/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file linkgraphjob.h Declaration of link graph job classes used for cargo distribution. */
#ifndef LINKGRAPHJOB_H
#define LINKGRAPHJOB_H
#include "../thread/thread.h"
#include "linkgraph.h"
#include
class LinkGraphJob;
class Path;
typedef std::list PathList;
/** Type of the pool for link graph jobs. */
typedef Pool LinkGraphJobPool;
/** The actual pool with link graph jobs. */
extern LinkGraphJobPool _link_graph_job_pool;
/**
* Class for calculation jobs to be run on link graphs.
*/
class LinkGraphJob : public LinkGraphJobPool::PoolItem<&_link_graph_job_pool>{
private:
/**
* Annotation for a link graph edge.
*/
struct EdgeAnnotation {
uint demand; ///< Transport demand between the nodes.
uint unsatisfied_demand; ///< Demand over this edge that hasn't been satisfied yet.
uint flow; ///< Planned flow over this edge.
void Init();
};
/**
* Annotation for a link graph node.
*/
struct NodeAnnotation {
uint undelivered_supply; ///< Amount of supply that hasn't been distributed yet.
PathList paths; ///< Paths through this node, sorted so that those with flow == 0 are in the back.
FlowStatMap flows; ///< Planned flows to other nodes.
void Init(uint supply);
};
typedef SmallVector NodeAnnotationVector;
typedef SmallMatrix EdgeAnnotationMatrix;
friend const SaveLoad *GetLinkGraphJobDesc();
friend class LinkGraphSchedule;
protected:
const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later.
const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time.
ThreadObject *thread; ///< Thread the job is running in or NULL if it's running in the main thread.
Date join_date; ///< Date when the job is to be joined.
NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation.
EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation.
void EraseFlows(NodeID from);
void JoinThread();
void SpawnThread();
public:
/**
* A job edge. Wraps a link graph edge and an edge annotation. The
* annotation can be modified, the edge is constant.
*/
class Edge : public LinkGraph::ConstEdge {
private:
EdgeAnnotation &anno; ///< Annotation being wrapped.
public:
/**
* Constructor.
* @param edge Link graph edge to be wrapped.
* @param anno Annotation to be wrapped.
*/
Edge(const LinkGraph::BaseEdge &edge, EdgeAnnotation &anno) :
LinkGraph::ConstEdge(edge), anno(anno) {}
/**
* Get the transport demand between end the points of the edge.
* @return Demand.
*/
uint Demand() const { return this->anno.demand; }
/**
* Get the transport demand that hasn't been satisfied by flows, yet.
* @return Unsatisfied demand.
*/
uint UnsatisfiedDemand() const { return this->anno.unsatisfied_demand; }
/**
* Get the total flow on the edge.
* @return Flow.
*/
uint Flow() const { return this->anno.flow; }
/**
* Add some flow.
* @param flow Flow to be added.
*/
void AddFlow(uint flow) { this->anno.flow += flow; }
/**
* Remove some flow.
* @param flow Flow to be removed.
*/
void RemoveFlow(uint flow)
{
assert(flow <= this->anno.flow);
this->anno.flow -= flow;
}
/**
* Add some (not yet satisfied) demand.
* @param demand Demand to be added.
*/
void AddDemand(uint demand)
{
this->anno.demand += demand;
this->anno.unsatisfied_demand += demand;
}
/**
* Satisfy some demand.
* @param demand Demand to be satisfied.
*/
void SatisfyDemand(uint demand)
{
assert(demand <= this->anno.unsatisfied_demand);
this->anno.unsatisfied_demand -= demand;
}
};
/**
* Iterator for job edges.
*/
class EdgeIterator : public LinkGraph::BaseEdgeIterator {
EdgeAnnotation *base_anno; ///< Array of annotations to be (indirectly) iterated.
public:
/**
* Constructor.
* @param base Array of edges to be iterated.
* @param base_anno Array of annotations to be iterated.
* @param current Start offset of iteration.
*/
EdgeIterator(const LinkGraph::BaseEdge *base, EdgeAnnotation *base_anno, NodeID current) :
LinkGraph::BaseEdgeIterator(base, current),
base_anno(base_anno) {}
/**
* Dereference.
* @return Pair of the edge currently pointed to and the ID of its
* other end.
*/
SmallPair operator*() const
{
return SmallPair(this->current, Edge(this->base[this->current], this->base_anno[this->current]));
}
/**
* Dereference. Has to be repeated here as operator* is different than
* in LinkGraph::EdgeWrapper.
* @return Fake pointer to pair of NodeID/Edge.
*/
FakePointer operator->() const {
return FakePointer(this->operator*());
}
};
/**
* Link graph job node. Wraps a constant link graph node and a modifiable
* node annotation.
*/
class Node : public LinkGraph::ConstNode {
private:
NodeAnnotation &node_anno; ///< Annotation being wrapped.
EdgeAnnotation *edge_annos; ///< Edge annotations belonging to this node.
public:
/**
* Constructor.
* @param lgj Job to take the node from.
* @param node ID of the node.
*/
Node (LinkGraphJob *lgj, NodeID node) :
LinkGraph::ConstNode(&lgj->link_graph, node),
node_anno(lgj->nodes[node]), edge_annos(lgj->edges[node])
{}
/**
* Retrieve an edge starting at this node. Mind that this returns an
* object, not a reference.
* @param to Remote end of the edge.
* @return Edge between this node and "to".
*/
Edge operator[](NodeID to) const { return Edge(this->edges[to], this->edge_annos[to]); }
/**
* Iterator for the "begin" of the edge array. Only edges with capacity
* are iterated. The others are skipped.
* @return Iterator pointing to the first edge.
*/
EdgeIterator Begin() const { return EdgeIterator(this->edges, this->edge_annos, index); }
/**
* Iterator for the "end" of the edge array. Only edges with capacity
* are iterated. The others are skipped.
* @return Iterator pointing beyond the last edge.
*/
EdgeIterator End() const { return EdgeIterator(this->edges, this->edge_annos, INVALID_NODE); }
/**
* Get amount of supply that hasn't been delivered, yet.
* @return Undelivered supply.
*/
uint UndeliveredSupply() const { return this->node_anno.undelivered_supply; }
/**
* Get the flows running through this node.
* @return Flows.
*/
FlowStatMap &Flows() { return this->node_anno.flows; }
/**
* Get a constant version of the flows running through this node.
* @return Flows.
*/
const FlowStatMap &Flows() const { return this->node_anno.flows; }
/**
* Get the paths this node is part of. Paths are always expected to be
* sorted so that those with flow == 0 are in the back of the list.
* @return Paths.
*/
PathList &Paths() { return this->node_anno.paths; }
/**
* Get a constant version of the paths this node is part of.
* @return Paths.
*/
const PathList &Paths() const { return this->node_anno.paths; }
/**
* Deliver some supply, adding demand to the respective edge.
* @param to Destination for supply.
* @param amount Amount of supply to be delivered.
*/
void DeliverSupply(NodeID to, uint amount)
{
this->node_anno.undelivered_supply -= amount;
(*this)[to].AddDemand(amount);
}
};
/**
* Bare constructor, only for save/load. link_graph, join_date and actually
* settings have to be brutally const-casted in order to populate them.
*/
LinkGraphJob() : settings(_settings_game.linkgraph), thread(NULL),
join_date(INVALID_DATE) {}
LinkGraphJob(const LinkGraph &orig);
~LinkGraphJob();
void Init();
/**
* Check if job is supposed to be finished.
* @return True if job should be finished by now, false if not.
*/
inline bool IsFinished() const { return this->join_date <= _date; }
/**
* Get the date when the job should be finished.
* @return Join date.
*/
inline Date JoinDate() const { return join_date; }
/**
* Change the join date on date cheating.
* @param interval Number of days to add.
*/
inline void ShiftJoinDate(int interval) { this->join_date += interval; }
/**
* Get the link graph settings for this component.
* @return Settings.
*/
inline const LinkGraphSettings &Settings() const { return this->settings; }
/**
* Get a node abstraction with the specified id.
* @param num ID of the node.
* @return the Requested node.
*/
inline Node operator[](NodeID num) { return Node(this, num); }
/**
* Get the size of the underlying link graph.
* @return Size.
*/
inline uint Size() const { return this->link_graph.Size(); }
/**
* Get the cargo of the underlying link graph.
* @return Cargo.
*/
inline CargoID Cargo() const { return this->link_graph.Cargo(); }
/**
* Get the date when the underlying link graph was last compressed.
* @return Compression date.
*/
inline Date LastCompression() const { return this->link_graph.LastCompression(); }
/**
* Get the ID of the underlying link graph.
* @return Link graph ID.
*/
inline LinkGraphID LinkGraphIndex() const { return this->link_graph.index; }
/**
* Get a reference to the underlying link graph. Only use this for save/load.
* @return Link graph.
*/
inline const LinkGraph &Graph() const { return this->link_graph; }
};
#define FOR_ALL_LINK_GRAPH_JOBS(var) FOR_ALL_ITEMS_FROM(LinkGraphJob, link_graph_job_index, var, 0)
/**
* A leg of a path in the link graph. Paths can form trees by being "forked".
*/
class Path {
public:
Path(NodeID n, bool source = false);
/** Get the node this leg passes. */
inline NodeID GetNode() const { return this->node; }
/** Get the overall origin of the path. */
inline NodeID GetOrigin() const { return this->origin; }
/** Get the parent leg of this one. */
inline Path *GetParent() { return this->parent; }
/** Get the overall capacity of the path. */
inline uint GetCapacity() const { return this->capacity; }
/** Get the free capacity of the path. */
inline int GetFreeCapacity() const { return this->free_capacity; }
/**
* Get ratio of free * 16 (so that we get fewer 0) /
* max(total capacity, 1) (so that we don't divide by 0).
* @param free Free capacity.
* @param total Total capacity.
* @return free * 16 / max(total, 1).
*/
inline static int GetCapacityRatio(int free, uint total)
{
return Clamp(free, PATH_CAP_MIN_FREE, PATH_CAP_MAX_FREE) * PATH_CAP_MULTIPLIER / max(total, 1U);
}
/**
* Get capacity ratio of this path.
* @return free capacity * 16 / (total capacity + 1).
*/
inline int GetCapacityRatio() const
{
return Path::GetCapacityRatio(this->free_capacity, this->capacity);
}
/** Get the overall distance of the path. */
inline uint GetDistance() const { return this->distance; }
/** Reduce the flow on this leg only by the specified amount. */
inline void ReduceFlow(uint f) { this->flow -= f; }
/** Increase the flow on this leg only by the specified amount. */
inline void AddFlow(uint f) { this->flow += f; }
/** Get the flow on this leg. */
inline uint GetFlow() const { return this->flow; }
/** Get the number of "forked off" child legs of this one. */
inline uint GetNumChildren() const { return this->num_children; }
/**
* Detach this path from its parent.
*/
inline void Detach()
{
if (this->parent != NULL) {
this->parent->num_children--;
this->parent = NULL;
}
}
uint AddFlow(uint f, LinkGraphJob &job, uint max_saturation);
void Fork(Path *base, uint cap, int free_cap, uint dist);
protected:
/**
* Some boundaries to clamp agains in order to avoid integer overflows.
*/
enum PathCapacityBoundaries {
PATH_CAP_MULTIPLIER = 16,
PATH_CAP_MIN_FREE = (INT_MIN + 1) / PATH_CAP_MULTIPLIER,
PATH_CAP_MAX_FREE = (INT_MAX - 1) / PATH_CAP_MULTIPLIER
};
uint distance; ///< Sum(distance of all legs up to this one).
uint capacity; ///< This capacity is min(capacity) fom all edges.
int free_capacity; ///< This capacity is min(edge.capacity - edge.flow) for the current run of Dijkstra.
uint flow; ///< Flow the current run of the mcf solver assigns.
NodeID node; ///< Link graph node this leg passes.
NodeID origin; ///< Link graph node this path originates from.
uint num_children; ///< Number of child legs that have been forked from this path.
Path *parent; ///< Parent leg of this one.
};
#endif /* LINKGRAPHJOB_H */