##name English (US)
##ownname English (US)
##isocode en_US
##plural 0
##textdir ltr
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0409
##grflangid 0x00
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
##id 0x0000
STR_NULL :
STR_EMPTY :
STR_UNDEFINED :(undefined string)
STR_JUST_NOTHING :Nothing
# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Passengers
STR_CARGO_PLURAL_COAL :Coal
STR_CARGO_PLURAL_MAIL :Mail
STR_CARGO_PLURAL_OIL :Oil
STR_CARGO_PLURAL_LIVESTOCK :Livestock
STR_CARGO_PLURAL_GOODS :Goods
STR_CARGO_PLURAL_GRAIN :Grain
STR_CARGO_PLURAL_WOOD :Wood
STR_CARGO_PLURAL_IRON_ORE :Iron Ore
STR_CARGO_PLURAL_STEEL :Steel
STR_CARGO_PLURAL_VALUABLES :Valuables
STR_CARGO_PLURAL_COPPER_ORE :Copper Ore
STR_CARGO_PLURAL_MAIZE :Maize
STR_CARGO_PLURAL_FRUIT :Fruit
STR_CARGO_PLURAL_DIAMONDS :Diamonds
STR_CARGO_PLURAL_FOOD :Food
STR_CARGO_PLURAL_PAPER :Paper
STR_CARGO_PLURAL_GOLD :Gold
STR_CARGO_PLURAL_WATER :Water
STR_CARGO_PLURAL_WHEAT :Wheat
STR_CARGO_PLURAL_RUBBER :Rubber
STR_CARGO_PLURAL_SUGAR :Sugar
STR_CARGO_PLURAL_TOYS :Toys
STR_CARGO_PLURAL_CANDY :Candy
STR_CARGO_PLURAL_COLA :Cola
STR_CARGO_PLURAL_COTTON_CANDY :Cotton Candy
STR_CARGO_PLURAL_BUBBLES :Bubbles
STR_CARGO_PLURAL_TOFFEE :Toffee
STR_CARGO_PLURAL_BATTERIES :Batteries
STR_CARGO_PLURAL_PLASTIC :Plastic
STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks
# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Passenger
STR_CARGO_SINGULAR_COAL :Coal
STR_CARGO_SINGULAR_MAIL :Mail
STR_CARGO_SINGULAR_OIL :Oil
STR_CARGO_SINGULAR_LIVESTOCK :Livestock
STR_CARGO_SINGULAR_GOODS :Goods
STR_CARGO_SINGULAR_GRAIN :Grain
STR_CARGO_SINGULAR_WOOD :Wood
STR_CARGO_SINGULAR_IRON_ORE :Iron Ore
STR_CARGO_SINGULAR_STEEL :Steel
STR_CARGO_SINGULAR_VALUABLES :Valuables
STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore
STR_CARGO_SINGULAR_MAIZE :Maize
STR_CARGO_SINGULAR_FRUIT :Fruit
STR_CARGO_SINGULAR_DIAMOND :Diamond
STR_CARGO_SINGULAR_FOOD :Food
STR_CARGO_SINGULAR_PAPER :Paper
STR_CARGO_SINGULAR_GOLD :Gold
STR_CARGO_SINGULAR_WATER :Water
STR_CARGO_SINGULAR_WHEAT :Wheat
STR_CARGO_SINGULAR_RUBBER :Rubber
STR_CARGO_SINGULAR_SUGAR :Sugar
STR_CARGO_SINGULAR_TOY :Toy
STR_CARGO_SINGULAR_CANDY :Candy
STR_CARGO_SINGULAR_COLA :Cola
STR_CARGO_SINGULAR_COTTON_CANDY :Cotton Candy
STR_CARGO_SINGULAR_BUBBLE :Bubble
STR_CARGO_SINGULAR_TOFFEE :Toffee
STR_CARGO_SINGULAR_BATTERY :Battery
STR_CARGO_SINGULAR_PLASTIC :Plastic
STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink
# Quantity of cargo
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail
STR_QUANTITY_OIL :{VOLUME_LONG} of oil
STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock
STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods
STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore
STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel
STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore
STR_QUANTITY_MAIZE :{WEIGHT_LONG} of maize
STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit
STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds
STR_QUANTITY_FOOD :{WEIGHT_LONG} of food
STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper
STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold
STR_QUANTITY_WATER :{VOLUME_LONG} of water
STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat
STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber
STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar
STR_QUANTITY_TOYS :{COMMA} toy{P "" s}
STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of candy
STR_QUANTITY_COLA :{VOLUME_LONG} of cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of cotton candy
STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic
STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
STR_QUANTITY_N_A :N/A
# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINY_FONT}PS
STR_ABBREV_COAL :{TINY_FONT}CL
STR_ABBREV_MAIL :{TINY_FONT}ML
STR_ABBREV_OIL :{TINY_FONT}OL
STR_ABBREV_LIVESTOCK :{TINY_FONT}LV
STR_ABBREV_GOODS :{TINY_FONT}GD
STR_ABBREV_GRAIN :{TINY_FONT}GR
STR_ABBREV_WOOD :{TINY_FONT}WD
STR_ABBREV_IRON_ORE :{TINY_FONT}OR
STR_ABBREV_STEEL :{TINY_FONT}ST
STR_ABBREV_VALUABLES :{TINY_FONT}VL
STR_ABBREV_COPPER_ORE :{TINY_FONT}CO
STR_ABBREV_MAIZE :{TINY_FONT}MZ
STR_ABBREV_FRUIT :{TINY_FONT}FT
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
STR_ABBREV_FOOD :{TINY_FONT}FD
STR_ABBREV_PAPER :{TINY_FONT}PR
STR_ABBREV_GOLD :{TINY_FONT}GD
STR_ABBREV_WATER :{TINY_FONT}WR
STR_ABBREV_WHEAT :{TINY_FONT}WH
STR_ABBREV_RUBBER :{TINY_FONT}RB
STR_ABBREV_SUGAR :{TINY_FONT}SG
STR_ABBREV_TOYS :{TINY_FONT}TY
STR_ABBREV_SWEETS :{TINY_FONT}SW
STR_ABBREV_COLA :{TINY_FONT}CL
STR_ABBREV_CANDYFLOSS :{TINY_FONT}CF
STR_ABBREV_BUBBLES :{TINY_FONT}BU
STR_ABBREV_TOFFEE :{TINY_FONT}TF
STR_ABBREV_BATTERIES :{TINY_FONT}BA
STR_ABBREV_PLASTIC :{TINY_FONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}FZ
STR_ABBREV_NONE :{TINY_FONT}NO
STR_ABBREV_ALL :{TINY_FONT}ALL
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passenger{P "" s}
STR_BAGS :{COMMA} bag{P "" s}
STR_TONS :{COMMA} tonne{P "" s}
STR_LITERS :{COMMA} liter{P "" s}
STR_ITEMS :{COMMA} item{P "" s}
STR_CRATES :{COMMA} crate{P "" s}
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Dark Blue
STR_COLOUR_PALE_GREEN :Pale Green
STR_COLOUR_PINK :Pink
STR_COLOUR_YELLOW :Yellow
STR_COLOUR_RED :Red
STR_COLOUR_LIGHT_BLUE :Light Blue
STR_COLOUR_GREEN :Green
STR_COLOUR_DARK_GREEN :Dark Green
STR_COLOUR_BLUE :Blue
STR_COLOUR_CREAM :Cream
STR_COLOUR_MAUVE :Mauve
STR_COLOUR_PURPLE :Purple
STR_COLOUR_ORANGE :Orange
STR_COLOUR_BROWN :Brown
STR_COLOUR_GREY :Gray
STR_COLOUR_WHITE :White
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
STR_UNITS_HEIGHT_SI :{COMMA} m
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_LOCATION :{BLACK}Location
STR_BUTTON_RENAME :{BLACK}Rename
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key
STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
# Query window
STR_BUTTON_DEFAULT :{BLACK}Default
STR_BUTTON_CANCEL :{BLACK}Cancel
STR_BUTTON_OK :{BLACK}OK
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
# Measurement tooltip
STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
# These are used in buttons
STR_SORT_BY_CAPTION_POPULATION :{BLACK}Population
STR_SORT_BY_CAPTION_NAME :{BLACK}Name
STR_SORT_BY_CAPTION_DATE :{BLACK}Date
# These are used in dropdowns
STR_SORT_BY_NAME :Name
STR_SORT_BY_PRODUCTION :Production
STR_SORT_BY_TYPE :Type
STR_SORT_BY_TRANSPORTED :Transported
STR_SORT_BY_NUMBER :Number
STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
STR_SORT_BY_AGE :Age
STR_SORT_BY_RELIABILITY :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED :Maximum speed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Value
STR_SORT_BY_LENGTH :Length
STR_SORT_BY_LIFE_TIME :Remaining lifetime
STR_SORT_BY_TIMETABLE_DELAY :Timetable delay
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waiting cargo value
STR_SORT_BY_RATING_MAX :Highest cargo rating
STR_SORT_BY_RATING_MIN :Lowest cargo rating
STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
STR_SORT_BY_COST :Cost
STR_SORT_BY_POWER :Power
STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
STR_SORT_BY_INTRO_DATE :Introduction Date
STR_SORT_BY_RUNNING_COST :Running Cost
STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost
STR_SORT_BY_CARGO_CAPACITY :Cargo Capacity
STR_SORT_BY_RANGE :Range
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, quit game, quit
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, AI debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Quit
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Game settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed
STR_SETTINGS_MENU_FULL_ANIMATION :Full animation
STR_SETTINGS_MENU_FULL_DETAIL :Full detail
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent station signs
############ range ends here
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Save game
STR_FILE_MENU_LOAD_GAME :Load game
STR_FILE_MENU_QUIT_GAME :Quit game
STR_FILE_MENU_EXIT :Quit
############ range ends here
############ range for map menu starts
STR_MAP_MENU_MAP_OF_WORLD :Map of world
STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport
STR_MAP_MENU_SIGN_LIST :Sign list
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN :Found town
############ end of the 'Town' dropdown
############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
STR_SUBSIDIES_MENU_GOAL :Current goals
############ range ends here
############ range for graph menu starts
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_GRAPH_MENU_INCOME_GRAPH :Income graph
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
############ range ends here
############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
############ range ends here
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railroad construction
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railroad construction
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :MagLev construction
############ range ends here
############ range for road construction menu starts
STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
STR_ROAD_MENU_TRAM_CONSTRUCTION :Streetcar construction
############ range ends here
############ range for waterways construction menu starts
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
############ range ends here
############ range for airport construction menu starts
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
############ range ends here
############ range for landscaping menu starts
STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
############ range ends here
############ range for music menu starts
STR_TOOLBAR_SOUND_MUSIC :Sound/music
############ range ends here
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message History
############ range ends here
############ range for about menu starts
STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
############ range ends here
############ range for days starts (also used for the place in the highscore window)
STR_ORDINAL_NUMBER_1ST :1st
STR_ORDINAL_NUMBER_2ND :2nd
STR_ORDINAL_NUMBER_3RD :3rd
STR_ORDINAL_NUMBER_4TH :4th
STR_ORDINAL_NUMBER_5TH :5th
STR_ORDINAL_NUMBER_6TH :6th
STR_ORDINAL_NUMBER_7TH :7th
STR_ORDINAL_NUMBER_8TH :8th
STR_ORDINAL_NUMBER_9TH :9th
STR_ORDINAL_NUMBER_10TH :10th
STR_ORDINAL_NUMBER_11TH :11th
STR_ORDINAL_NUMBER_12TH :12th
STR_ORDINAL_NUMBER_13TH :13th
STR_ORDINAL_NUMBER_14TH :14th
STR_ORDINAL_NUMBER_15TH :15th
STR_ORDINAL_NUMBER_16TH :16th
STR_ORDINAL_NUMBER_17TH :17th
STR_ORDINAL_NUMBER_18TH :18th
STR_ORDINAL_NUMBER_19TH :19th
STR_ORDINAL_NUMBER_20TH :20th
STR_ORDINAL_NUMBER_21ST :21st
STR_ORDINAL_NUMBER_22ND :22nd
STR_ORDINAL_NUMBER_23RD :23rd
STR_ORDINAL_NUMBER_24TH :24th
STR_ORDINAL_NUMBER_25TH :25th
STR_ORDINAL_NUMBER_26TH :26th
STR_ORDINAL_NUMBER_27TH :27th
STR_ORDINAL_NUMBER_28TH :28th
STR_ORDINAL_NUMBER_29TH :29th
STR_ORDINAL_NUMBER_30TH :30th
STR_ORDINAL_NUMBER_31ST :31st
############ range for days ends
############ range for months starts
STR_MONTH_ABBREV_JAN :Jan
STR_MONTH_ABBREV_FEB :Feb
STR_MONTH_ABBREV_MAR :Mar
STR_MONTH_ABBREV_APR :Apr
STR_MONTH_ABBREV_MAY :May
STR_MONTH_ABBREV_JUN :Jun
STR_MONTH_ABBREV_JUL :Jul
STR_MONTH_ABBREV_AUG :Aug
STR_MONTH_ABBREV_SEP :Sep
STR_MONTH_ABBREV_OCT :Oct
STR_MONTH_ABBREV_NOV :Nov
STR_MONTH_ABBREV_DEC :Dec
STR_MONTH_JAN :January
STR_MONTH_FEB :February
STR_MONTH_MAR :March
STR_MONTH_APR :April
STR_MONTH_MAY :May
STR_MONTH_JUN :June
STR_MONTH_JUL :July
STR_MONTH_AUG :August
STR_MONTH_SEP :September
STR_MONTH_OCT :October
STR_MONTH_NOV :November
STR_MONTH_DEC :December
############ range for months ends
# Graph window
STR_GRAPH_KEY_BUTTON :{BLACK}Key
STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 liters) of cargo a distance of 20 squares
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
# Performance detail window
STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-visited station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the past 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the past 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the past four quarters
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the past quarter
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All
STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style
STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style
STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street
STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1
STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2
STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume
STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume
STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN
STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAX
STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}'
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle
STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Program
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' program
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' program
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' program
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' program
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) program
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) program
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle program shuffle on/off
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
STR_ERROR_NO_SONGS :{WHITE}A music set without songs has been selected. No songs will be played
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Music Program Selection
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
STR_HIGHSCORE_NAME :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
# Smallmap window
STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
STR_SMALLMAP_TYPE_CONTOURS :Contours
STR_SMALLMAP_TYPE_VEHICLES :Vehicles
STR_SMALLMAP_TYPE_INDUSTRIES :Industries
STR_SMALLMAP_TYPE_ROUTES :Routes
STR_SMALLMAP_TYPE_VEGETATION :Vegetation
STR_SMALLMAP_TYPE_OWNERS :Owners
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railroads
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries
STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles
STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes
STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railroad Station
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Truck Loading Bay
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_SMALLMAP_CENTER :{BLACK}Center the minimap on the current position
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
# News message history
STR_MESSAGE_HISTORY :{WHITE}Message History
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
# Message settings window
STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Message Options
STR_NEWS_MESSAGES_ALL :{YELLOW}Setting for all messagetypes (off/summary/full)
STR_NEWS_MESSAGES_SOUND :{YELLOW}Play sound for summarized newsmessages
STR_NEWS_MESSAGES_OFF :Off
STR_NEWS_MESSAGES_SUMMARY :Summary
STR_NEWS_MESSAGES_FULL :Full
STR_NEWS_MESSAGE_TYPES :{BLACK}Message types:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Arrival of first vehicle at player's station
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Arrival of first vehicle at competitor's station
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}Opening of industries
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Closing of industries
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s)
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Other industry production changes
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}New vehicles
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes of cargo acceptance
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}General information
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger streetcar arrives at {STATION}!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight streetcar arrives at {STATION}!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY_LONG}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} starts construction near {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} has been taken over by {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} announces imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING} to announce imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure!
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases by {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} goes down by {COMMA}%!
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
# Start of order review system
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
# end of order system
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available!
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidized
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay 50% extra for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay double rates for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay triple rates for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay quadruple rates for the next year!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {STRING} brings 6 months of misery to motorists!
# Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the main view
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY)
STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubel (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
############ end of currency region
STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection
############ start of measuring units region
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :Imperial
STR_GAME_OPTIONS_MEASURING_UNITS_METRIC :Metric
STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latin-American
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedish
STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch
STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish
STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian
STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech
STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss
STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danish
STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian
STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan
############ end of townname region
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Select the screenshot format to use
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
# Difficulty level window
STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level
############ range for difficulty levels starts
STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy
STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium
STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard
STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom
############ range for difficulty levels ends
STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart
STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save
############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY_LONG}
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_NONE :None
STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
STR_NUM_NORMAL :Normal
STR_NUM_HIGH :High
STR_NUM_CUSTOM :Custom
STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
STR_VARIETY_NONE :None
STR_VARIETY_VERY_LOW :Very Low
STR_VARIETY_LOW :Low
STR_VARIETY_MEDIUM :Medium
STR_VARIETY_HIGH :High
STR_VARIETY_VERY_HIGH :Very High
STR_AI_SPEED_VERY_SLOW :Very Slow
STR_AI_SPEED_SLOW :Slow
STR_AI_SPEED_MEDIUM :Medium
STR_AI_SPEED_FAST :Fast
STR_AI_SPEED_VERY_FAST :Very Fast
STR_SEA_LEVEL_VERY_LOW :Very Low
STR_SEA_LEVEL_LOW :Low
STR_SEA_LEVEL_MEDIUM :Medium
STR_SEA_LEVEL_HIGH :High
STR_SEA_LEVEL_CUSTOM :Custom
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
STR_RIVERS_NONE :None
STR_RIVERS_FEW :Few
STR_RIVERS_MODERATE :Medium
STR_RIVERS_LOT :Many
STR_DISASTER_NONE :None
STR_DISASTER_REDUCED :Reduced
STR_DISASTER_NORMAL :Normal
STR_SUBSIDY_X1_5 :x1.5
STR_SUBSIDY_X2 :x2
STR_SUBSIDY_X3 :x3
STR_SUBSIDY_X4 :x4
STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
STR_TERRAIN_TYPE_FLAT :Flat
STR_TERRAIN_TYPE_HILLY :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
STR_ECONOMY_STEADY :Steady
STR_ECONOMY_FLUCTUATING :Fluctuating
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only
STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
# Advanced settings window
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_DISABLED :disabled
STR_CONFIG_SETTING_COMPANIES_OFF :Off
STR_CONFIG_SETTING_COMPANIES_OWN :Own company
STR_CONFIG_SETTING_COMPANIES_ALL :All companies
STR_CONFIG_SETTING_NONE :None
STR_CONFIG_SETTING_ORIGINAL :Original
STR_CONFIG_SETTING_REALISTIC :Realistic
STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Center
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges and tunnels: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH :{LTBLUE}Maximum length of trains: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :{LTBLUE}Amount of vehicle smoke/sparks: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :{LTBLUE}Road vehicle acceleration model: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :{LTBLUE}Slope steepness for trains: {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :{LTBLUE}Slope steepness for road vehicles: {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow joining stations not directly adjacent: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING}
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :{LTBLUE}Maximum bridge length: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :{LTBLUE}Maximum tunnel length: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :{LTBLUE}Flat area around industries: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING}{LTBLUE} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :{LTBLUE}Allow funding buildings: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES :{LTBLUE}Number of plane crashes: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :none
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduced
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :{LTBLUE}Infrastructure maintenance: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :{LTBLUE}Airports never expire: {ORANGE}{STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :{LTBLUE}Warn if vehicle is lost: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING}{LTBLUE} month{P 0:1 "" s} before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :{LTBLUE}Show tooltips: {ORANGE}Hover for {STRING} second{P 0:1 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :{LTBLUE}Show tooltips: {ORANGE}Right click
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :{LTBLUE}Thickness of lines in graphs: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders: {ORANGE}{STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} tile{P 0:1 "" s} {RED}Warning: High value slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Perform maintenance on helicopters at helipads automatically: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :{LTBLUE}Land color used in the minimap: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES_NONE :None
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with : {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Left-click scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Use the {ORANGE}{STRING}{LTBLUE} date format for savegame names
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :{LTBLUE}Default palette to assume for NewGRFs not specifying a palette: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :DOS palette
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Windows palette
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :{LTBLUE}When paused allow: {ORANGE}{STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :no actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :all non-construction actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :all but landscape modifying actions
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :all actions
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :{LTBLUE}Show arrival and departure in timetables: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show reserved tracks: {ORANGE}{STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :{LTBLUE}Disable infrastructure building when no suitable vehicles are available: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :{LTBLUE}Max road vehicles per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per company: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :{LTBLUE}#opcodes before scripts are suspended: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Maintenance intervals are in percents: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default maintenance interval for trains: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default maintenance interval for trains: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default maintenance interval for ships: {ORANGE}{STRING} day{P 0:1 "" s}/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default maintenance interval for ships: {ORANGE}disabled
STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable maintenance when breakdowns are set to none: {ORANGE}{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable railroad car speed limits: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{LTBLUE}Colored news appears in: {ORANGE}{STRING}
STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Starting date: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile{P 0:1 "" s}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}Cycle through signal types: {ORANGE}{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
STR_CONFIG_SETTING_TOWN_LAYOUT :{LTBLUE}Road layout for new towns: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :{LTBLUE}Towns are allowed to build grade crossings: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING :{LTBLUE}Founding towns in game: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :allowed, custom town layout
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :{LTBLUE}In-game placement of trees: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :none {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :only in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :everywhere
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING}
STR_CONFIG_SETTING_STATUSBAR_POS :{LTBLUE}Position of statusbar: {ORANGE}{STRING}
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} pixel{P 0:1 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Maximum number of non-sticky windows: {ORANGE}disabled
STR_CONFIG_SETTING_ZOOM_MIN :{LTBLUE}Maximum zoom in level: {ORANGE}{STRING}
STR_CONFIG_SETTING_ZOOM_MAX :{LTBLUE}Maximum zoom out level: {ORANGE}{STRING}
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}1 in {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}None
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING}
STR_CONFIG_SETTING_GUI :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stations
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Economy
STR_CONFIG_SETTING_AI :{ORANGE}Competitors
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Display options
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaction
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signals
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Autorenew
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Maintenance
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}Scripts
STR_CONFIG_SETTING_PATHFINDER_OPF :Original
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :{LTBLUE}Automatic reversing at signals: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
# Config errors
STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{STRING}'
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{STRING}' for '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{STRING}': duplicate GRF ID with '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{STRING}' is not valid
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{STRING}' is not available. Reverting to '{STRING}'
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}New Game
STR_INTRO_LOAD_GAME :{BLACK}Load Game
STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING})
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Game Settings
STR_INTRO_QUIT :{BLACK}Quit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customized scenario
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customized game world/scenario
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI and Game settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
# Quit window
STR_QUIT_CAPTION :{WHITE}Quit
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to quit OpenTTD and return to {STRING}?
STR_QUIT_YES :{BLACK}Yes
STR_QUIT_NO :{BLACK}No
# Supported OSes
STR_OSNAME_WINDOWS :Windows
STR_OSNAME_DOS :DOS
STR_OSNAME_UNIX :Unix
STR_OSNAME_OSX :OS{NBSP}X
STR_OSNAME_BEOS :BeOS
STR_OSNAME_HAIKU :Haiku
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Quit Game
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to quit this game ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
# Cheat window
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}New Color Scheme
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle color schemes
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship color schemes
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft color schemes
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary color for the selected scheme
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary color for the selected scheme
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_STEAM :Steam Engine
STR_LIVERY_DIESEL :Diesel Engine
STR_LIVERY_ELECTRIC :Electric Engine
STR_LIVERY_MONORAIL :Monorail Engine
STR_LIVERY_MAGLEV :Maglev Engine
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Car (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Car (Maglev)
STR_LIVERY_FREIGHT_WAGON :Freight Car
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Truck
STR_LIVERY_PASSENGER_SHIP :Passenger Ship
STR_LIVERY_FREIGHT_SHIP :Freight Ship
STR_LIVERY_HELICOPTER :Helicopter
STR_LIVERY_SMALL_PLANE :Small Airplane
STR_LIVERY_LARGE_PLANE :Large Airplane
STR_LIVERY_PASSENGER_TRAM :Passenger Streetcar
STR_LIVERY_FREIGHT_TRAM :Freight Streetcar
# Face selection window
STR_FACE_CAPTION :{WHITE}Face Selection
STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
STR_FACE_MALE_BUTTON :{BLACK}Male
STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
STR_FACE_FEMALE_BUTTON :{BLACK}Female
STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
STR_FACE_ADVANCED :{BLACK}Advanced
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection
STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection
STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face
STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file
STR_FACE_FACECODE :{BLACK}Player face no.
STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
STR_FACE_AFRICAN :{BLACK}African
STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
STR_FACE_YES :Yes
STR_FACE_NO :No
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable mustache or earring
STR_FACE_HAIR :Hair:
STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
STR_FACE_EYEBROWS :Eyebrows:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye color:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye color
STR_FACE_GLASSES :Glasses:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
STR_FACE_NOSE :Nose:
STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
STR_FACE_LIPS :Lips:
STR_FACE_MOUSTACHE :Mustache:
STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or mustache
STR_FACE_CHIN :Chin:
STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
STR_FACE_JACKET :Jacket:
STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
STR_FACE_COLLAR :Collar:
STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
STR_FACE_TIE :Tie:
STR_FACE_EARRING :Earring:
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection:
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a local area nework game
STR_NETWORK_SERVER_LIST_LAN :LAN
STR_NETWORK_SERVER_LIST_INTERNET :Internet
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start an own server
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the IP address of the server
# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new game
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want other people to join it
STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (advertize)
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose a maximum number of clients. Not all slots need to be filled
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain number of companies
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain number of spectators
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
# Network game languages
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
STR_NETWORK_LANG_ENGLISH :English
STR_NETWORK_LANG_GERMAN :German
STR_NETWORK_LANG_FRENCH :French
STR_NETWORK_LANG_BRAZILIAN :Brazilian
STR_NETWORK_LANG_BULGARIAN :Bulgarian
STR_NETWORK_LANG_CHINESE :Chinese
STR_NETWORK_LANG_CZECH :Czech
STR_NETWORK_LANG_DANISH :Danish
STR_NETWORK_LANG_DUTCH :Dutch
STR_NETWORK_LANG_ESPERANTO :Esperanto
STR_NETWORK_LANG_FINNISH :Finnish
STR_NETWORK_LANG_HUNGARIAN :Hungarian
STR_NETWORK_LANG_ICELANDIC :Icelandic
STR_NETWORK_LANG_ITALIAN :Italian
STR_NETWORK_LANG_JAPANESE :Japanese
STR_NETWORK_LANG_KOREAN :Korean
STR_NETWORK_LANG_LITHUANIAN :Lithuanian
STR_NETWORK_LANG_NORWEGIAN :Norwegian
STR_NETWORK_LANG_POLISH :Polish
STR_NETWORK_LANG_PORTUGUESE :Portuguese
STR_NETWORK_LANG_ROMANIAN :Romanian
STR_NETWORK_LANG_RUSSIAN :Russian
STR_NETWORK_LANG_SLOVAK :Slovak
STR_NETWORK_LANG_SLOVENIAN :Slovenian
STR_NETWORK_LANG_SPANISH :Spanish
STR_NETWORK_LANG_SWEDISH :Swedish
STR_NETWORK_LANG_TURKISH :Turkish
STR_NETWORK_LANG_UKRAINIAN :Ukrainian
STR_NETWORK_LANG_AFRIKAANS :Afrikaans
STR_NETWORK_LANG_CROATIAN :Croatian
STR_NETWORK_LANG_CATALAN :Catalan
STR_NETWORK_LANG_ESTONIAN :Estonian
STR_NETWORK_LANG_GALICIAN :Galician
STR_NETWORK_LANG_GREEK :Greek
STR_NETWORK_LANG_LATVIAN :Latvian
############ End of leave-in-this-order
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Open a new company
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Watch game
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help managing this company
# Network connecting window
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorizing...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of us
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick
STR_NETWORK_CLIENTLIST_BAN :Ban
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
STR_NETWORK_SERVER :Server
STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies
# Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK}Join
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
STR_COMPANY_VIEW_PASSWORD :{BLACK}Password
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorized users from joining
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password
# Network chat
STR_NETWORK_CHAT_SEND :{BLACK}Send
STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {STRING}:
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronization failed
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}We made a protocol-error and our connection is closed
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong game-password
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand
STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} has joined the game (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} has joined company #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} has joined spectators
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION :{BLACK}Name
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
STR_CONTENT_OPEN_URL :{BLACK}Visit website
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :AI library
STR_CONTENT_TYPE_SCENARIO :Scenario
STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds
STR_CONTENT_TYPE_BASE_MUSIC :Base music
STR_CONTENT_TYPE_GAME_SCRIPT :Game script
STR_CONTENT_TYPE_GS_LIBRARY :GS library
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{STRING}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Join station
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railroad Construction
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railroad Construction
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :MagLev Construction
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track. Ctrl toggles build/remove for railroad construction. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railroad track using the Autorail mode. Ctrl toggles build/remove for railroad construction. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and maintaining trains). Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railroad station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of track. Ctrl builds signals until the next junction{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel. Shift toggles building/showing cost estimate
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
STR_RAIL_NAME_RAILROAD :Railroad
STR_RAIL_NAME_ELRAIL :Electrified railroad
STR_RAIL_NAME_MONORAIL :Monorail
STR_RAIL_NAME_MAGLEV :Maglev
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railroad depot orientation
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railroad station orientation
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railroad station
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railroad station
STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station with drag & drop
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build
STR_STATION_CLASS_DFLT :Default station
STR_STATION_CLASS_WAYP :Waypoints
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
STR_BRIDGE_NAME_WOODEN :Wooden
STR_BRIDGE_NAME_CONCRETE :Concrete
STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Streetcar Construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build streetcar track. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build streetcar track using the Autostreet mode. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and maintaining vehicles). Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build streetcar bridge. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Streetcar Depot Orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select streetcar depot orientation
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orientation
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select truck loading bay orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Streetcar Orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger streetcar station orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Streetcar Orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight streetcar station orientation
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and maintaining ships). Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
# Dock construction window
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
STR_AIRPORT_SMALL :Small
STR_AIRPORT_CITY :City
STR_AIRPORT_METRO :Metropolitan
STR_AIRPORT_INTERNATIONAL :International
STR_AIRPORT_COMMUTER :Commuter
STR_AIRPORT_INTERCONTINENTAL :Intercontinental
STR_AIRPORT_HELIPORT :Heliport
STR_AIRPORT_HELIDEPOT :Helidepot
STR_AIRPORT_HELISTATION :Helistation
STR_AIRPORT_CLASS_SMALL :Small airports
STR_AIRPORT_CLASS_LARGE :Large airports
STR_AIRPORT_CLASS_HUB :Hub airports
STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports
STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
STR_OBJECT_CLASS_LTHS :Lighthouses
STR_OBJECT_CLASS_TRNS :Transmitters
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
STR_FOUND_TOWN_CITY :{BLACK}City
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to minimap
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the minimap as well
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetcar track owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} track with block signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} track with pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} track with exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} track with combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} track with path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} track with one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} track with block and pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} track with block and exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} track with block and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} track with block and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} track with block and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} track with pre- and exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} track with pre- and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} track with pre- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} track with pre- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} track with exit- and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} track with exit- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} track with exit- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} track with combo- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} track with combo- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} track with path and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} train depot
STR_LAI_ROAD_DESCRIPTION_ROAD :Road
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing
STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Streetcar track
# Houses come directly from their building names
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
STR_LAI_TREE_NAME_TREES :Trees
STR_LAI_TREE_NAME_RAINFOREST :Rainforest
STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactuses
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railroad station
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck loading area
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
STR_LAI_WATER_DESCRIPTION_WATER :Water
STR_LAI_WATER_DESCRIPTION_CANAL :Canal
STR_LAI_WATER_DESCRIPTION_LOCK :Lock
STR_LAI_WATER_DESCRIPTION_RIVER :River
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
# Industries come directly from their industry names
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railroad tunnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 The OpenTTD team
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World generation
STR_MAPGEN_MAPSIZE :{BLACK}Map size:
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
STR_MAPGEN_RANDOM_SEED :{BLACK}Random Seed:
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
STR_MAPGEN_RANDOM :{BLACK}Randomize
STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE :{WHITE}Generate
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
STR_MAPGEN_BORDER_WATER :{BLACK}Water
STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation
STR_SE_MAPGEN_CAPTION :{WHITE}Scenario type
STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
# Map generation progress
STR_GENERATION_WORLD :{WHITE}Generating World...
STR_GENERATION_ABORT :{BLACK}Cancel
STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed
# Additional textfiles accompanying NewGRFs
STR_NEWGRF_SETTINGS_VIEW_README :{BLACK}View readme
STR_NEWGRF_SETTINGS_VIEW_CHANGELOG :{BLACK}Changelog
STR_NEWGRF_SETTINGS_VIEW_LICENSE :{BLACK}License
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
# NewGRF textfile window
STR_NEWGRF_README_CAPTION :{WHITE}NewGRF readme of {STRING}
STR_NEWGRF_CHANGELOG_CAPTION :{WHITE}NewGRF changelog of {STRING}
STR_NEWGRF_LICENSE_CAPTION :{WHITE}NewGRF license of {STRING}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} must be loaded before {STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} must be loaded after {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requires OpenTTD version {STRING} or better
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {2:STRING} as static NewGRF with {4:STRING} could cause desyncs
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries
STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set
STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} was disabled by {4:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
# NewGRF status
STR_NEWGRF_LIST_NONE :None
STR_NEWGRF_LIST_ALL_FOUND :All files present
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
STR_NEWGRF_LIST_MISSING :{RED}Missing files
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of
STR_NEWGRF_INVALID_ENGINE :
STR_NEWGRF_INVALID_INDUSTRYTYPE :
# NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
STR_SIGN_LIST_CLEAR :{BLACK}Clear filter
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Clear filter string
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
STR_TOWN_DIRECTORY_NONE :{ORANGE}- None -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to center main view on town. Ctrl+Click opens a new viewport on town location
STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} (funded)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Center the main view on town location. Ctrl+Click opens a new viewport on town location
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window
STR_GOAL_QUESTION_CAPTION :{WHITE}Question
### Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :No
STR_GOAL_QUESTION_BUTTON_YES :Yes
STR_GOAL_QUESTION_BUTTON_DECLINE :Decline
STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore
STR_GOAL_QUESTION_BUTTON_RETRY :Retry
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous
STR_GOAL_QUESTION_BUTTON_NEXT :Next
STR_GOAL_QUESTION_BUTTON_STOP :Stop
STR_GOAL_QUESTION_BUTTON_START :Start
STR_GOAL_QUESTION_BUTTON_GO :Go
STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue
STR_GOAL_QUESTION_BUTTON_RESTART :Restart
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT})
STR_SUBSIDIES_NONE :{ORANGE}- None -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidized:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center main view on station. Ctrl+Click opens a new viewport on station location
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- None -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} en-route from {STATION})
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{STRING}
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Local rating of transport service:
STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
############ range for rating starts
STR_CARGO_RATING_APPALLING :Appalling
STR_CARGO_RATING_VERY_POOR :Very Poor
STR_CARGO_RATING_POOR :Poor
STR_CARGO_RATING_MEDIOCRE :Mediocre
STR_CARGO_RATING_GOOD :Good
STR_CARGO_RATING_VERY_GOOD :Very Good
STR_CARGO_RATING_EXCELLENT :Excellent
STR_CARGO_RATING_OUTSTANDING :Outstanding
############ range for rating ends
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on station location. Ctrl+Click opens a new viewport on station location
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on buoy location. Ctrl+Click opens a new viewport on buoy location
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
STR_FINANCES_SECTION_OTHER :{GOLD}Other
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(President)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Color Scheme:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for president
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Color Scheme
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}President Name
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the president's name
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows shows estimated cost without purchasing any share
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows shows estimated cost without selling any share
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :President's Name
STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Road
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Streetcar
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}{1:CURRENCY_LONG}/yr ({0:COMMA})
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transported)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to center main view on industry. Ctrl+Click opens a new viewport on industry location
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click opens a new viewport on industry location
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Ship{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aircraft
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Road Vehicles
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Maintenance
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all vehicles in the list
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all listed vehicles
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
# Group window
STR_GROUP_ALL_TRAINS :All trains
STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
STR_GROUP_ALL_SHIPS :All ships
STR_GROUP_ALL_AIRCRAFTS :All aircraft
STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace
STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Rail Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(refittable)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_ALL_BUT :All but {GOLD}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
# Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train depot location. Ctrl+Click opens a new viewport on train depot location
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on hangar location. Ctrl+Click opens a new viewport on hangar location
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all trains inside the depot
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all road vehicles inside the depot
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all ships inside the depot
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all aircraft inside the hangar
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all trains inside the depot
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all ships inside the depot
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all aircraft inside the hangar
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
STR_ENGINE_PREVIEW_SHIP :ship
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {7:COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
STR_REPLACE_VEHICLE_TRAIN :Train
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road vehicle
STR_REPLACE_VEHICLE_SHIP :Ship
STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows
STR_REPLACE_ENGINES :Engines
STR_REPLACE_WAGONS :Cars
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train's location. Ctrl+Click will follow train in main view
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on vehicle's location. Ctrl+Click will follow vehicle in main view
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship's location. Ctrl+Click will follow ship in main view
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on aircraft's location. Ctrl+Click will follow aircraft in main view
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train. Ctrl+Click to scroll to destination
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destination
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship. Ctrl+Click to scroll to destination
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destination
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Maintenance at {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped
STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started
STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_VEHICLE_NAME_BUTTON :{BLACK}Name
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
# The next two need to stay in this order
STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last maintenance: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Maintenance interval: {LTBLUE}{COMMA}days{BLACK} Last maintenance: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Maintenance interval: {LTBLUE}{COMMA}%{BLACK} Last maintenance: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase maintenance interval by 10. Ctrl+Click increases maintenance interval by 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease maintenance interval by 10. Ctrl+Click decreases maintenance interval by 5
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
# Extra buttons for train details windows
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo (capacity) of this train:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
# Order view
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - End of Orders - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Non-stop
STR_ORDER_GO_TO :Go to
STR_ORDER_GO_NON_STOP_TO :Go non-stop to
STR_ORDER_GO_VIA :Go via
STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
STR_ORDER_DROP_NO_LOADING :No loading
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
STR_ORDER_DROP_UNLOAD :Unload all
STR_ORDER_DROP_TRANSFER :Transfer
STR_ORDER_DROP_NO_UNLOADING :No unloading
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
STR_ORDER_REFIT :{BLACK}Refit
STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
STR_ORDER_REFIT_AUTO :{BLACK}Auto-refit
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it
STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
STR_ORDER_SERVICE :{BLACK}Maintenance
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
STR_ORDER_DROP_SERVICE_DEPOT :Maintain if needed
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless maintenance is needed
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
STR_ORDER_CONDITIONAL_AGE :Age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDER_SHARE :Share orders
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'maintenance'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
STR_ORDER_SERVICE_AT :Maintain at
STR_ORDER_SERVICE_NON_STOP_AT :Maintain non-stop at
STR_ORDER_NEAREST_DEPOT :the nearest
STR_ORDER_NEAREST_HANGAR :the nearest Hangar
STR_ORDER_TRAIN_DEPOT :Train Depot
STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT :Ship Depot
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Refit to {STRING})
STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Implicit)
STR_ORDER_FULL_LOAD :(Full load)
STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
STR_ORDER_NO_LOAD :(No loading)
STR_ORDER_UNLOAD :(Unload and take cargo)
STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
STR_ORDER_TRANSFER :(Transfer and take cargo)
STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
STR_ORDER_NO_UNLOAD :(No unloading and take cargo)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
STR_ORDER_AUTO_REFIT :(Auto-refit to {STRING})
STR_ORDER_FULL_LOAD_REFIT :(Full load with auto-refit to {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with auto-refit to {STRING})
STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with auto-refit to {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with auto-refit to {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with auto-refit to {STRING})
STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with auto-refit to {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with auto-refit to {STRING})
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with auto-refit to {STRING})
STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with auto-refit to {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with auto-refit to {STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with auto-refit to {STRING})
STR_ORDER_AUTO_REFIT_ANY :available cargo
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range)
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Invalid Order)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it
STR_TIMETABLE_NO_TRAVEL :No travel
STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING}
STR_TIMETABLE_STAY_FOR :and stay for {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING}
STR_TIMETABLE_DAYS :{COMMA} day{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" s}
STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled)
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time
STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late
STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Start date
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
STR_TIMETABLE_EXPECTED :{BLACK}Expected
STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and schedule
STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Set date
STR_DATE_SET_DATE :{BLACK}Set date
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable
STR_DATE_DAY_TOOLTIP :{BLACK}Select day
STR_DATE_MONTH_TOOLTIP :{BLACK}Select month
STR_DATE_YEAR_TOOLTIP :{BLACK}Select year
# AI debug window
STR_AI_DEBUG :{WHITE}AI / GameScript Debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
STR_AI_DEBUG_SETTINGS :{BLACK}Settings
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused
STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
STR_AI_DEBUG_CONTINUE :{BLACK}Continue
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
STR_AI_GAME_SCRIPT :{BLACK}Game Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI / GameScript Debug Window
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI / Game Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
STR_AI_CONFIG_RANDOM_AI :Random AI
STR_AI_CONFIG_NONE :(none)
STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
STR_AI_LIST_CAPTION_AI :AIs
STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts
STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
STR_AI_LIST_AUTHOR :{BLACK}Author: {STRING}
STR_AI_LIST_VERSION :{BLACK}Version: {NUM}
STR_AI_LIST_URL :{BLACK}URL: {STRING}
STR_AI_LIST_ACCEPT :{BLACK}Accept
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
STR_AI_LIST_CANCEL :{BLACK}Cancel
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING}
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG}
# Saveload messages
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
STR_GAME_SAVELOAD_NOT_AVAILABLE :
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
# Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING}
# Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG}
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area...
STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable
STR_ERROR_ALREADY_BUILT :{WHITE}... already built
STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... terraforming limit reached
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribery has been discovered by a regional investigator
# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level
STR_ERROR_TOO_HIGH :{WHITE}Too high
STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name...
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't build town here...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must build town first
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger streetcar station...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight streetcar station...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railroad station first
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger streetcar station first
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight streetcar station first
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Grade crossings not allowed for this rail type
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Cannot start and end on same position
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
# Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railroad vehicle...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railroad vehicle...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change maintenance interval...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
STR_ERROR_TRAIN_START_NO_POWER :Train has no power
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
# Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list...
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of apartments
STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
STR_TOWN_BUILDING_NAME_PARK_1 :Park
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
STR_TOWN_BUILDING_NAME_FLATS_1 :Apartments
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
STR_TOWN_BUILDING_NAME_THEATER_1 :Theater
STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall
STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
STR_INDUSTRY_NAME_POWER_STATION :Power Station
STR_INDUSTRY_NAME_SAWMILL :Sawmill
STR_INDUSTRY_NAME_FOREST :Forest
STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
STR_INDUSTRY_NAME_FACTORY :Factory
STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
STR_INDUSTRY_NAME_FARM :Farm
STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
STR_INDUSTRY_NAME_BANK :Bank
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
STR_INDUSTRY_NAME_FACTORY_2 :Factory
STR_INDUSTRY_NAME_FARM_2 :Farm
STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Cotton Candy Forest
STR_INDUSTRY_NAME_CANDY_FACTORY :Candy Factory
STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed
STR_SV_TRAIN_NAME :Train {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA}
STR_SV_SHIP_NAME :Ship {COMMA}
STR_SV_AIRCRAFT_NAME :Aircraft {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} North
STR_SV_STNAME_SOUTH :{STRING} South
STR_SV_STNAME_EAST :{STRING} East
STR_SV_STNAME_WEST :{STRING} West
STR_SV_STNAME_CENTRAL :{STRING} Central
STR_SV_STNAME_TRANSFER :{STRING} Transfer
STR_SV_STNAME_HALT :{STRING} Halt
STR_SV_STNAME_VALLEY :{STRING} Valley
STR_SV_STNAME_HEIGHTS :{STRING} Heights
STR_SV_STNAME_WOODS :{STRING} Woods
STR_SV_STNAME_LAKESIDE :{STRING} Lakeside
STR_SV_STNAME_EXCHANGE :{STRING} Exchange
STR_SV_STNAME_AIRPORT :{STRING} Airport
STR_SV_STNAME_OILFIELD :{STRING} Oilfield
STR_SV_STNAME_MINES :{STRING} Mines
STR_SV_STNAME_DOCKS :{STRING} Docks
STR_SV_STNAME_BUOY :{STRING}
STR_SV_STNAME_WAYPOINT :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE :{STRING} Annexe
STR_SV_STNAME_SIDINGS :{STRING} Sidings
STR_SV_STNAME_BRANCH :{STRING} Branch
STR_SV_STNAME_UPPER :Upper {STRING}
STR_SV_STNAME_LOWER :Lower {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Forest
STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM}
############ end of savegame specific region!
##id 0x8000
# Vehicle names
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armored Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Cotton Candy Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Candy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Flatcar
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armored Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Cotton Candy Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Candy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Flatcar
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armored Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Cotton Candy Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Candy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Flatcar
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armored Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armored Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armored Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Cotton Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Cotton Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Cotton Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo ship
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
STR_FORMAT_BUOY_NAME :{TOWN} Buoy
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
STR_FORMAT_COMPANY_NUM :(Company {COMMA})
STR_FORMAT_GROUP_NAME :Group {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Waypoint {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Waypoint {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
STR_UNKNOWN_STATION :unknown station
STR_DEFAULT_SIGN_NAME :Sign
STR_COMPANY_SOMEONE :someone
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING}
# Viewport strings
STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
STR_VIEWPORT_TOWN :{WHITE}{TOWN}
STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN}
STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN}
STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN}
STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES}
STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION}
STR_VIEWPORT_WAYPOINT :{WAYPOINT}
STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT}
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
STR_SIGN_NAME :{SIGN}
STR_STATION_NAME :{STATION}
STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING_SPACE_STRING :{STRING} {STRING}
STR_JUST_RAW_STRING :{STRING}
# Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA}
STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA}
STR_TINY_COMMA :{TINY_FONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_WHITE_COMMA :{WHITE}{COMMA}
STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
STR_BLACK_CROSS :{BLACK}{CROSS}
STR_SILVER_CROSS :{SILVER}{CROSS}
STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP :{TINY_FONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW}
STR_BLACK_1 :{BLACK}1
STR_BLACK_2 :{BLACK}2
STR_BLACK_3 :{BLACK}3
STR_BLACK_4 :{BLACK}4
STR_BLACK_5 :{BLACK}5
STR_BLACK_6 :{BLACK}6
STR_BLACK_7 :{BLACK}7
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})