include "gui.h" #include "viewport.h" #include "gfx.h" #include "player.h" #include "road.h" #include "command.h" #include "news.h" #include "town.h" #include "vehicle.h" #include "console.h" #include "sound.h" #include "network/network.h" #include "signs.h" #include "waypoint.h" #include "variables.h" #include "train.h" #include "roadveh.h" #include "bridge_map.h" #include "unmovable_map.h" #include "string.h" #include "screenshot.h" #include "genworld.h" #include "settings.h" #include "date.h" #include "vehicle_gui.h" #include "transparency_gui.h" #include "newgrf_config.h" #include "network/network_data.h" #include "network/network_client.h" #include "network/network_server.h" #include "network/network_gui.h" #include "industry.h" #include "transparency.h" static int _rename_id = 1; static int _rename_what = -1; static byte _terraform_size = 1; RailType _last_built_railtype; RoadType _last_built_roadtype; static int _scengen_town_size = 1; // depress medium-sized towns per default extern void GenerateIndustries(); extern bool GenerateTowns(); bool _draw_bounding_boxes = false; void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { #ifdef ENABLE_NETWORK if (!success || !_patches.give_money) return; char msg[20]; /* Inform the player of this action */ snprintf(msg, sizeof(msg), "%d", p1); if (!_network_server) { SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg); } else { NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX); } #endif /* ENABLE_NETWORK */ } void HandleOnEditText(const char *str) { int id = _rename_id; _cmd_text = str; switch (_rename_what) { case 1: // Rename a waypoint if (*str == '\0') return; DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); break; #ifdef ENABLE_NETWORK case 3: { // Give money, you can only give money in excess of loan const Player *p = GetPlayer(_current_player); Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate)); uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 /* Give 'id' the money, and substract it from ourself */ DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS)); } break; #endif /* ENABLE_NETWORK */ default: NOT_REACHED(); } _rename_id = _rename_what = -1; } /** * This code is shared for the majority of the pushbuttons. * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters * * @param w Window which called the function * @param widget ID of the widget (=button) that called this function * @param cursor How should the cursor image change? E.g. cursor with depot image in it * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground * @param placeproc Procedure which will be called when someone clicks on the map * @return true if the button is clicked, false if it's unclicked */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc) { if (w->IsWidgetDisabled(widget)) return false; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); if (w->IsWidgetLowered(widget)) { ResetObjectToPlace(); return false; } SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number); w->LowerWidget(widget); _place_proc = placeproc; return true; } void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); } static void ToolbarPauseClick(Window *w) { if (_networking && !_network_server) return; // only server can pause the game if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); } static void ToolbarFastForwardClick(Window *w) { _fast_forward ^= true; SndPlayFx(SND_15_BEEP); } static void MenuClickSettings(int index) { switch (index) { case 0: ShowGameOptions(); return; case 1: ShowGameDifficulty(); return; case 2: ShowPatchesSelection(); return; case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return; case 4: ShowTransparencyToolbar(); break; case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break; case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break; case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break; case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break; case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break; case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break; case 12: ToggleTransparency(TO_TREES); ToggleTransparency(TO_HOUSES); break; case 13: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); } static void MenuClickSaveLoad(int index) { if (_game_mode == GM_EDITOR) { switch (index) { case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case 3: AskExitToGameMenu(); break; case 5: HandleExitGameRequest(); break; } } else { switch (index) { case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break; case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 2: AskExitToGameMenu(); break; case 3: HandleExitGameRequest(); break; } } } static void MenuClickMap(int index) { switch (index) { case 0: ShowSmallMap(); break; case 1: ShowExtraViewPortWindow(); break; case 2: ShowSignList(); break; } } static void MenuClickTown(int index) { ShowTownDirectory(); } static void MenuClickScenMap(int index) { switch (index) { case 0: ShowSmallMap(); break; case 1: ShowExtraViewPortWindow(); break; case 2: ShowSignList(); break; case 3: ShowTownDirectory(); break; } } static void MenuClickSubsidies(int index) { ShowSubsidiesList(); } static void MenuClickStations(int index) { ShowPlayerStations((PlayerID)index); } static void MenuClickFinances(int index) { ShowPlayerFinances((PlayerID)index); } static void MenuClickCompany(int index) { if (_networking && index == 0) { ShowClientList(); } else { if (_networking) index--; ShowPlayerCompany((PlayerID)index); } } static void MenuClickGraphs(int index) { switch (index) { case 0: ShowOperatingProfitGraph(); break; case 1: ShowIncomeGraph(); break; case 2: ShowDeliveredCargoGraph(); break; case 3: ShowPerformanceHistoryGraph(); break; case 4: ShowCompanyValueGraph(); break; case 5: ShowCargoPaymentRates(); break; } } static void MenuClickLeague(int index) { switch (index) { case 0: ShowCompanyLeagueTable(); break; case 1: ShowPerformanceRatingDetail(); break; } } static void MenuClickIndustry(int index) { switch (index) { case 0: ShowIndustryDirectory(); break; case 1: ShowBuildIndustryWindow(); break; } } static void MenuClickShowTrains(int index) { ShowVehicleListWindow((PlayerID)index, VEH_TRAIN); } static void MenuClickShowRoad(int index) { ShowVehicleListWindow((PlayerID)index, VEH_ROAD); } static void MenuClickShowShips(int index) { ShowVehicleListWindow((PlayerID)index, VEH_SHIP); } static void MenuClickShowAir(int index) { ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT); } static void MenuClickBuildRail(int index) { _last_built_railtype = (RailType)index; ShowBuildRailToolbar(_last_built_railtype, -1); } static void MenuClickBuildRoad(int index) { _last_built_roadtype = (RoadType)index; ShowBuildRoadToolbar(_last_built_roadtype); } static void MenuClickBuildWater(int index) { ShowBuildDocksToolbar(); } static void MenuClickBuildAir(int index) { ShowBuildAirToolbar(); } #ifdef ENABLE_NETWORK void ShowNetworkGiveMoneyWindow(PlayerID player) { _rename_id = player; _rename_what = 3; ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL); } #endif /* ENABLE_NETWORK */ void ShowRenameWaypointWindow(const Waypoint *wp) { int id = wp->index; /* Are we allowed to change the name of the waypoint? */ if (!CheckTileOwnership(wp->xy)) { ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME, TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); return; } _rename_id = id; _rename_what = 1; SetDParam(0, id); ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL); } static void SelectSignTool() { if (_cursor.sprite == SPR_CURSOR_SIGN) { ResetObjectToPlace(); } else { SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0); _place_proc = PlaceProc_Sign; } } static void MenuClickForest(int index) { switch (index) { case 0: ShowTerraformToolbar(); break; case 1: ShowBuildTreesToolbar(); break; case 2: SelectSignTool(); break; } } static void MenuClickMusicWindow(int index) { ShowMusicWindow(); } static void MenuClickNewspaper(int index) { switch (index) { case 0: ShowLastNewsMessage(); break; case 1: ShowMessageOptions(); break; case 2: ShowMessageHistory(); break; } } static void MenuClickSmallScreenshot() { SetScreenshotType(SC_VIEWPORT); } static void MenuClickWorldScreenshot() { SetScreenshotType(SC_WORLD); } static void MenuClickHelp(int index) { switch (index) { case 0: PlaceLandBlockInfo(); break; case 2: IConsoleSwitch(); break; case 3: MenuClickSmallScreenshot(); break; case 4: MenuClickWorldScreenshot(); break; case 5: ShowAboutWindow(); break; } } typedef void MenuClickedProc(int index); static MenuClickedProc * const _menu_clicked_procs[] = { NULL, /* 0 */ NULL, /* 1 */ MenuClickSettings, /* 2 */ MenuClickSaveLoad, /* 3 */ MenuClickMap, /* 4 */ MenuClickTown, /* 5 */ MenuClickSubsidies, /* 6 */ MenuClickStations, /* 7 */ MenuClickFinances, /* 8 */ MenuClickCompany, /* 9 */ MenuClickGraphs, /* 10 */ MenuClickLeague, /* 11 */ MenuClickIndustry, /* 12 */ MenuClickShowTrains, /* 13 */ MenuClickShowRoad, /* 14 */ MenuClickShowShips, /* 15 */ MenuClickShowAir, /* 16 */ MenuClickScenMap, /* 17 */ NULL, /* 18 */ MenuClickBuildRail, /* 19 */ MenuClickBuildRoad, /* 20 */ MenuClickBuildWater, /* 21 */ MenuClickBuildAir, /* 22 */ MenuClickForest, /* 23 */ MenuClickMusicWindow, /* 24 */ MenuClickNewspaper, /* 25 */ MenuClickHelp, /* 26 */ }; static void MenuWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: w->widget[0].right = w->width - 1; break; case WE_PAINT: { int x, y; byte count = WP(w, menu_d).item_count; byte sel = WP(w, menu_d).sel_index; uint16 chk = WP(w, menu_d).checked_items; StringID string = WP(w, menu_d).string_id; byte dis = WP(w, menu_d).disabled_items; DrawWindowWidgets(w); x = 1; y = 1; for (; count != 0; count--, string++, sel--) { TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK; if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0); if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color); DrawString(x + 2, y, string, color); y += 10; chk >>= 1; dis >>= 1; } } break; case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); v->RaiseWidget(WP(w,menu_d).main_button); SetWindowDirty(v); return; } case WE_POPUPMENU_SELECT: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id; if (index < 0) { Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) index = WP(w,menu_d).sel_index; } action_id = WP(w,menu_d).action_id; DeleteWindow(w); if (index >= 0) { assert((uint)index <= lengthof(_menu_clicked_procs)); _menu_clicked_procs[action_id](index); } break; } case WE_POPUPMENU_OVER: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); if (index == -1 || index == WP(w,menu_d).sel_index) return; WP(w,menu_d).sel_index = index; SetWindowDirty(w); return; } } } /* Dynamic widget length determined by toolbar-string length. * See PopupMainToolbMenu en MenuWndProc */ static const Widget _menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL}, { WIDGETS_END}, }; static const Widget _player_menu_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL}, { WIDGETS_END}, }; static int GetPlayerIndexFromMenu(int index) { if (index >= 0) { const Player *p; FOR_ALL_PLAYERS(p) { if (p->is_active && --index < 0) return p->index; } } return -1; } static void UpdatePlayerMenuHeight(Window *w) { byte num = ActivePlayerCount(); /* Increase one to fit in PlayerList in the menu when in network */ if (_networking && WP(w,menu_d).main_button == 9) num++; if (WP(w,menu_d).item_count != num) { WP(w,menu_d).item_count = num; SetWindowDirty(w); num = num * 10 + 2; w->height = num; w->widget[0].bottom = w->widget[0].top + num - 1; SetWindowDirty(w); } } static void PlayerMenuWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int x,y; byte sel; TextColour color; Player *p; uint16 chk; UpdatePlayerMenuHeight(w); DrawWindowWidgets(w); x = 1; y = 1; sel = WP(w,menu_d).sel_index; chk = WP(w,menu_d).checked_items; // let this mean gray items. /* 9 = playerlist */ if (_networking && WP(w,menu_d).main_button == 9) { if (sel == 0) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING); y += 10; sel--; } FOR_ALL_PLAYERS(p) { if (p->is_active) { if (p->index == sel) { GfxFillRect(x, y, x + 238, y + 9, 0); } DrawPlayerIcon(p->index, x + 2, y + 1); SetDParam(0, p->index); SetDParam(1, p->index); color = (p->index == sel) ? TC_WHITE : TC_BLACK; if (chk&1) color = TC_GREY; DrawString(x + 19, y, STR_7021, color); y += 10; } chk >>= 1; } break; } case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); v->RaiseWidget(WP(w,menu_d).main_button); SetWindowDirty(v); return; } case WE_POPUPMENU_SELECT: { int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id = WP(w,menu_d).action_id; /* We have a new entry at the top of the list of menu 9 when networking * so keep that in count */ if (_networking && WP(w,menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index < 0) { Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) index = WP(w,menu_d).sel_index; } DeleteWindow(w); if (index >= 0) { assert(index >= 0 && index < 30); _menu_clicked_procs[action_id](index); } break; } case WE_POPUPMENU_OVER: { int index; UpdatePlayerMenuHeight(w); index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); /* We have a new entry at the top of the list of menu 9 when networking * so keep that in count */ if (_networking && WP(w,menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { index = GetPlayerIndexFromMenu(index); } if (index == -1 || index == WP(w,menu_d).sel_index) return; WP(w,menu_d).sel_index = index; SetWindowDirty(w); return; } } } /** Get the maximum length of a given string in a string-list. This is an * implicit string-list where the ID's are consecutive * @param base_string StringID of the first string in the list * @param count amount of StringID's in the list * @return the length of the longest string */ static int GetStringListMaxWidth(StringID base_string, byte count) { char buffer[512]; int width, max_width; byte i; max_width = 0; for (i = 0; i != count; i++) { GetString(buffer, base_string + i, lastof(buffer)); width = GetStringBoundingBox(buffer).width; if (width > max_width) max_width = width; } return max_width; } /** Show a general dropdown menu. The positioning of the dropdown menu * defaults to the left side of the parent_button, eg the button that caused * this window to appear. The only exceptions are when the right side of this * dropdown would fall outside the main toolbar window, in that case it is * aligned with the toolbar's right side. * Since the disable-mask is only 8 bits right now, these dropdowns are * restricted to 8 items max if any bits of disabled_mask are active. * @param w Pointer to a window this dropdown menu belongs to. Has no effect * whatsoever, only graphically for positioning. * @param parent_button The widget identifier of the button that was clicked for * this dropdown. The created dropdown then knows what button to raise (button) on * action and whose function to execute (action). * It is possible to appoint another button for an action event by setting the * upper 8 bits of this parameter. If non is set, action is presumed to be the same * as button. So
* button bits 0 - 7 - widget clicked to get dropdown * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7) * @param base_string The first StringID shown in the dropdown list. All others are * consecutive indeces from the language file. XXX - fix? Use ingame-string tables? * @param item_count Number of strings in the list, see previous parameter * @param disabled_mask Bitmask of disabled strings in the list * @return Return a pointer to the newly created dropdown window */ static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) { int width; int x = w->widget[GB(parent_button, 0, 8)].left; assert(disabled_mask == 0 || item_count <= 8); w->LowerWidget(parent_button); w->InvalidateWidget(parent_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); /* Extend the dropdown toolbar to the longest string in the list and * also make sure the dropdown is fully visible within the window. * x + w->left because x is supposed to be the offset of the toolbar-button * we clicked on and w->left the toolbar window itself. So meaning that * the default position is aligned with the left side of the clicked button */ width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); w->widget[0].bottom = item_count * 10 + 1; w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w,menu_d).item_count = item_count; WP(w,menu_d).sel_index = 0; WP(w,menu_d).main_button = GB(parent_button, 0, 8); WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button; WP(w,menu_d).string_id = base_string; WP(w,menu_d).checked_items = 0; WP(w,menu_d).disabled_items = disabled_mask; _popup_menu_active = true; SndPlayFx(SND_15_BEEP); return w; } static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray) { int x = w->widget[main_button].left + w->left; w->LowerWidget(main_button); w->InvalidateWidget(main_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); w->flags4 &= ~WF_WHITE_BORDER_MASK; WP(w,menu_d).item_count = 0; WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); if (_networking && main_button == 9) { if (_local_player != PLAYER_SPECTATOR) { WP(w,menu_d).sel_index++; } else { /* Select client list by default for spectators */ WP(w,menu_d).sel_index = 0; } } WP(w,menu_d).action_id = main_button; WP(w,menu_d).main_button = main_button; WP(w,menu_d).checked_items = gray; WP(w,menu_d).disabled_items = 0; _popup_menu_active = true; SndPlayFx(SND_15_BEEP); return w; } static void ToolbarSaveClick(Window *w) { PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); } static void ToolbarMapClick(Window *w) { PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); } static void ToolbarTownClick(Window *w) { PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); } static void ToolbarSubsidiesClick(Window *w) { PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); } static void ToolbarStationsClick(Window *w) { PopupMainPlayerToolbMenu(w, 7, 0); } static void ToolbarMoneyClick(Window *w) { PopupMainPlayerToolbMenu(w, 8, 0); } static void ToolbarPlayersClick(Window *w) { PopupMainPlayerToolbMenu(w, 9, 0); } static void ToolbarGraphsClick(Window *w) { PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); } static void ToolbarLeagueClick(Window *w) { PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); } static void ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); } static void ToolbarTrainClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 13, dis); } static void ToolbarRoadClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 14, dis); } static void ToolbarShipClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_SHIP) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 15, dis); } static void ToolbarAirClick(Window *w) { const Vehicle *v; int dis = -1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner); } PopupMainPlayerToolbMenu(w, 16, dis); } /* Zooms a viewport in a window in or out */ /* No button handling or what so ever */ bool DoZoomInOutWindow(int how, Window *w) { ViewPort *vp; assert(w != NULL); vp = w->viewport; switch (how) { case ZOOM_IN: if (vp->zoom == ZOOM_LVL_MIN) return false; vp->zoom = (ZoomLevel)((byte)vp->zoom - 1); vp->virtual_width >>= 1; vp->virtual_height >>= 1; WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1; WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1; WP(w,vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x; WP(w,vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y; break; case ZOOM_OUT: if (vp->zoom == ZOOM_LVL_MAX) return false; vp->zoom = (ZoomLevel)((byte)vp->zoom + 1); WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1; WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1; WP(w,vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x; WP(w,vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y; vp->virtual_width <<= 1; vp->virtual_height <<= 1; break; } if (vp != NULL) { // the vp can be null when how == ZOOM_NONE vp->virtual_left = WP(w, vp_d).scrollpos_x; vp->virtual_top = WP(w, vp_d).scrollpos_y; } SetWindowDirty(w); /* Update the windows that have zoom-buttons to perhaps disable their buttons */ SendWindowMessageClass(w->window_class, how, w->window_number, 0); return true; } static void ToolbarZoomInClick(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 17); SndPlayFx(SND_15_BEEP); } } static void ToolbarZoomOutClick(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 18); SndPlayFx(SND_15_BEEP); } } static void ToolbarBuildRailClick(Window *w) { const Player *p = GetPlayer(_local_player); Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); WP(w2, menu_d).sel_index = _last_built_railtype; } static void ToolbarBuildRoadClick(Window *w) { const Player *p = GetPlayer(_local_player); /* The standard road button is *always* available */ Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD)); WP(w2, menu_d).sel_index = _last_built_roadtype; } static void ToolbarBuildWaterClick(Window *w) { PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); } static void ToolbarBuildAirClick(Window *w) { PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); } static void ToolbarForestClick(Window *w) { PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); } static void ToolbarMusicClick(Window *w) { PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); } static void ToolbarNewspaperClick(Window *w) { PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); } static void ToolbarHelpClick(Window *w) { PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); } static void ToolbarOptionsClick(Window *w) { uint16 x = 0; w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 14, 0); if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6); if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7); if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8); if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9); if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10); if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11); if (IsTransparencySet(TO_HOUSES) && IsTransparencySet(TO_TREES)) SetBit(x, 12); if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13); WP(w,menu_d).checked_items = x; } static void ToolbarScenSaveOrLoad(Window *w) { PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0); } static void ToolbarScenDateBackward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, 6); SetWindowDirty(w); _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenDateForward(Window *w) { /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, 7); SetWindowDirty(w); _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; } static void ToolbarScenMapTownDir(Window *w) { /* Scenario editor button, *hack*hack* use different button to activate */ PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); } static void ToolbarScenZoomIn(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 9); SndPlayFx(SND_15_BEEP); } } static void ToolbarScenZoomOut(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { HandleButtonClick(w, 10); SndPlayFx(SND_15_BEEP); } } void ZoomInOrOutToCursorWindow(bool in, Window *w) { ViewPort *vp; Point pt; assert(w != 0); vp = w->viewport; if (_game_mode != GM_MENU) { if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return; pt = GetTileZoomCenterWindow(in,w); if (pt.x != -1) { ScrollWindowTo(pt.x, pt.y, w, true); DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); } } } /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. * @todo : Incorporate into game itself to allow for ingame raising/lowering of * larger chunks at the same time OR remove altogether, as we have 'level land' ? * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) { int sizex, sizey; uint h; _generating_world = true; // used to create green terraformed land if (_terraform_size == 1) { StringID msg = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg)); } else { SndPlayTileFx(SND_1F_SPLAT, tile); assert(_terraform_size != 0); /* check out for map overflows */ sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); if (sizex == 0 || sizey == 0) return; if (mode != 0) { /* Raise land */ h = 15; // XXX - max height BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = min(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } else { /* Lower land */ h = 0; BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { h = max(h, TileHeight(tile2)); } END_TILE_LOOP(tile2, sizex, sizey, tile) } BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { if (TileHeight(tile2) == h) { DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND); } } END_TILE_LOOP(tile2, sizex, sizey, tile) } _generating_world = false; } static void PlaceProc_RaiseBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 1); } static void PlaceProc_LowerBigLand(TileIndex tile) { CommonRaiseLowerBigLand(tile, 0); } static void PlaceProc_RockyArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); } static void PlaceProc_LightHouse(TileIndex tile) { if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) { return; } MakeLighthouse(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_Transmitter(TileIndex tile) { if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL)) || IsBridgeAbove(tile)) { return; } MakeTransmitter(tile); MarkTileDirtyByTile(tile); SndPlayTileFx(SND_1F_SPLAT, tile); } static void PlaceProc_DesertArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); } static void PlaceProc_WaterArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER); } static const Widget _scen_edit_land_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 102, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, { WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, { WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, { WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, { WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, { WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic { WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, { WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, { WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, { WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, { WWT_TEXTBTN, RESIZE_NONE, 14, 24, 157, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP}, { WIDGETS_END}, }; static const int8 _multi_terraform_coords[][2] = { { 0, -2}, { 4, 0}, { -4, 0}, { 0, 2}, { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; /** * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater */ static void EditorTerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea); } static void EditorTerraformClick_LowerBigLand(Window *w) { HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand); } static void EditorTerraformClick_RaiseBigLand(Window *w) { HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand); } static void EditorTerraformClick_LevelLand(Window *w) { HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); } static void EditorTerraformClick_WaterArea(Window *w) { HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea); } static void EditorTerraformClick_RockyArea(Window *w) { HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea); } static void EditorTerraformClick_DesertLightHouse(Window *w) { HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); } static void EditorTerraformClick_Transmitter(Window *w) { HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter); } static const uint16 _editor_terraform_keycodes[] = { 'D', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U' }; typedef void OnButtonClick(Window *w); static OnButtonClick * const _editor_terraform_button_proc[] = { EditorTerraformClick_Dynamite, EditorTerraformClick_LowerBigLand, EditorTerraformClick_RaiseBigLand, EditorTerraformClick_LevelLand, EditorTerraformClick_WaterArea, EditorTerraformClick_RockyArea, EditorTerraformClick_DesertLightHouse, EditorTerraformClick_Transmitter }; /** Callback function for the scenario editor 'reset landscape' confirmation window * @param w Window unused * @param confirmed boolean value, true when yes was clicked, false otherwise */ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) { if (confirmed) { Player *p; /* Set generating_world to true to get instant-green grass after removing * player property. */ _generating_world = true; /* Delete all players */ FOR_ALL_PLAYERS(p) { if (p->is_active) { ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); p->is_active = false; } } _generating_world = false; /* Delete all stations owned by a player */ Station *st; FOR_ALL_STATIONS(st) { if (IsValidPlayer(st->owner)) delete st; } } } static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: /* XXX - lighthouse button is widget 10!! Don't forget when changing */ w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; break; case WE_PAINT: DrawWindowWidgets(w); { int n = _terraform_size * _terraform_size; const int8 *coords = &_multi_terraform_coords[0][0]; assert(n != 0); do { DrawSprite(SPR_WHITE_POINT, PAL_NONE, 77 + coords[0], 55 + coords[1]); coords += 2; } while (--n); } if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); break; case WE_KEYPRESS: { uint i; for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) { if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) { e->we.keypress.cont = false; _editor_terraform_button_proc[i](w); break; } } } break; case WE_CLICK: switch (e->we.click.widget) { case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: _editor_terraform_button_proc[e->we.click.widget - 4](w); break; case 12: case 13: { // Increase/Decrease terraform size int size = (e->we.click.widget == 12) ? 1 : -1; HandleButtonClick(w, e->we.click.widget); size += _terraform_size; if (!IsInsideMM(size, 1, 8 + 1)) return; _terraform_size = size; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); } break; case 14: // gen random land HandleButtonClick(w, 14); ShowCreateScenario(); break; case 15: // Reset landscape ShowQuery( STR_022C_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, NULL, ResetLandscapeConfirmationCallback); break; } break; case WE_TIMEOUT: { uint i; for (i = 0; i < w->widget_count; i++) { if (w->IsWidgetLowered(i)) { w->RaiseWidget(i); w->InvalidateWidget(i); } if (i == 3) i = 11; } break; } case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_PLACE_DRAG: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method); break; case WE_PLACE_MOUSEUP: if (e->we.place.pt.x != -1) { switch (e->we.place.select_proc) { case DDSP_CREATE_ROCKS: case DDSP_CREATE_DESERT: case DDSP_CREATE_WATER: case DDSP_LEVEL_AREA: case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(e); break; } } break; case WE_ABORT_PLACE_OBJ: w->RaiseButtons(); SetWindowDirty(w); break; } } static const WindowDesc _scen_edit_land_gen_desc = { WDP_AUTO, WDP_AUTO, 182, 103, 182, 103, WC_SCEN_LAND_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_land_gen_widgets, ScenEditLandGenWndProc, }; static inline void ShowEditorTerraformToolBar() { AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); } static void ToolbarScenGenLand(Window *w) { HandleButtonClick(w, 11); SndPlayFx(SND_15_BEEP); ShowEditorTerraformToolBar(); } void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) { if (success) { SndPlayTileFx(SND_1F_SPLAT, tile); ResetObjectToPlace(); } } static void PlaceProc_Town(TileIndex tile) { uint32 size = min(_scengen_town_size, (int)TSM_CITY); uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); } static const Widget _scen_edit_town_gen_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE}, { WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, { WIDGETS_END}, }; static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: DrawWindowWidgets(w); break; case WE_CREATE: w->LowerWidget(_scengen_town_size + 7); break; case WE_CLICK: switch (e->we.click.widget) { case 4: // new town HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); break; case 5: {// random town Town *t; uint size = min(_scengen_town_size, (int)TSM_CITY); TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; HandleButtonClick(w, 5); _generating_world = true; t = CreateRandomTown(20, mode, size); _generating_world = false; if (t == NULL) { ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); } else { ScrollMainWindowToTile(t->xy); } break; } case 6: {// many random towns HandleButtonClick(w, 6); _generating_world = true; if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); _generating_world = false; break; } case 7: case 8: case 9: case 10: w->RaiseWidget(_scengen_town_size + 7); _scengen_town_size = e->we.click.widget - 7; w->LowerWidget(_scengen_town_size + 7); SetWindowDirty(w); break; } break; case WE_TIMEOUT: w->RaiseWidget(5); w->RaiseWidget(6); SetWindowDirty(w); break; case WE_PLACE_OBJ: _place_proc(e->we.place.tile); break; case WE_ABORT_PLACE_OBJ: w->RaiseButtons(); w->LowerWidget(_scengen_town_size + 7); SetWindowDirty(w); break; } } static const WindowDesc _scen_edit_town_gen_desc = { WDP_AUTO, WDP_AUTO, 160, 95, 160, 95, WC_SCEN_TOWN_GEN, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_town_gen_widgets, ScenEditTownGenWndProc, }; static void ToolbarScenGenTown(Window *w) { HandleButtonClick(w, 12); SndPlayFx(SND_15_BEEP); AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); } static void ToolbarScenGenIndustry(Window *w) { HandleButtonClick(w, 13); SndPlayFx(SND_15_BEEP); ShowBuildIndustryWindow(); } static void ToolbarScenBuildRoad(Window *w) { HandleButtonClick(w, 14); SndPlayFx(SND_15_BEEP); ShowBuildRoadScenToolbar(); } static void ToolbarScenPlantTrees(Window *w) { HandleButtonClick(w, 15); SndPlayFx(SND_15_BEEP); ShowBuildTreesScenToolbar(); } static void ToolbarScenPlaceSign(Window *w) { HandleButtonClick(w, 16); SndPlayFx(SND_15_BEEP); SelectSignTool(); } static void ToolbarBtn_NULL(Window *w) { } typedef void ToolbarButtonProc(Window *w); static ToolbarButtonProc * const _toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarSaveClick, ToolbarMapClick, ToolbarTownClick, ToolbarSubsidiesClick, ToolbarStationsClick, ToolbarMoneyClick, ToolbarPlayersClick, ToolbarGraphsClick, ToolbarLeagueClick, ToolbarIndustryClick, ToolbarTrainClick, ToolbarRoadClick, ToolbarShipClick, ToolbarAirClick, ToolbarZoomInClick, ToolbarZoomOutClick, ToolbarBuildRailClick, ToolbarBuildRoadClick, ToolbarBuildWaterClick, ToolbarBuildAirClick, ToolbarForestClick, ToolbarMusicClick, ToolbarNewspaperClick, ToolbarHelpClick, }; static void MainToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); DrawWindowWidgets(w); break; case WE_CLICK: { if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w); } break; case WE_KEYPRESS: { switch (e->we.keypress.keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ShowSmallMap(); break; case WKC_F5: ShowTownDirectory(); break; case WKC_F6: ShowSubsidiesList(); break; case WKC_F7: ShowPlayerStations(_local_player); break; case WKC_F8: ShowPlayerFinances(_local_player); break; case WKC_F9: ShowPlayerCompany(_local_player); break; case WKC_F10: ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; case WKC_NUM_PLUS: // Fall through case WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_EQUALS: // Fall through case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_NUM_MINUS: // Fall through case WKC_MINUS: // Fall through case WKC_SHIFT | WKC_MINUS: // Fall through case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail case 'L': ShowTerraformToolbar(); break; case 'M': ShowSmallMap(); break; case 'V': ShowExtraViewPortWindow(); break; default: return; } e->we.keypress.cont = false; } break; case WE_PLACE_OBJ: { _place_proc(e->we.place.tile); } break; case WE_ABORT_PLACE_OBJ: { w->RaiseWidget(25); SetWindowDirty(w); } break; case WE_MOUSELOOP: if (w->IsWidgetLowered(0) != !!_pause_game) { w->ToggleWidgetLoweredState(0); w->InvalidateWidget(0); } if (w->IsWidgetLowered(1) != !!_fast_forward) { w->ToggleWidgetLoweredState(1); w->InvalidateWidget(1); } break; case WE_RESIZE: { /* There are 27 buttons plus some spacings if the space allows it */ uint button_width; uint spacing; if (w->width >= 27 * 22) { button_width = 22; spacing = w->width - (27 * button_width); } else { button_width = w->width / 27; spacing = 0; } uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; for (uint i = 0, x = 0, j = 0; i < 27; i++) { if (extra_spacing_at[j] == i) { j++; uint add = spacing / (lengthof(extra_spacing_at) - j); spacing -= add; x += add; } w->widget[i].left = x; x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); w->widget[i].right = x - 1; } } break; case WE_TIMEOUT: { uint i; for (i = 2; i < w->widget_count; i++) { if (w->IsWidgetLowered(i)) { w->RaiseWidget(i); w->InvalidateWidget(i); } } break; } case WE_MESSAGE: if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); break; } } static const Widget _toolb_normal_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, { WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, { WIDGETS_END}, }; static const WindowDesc _toolb_normal_desc = { 0, 0, 0, 22, 640, 22, WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _toolb_normal_widgets, MainToolbarWndProc }; static const Widget _toolb_scen_widgets[] = { { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, {WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, { WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, {WIDGETS_END}, }; static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarScenSaveOrLoad, ToolbarBtn_NULL, ToolbarBtn_NULL, ToolbarScenDateBackward, ToolbarScenDateForward, ToolbarScenMapTownDir, ToolbarScenZoomIn, ToolbarScenZoomOut, ToolbarScenGenLand, ToolbarScenGenTown, ToolbarScenGenIndustry, ToolbarScenBuildRoad, ToolbarScenPlantTrees, ToolbarScenPlaceSign, NULL, NULL, NULL, NULL, NULL, NULL, NULL, ToolbarMusicClick, NULL, ToolbarHelpClick, }; static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); DrawWindowWidgets(w); SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); /* We hide this panel when the toolbar space gets too small */ if (w->widget[4].left != w->widget[4].right) { DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); } break; case WE_CLICK: { if (_game_mode == GM_MENU) return; _scen_toolbar_button_procs[e->we.click.widget](w); } break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; case WKC_F2: ShowGameOptions(); break; case WKC_F3: MenuClickSaveLoad(0); break; case WKC_F4: ToolbarScenGenLand(w); break; case WKC_F5: ToolbarScenGenTown(w); break; case WKC_F6: ToolbarScenGenIndustry(w); break; case WKC_F7: ToolbarScenBuildRoad(w); break; case WKC_F8: ToolbarScenPlantTrees(w); break; case WKC_F9: ToolbarScenPlaceSign(w); break; case WKC_F10: ShowMusicWindow(); break; case WKC_F11: PlaceLandBlockInfo(); break; case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; case 'L': ShowEditorTerraformToolBar(); break; default: return; } e->we.keypress.cont = false; break; case WE_PLACE_OBJ: { _place_proc(e->we.place.tile); } break; case WE_ABORT_PLACE_OBJ: { w->RaiseWidget(25); SetWindowDirty(w); } break; case WE_RESIZE: { /* There are 15 buttons plus some spacings if the space allows it. * Furthermore there are two panels of which one is non-essential * and that one can be removed is the space is too small. */ uint buttons_width; uint spacing; static int normal_min_width = (15 * 22) + (2 * 130); static int one_less_panel_min_width = (15 * 22) + 130; if (w->width >= one_less_panel_min_width) { buttons_width = 15 * 22; spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); } else { buttons_width = w->width - 130; spacing = 0; } uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; /* Yes, it defines about 27 widgets for this toolbar */ for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { switch (i) { case 4: w->widget[i].left = x; if (w->width < normal_min_width) { w->widget[i].right = x; j++; continue; } x += 130; w->widget[i].right = x - 1; break; case 5: { int offset = x - w->widget[i].left; w->widget[i + 1].left += offset; w->widget[i + 1].right += offset; w->widget[i + 2].left += offset; w->widget[i + 2].right += offset; w->widget[i].left = x; x += 130; w->widget[i].right = x - 1; i += 2; } break; default: if (w->widget[i].bottom == 0) continue; w->widget[i].left = x; x += buttons_width / (15 - b); w->widget[i].right = x - 1; buttons_width -= buttons_width / (15 - b); b++; break; } if (extra_spacing_at[j] == i) { j++; uint add = spacing / (lengthof(extra_spacing_at) - j); spacing -= add; x += add; } } } break; case WE_MOUSELOOP: if (w->IsWidgetLowered(0) != !!_pause_game) { w->ToggleWidgetLoweredState(0); SetWindowDirty(w); } if (w->IsWidgetLowered(1) != !!_fast_forward) { w->ToggleWidgetLoweredState(1); SetWindowDirty(w); } break; case WE_MESSAGE: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); break; } } static const WindowDesc _toolb_scen_desc = { 0, 0, 130, 22, 640, 22, WC_MAIN_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _toolb_scen_widgets, ScenEditToolbarWndProc }; extern GetNewsStringCallbackProc * const _get_news_string_callback[]; static bool DrawScrollingStatusText(const NewsItem *ni, int pos, int width) { char buf[512]; StringID str; const char *s; char *d; DrawPixelInfo tmp_dpi, *old_dpi; int x; char buffer[256]; if (ni->display_mode == NM_CALLBACK) { str = _get_news_string_callback[ni->callback](ni); } else { CopyInDParam(0, ni->params, lengthof(ni->params)); str = ni->string_id; } GetString(buf, str, lastof(buf)); s = buf; d = buffer; for (;;) { WChar c = Utf8Consume(&s); if (c == 0) { *d = '\0'; break; } else if (*s == 0x0D) { d[0] = d[1] = d[2] = d[3] = ' '; d += 4; } else if (IsPrintable(c)) { d += Utf8Encode(d, c); } } if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, width, 11)) return true; old_dpi = _cur_dpi; _cur_dpi = &tmp_dpi; x = DoDrawString(buffer, pos, 0, TC_LIGHT_BLUE); _cur_dpi = old_dpi; return x > 0; } static void StatusBarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); DrawWindowWidgets(w); SetDParam(0, _date); DrawStringCentered( 70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING ); if (p != NULL) { /* Draw player money */ SetDParam(0, p->player_money); DrawStringCentered(w->widget[2].left + 70, 1, STR_0004, TC_FROMSTRING); } /* Draw status bar */ if (w->message.msg) { // true when saving is active DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_SAVING_GAME, TC_FROMSTRING); } else if (_do_autosave) { DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_032F_AUTOSAVE, TC_FROMSTRING); } else if (_pause_game) { DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_0319_PAUSED, TC_FROMSTRING); } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { /* Draw the scrolling news text */ if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1, w->widget[1].right - w->widget[1].left - 2)) { WP(w,def_d).data_1 = -1280; if (p != NULL) { /* This is the default text */ SetDParam(0, p->index); DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING); } } } else { if (p != NULL) { /* This is the default text */ SetDParam(0, p->index); DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING); } } if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, w->widget[1].right - 11, 2); } break; case WE_MESSAGE: w->message.msg = e->we.message.msg; SetWindowDirty(w); break; case WE_CLICK: switch (e->we.click.widget) { case 1: ShowLastNewsMessage(); break; case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; default: ResetObjectToPlace(); } break; case WE_TICK: { if (_pause_game) return; if (WP(w, def_d).data_1 > -1280) { // Scrolling text WP(w, def_d).data_1 -= 2; w->InvalidateWidget(1); } if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages WP(w, def_d).data_2 -= 2; } else if (WP(w, def_d).data_2 < 0) { WP(w, def_d).data_2 = 0; w->InvalidateWidget(1); } break; } } } static const Widget _main_status_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL}, { WWT_PUSHBTN, RESIZE_RIGHT, 14, 140, 179, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, { WWT_PUSHBTN, RESIZE_LR, 14, 180, 319, 0, 11, 0x0, STR_NULL}, { WIDGETS_END}, }; static WindowDesc _main_status_desc = { WDP_CENTER, 0, 320, 12, 640, 12, WC_STATUS_BAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _main_status_widgets, StatusBarWndProc }; extern void UpdateAllStationVirtCoord(); static void MainWindowWndProc(Window *w, WindowEvent *e) { int off_x; switch (e->event) { case WE_PAINT: DrawWindowViewport(w); if (_game_mode == GM_MENU) { off_x = _screen.width / 2; DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50); DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50); DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50); DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50); DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50); DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50); /* DrawSprite(SPR_OTTD_R, off_x + 119, 50); DrawSprite(SPR_OTTD_A, off_x + 148, 50); DrawSprite(SPR_OTTD_N, off_x + 181, 50); DrawSprite(SPR_OTTD_S, off_x + 215, 50); DrawSprite(SPR_OTTD_P, off_x + 246, 50); DrawSprite(SPR_OTTD_O, off_x + 275, 50); DrawSprite(SPR_OTTD_R, off_x + 307, 50); DrawSprite(SPR_OTTD_T, off_x + 337, 50); DrawSprite(SPR_OTTD_T, off_x + 390, 50); DrawSprite(SPR_OTTD_Y, off_x + 417, 50); DrawSprite(SPR_OTTD_C, off_x + 447, 50); DrawSprite(SPR_OTTD_O, off_x + 478, 50); DrawSprite(SPR_OTTD_O, off_x + 509, 50); DrawSprite(SPR_OTTD_N, off_x + 541, 50); */ } break; case WE_KEYPRESS: switch (e->we.keypress.keycode) { case 'Q' | WKC_CTRL: case 'Q' | WKC_META: HandleExitGameRequest(); break; } /* Disable all key shortcuts, except quit shortcuts when * generating the world, otherwise they create threading * problem during the generating, resulting in random * assertions that are hard to trigger and debug */ if (IsGeneratingWorld()) break; if (e->we.keypress.keycode == WKC_BACKQUOTE) { IConsoleSwitch(); e->we.keypress.cont = false; break; } if (e->we.keypress.keycode == ('B' | WKC_CTRL)) { e->we.keypress.cont = false; _draw_bounding_boxes = !_draw_bounding_boxes; MarkWholeScreenDirty(); break; } if (_game_mode == GM_MENU) break; switch (e->we.keypress.keycode) { case 'C': case 'Z': { Point pt = GetTileBelowCursor(); if (pt.x != -1) { ScrollMainWindowTo(pt.x, pt.y); if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); } break; } case WKC_ESC: ResetObjectToPlace(); break; case WKC_DELETE: DeleteNonVitalWindows(); break; case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; #if defined(_DEBUG) case '0' | WKC_ALT: // Crash the game *(byte*)0 = 0; break; case '1' | WKC_ALT: // Gimme money /* Server can not cheat in advertise mode either! */ if (!_networking || !_network_server || !_network_advertise) DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT); break; case '2' | WKC_ALT: // Update the coordinates of all station signs UpdateAllStationVirtCoord(); break; #endif case '1' | WKC_CTRL: case '2' | WKC_CTRL: case '3' | WKC_CTRL: case '4' | WKC_CTRL: case '5' | WKC_CTRL: case '6' | WKC_CTRL: case '7' | WKC_CTRL: case '8' | WKC_CTRL: /* Transparency toggle hot keys */ ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL))); MarkWholeScreenDirty(); break; case 'X' | WKC_CTRL: ShowTransparencyToolbar(); break; case 'X': ResetRestoreAllTransparency(); break; #ifdef ENABLE_NETWORK case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); bool teamchat = false; if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { teamchat = true; break; } } } ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); } break; case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); break; case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates if (_networking) { const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); if (cio == NULL) break; ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas); } break; #endif default: return; } e->we.keypress.cont = false; break; case WE_SCROLL: { ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); if (vp == NULL) { _cursor.fix_at = false; _scrolling_viewport = false; } WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom); WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom); WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x; WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y; } break; case WE_MOUSEWHEEL: ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); break; case WE_MESSAGE: /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam); break; } } void ShowSelectGameWindow(); void SetupColorsAndInitialWindow() { uint i; Window *w; int width, height; for (i = 0; i != 16; i++) { const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i); assert(b); memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); } width = _screen.width; height = _screen.height; w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); /* XXX: these are not done */ switch (_game_mode) { default: NOT_REACHED(); case GM_MENU: ShowSelectGameWindow(); break; case GM_NORMAL: case GM_EDITOR: ShowVitalWindows(); break; } } void ShowVitalWindows() { Window *w; w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); DoZoomInOutWindow(ZOOM_NONE, w); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button /* 'w' is for sure a WC_MAIN_TOOLBAR */ PositionMainToolbar(w); /* Status bad only for normal games */ if (_game_mode == GM_EDITOR) return; _main_status_desc.top = _screen.height - 12; w = AllocateWindowDesc(&_main_status_desc); CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); WP(w,def_d).data_1 = -1280; } void GameSizeChanged() { _cur_resolution[0] = _screen.width; _cur_resolution[1] = _screen.height; RelocateAllWindows(_screen.width, _screen.height); ScreenSizeChanged(); MarkWholeScreenDirty(); } void InitializeMainGui() { /* Clean old GUI values */ _last_built_railtype = RAILTYPE_RAIL; _last_built_roadtype = ROADTYPE_ROAD; }