##name English (UK) ##ownname English (UK) ##isocode en_GB ##winlangid 0x0809 ##grflangid 0x01 ##plural 0 ##textdir ltr # ##id 0x0000 STR_NULL : STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY} STR_0004 :{WHITE}{CURRENCY} STR_EMPTY : STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING} STR_0009 :{WHITE}{CARGO} STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE} STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD} STR_SUPPLIES :{BLACK}Supplies: {GOLD} STR_000E : STR_000F_PASSENGERS :Passengers STR_0010_COAL :Coal STR_0011_MAIL :Mail STR_0012_OIL :Oil STR_0013_LIVESTOCK :Livestock STR_0014_GOODS :Goods STR_0015_GRAIN :Grain STR_0016_WOOD :Wood STR_0017_IRON_ORE :Iron Ore STR_0018_STEEL :Steel STR_0019_VALUABLES :Valuables STR_001A_COPPER_ORE :Copper Ore STR_001B_MAIZE :Maize STR_001C_FRUIT :Fruit STR_001D_DIAMONDS :Diamonds STR_001E_FOOD :Food STR_001F_PAPER :Paper STR_0020_GOLD :Gold STR_0021_WATER :Water STR_0022_WHEAT :Wheat STR_0023_RUBBER :Rubber STR_0024_SUGAR :Sugar STR_0025_TOYS :Toys STR_0026_CANDY :Sweets STR_0027_COLA :Cola STR_0028_COTTON_CANDY :Candyfloss STR_0029_BUBBLES :Bubbles STR_002A_TOFFEE :Toffee STR_002B_BATTERIES :Batteries STR_002C_PLASTIC :Plastic STR_002D_FIZZY_DRINKS :Fizzy Drinks STR_002E : STR_002F_PASSENGER :Passenger STR_0030_COAL :Coal STR_0031_MAIL :Mail STR_0032_OIL :Oil STR_0033_LIVESTOCK :Livestock STR_0034_GOODS :Goods STR_0035_GRAIN :Grain STR_0036_WOOD :Wood STR_0037_IRON_ORE :Iron Ore STR_0038_STEEL :Steel STR_0039_VALUABLES :Valuables STR_003A_COPPER_ORE :Copper Ore STR_003B_MAIZE :Maize STR_003C_FRUIT :Fruit STR_003D_DIAMOND :Diamond STR_003E_FOOD :Food STR_003F_PAPER :Paper STR_0040_GOLD :Gold STR_0041_WATER :Water STR_0042_WHEAT :Wheat STR_0043_RUBBER :Rubber STR_0044_SUGAR :Sugar STR_0045_TOY :Toy STR_0046_CANDY :Sweet STR_0047_COLA :Cola STR_0048_COTTON_CANDY :Candyfloss STR_0049_BUBBLE :Bubble STR_004A_TOFFEE :Toffee STR_004B_BATTERY :Battery STR_004C_PLASTIC :Plastic STR_004D_FIZZY_DRINK :Fizzy Drink STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} STR_QUANTITY_COAL :{WEIGHT} of coal STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail STR_QUANTITY_OIL :{VOLUME} of oil STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods STR_QUANTITY_GRAIN :{WEIGHT} of grain STR_QUANTITY_WOOD :{WEIGHT} of wood STR_QUANTITY_IRON_ORE :{WEIGHT} of iron ore STR_QUANTITY_STEEL :{WEIGHT} of steel STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables STR_QUANTITY_COPPER_ORE :{WEIGHT} of copper ore STR_QUANTITY_MAIZE :{WEIGHT} of maize STR_QUANTITY_FRUIT :{WEIGHT} of fruit STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds STR_QUANTITY_FOOD :{WEIGHT} of food STR_QUANTITY_PAPER :{WEIGHT} of paper STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold STR_QUANTITY_WATER :{VOLUME} of water STR_QUANTITY_WHEAT :{WEIGHT} of wheat STR_QUANTITY_RUBBER :{VOLUME} of rubber STR_QUANTITY_SUGAR :{WEIGHT} of sugar STR_QUANTITY_TOYS :{COMMA} toy{P "" s} STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of sweets STR_QUANTITY_COLA :{VOLUME} of cola STR_QUANTITY_CANDYFLOSS :{WEIGHT} of candyfloss STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s} STR_QUANTITY_TOFFEE :{WEIGHT} of toffee STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINYFONT}PS STR_ABBREV_COAL :{TINYFONT}CL STR_ABBREV_MAIL :{TINYFONT}ML STR_ABBREV_OIL :{TINYFONT}OL STR_ABBREV_LIVESTOCK :{TINYFONT}LV STR_ABBREV_GOODS :{TINYFONT}GD STR_ABBREV_GRAIN :{TINYFONT}GR STR_ABBREV_WOOD :{TINYFONT}WD STR_ABBREV_IRON_ORE :{TINYFONT}OR STR_ABBREV_STEEL :{TINYFONT}ST STR_ABBREV_VALUABLES :{TINYFONT}VL STR_ABBREV_COPPER_ORE :{TINYFONT}CO STR_ABBREV_MAIZE :{TINYFONT}MZ STR_ABBREV_FRUIT :{TINYFONT}FT STR_ABBREV_DIAMONDS :{TINYFONT}DM STR_ABBREV_FOOD :{TINYFONT}FD STR_ABBREV_PAPER :{TINYFONT}PR STR_ABBREV_GOLD :{TINYFONT}GD STR_ABBREV_WATER :{TINYFONT}WR STR_ABBREV_WHEAT :{TINYFONT}WH STR_ABBREV_RUBBER :{TINYFONT}RB STR_ABBREV_SUGAR :{TINYFONT}SG STR_ABBREV_TOYS :{TINYFONT}TY STR_ABBREV_SWEETS :{TINYFONT}SW STR_ABBREV_COLA :{TINYFONT}CL STR_ABBREV_CANDYFLOSS :{TINYFONT}CF STR_ABBREV_BUBBLES :{TINYFONT}BU STR_ABBREV_TOFFEE :{TINYFONT}TF STR_ABBREV_BATTERIES :{TINYFONT}BA STR_ABBREV_PLASTIC :{TINYFONT}PL STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ STR_ABBREV_NONE :{TINYFONT}NO STR_ABBREV_ALL :{TINYFONT}ALL STR_00AE :{WHITE}{DATE_SHORT} STR_00AF :{WHITE}{DATE_LONG} STR_00B0_MAP :{WHITE}Map - {STRING} STR_00B1_GAME_OPTIONS :{WHITE}Game Options STR_00B2_MESSAGE :{YELLOW}Message STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING1} STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team STR_00C5 :{BLACK}{CROSS} STR_00C6 :{SILVER}{CROSS} STR_00C7_QUIT :{WHITE}Quit STR_00C8_YES :{BLACK}Yes STR_00C9_NO :{BLACK}No STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? STR_00CB_1 :{BLACK}1 STR_00CC_2 :{BLACK}2 STR_00CD_3 :{BLACK}3 STR_00CE_4 :{BLACK}4 STR_00CF_5 :{BLACK}5 STR_00D0_NOTHING :Nothing STR_00D1_DARK_BLUE :Dark Blue STR_00D2_PALE_GREEN :Pale Green STR_00D3_PINK :Pink STR_00D4_YELLOW :Yellow STR_00D5_RED :Red STR_00D6_LIGHT_BLUE :Light Blue STR_00D7_GREEN :Green STR_00D8_DARK_GREEN :Dark Green STR_00D9_BLUE :Blue STR_00DA_CREAM :Cream STR_00DB_MAUVE :Mauve STR_00DC_PURPLE :Purple STR_00DD_ORANGE :Orange STR_00DE_BROWN :Brown STR_00DF_GREY :Grey STR_00E0_WHITE :White STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game STR_00E2 :{BLACK}{COMMA} STR_00E3 :{RED}{COMMA} STR_00E4_LOCATION :{BLACK}Location STR_00E5_CONTOURS :Contours STR_00E6_VEHICLES :Vehicles STR_00E7_INDUSTRIES :Industries STR_00E8_ROUTES :Routes STR_00E9_VEGETATION :Vegetation STR_00EA_OWNERS :Owners STR_00EB_ROADS :{BLACK}{TINYFONT}Roads STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railways STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles STR_00F0_100M :{BLACK}{TINYFONT}100m STR_00F1_200M :{BLACK}{TINYFONT}200m STR_00F2_300M :{BLACK}{TINYFONT}300m STR_00F3_400M :{BLACK}{TINYFONT}400m STR_00F4_500M :{BLACK}{TINYFONT}500m STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes STR_00FC_FOREST :{BLACK}{TINYFONT}Forest STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport STR_011F_DOCK :{BLACK}{TINYFONT}Dock STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land STR_0123_FIELDS :{BLACK}{TINYFONT}Fields STR_0124_TREES :{BLACK}{TINYFONT}Trees STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks STR_0126_WATER :{BLACK}{TINYFONT}Water STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner STR_0128_TOWNS :{BLACK}{TINYFONT}Towns STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries STR_012A_DESERT :{BLACK}{TINYFONT}Desert STR_012B_SNOW :{BLACK}{TINYFONT}Snow STR_012C_MESSAGE :{WHITE}Message STR_012D :{WHITE}{STRING} STR_DEFAULT :{BLACK}Default STR_012E_CANCEL :{BLACK}Cancel STR_012F_OK :{BLACK}OK STR_0130_RENAME :{BLACK}Rename STR_OSNAME_WINDOWS :Windows STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS X STR_OSNAME_BEOS :BeOS STR_OSNAME_MORPHOS :MorphOS STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS STR_013B_OWNED_BY :{WHITE}...owned by {STRING2} STR_013C_CARGO :{BLACK}Cargo STR_013D_INFORMATION :{BLACK}Information STR_013E_CAPACITIES :{BLACK}Capacities STR_TOTAL_CARGO :{BLACK}Total Cargo STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) STR_0140_NEW_GAME :{BLACK}New Game STR_0141_LOAD_GAME :{BLACK}Load Game STR_MULTIPLAYER :{BLACK}Multiplayer STR_SCENARIO_EDITOR :{BLACK}Scenario Editor STR_MAPSIZE :{BLACK}Map size: STR_BY :{BLACK}* STR_0148_GAME_OPTIONS :{BLACK}Game Options STR_0150_SOMEONE :someone{SKIP}{SKIP} STR_UNITS_IMPERIAL :Imperial STR_UNITS_METRIC :Metric STR_UNITS_SI :SI STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph STR_UNITS_VELOCITY_METRIC :{COMMA} km/h STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_POWER_IMPERIAL :{COMMA}hp STR_UNITS_POWER_METRIC :{COMMA}hp STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s} STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN ############ range for menu starts STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph STR_0155_INCOME_GRAPH :Income graph STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph STR_0158_COMPANY_VALUE_GRAPH :Company value graph STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates STR_015A_COMPANY_LEAGUE_TABLE :Company league table STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating ############ range for menu ends STR_015B_OPENTTD :{WHITE}About OpenTTD STR_015C_SAVE_GAME :Save game STR_015D_LOAD_GAME :Load game STR_015E_QUIT_GAME :Abandon game STR_015F_QUIT :Exit STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? STR_0161_QUIT_GAME :{WHITE}Abandon Game STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria STR_SORT_BY :{BLACK}Sort by STR_SORT_BY_POPULATION :{BLACK}Population STR_SORT_BY_PRODUCTION :Production STR_SORT_BY_TYPE :Type STR_SORT_BY_TRANSPORTED :Transported STR_SORT_BY_NAME :{BLACK}Name STR_SORT_BY_DROPDOWN_NAME :Name STR_SORT_BY_DATE :{BLACK}Date STR_SORT_BY_NUMBER :Number STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year STR_SORT_BY_AGE :Age STR_SORT_BY_RELIABILITY :Reliability STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type STR_SORT_BY_MAX_SPEED :Maximum speed STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Value STR_SORT_BY_LENGTH :Length STR_SORT_BY_LIFE_TIME :Remaining life time STR_SORT_BY_FACILITY :Station type STR_SORT_BY_WAITING :Waiting cargo value STR_SORT_BY_RATING_MAX :Highest cargo rating STR_SORT_BY_RATING_MIN :Lowest cargo rating STR_ENGINE_SORT_ENGINE_ID :EngineID (classic sort) STR_ENGINE_SORT_COST :Cost STR_ENGINE_SORT_POWER :Power STR_ENGINE_SORT_INTRO_DATE :Introduction Date STR_ENGINE_SORT_RUNNING_COST :Running Cost STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Power/Running Cost STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) STR_AVAILABLE_TRAINS :{BLACK}Available Trains STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles STR_AVAILABLE_SHIPS :{BLACK}Available Ships STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. STR_MANAGE_LIST :{BLACK}Manage list STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list STR_REPLACE_VEHICLES :Replace vehicles STR_SEND_TRAIN_TO_DEPOT :Send to Depot STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot STR_SEND_SHIP_TO_DEPOT :Send to Depot STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar STR_SEND_FOR_SERVICING :Send for Servicing ############ range for months starts STR_0162_JAN :Jan STR_0163_FEB :Feb STR_0164_MAR :Mar STR_0165_APR :Apr STR_0166_MAY :May STR_0167_JUN :Jun STR_0168_JUL :Jul STR_0169_AUG :Aug STR_016A_SEP :Sep STR_016B_OCT :Oct STR_016C_NOV :Nov STR_016D_DEC :Dec ############ range for months ends STR_016E :{TINYFONT}{STRING}{} {STRING} STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM} STR_0170 :{TINYFONT}{STRING2}- STR_0171_PAUSE_GAME :{BLACK}Pause game STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations STR_0174_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railway track STR_0182_BUILD_ROADS :{BLACK}Build roads STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks STR_0184_BUILD_AIRPORTS :{BLACK}Build airports STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc. STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information STR_0187_OPTIONS :{BLACK}Options STR_0188 :{BLACK}{SMALLUPARROW} STR_0189 :{BLACK}{SMALLDOWNARROW} STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... STR_018B_CLOSE_WINDOW :{BLACK}Close window STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) ############ range for service numbers starts STR_AGE :{COMMA} year{P "" s} ({COMMA}) STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) ############ range for service numbers ends STR_019F_TRAIN :Train STR_019C_ROAD_VEHICLE :Road vehicle STR_019E_SHIP :Ship STR_019D_AIRCRAFT :Aircraft STR_01A0_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY} STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY} STR_01A6_N_A :N/A STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} STR_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} STR_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1} STR_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1} STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} STR_01A9_NONE :None STR_01AA_NAME :{BLACK}Name STR_01AB :{BLACK}{TINYFONT}{VEHICLE} ############ range for days starts STR_01AC_1ST :1st STR_01AD_2ND :2nd STR_01AE_3RD :3rd STR_01AF_4TH :4th STR_01B0_5TH :5th STR_01B1_6TH :6th STR_01B2_7TH :7th STR_01B3_8TH :8th STR_01B4_9TH :9th STR_01B5_10TH :10th STR_01B6_11TH :11th STR_01B7_12TH :12th STR_01B8_13TH :13th STR_01B9_14TH :14th STR_01BA_15TH :15th STR_01BB_16TH :16th STR_01BC_17TH :17th STR_01BD_18TH :18th STR_01BE_19TH :19th STR_01BF_20TH :20th STR_01C0_21ST :21st STR_01C1_22ND :22nd STR_01C2_23RD :23rd STR_01C3_24TH :24th STR_01C4_25TH :25th STR_01C5_26TH :26th STR_01C6_27TH :27th STR_01C7_28TH :28th STR_01C8_29TH :29th STR_01C9_30TH :30th STR_01CA_31ST :31st ############ range for days ends STR_01CB :{TINYFONT}{COMMA} STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_01D1_8 :({COMMA}/8 {STRING}) STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox STR_01D3_SOUND_MUSIC :Sound/music STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window STR_01D5_ALL :{TINYFONT}All STR_01D6_OLD_STYLE :{TINYFONT}Old Style STR_01D7_NEW_STYLE :{TINYFONT}New Style STR_01D8_EZY_STREET :{TINYFONT}Ezy Street STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1 STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2 STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes STR_01E3 :{DKGREEN}{TINYFONT}-- STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA} STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} STR_01E6 :{DKGREEN}{TINYFONT}------ STR_01E7 :{DKGREEN}{TINYFONT}"{STRING1}" STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}{BLACK}{TINYFONT}Title STR_01E9_SHUFFLE :{TINYFONT}Shuffle STR_01EA_PROGRAM :{TINYFONT}{BLACK}Programme STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}" STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}" STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index STR_01EF_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}' STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear STR_01F1_SAVE :{TINYFONT}{BLACK}Save STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only) STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only) STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only) STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING}) STR_01FF :{TINYFONT}{BLACK}{DATE_LONG} STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_0201_MESSAGE_SETTINGS :Message settings STR_MESSAGE_HISTORY_MENU :Message History STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options STR_0205_MESSAGE_TYPES :{BLACK}Message types: STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters STR_0209_COMPANY_INFORMATION :{YELLOW}Company information STR_NEWS_INDUSTRY_OPEN :{YELLOW}Opening of industries STR_NEWS_INDUSTRY_CLOSE :{YELLOW}Closing of industries STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes STR_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s) STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Other industry production changes STR_020B_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles STR_020C_NEW_VEHICLES :{YELLOW}New vehicles STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance STR_020E_SUBSIDIES :{YELLOW}Subsidies STR_020F_GENERAL_INFORMATION :{YELLOW}General information STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM} STR_0212 :{BIGFONT}{COMMA}. STR_0213_BUSINESSMAN :Businessman STR_0214_ENTREPRENEUR :Entrepreneur STR_0215_INDUSTRIALIST :Industrialist STR_0216_CAPITALIST :Capitalist STR_0217_MAGNATE :Magnate STR_0218_MOGUL :Mogul STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status! STR_021F :{BLUE}{COMMA} STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction STR_0233_TOWN_GENERATION :{WHITE}Town Generation STR_0234_NEW_TOWN :{BLACK}New Town STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town STR_023C_EXPAND :{BLACK}Expand STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. STR_023D_RANDOM_TOWN :{BLACK}Random Town STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town STR_0288_PLANT_TREES :{BLACK}Plant trees STR_0289_PLACE_SIGN :{BLACK}Place sign STR_028A_RANDOM_TREES :{BLACK}Random Trees STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead STR_CREATE_RIVER :{BLACK}Place rivers. STR_0290_DELETE :{BLACK}Delete STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely STR_0292_SAVE_SCENARIO :Save scenario STR_0293_LOAD_SCENARIO :Load scenario STR_MENU_LOAD_HEIGHTMAP :Load heightmap STR_0294_QUIT_EDITOR :Quit editor STR_0295 : STR_0296_QUIT :Quit STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ? STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200 STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land STR_02A1_SMALL :{BLACK}Small STR_02A2_MEDIUM :{BLACK}Medium STR_02A3_LARGE :{BLACK}Large STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random STR_FOUND_TOWN_CITY :{BLACK}City STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size STR_02A5_TOWN_SIZE :{YELLOW}Town size: STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid STR_SELECT_LAYOUT_RANDOM :{BLACK}Random STR_02B6 :{STRING} - {STRING5} STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report STR_OFF :Off STR_SUMMARY :Summary STR_FULL :Full STR_02BA :{SILVER}- - {COMPANY} - - STR_02BB_TOWN_DIRECTORY :Town directory STR_02BD :{BLACK}{STRING} STR_CHECKMARK :{CHECKMARK} ############ range for menu starts STR_02C4_GAME_OPTIONS :Game options STR_02C6_DIFFICULTY_SETTINGS :Difficulty settings STR_MENU_CONFIG_SETTINGS :Advanced settings STR_NEWGRF_SETTINGS :NewGRF settings STR_TRANSPARENCY_OPTIONS :Transparency options STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Waypoints displayed STR_02D0_FULL_ANIMATION :{SETX 12}Full animation STR_02D2_FULL_DETAIL :{SETX 12}Full detail STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs ############ range ends here ############ range for menu starts STR_02D5_LAND_BLOCK_INFO :Land area information STR_02D6 : STR_CONSOLE_SETTING :Toggle Console STR_AI_DEBUG_MENU :AI Debug STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl+S) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl+G) STR_02D9_ABOUT_OPENTTD :About 'OpenTTD' ############ range ends here STR_02DB_OFF :{BLACK}Off STR_02DA_ON :{BLACK}On STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies STR_02DD_SUBSIDIES :Subsidies STR_02DE_MAP_OF_WORLD :Map of world STR_EXTRA_VIEW_PORT :Extra viewport STR_SIGN_LIST :Sign list STR_02DF_TOWN_DIRECTORY :Town directory STR_TOWN_POPULATION :{BLACK}World population: {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view STR_02E0_CURRENCY_UNITS :{BLACK}Currency units STR_02E1 :{BLACK}{SKIP}{STRING} STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection STR_MEASURING_UNITS :{BLACK}Measuring units STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING} STR_MEASURING_UNITS_SELECTION :{BLACK}Measuring units selection STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING} STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on STR_02E9_DRIVE_ON_LEFT :Drive on left STR_02EA_DRIVE_ON_RIGHT :Drive on right STR_02EB_TOWN_NAMES :{BLACK}Town names STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names STR_02F4_AUTOSAVE :{BLACK}Autosave STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves STR_02F7_OFF :Off STR_02F8_EVERY_3_MONTHS :Every 3 months STR_02F9_EVERY_6_MONTHS :Every 6 months STR_02FA_EVERY_12_MONTHS :Every 12 months STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customised game world/scenario STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Start a multi-player game STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customised scenario STR_0304_QUIT :{BLACK}Quit STR_0305_QUIT_OPENTTD :{BLACK}Quit 'OpenTTD' STR_0307_OPENTTD :{WHITE}OpenTTD {REV} STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries ############ range for menu starts STR_INDUSTRY_DIR :Industry Directory STR_0313_FUND_NEW_INDUSTRY :Fund new industry ############ range ends here STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry STR_JUST_STRING :{STRING} STR_JUST_RAW_STRING :{RAW_STRING} STR_JUST_INT :{NUM} STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas STR_0319_PAUSED :{YELLOW}* * PAUSED * * STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed! STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use STR_032F_AUTOSAVE :{RED}AUTOSAVE STR_SAVING_GAME :{RED}* * SAVING GAME * * STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme STR_6 :{BLACK}6 STR_7 :{BLACK}7 ############ start of townname region STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original) STR_TOWNNAME_FRENCH :French STR_TOWNNAME_GERMAN :German STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional) STR_TOWNNAME_LATIN_AMERICAN :Latin-American STR_TOWNNAME_SILLY :Silly STR_TOWNNAME_SWEDISH :Swedish STR_TOWNNAME_DUTCH :Dutch STR_TOWNNAME_FINNISH :Finnish STR_TOWNNAME_POLISH :Polish STR_TOWNNAME_SLOVAK :Slovak STR_TOWNNAME_NORWEGIAN :Norwegian STR_TOWNNAME_HUNGARIAN :Hungarian STR_TOWNNAME_AUSTRIAN :Austrian STR_TOWNNAME_ROMANIAN :Romanian STR_TOWNNAME_CZECH :Czech STR_TOWNNAME_SWISS :Swiss STR_TOWNNAME_DANISH :Danish STR_TOWNNAME_TURKISH :Turkish STR_TOWNNAME_ITALIAN :Italian STR_TOWNNAME_CATALAN :Catalan ############ end of townname region STR_CURR_GBP :Pounds (£) STR_CURR_USD :Dollars ($) STR_CURR_EUR :Euro (€) STR_CURR_YEN :Yen (¥) STR_CURR_ATS :Austrian Shilling (ATS) STR_CURR_BEF :Belgian Franc (BEF) STR_CURR_CHF :Swiss Franc (CHF) STR_CURR_CZK :Czech Koruna (CZK) STR_CURR_DEM :Deutschmark (DEM) STR_CURR_DKK :Danish Krone (DKK) STR_CURR_ESP :Peseta (ESP) STR_CURR_FIM :Finnish Markka (FIM) STR_CURR_FRF :Franc (FRF) STR_CURR_GRD :Greek Drachma (GRD) STR_CURR_HUF :Hungarian Forint (HUF) STR_CURR_ISK :Icelandic Krona (ISK) STR_CURR_ITL :Italian Lira (ITL) STR_CURR_NLG :Dutch Guilder (NLG) STR_CURR_NOK :Norwegian Krone (NOK) STR_CURR_PLN :Polish Zloty (PLN) STR_CURR_RON :Romanian Leu (RON) STR_CURR_RUR :Russian Rubles (RUR) STR_CURR_SIT :Slovenian Tolar (SIT) STR_CURR_SEK :Swedish Krona (SEK) STR_CURR_TRY :Turkish Lira (TRY) STR_CURR_SKK :Slovak Koruna (SKK) STR_CURR_BRL :Brazilian Real (BRL) STR_CURR_EEK :Estonian Krooni (EEK) STR_CURR_CUSTOM :Custom... STR_OPTIONS_LANG :{BLACK}Language STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed STR_OPTIONS_RES :{BLACK}Screen resolution STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_OPTIONS_BASE_GRF_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{RAW_STRING} STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use STR_AUTOSAVE_1_MONTH :Every month STR_AUTOSAVE_FAILED :{WHITE}Autosave failed STR_MONTH_JAN :January STR_MONTH_FEB :February STR_MONTH_MAR :March STR_MONTH_APR :April STR_MONTH_MAY :May STR_MONTH_JUN :June STR_MONTH_JUL :July STR_MONTH_AUG :August STR_MONTH_SEP :September STR_MONTH_OCT :October STR_MONTH_NOV :November STR_MONTH_DEC :December STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} STR_NO_ORDERS :{LTBLUE}No orders STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} STR_PASSENGERS :passengers STR_BAGS :bags STR_TONS :tonnes STR_LITERS :litres STR_ITEMS :items STR_CRATES :crates STR_RES_OTHER :other STR_NOTHING : STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW} STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue. STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost. STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY} STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! # Start of order review system. # DON'T ADD OR REMOVE LINES HERE STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders # end of order system STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING} STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement STR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. STR_AUTOREPLACE_MONEY_LIMIT :(money limit) STR_CONFIG_SETTING :{BLACK}Advanced Settings STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings STR_CONFIG_SETTING_OFF :Off STR_CONFIG_SETTING_ON :On STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1} STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1} STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1} STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1} STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING1} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP) STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1} STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1} STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1} STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1} STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING1} STR_CONFIG_SETTING_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING1} STR_CONFIG_SETTING_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING1} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING1} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1} STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING1} STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1} STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1} STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING1} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING1} STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING1}{LTBLUE} of the platform STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end STR_CONFIG_SETTING_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1} STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1} STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1} STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1} STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING} STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING} STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING} STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING} STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles. STR_CONFIG_SETTING_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING1} STR_CONFIG_SETTING_WARN_LOST_TRAIN :{LTBLUE}Warn if train is lost: {ORANGE}{STRING1} STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING1} STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING1} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING1} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING1} STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} months before/after max age STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1} STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1} STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1} STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING1} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries {ORANGE}{STRING1} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING1} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING1} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough STR_CONFIG_SETTING_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING1} STR_CONFIG_SETTING_TREE_PLACER_NONE :None STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING1} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1} STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders: {ORANGE}{STRING1} STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1} STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING1} STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING1} STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING1} STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING1} STR_CONFIG_SETTING_LIVERIES_NONE :None STR_CONFIG_SETTING_LIVERIES_OWN :Own company STR_CONFIG_SETTING_LIVERIES_ALL :All companies STR_CONFIG_SETTING_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with : {ORANGE}{STRING1} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1} STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1} STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING1} STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Left-click scrolling: {ORANGE}{STRING1} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Use the {ORANGE}{STRING1}{LTBLUE} date format for savegame names. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Off STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Own company STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_ALL :All companies STR_CONFIG_SETTING_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1} STR_CONFIG_SETTING_LOADING_INDICATORS_OFF :Off STR_CONFIG_SETTING_LOADING_INDICATORS_OWN :Own company STR_CONFIG_SETTING_LOADING_INDICATORS_ALL :All companies STR_CONFIG_SETTING_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1} STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_RAIL :Normal Rail STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MONORAIL :Monorail STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MAGLEV :Maglev STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show reserved tracks: {ORANGE}{STRING1} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING1} STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING1} STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING1} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING1} STR_CONFIG_SETTING_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING1} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING1} STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING1} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING1} STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING1} STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1} STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/% STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled STR_CONFIG_SETTING_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING1} days/% STR_CONFIG_SETTING_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING1} days/% STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING1} days/% STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING1} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING1} STR_CONFIG_SETTING_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING1} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{LTBLUE}Coloured news appears in: {ORANGE}{STRING1} STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Starting year: {ORANGE}{STRING1} STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING1} STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING1} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING1} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING1} STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}Cycle through signal types: {ORANGE}{STRING1} STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All STR_CONFIG_SETTING_TOWN_LAYOUT :{LTBLUE}Road layout for new towns: {ORANGE}{STRING1} STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING1} STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING} STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1} STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Left STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Centre STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Right STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING1} px STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING1} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING1} STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING1} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING1} STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING1} STR_CONFIG_SETTING_GUI :{ORANGE}Interface STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles STR_CONFIG_SETTING_STATIONS :{ORANGE}Stations STR_CONFIG_SETTING_ECONOMY :{ORANGE}Economy STR_CONFIG_SETTING_AI :{ORANGE}Competitors STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Display options STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaction STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signals STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Autorenew STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Servicing STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING1} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Not recommended) STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended) STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING1} STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Not recommended) STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recommended) STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING1} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommended) STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended) STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1} ############ generic strings for settings STR_CONFIG_SETTING_DISABLED :disabled STR_CONFIG_SETTING_INT32 :{NUM} STR_CONFIG_SETTING_CURRENCY :{CURRENCY} STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value STR_TEMPERATE_LANDSCAPE :Temperate landscape STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape STR_TOYLAND_LANDSCAPE :Toyland landscape STR_CHEATS :{WHITE}Cheats STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1} STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} STR_GO_TO_WAYPOINT :Go via {WAYPOINT} STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} STR_WAYPOINTNAME_CITY :Waypoint {TOWN} STR_WAYPOINTNAME_CITY_SERIAL :Waypoint {TOWN} #{COMMA} STR_LANDINFO_WAYPOINT :Waypoint STR_WAYPOINT :{WHITE}Waypoint STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEWPORT_LIST :{WHITE}{WAYPOINT} - {COMMA} Train{P "" s} STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT} STR_WAYPOINT_RAW :{WAYPOINT} STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns STR_MANY_RANDOM_INDUSTRIES :Many random industries STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... STR_BUILD_CANALS_TIP :{BLACK}Build canals. STR_LANDINFO_CANAL :Canal STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... STR_BUILD_LOCKS_TIP :{BLACK}Build locks STR_LANDINFO_LOCK :Lock STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... STR_LANDINFO_RIVER :River STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use! STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING}) STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train STR_DRAG_DROP :{BLACK}Drag & Drop STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build STR_FAST_FORWARD :{BLACK}Fast forward the game STR_MESSAGE_HISTORY :{WHITE}Message History STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all STR_INDUSTRYDIR_CAPTION :{WHITE}Industries STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train... STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production ############ network gui strings STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer STR_NETWORK_PLAYER_NAME :{BLACK}Player name: STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name STR_NETWORK_CONNECTION :{BLACK}Connection: STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game STR_NETWORK_START_SERVER :{BLACK}Start server STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server STR_NETWORK_GAME_NAME :{BLACK}Name STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc. STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time: STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time STR_NETWORK_FIND_SERVER :{BLACK}Find server STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server STR_NETWORK_ADD_SERVER :{BLACK}Add server STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games. STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area STR_NETWORK_DATE_CAPTION :{BLACK}Date STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date STR_NETWORK_YEARS_CAPTION :{BLACK}Years STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running STR_NETWORK_GAME_INFO :{SILVER}GAME INFO STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING} STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING} STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING} STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} STR_NETWORK_PASSWORD :{SILVER}Password protected! STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH STR_NETWORK_JOIN_GAME :{BLACK}Join game STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name: STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game STR_NETWORK_SET_PASSWORD :{BLACK}Set password STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible STR_NETWORK_SELECT_MAP :{BLACK}Select a map: STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} STR_NETWORK_LAN :LAN STR_NETWORK_INTERNET :Internet STR_NETWORK_LAN_INTERNET :LAN / Internet STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise) STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s} STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients: STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies} STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies: STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s} STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken: STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_NETWORK_START_GAME :{BLACK}Start Game STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario STR_NETWORK_LOAD_GAME :{BLACK}Load Game STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Any STR_NETWORK_LANG_ENGLISH :English STR_NETWORK_LANG_GERMAN :German STR_NETWORK_LANG_FRENCH :French STR_NETWORK_LANG_BRAZILIAN :Brazilian STR_NETWORK_LANG_BULGARIAN :Bulgarian STR_NETWORK_LANG_CHINESE :Chinese STR_NETWORK_LANG_CZECH :Czech STR_NETWORK_LANG_DANISH :Danish STR_NETWORK_LANG_DUTCH :Dutch STR_NETWORK_LANG_ESPERANTO :Esperanto STR_NETWORK_LANG_FINNISH :Finnish STR_NETWORK_LANG_HUNGARIAN :Hungarian STR_NETWORK_LANG_ICELANDIC :Icelandic STR_NETWORK_LANG_ITALIAN :Italian STR_NETWORK_LANG_JAPANESE :Japanese STR_NETWORK_LANG_KOREAN :Korean STR_NETWORK_LANG_LITHUANIAN :Lithuanian STR_NETWORK_LANG_NORWEGIAN :Norwegian STR_NETWORK_LANG_POLISH :Polish STR_NETWORK_LANG_PORTUGUESE :Portuguese STR_NETWORK_LANG_ROMANIAN :Romanian STR_NETWORK_LANG_RUSSIAN :Russian STR_NETWORK_LANG_SLOVAK :Slovak STR_NETWORK_LANG_SLOVENIAN :Slovenian STR_NETWORK_LANG_SPANISH :Spanish STR_NETWORK_LANG_SWEDISH :Swedish STR_NETWORK_LANG_TURKISH :Turkish STR_NETWORK_LANG_UKRAINIAN :Ukrainian STR_NETWORK_LANG_AFRIKAANS :Afrikaans STR_NETWORK_LANG_CROATIAN :Croatian STR_NETWORK_LANG_CATALAN :Catalan STR_NETWORK_LANG_ESTONIAN :Estonian STR_NETWORK_LANG_GALICIAN :Galician STR_NETWORK_LANG_GREEK :Greek STR_NETWORK_LANG_LATVIAN :Latvian ############ End of leave-in-this-order STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING} STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot STR_NETWORK_NEW_COMPANY :{BLACK}New company STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator STR_NETWORK_JOIN_COMPANY :{BLACK}Join company STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company STR_NETWORK_REFRESH :{BLACK}Refresh server STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING} STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY} STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY} STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY} STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING} STR_NETWORK_CONNECTING :{WHITE}Connecting... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting.. STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising.. STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting.. STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map.. STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data.. STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering.. STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info.. STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info.. ############ End of leave-in-this-order STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} downloaded so far STR_NETWORK_DISCONNECT :{BLACK}Disconnect STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password STR_NETWORK_CLIENT_LIST :{WHITE}Client List STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New Company STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERR_NOSERVER :{WHITE}Could not find any network games STR_NETWORK_ERR_NOCONNECTION :{WHITE}The server didn't answer the request STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch STR_NETWORK_ERR_DESYNC :{WHITE}Network-Game synchronisation failed STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Network-Game connection lost STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Could not load savegame STR_NETWORK_ERR_SERVER_START :{WHITE}Could not start the server STR_NETWORK_ERR_CLIENT_START :{WHITE}Could not connect STR_NETWORK_ERR_TIMEOUT :{WHITE}Connection #{NUM} timed out STR_NETWORK_ERR_SERVER_ERROR :{WHITE}A protocol-error was made and the connection was closed STR_NETWORK_ERR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE}Wrong password STR_NETWORK_ERR_SERVER_FULL :{WHITE}The server is full STR_NETWORK_ERR_SERVER_BANNED :{WHITE}You are banned from this server STR_NETWORK_ERR_KICKED :{WHITE}You were kicked out of the game STR_NETWORK_ERR_CHEATER :{WHITE}Cheating is not allowed on this server ############ Leave those lines in this order!! STR_NETWORK_ERR_CLIENT_GENERAL :general error STR_NETWORK_ERR_CLIENT_DESYNC :desync error STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong password STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand STR_NETWORK_ERR_CLIENT_KICKED :kicked by server STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full ############ End of leave-in-this-order STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players) STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect) ############ End of leave-in-this-order STR_NETWORK_CLIENT_LEAVING :leaving STR_NETWORK_CLIENT_JOINED :*** {RAW_STRING} has joined the game STR_NETWORK_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM} STR_NETWORK_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators STR_NETWORK_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM}) STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING}) STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING} STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY} STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY} STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] : STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_ALL_CAPTION :[All] : STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... STR_NETWORK_SERVER :Server STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_CLIENTLIST_NONE :(none) STR_NETWORK_CLIENTLIST_KICK :Kick STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message STR_NETWORK_SEND :{BLACK}Send ############ end network gui strings ##### PNG-MAP-Loader STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG... STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP... STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. ##id 0x0800 STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY} STR_0801_COST :{RED}Cost: {CURRENCY} STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY} STR_0803_INCOME :{GREEN}Income: {CURRENCY} STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} STR_FEEDER :{YELLOW}Transfer: {CURRENCY} STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... STR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... STR_080A_ROCKS :Rocks STR_080B_ROUGH_LAND :Rough land STR_080C_BARE_LAND :Bare land STR_080D_GRASS :Grass STR_080E_FIELDS :Fields STR_080F_SNOW_COVERED_LAND :Snow-covered land STR_0810_DESERT :Desert ##id 0x1000 STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level STR_1004_TOO_HIGH :{WHITE}... too high STR_ALREADY_LEVELLED :{WHITE}... already flat STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track STR_1007_ALREADY_BUILT :{WHITE}...already built STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railway Construction STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Maglev Construction STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here... STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation STR_1015_RAILROAD_CONSTRUCTION :Railway construction STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railway construction STR_1016_MONORAIL_CONSTRUCTION :Monorail construction STR_1017_MAGLEV_CONSTRUCTION :Maglev construction STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railway track STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railway station STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation STR_1021_RAILROAD_TRACK :Railway track STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station STR_SELECT_STATION_TO_JOIN :{BLACK}Join station ##id 0x1800 STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction STR_WHITE_TRAMWAY_CONSTRUCTION :{WHITE}Tramway Construction STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... STR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... STR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation STR_TRAM_DEPOT_ORIENTATION :{WHITE}Tram Depot Orientation STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here... STR_CAN_T_BUILD_TRAM_VEHICLE :{WHITE}Can't build tram vehicle depot here... STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station... STR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... STR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... STR_180A_ROAD_CONSTRUCTION :Road construction STR_TRAMWAY_CONSTRUCTION :Tramway construction STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section STR_BUILD_AUTOROAD_TIP :{BLACK}Build road section using the Autoroad mode STR_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section STR_BUILD_AUTOTRAM_TIP :{BLACK}Build tramway section using the Autotram mode STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) STR_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles) STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay STR_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station STR_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation STR_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation STR_1814_ROAD :Road STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights STR_1816_TREE_LINED_ROAD :Tree-lined road STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing STR_TRAMWAY :Tramway STR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... STR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station... STR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... STR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... ##id 0x2000 STR_2000_TOWNS :{WHITE}Towns STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) STR_TOWN_LABEL :{WHITE}{TOWN} STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} STR_2002 :{TINYFONT}{BLACK}{SIGN} STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN} STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first STR_2005 :{WHITE}{TOWN} STR_CITY :{WHITE}{TOWN} (City) STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} STR_2007_RENAME_TOWN :Rename Town STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to centre view on town STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on town location STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month STR_200F_TALL_OFFICE_BLOCK :Tall office block STR_2010_OFFICE_BLOCK :Office block STR_2011_SMALL_BLOCK_OF_FLATS :Small block of flats STR_2012_CHURCH :Church STR_2013_LARGE_OFFICE_BLOCK :Large office block STR_2014_TOWN_HOUSES :Town houses STR_2015_HOTEL :Hotel STR_2016_STATUE :Statue STR_2017_FOUNTAIN :Fountain STR_2018_PARK :Park STR_2019_OFFICE_BLOCK :Office block STR_201A_SHOPS_AND_OFFICES :Shops and offices STR_201B_MODERN_OFFICE_BUILDING :Modern office building STR_201C_WAREHOUSE :Warehouse STR_201D_OFFICE_BLOCK :Office block STR_201E_STADIUM :Stadium STR_201F_OLD_HOUSES :Old houses STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings: STR_2024 :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING} STR_2025_SUBSIDIES :{WHITE}Subsidies STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking: STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT}) STR_202A_NONE :{ORANGE}None STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised: STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy. STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised. STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority! STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year! STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year! STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year! STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year! STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns STR_2036_COTTAGES :Cottages STR_2037_HOUSES :Houses STR_2038_FLATS :Flats STR_2039_TALL_OFFICE_BLOCK :Tall office block STR_203A_SHOPS_AND_OFFICES :Shops and offices STR_203B_SHOPS_AND_OFFICES :Shops and offices STR_203C_THEATER :Theatre STR_203D_STADIUM :Stadium STR_203E_OFFICES :Offices STR_203F_HOUSES :Houses STR_2040_CINEMA :Cinema STR_2041_SHOPPING_MALL :Shopping mall STR_2042_DO_IT :{BLACK}Do it STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available: STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner STR_204B_FUND_NEW_BUILDINGS :Fund new buildings STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY} STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY} STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY} STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY} STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY} STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists! STR_2056 :{TINYFONT}{WHITE}{TOWN} STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction) STR_2059_IGLOO :Igloo STR_205A_TEPEES :Tepees STR_205B_TEAPOT_HOUSE :Teapot-House STR_205C_PIGGY_BANK :Piggy-Bank STR_INDUSTRY :{INDUSTRY} STR_TOWN :{TOWN} STR_INDUSTRY_FORMAT :{TOWN} {STRING} STR_STATION :{STATION} ##id 0x2800 STR_LANDSCAPING :Landscaping STR_2800_PLANT_TREES :Plant trees STR_2801_PLACE_SIGN :Place sign STR_2802_TREES :{WHITE}Trees STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... STR_2806 :{WHITE}{SIGN} STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... STR_280A_SIGN :Sign STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... STR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant STR_280E_TREES :Trees STR_280F_RAINFOREST :Rainforest STR_2810_CACTUS_PLANTS :Cactus Plants ##id 0x3000 STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection STR_3002_ORIENTATION :{BLACK}Orientation STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks STR_3004_PLATFORM_LENGTH :{BLACK}Platform length STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas STR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts STR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops STR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES} STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first STR_3030_RENAME_STATION_LOADING :Rename station/loading area STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station... STR_3032_RATINGS :{BLACK}Ratings STR_3033_ACCEPTS :{BLACK}Accepts STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service: ############ range for rating starts STR_3035_APPALLING :Appalling STR_3036_VERY_POOR :Very Poor STR_3037_POOR :Poor STR_3038_MEDIOCRE :Mediocre STR_3039_GOOD :Good STR_303A_VERY_GOOD :Very Good STR_303B_EXCELLENT :Excellent STR_303C_OUTSTANDING :Outstanding ############ range for rating ends STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING} STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING} STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING} STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING} STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lorry Station Orientation STR_PASSENGER_TRAM_STATION_ORIENTATION :{WHITE}Passenger Tram Orientation STR_CARGO_TRAM_STATION_ORIENT :{WHITE}Freight Tram Orientation STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish lorry station first STR_MUST_DEMOLISH_PASSENGER_TRAM_STATION :{WHITE}Must demolish passenger tram station first STR_MUST_DEMOLISH_CARGO_TRAM_STATION :{WHITE}Must demolish freight tram station first STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s} STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES} STR_304A_NONE :{YELLOW}- None - STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railway station orientation STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railway station STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railway station STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select lorry loading bay orientation STR_SELECT_PASSENGER_TRAM_STATION_ORIENTATION :{BLACK}Select passenger tram station orientation STR_SELECT_CARGO_TRAM_STATION_ORIENTATION :{BLACK}Select freight tram station orientation STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centre main view on station location STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to centre view on station STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport STR_305C_0 :{STATION} {STATIONFEATURES} STR_STATION_SIGN_TINY :{TINYFONT}{STATION} STR_305E_RAILROAD_STATION :Railway station STR_305F_AIRCRAFT_HANGAR :Aircraft hangar STR_3060_AIRPORT :Airport STR_3061_TRUCK_LOADING_AREA :Lorry loading area STR_3062_BUS_STATION :Bus station STR_3063_SHIP_DOCK :Ship dock STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight STR_3068_DOCK :{WHITE}Dock STR_3069_BUOY :Buoy STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item STR_UNDEFINED :(undefined string) STR_STAT_CLASS_DFLT :Default station STR_STAT_CLASS_WAYP :Waypoints ##id 0x3800 STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation STR_3804_WATER :Water STR_3805_COAST_OR_RIVERBANK :Coast or riverbank STR_3806_SHIP_DEPOT :Ship depot STR_AQUEDUCT :Aqueduct STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first ##id 0x4000 STR_4000_SAVE_GAME :{WHITE}Save Game STR_4001_LOAD_GAME :{WHITE}Load Game STR_4002_SAVE :{BLACK}Save STR_4003_DELETE :{BLACK}Delete STR_4004 :{COMPANY}, {STRING1} STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1} STR_4005_BYTES_FREE :{BLACK}{BYTES} free STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame ##id 0x4800 STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way STR_4801 :{WHITE}{INDUSTRY} STR_4802_COAL_MINE :Coal Mine STR_4803_POWER_STATION :Power Station STR_4804_SAWMILL :Sawmill STR_4805_FOREST :Forest STR_4806_OIL_REFINERY :Oil Refinery STR_4807_OIL_RIG :Oil Rig STR_4808_FACTORY :Factory STR_4809_PRINTING_WORKS :Printing Works STR_480A_STEEL_MILL :Steel Mill STR_480B_FARM :Farm STR_480C_COPPER_ORE_MINE :Copper Ore Mine STR_480D_OIL_WELLS :Oil Wells STR_480E_BANK :Bank STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant STR_4810_PAPER_MILL :Paper Mill STR_4811_GOLD_MINE :Gold Mine STR_4812_BANK :Bank STR_4813_DIAMOND_MINE :Diamond Mine STR_4814_IRON_ORE_MINE :Iron Ore Mine STR_4815_FRUIT_PLANTATION :Fruit Plantation STR_4816_RUBBER_PLANTATION :Rubber Plantation STR_4817_WATER_SUPPLY :Water Supply STR_4818_WATER_TOWER :Water Tower STR_4819_FACTORY :Factory STR_481A_FARM :Farm STR_481B_LUMBER_MILL :Lumber Mill STR_481C_COTTON_CANDY_FOREST :Candyfloss Forest STR_481D_CANDY_FACTORY :Sweet Factory STR_481E_BATTERY_FARM :Battery Farm STR_481F_COLA_WELLS :Cola Wells STR_4820_TOY_SHOP :Toy Shop STR_4821_TOY_FACTORY :Toy Factory STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory STR_4824_BUBBLE_GENERATOR :Bubble Generator STR_4825_TOFFEE_QUARRY :Toffee Quarry STR_4826_SUGAR_MINE :Sugar Mine ############ range for requires starts STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING} STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends ############ range for produces starts STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK} STR_4827_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING} STR_4828_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month: STR_482B_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on industry location STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY} STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{STRING2} announces imminent closure! STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure! STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure! STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production! STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%! STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%! ##id 0x5000 STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first STR_5008_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} STR_500E_SUSPENSION_STEEL :Suspension, Steel STR_500F_GIRDER_STEEL :Girder, Steel STR_5010_CANTILEVER_STEEL :Cantilever, Steel STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete STR_5012_WOODEN :Wooden STR_5013_CONCRETE :Concrete STR_5014_TUBULAR_STEEL :Tubular, Steel STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... STR_5017_RAILROAD_TUNNEL :Railway tunnel STR_5018_ROAD_TUNNEL :Road tunnel STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge ##id 0x5800 STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way STR_5801_TRANSMITTER :Transmitter STR_5802_LIGHTHOUSE :Lighthouse STR_5803_COMPANY_HEADQUARTERS :Company Headquarters STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way STR_5805_COMPANY_OWNED_LAND :Company-owned land STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Unnamed STR_SV_TRAIN_NAME :Train {COMMA} STR_SV_ROADVEH_NAME :Road Vehicle {COMMA} STR_SV_SHIP_NAME :Ship {COMMA} STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} STR_SV_STNAME :{STRING1} STR_SV_STNAME_NORTH :{STRING1} North STR_SV_STNAME_SOUTH :{STRING1} South STR_SV_STNAME_EAST :{STRING1} East STR_SV_STNAME_WEST :{STRING1} West STR_SV_STNAME_CENTRAL :{STRING1} Central STR_SV_STNAME_TRANSFER :{STRING1} Transfer STR_SV_STNAME_HALT :{STRING1} Halt STR_SV_STNAME_VALLEY :{STRING1} Valley STR_SV_STNAME_HEIGHTS :{STRING1} Heights STR_SV_STNAME_WOODS :{STRING1} Woods STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside STR_SV_STNAME_EXCHANGE :{STRING1} Exchange STR_SV_STNAME_AIRPORT :{STRING1} Airport STR_SV_STNAME_OILFIELD :{STRING1} Oilfield STR_SV_STNAME_MINES :{STRING1} Mines STR_SV_STNAME_DOCKS :{STRING1} Docks STR_SV_STNAME_BUOY_1 :{STRING1} Buoy 1 STR_SV_STNAME_BUOY_2 :{STRING1} Buoy 2 STR_SV_STNAME_BUOY_3 :{STRING1} Buoy 3 STR_SV_STNAME_BUOY_4 :{STRING1} Buoy 4 STR_SV_STNAME_BUOY_5 :{STRING1} Buoy 5 STR_SV_STNAME_BUOY_6 :{STRING1} Buoy 6 STR_SV_STNAME_BUOY_7 :{STRING1} Buoy 7 STR_SV_STNAME_BUOY_8 :{STRING1} Buoy 8 STR_SV_STNAME_BUOY_9 :{STRING1} Buoy 9 STR_SV_STNAME_ANNEXE :{STRING1} Annexe STR_SV_STNAME_SIDINGS :{STRING1} Sidings STR_SV_STNAME_BRANCH :{STRING1} Branch STR_SV_STNAME_UPPER :Upper {STRING1} STR_SV_STNAME_LOWER :Lower {STRING1} STR_SV_STNAME_HELIPORT :{STRING1} Heliport STR_SV_STNAME_FOREST :{STRING1} Forest STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM} ############ end of savegame specific region! ##id 0x6800 STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level STR_OPTIONS_SAVE_CHANGES :{BLACK}Save ############ range for difficulty levels starts STR_6801_EASY :{BLACK}Easy STR_6802_MEDIUM :{BLACK}Medium STR_6803_HARD :{BLACK}Hard STR_6804_CUSTOM :{BLACK}Custom ############ range for difficulty levels ends ############ range for difficulty settings starts STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY} STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} STR_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} ############ range for difficulty settings ends STR_NONE :None STR_NUM_VERY_LOW :Very low STR_6816_LOW :Low STR_6817_NORMAL :Normal STR_6818_HIGH :High STR_02BF_CUSTOM :Custom STR_6819 :{BLACK}{SMALLLEFTARROW} STR_681A :{BLACK}{SMALLRIGHTARROW} STR_681B_VERY_SLOW :Very Slow STR_681C_SLOW :Slow STR_681D_MEDIUM :Medium STR_681E_FAST :Fast STR_681F_VERY_FAST :Very Fast STR_VERY_LOW :Very Low STR_6820_LOW :Low STR_6821_MEDIUM :Medium STR_6822_HIGH :High STR_6823_NONE :None STR_6824_REDUCED :Reduced STR_6825_NORMAL :Normal STR_6826_X1_5 :x1.5 STR_6827_X2 :x2 STR_6828_X3 :x3 STR_6829_X4 :x4 STR_682A_VERY_FLAT :Very Flat STR_682B_FLAT :Flat STR_682C_HILLY :Hilly STR_682D_MOUNTAINOUS :Mountainous STR_682E_STEADY :Steady STR_682F_FLUCTUATING :Fluctuating STR_6830_IMMEDIATE :Immediate STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations STR_6835_AT_END_OF_LINE_ONLY :At end of line only STR_6836_OFF :Off STR_6837_ON :On STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart STR_PERMISSIVE :Permissive STR_TOLERANT :Tolerant STR_HOSTILE :Hostile ##id 0x7000 STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM} STR_7002_COMPANY :(Company {COMMA}) STR_7004_NEW_FACE :{BLACK}New Face STR_7005_COLOUR_SCHEME :{BLACK}Colour Scheme STR_7006_COLOUR_SCHEME :{GOLD}Colour Scheme: STR_7007_NEW_COLOUR_SCHEME :{WHITE}New Colour Scheme STR_7008_COMPANY_NAME :{BLACK}Company Name STR_7009_PRESIDENT_NAME :{BLACK}Manager Name STR_700A_COMPANY_NAME :Company Name STR_700B_PRESIDENT_S_NAME :Manager's Name STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name... STR_700E_FINANCES :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM} STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income STR_7010 :{WHITE}{NUM} STR_7011_CONSTRUCTION :{GOLD}Construction STR_7012_NEW_VEHICLES :{GOLD}New Vehicles STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance STR_7018_TRAIN_INCOME :{GOLD}Train Income STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicle Income STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income STR_701B_SHIP_INCOME :{GOLD}Ship Income STR_701C_LOAN_INTEREST :{GOLD}Loan Interest STR_701D_OTHER :{GOLD}Other STR_701E :{BLACK}-{CURRENCY} STR_701F :{BLACK}+{CURRENCY} STR_7020_TOTAL :{WHITE}Total: STR_7021 :{COMPANY} {COMPANYNUM} STR_7022_INCOME_GRAPH :{WHITE}Income Graph STR_CURRCOMPACT :{CURRCOMPACT} STR_7024 :{COMMA} STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph STR_7026_BANK_BALANCE :{WHITE}Bank Balance STR_7027_LOAN :{WHITE}Loan STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} STR_7028 :{BLACK}{CURRENCY} STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY} STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{CURRENCY} STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay STR_702E_REQUIRED :{WHITE}...{CURRENCY} required STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for manager STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the manager's name STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan STR_7037_PRESIDENT :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager) STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUM} STR_7039_VEHICLES :{GOLD}Vehicles: STR_TRAINS :{WHITE}{COMMA} train{P "" s} STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} STR_AIRCRAFT :{WHITE}{COMMA} aircraft STR_SHIPS :{WHITE}{COMMA} ship{P "" s} STR_7042_NONE :{WHITE}None STR_7043_FACE_SELECTION :{WHITE}Face Selection STR_7044_MALE :{BLACK}Male STR_7045_FEMALE :{BLACK}Female STR_7046_NEW_FACE :{BLACK}New Face STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face STR_704C_KEY :{BLACK}Key STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000) STR_7052_COMPANY_VALUES :{WHITE}Company values STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble! STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon! STR_7058_PRESIDENT :{BLACK}{PRESIDENTNAME}{}(Manager) STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger! STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}! STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}? STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt! STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off! STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched! STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}! STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off STR_7065 :{BLACK}{TINYFONT}{STRING} STR_7066_ENGINEER :Engineer STR_7067_TRAFFIC_MANAGER :Traffic Manager STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator STR_7069_ROUTE_SUPERVISOR :Route Supervisor STR_706A_DIRECTOR :Director STR_706B_CHIEF_EXECUTIVE :Chief Executive STR_706C_CHAIRMAN :Chairman STR_706D_PRESIDENT :President STR_706E_TYCOON :Tycoon STR_706F_BUILD_HQ :{BLACK}Build HQ STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... STR_7072_VIEW_HQ :{BLACK}View HQ STR_RELOCATE_HQ :{BLACK}Relocate HQ STR_COMPANY_JOIN :{BLACK}Join STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company STR_COMPANY_PASSWORD :{BLACK}Password STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining. STR_SET_COMPANY_PASSWORD :{BLACK}Set company password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... STR_707D_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}! STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... STR_LIVERY_DEFAULT :Standard Livery STR_LIVERY_STEAM :Steam Engine STR_LIVERY_DIESEL :Diesel Engine STR_LIVERY_ELECTRIC :Electric Engine STR_LIVERY_MONORAIL :Monorail Engine STR_LIVERY_MAGLEV :Maglev Engine STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev) STR_LIVERY_FREIGHT_WAGON :Freight Wagon STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Lorry STR_LIVERY_PASSENGER_SHIP :Passenger Ferry STR_LIVERY_FREIGHT_SHIP :Freight Ship STR_LIVERY_HELICOPTER :Helicopter STR_LIVERY_SMALL_PLANE :Small Aeroplane STR_LIVERY_LARGE_PLANE :Large Aeroplane STR_LIVERY_PASSENGER_TRAM :Passenger Tram STR_LIVERY_FREIGHT_TRAM :Freight Tram STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes STR_LIVERY_ROADVEH_TIP :{BLACK}Show road vehicle colour schemes STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme ##id 0x8000 STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_8006_POWERNAUT_DIESEL :Powernaut Diesel STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam) STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam) STR_800A_SH_8P_STEAM :SH '8P' (Steam) STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) STR_800C_DASH_DIESEL :'Dash' (Diesel) STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) STR_800E_UU_37_DIESEL :UU '37' (Diesel) STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel) STR_8010_CS_4000_DIESEL :CS 4000 (Diesel) STR_8011_CS_2400_DIESEL :CS 2400 (Diesel) STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel) STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel) STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel) STR_8016_SH_125_DIESEL :SH '125' (Diesel) STR_8017_SH_30_ELECTRIC :SH '30' (Electric) STR_8018_SH_40_ELECTRIC :SH '40' (Electric) STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric) STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric) STR_801B_PASSENGER_CAR :Passenger Carriage STR_801C_MAIL_VAN :Mail Van STR_801D_COAL_CAR :Coal Truck STR_801E_OIL_TANKER :Oil Tanker STR_801F_LIVESTOCK_VAN :Livestock Van STR_8020_GOODS_VAN :Goods Van STR_8021_GRAIN_HOPPER :Grain Hopper STR_8022_WOOD_TRUCK :Wood Truck STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper STR_8024_STEEL_TRUCK :Steel Truck STR_8025_ARMORED_VAN :Armoured Van STR_8026_FOOD_VAN :Food Van STR_8027_PAPER_TRUCK :Paper Truck STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8029_WATER_TANKER :Water Tanker STR_802A_FRUIT_TRUCK :Fruit Truck STR_802B_RUBBER_TRUCK :Rubber Truck STR_802C_SUGAR_TRUCK :Sugar Truck STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_802E_TOFFEE_HOPPER :Toffee Hopper STR_802F_BUBBLE_VAN :Bubble Van STR_8030_COLA_TANKER :Cola Tanker STR_8031_CANDY_VAN :Sweet Van STR_8032_TOY_VAN :Toy Van STR_8033_BATTERY_TRUCK :Battery Truck STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8035_PLASTIC_TRUCK :Plastic Truck STR_8036_X2001_ELECTRIC :'X2001' (Electric) STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) STR_8038_WIZZOWOW_Z99 :Wizzowow Z99 STR_8039_PASSENGER_CAR :Passenger Carriage STR_803A_MAIL_VAN :Mail Van STR_803B_COAL_CAR :Coal Truck STR_803C_OIL_TANKER :Oil Tanker STR_803D_LIVESTOCK_VAN :Livestock Van STR_803E_GOODS_VAN :Goods Van STR_803F_GRAIN_HOPPER :Grain Hopper STR_8040_WOOD_TRUCK :Wood Truck STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper STR_8042_STEEL_TRUCK :Steel Truck STR_8043_ARMORED_VAN :Armoured Van STR_8044_FOOD_VAN :Food Van STR_8045_PAPER_TRUCK :Paper Truck STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8047_WATER_TANKER :Water Tanker STR_8048_FRUIT_TRUCK :Fruit Truck STR_8049_RUBBER_TRUCK :Rubber Truck STR_804A_SUGAR_TRUCK :Sugar Truck STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_804C_TOFFEE_HOPPER :Toffee Hopper STR_804D_BUBBLE_VAN :Bubble Van STR_804E_COLA_TANKER :Cola Tanker STR_804F_CANDY_VAN :Sweet Van STR_8050_TOY_VAN :Toy Van STR_8051_BATTERY_TRUCK :Battery Truck STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8053_PLASTIC_TRUCK :Plastic Truck STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_8059_PASSENGER_CAR :Passenger Carriage STR_805A_MAIL_VAN :Mail Van STR_805B_COAL_CAR :Coal Truck STR_805C_OIL_TANKER :Oil Tanker STR_805D_LIVESTOCK_VAN :Livestock Van STR_805E_GOODS_VAN :Goods Van STR_805F_GRAIN_HOPPER :Grain Hopper STR_8060_WOOD_TRUCK :Wood Truck STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper STR_8062_STEEL_TRUCK :Steel Truck STR_8063_ARMORED_VAN :Armoured Van STR_8064_FOOD_VAN :Food Van STR_8065_PAPER_TRUCK :Paper Truck STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8067_WATER_TANKER :Water Tanker STR_8068_FRUIT_TRUCK :Fruit Truck STR_8069_RUBBER_TRUCK :Rubber Truck STR_806A_SUGAR_TRUCK :Sugar Truck STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_806C_TOFFEE_HOPPER :Toffee Hopper STR_806D_BUBBLE_VAN :Bubble Van STR_806E_COLA_TANKER :Cola Tanker STR_806F_CANDY_VAN :Sweet Van STR_8070_TOY_VAN :Toy Van STR_8071_BATTERY_TRUCK :Battery Truck STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8073_PLASTIC_TRUCK :Plastic Truck STR_8074_MPS_REGAL_BUS :MPS Regal Bus STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus STR_8076_FOSTER_BUS :Foster Bus STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck STR_807D_DW_COAL_TRUCK :DW Coal Truck STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck STR_809A_UHL_ARMORED_TRUCK :Uhl Armoured Truck STR_809B_FOSTER_ARMORED_TRUCK :Foster Armoured Truck STR_809C_FOSTER_FOOD_VAN :Foster Food Van STR_809D_PERRY_FOOD_VAN :Perry Food Van STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker STR_80A7_MPS_WATER_TANKER :MPS Water Tanker STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship STR_80D7_SAMPSON_U52 :Sampson U52 STR_80D8_COLEMAN_COUNT :Coleman Count STR_80D9_FFP_DART :FFP Dart STR_80DA_YATE_HAUGAN :Yate Haugan STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 STR_80E2_DARWIN_100 :Darwin 100 STR_80E3_DARWIN_200 :Darwin 200 STR_80E4_DARWIN_300 :Darwin 300 STR_80E5_DARWIN_400 :Darwin 400 STR_80E6_DARWIN_500 :Darwin 500 STR_80E7_DARWIN_600 :Darwin 600 STR_80E8_GURU_GALAXY :Guru Galaxy STR_80E9_AIRTAXI_A21 :Airtaxi A21 STR_80EA_AIRTAXI_A31 :Airtaxi A31 STR_80EB_AIRTAXI_A32 :Airtaxi A32 STR_80EC_AIRTAXI_A33 :Airtaxi A33 STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 STR_80EE_DINGER_100 :Dinger 100 STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000 STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle STR_80F1_KELLING_K1 :Kelling K1 STR_80F2_KELLING_K6 :Kelling K6 STR_80F3_KELLING_K7 :Kelling K7 STR_80F4_DARWIN_700 :Darwin 700 STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2 STR_80F6_DINGER_200 :Dinger 200 STR_80F7_DINGER_1000 :Dinger 1000 STR_80F8_PLODDYPHUT_100 :Ploddyphut 100 STR_80F9_PLODDYPHUT_500 :Ploddyphut 500 STR_80FA_FLASHBANG_X1 :Flashbang X1 STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available? STR_8102_RAILROAD_LOCOMOTIVE :railway locomotive STR_8103_ROAD_VEHICLE :road vehicle STR_8104_AIRCRAFT :aircraft STR_8105_SHIP :ship STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive ##id 0x8800 STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}! STR_8802_DETAILS :{WHITE}{VEHICLE} (Details) STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way STR_8804 :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} STR_ORDER_NON_STOP :{BLACK}Non-stop STR_ORDER_GO_TO :Go to STR_ORDER_GO_NON_STOP_TO :Go non-stop to STR_ORDER_GO_VIA :Go via STR_ORDER_GO_NON_STOP_VIA :Go non-stop via STR_ORDER_STOP_LOCATION_NEAR_END :[near end] STR_ORDER_STOP_LOCATION_MIDDLE :[middle] STR_ORDER_STOP_LOCATION_FAR_END :[far end] STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo STR_ORDER_DROP_NO_LOADING :No loading STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted STR_ORDER_DROP_UNLOAD :Unload all STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :No unloading STR_ORDER_FULL_LOAD :(Full load) STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) STR_ORDER_NO_LOAD :(No loading) STR_ORDER_UNLOAD :(Unload and take cargo) STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) STR_ORDER_TRANSFER :(Transfer and take cargo) STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) STR_ORDER_NO_UNLOAD :(No unload and take cargo) STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load) STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order STR_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar STR_ORDER_NEAREST_DEPOT :the nearest STR_ORDER_NEAREST_HANGAR :the nearest Hangar STR_ORDER_SERVICE_AT :Service at STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at STR_ORDER_TRAIN_DEPOT :Train Depot STR_ORDER_ROAD_DEPOT :Road Vehicle Depot STR_ORDER_SHIP_DEPOT :Ship Depot STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING} STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING} STR_GO_TO_HANGAR :{STRING} {STATION} Hangar STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go STR_ORDER_DROP_SERVICE_DEPOT :Service if needed STR_ORDER_DROP_HALT_DEPOT :Stop STR_ORDER_CONDITIONAL :Conditional order jump STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage STR_ORDER_CONDITIONAL_RELIABILITY :Reliability STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled) STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING1} STR_TIMETABLE_STAY_FOR :and stay for {STRING1} STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1} STR_TIMETABLE_DAYS :{COMMA} day{P "" s} STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} STR_INVALID_ORDER :{RED} (Invalid Order) STR_UNKNOWN_STATION :unknown station STR_8812_EMPTY :{LTBLUE}Empty STR_8813_FROM :{LTBLUE}{CARGO} from {STATION} STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot STR_8815_NEW_VEHICLES :{BLACK}New Vehicles STR_8816 :{BLACK}- STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s} STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Rail Vehicles STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders STR_CLONE_TRAIN :{BLACK}Clone Train STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders STR_8820_RENAME :{BLACK}Rename STR_8823_SKIP :{BLACK}Skip STR_8824_DELETE :{BLACK}Delete STR_8826_GO_TO :{BLACK}Go To STR_REFIT :{BLACK}Refit STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction STR_REFIT_ORDER :(Refit to {STRING}) STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop) STR_STOP_ORDER :(Stop) STR_TIMETABLE_VIEW :{BLACK}Timetable STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view STR_ORDER_VIEW :{BLACK}Orders STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view STR_8829_ORDERS :{WHITE}{VEHICLE} (Orders) STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - - STR_SERVICE :{BLACK}Service STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railway vehicle... STR_882C_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_882D_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} STR_882E :{WHITE}{VEHICLE} STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading STR_LEAVING :{LTBLUE}Leaving STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... STR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations STR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station STR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart STR_8838_N_A :N/A{SKIP} STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railway vehicle... STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train depot location STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train's location STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot. Ctrl+Click will only service STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear it STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle STR_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING} STR_885C_BROKEN_DOWN :{RED}Broken down STR_8861_STOPPED :{RED}Stopped STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... STR_8863_CRASHED :{RED}Crashed! STR_8865_NAME_TRAIN :{WHITE}Name train STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train... STR_8867_NAME_TRAIN :{BLACK}Name train STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train... STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type... STR_CLEAR_TIME :{BLACK}Clear Time STR_RESET_LATENESS :{BLACK}Reset Late Counter STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name STR_TRAIN_STOPPING :{RED}Stopping STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types STR_TRAIN_NO_POWER :{RED}No power STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start STR_TRAIN_STUCK :{ORANGE}Waiting for free path STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available! STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE} STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time STR_TIMETABLE_STATUS_ON_TIME :This vehicle is currently running on time STR_TIMETABLE_STATUS_LATE :This vehicle is currently running {STRING1} late STR_TIMETABLE_STATUS_EARLY :This vehicle is currently running {STRING1} early STR_TIMETABLE_TOTAL_TIME :This timetable will take {STRING1} to complete STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :This timetable will take at least {STRING1} to complete (not all timetabled) STR_TIMETABLE_AUTOFILL :{BLACK}Autofill STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) ##id 0x9000 STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s} STR_9002 :{WHITE}{VEHICLE} STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot STR_9004_NEW_VEHICLES :{BLACK}New Vehicles STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle... STR_900C_DETAILS :{WHITE}{VEHICLE} (Details) STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot... STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Centre main view on vehicle's location STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot. Ctrl+Click will only service STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre main view on road vehicle depot location STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} STR_BARE_CARGO :{CARGO} STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}! STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}! STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}! STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around... STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units STR_9034_RENAME :{BLACK}Rename STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type... STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Refit road vehicle to carry a different cargo type STR_REFIT_ROAD_VEHICLE :{BLACK}Refit road vehicle STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Refit road vehicle to carry highlighted cargo type STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Can't refit road vehicle... STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for road vehicle to carry ##id 0x9800 STR_9800_WATERWAYS_CONSTRUCTION :Waterways construction STR_9801_WATERWAYS_CONSTRUCTION :{WHITE}Waterways construction STR_9801_WATERWAYS_CONSTRUCTION_SE :{WHITE}Waterways STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot STR_9804_NEW_SHIPS :{BLACK}New Ships STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ship{P "" s} STR_9808_NEW_SHIPS :{WHITE}New Ships STR_9809_BUILD_SHIP :{BLACK}Build Ship STR_CLONE_SHIP :{BLACK}Clone Ship STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship... STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way STR_980F :{WHITE}{VEHICLE} STR_9811_DETAILS :{WHITE}{VEHICLE} (Details) STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships) STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship depot location STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship's location STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot. Ctrl+Click will only service STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details STR_982F_NAME_SHIP :{BLACK}Name ship STR_9831_NAME_SHIP :{WHITE}Name ship STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship... STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}! STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Place a buoy which can be used as a waypoint STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... STR_9836_RENAME :{BLACK}Rename STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type STR_983B_REFIT :{WHITE}{VEHICLE} (Refit) STR_983C_REFIT_SHIP :{BLACK}Refit ship STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... STR_9842_REFITTABLE :(refittable) ##id 0xA000 STR_A000_AIRPORTS :{WHITE}Airports STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft... STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft STR_A00A :{WHITE}{VEHICLE} STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details) STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar... STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}{VEHICLE} is waiting in the aircraft hangar STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... STR_A01D_AIRPORT_CONSTRUCTION :Airport construction STR_A01E_BUILD_AIRPORT :{BLACK}Build airport STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Centre main view on hangar location STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre main view on aircraft's location STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar. Ctrl+Click will only service STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft... STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}! STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION} STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball! STR_A036 :{TINYFONT}{BLACK}{STATION} STR_A037_RENAME :{BLACK}Rename STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) ##id 0xB000 STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}! STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision! STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}! STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}! STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}! STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}! STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING} STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% STR_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings STR_NEWGRF_SETTINGS_BUTTON_TIP :{BLACK}Display NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING} STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING} STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING1} is for the {STRING1} version of TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING1} is designed to be used with {STRING1} STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING1} must be loaded before {STRING1}. STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING1} must be loaded after {STRING1}. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better. STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded. STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs. STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite. STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property. STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID. STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset STR_NEWGRF_ADD :{BLACK}Add STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list STR_NEWGRF_REMOVE :{BLACK}Remove STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list STR_NEWGRF_MOVEUP :{BLACK}Move Up STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list STR_NEWGRF_MOVEDOWN :{BLACK}Move Down STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1} STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters STR_NEWGRF_NO_INFO :{BLACK}No information available STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files STR_NEWGRF_ADD_FILE :{BLACK}Add to selection STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID STR_NEWGRF_NOT_FOUND :{RED}Matching file not found STR_NEWGRF_DISABLED :{RED}Disabled STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback. STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {RAW_STRING} STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {RAW_STRING} STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {RAW_STRING} STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY} STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter STR_TRAIN :{BLACK}{TRAIN} STR_BUS :{BLACK}{BUS} STR_LORRY :{BLACK}{LORRY} STR_PLANE :{BLACK}{PLANE} STR_SHIP :{BLACK}{SHIP} STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Train{P "" s} STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s} STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aircraft STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ship{P "" s} STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule ### depot strings STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autoreplace all road vehicles in the depot STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING1} - {COMMA} Train{P "" s} STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING1} - {COMMA} Road Vehicle{P "" s} STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING1} - {COMMA} Ship{P "" s} STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING1} - {COMMA} Aircraft STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_NOT_REPLACING :{BLACK}Not replacing STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer. STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available STR_ENGINES :Engines STR_WAGONS :Wagons STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Click to stop all the road vehicles inside the depot STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Click to start all the road vehicles inside the depot STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE} ############ Lists rail types STR_RAIL_VEHICLES :Rail Vehicles STR_ELRAIL_VEHICLES :Electrified Rail Vehicles STR_MONORAIL_VEHICLES :Monorail Vehicles STR_MAGLEV_VEHICLES :Maglev Vehicles ############ End of list of rail types STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD} STR_PURCHASE_INFO_ALL_TYPES :All cargo types STR_PURCHASE_INFO_ALL_BUT :All but {GOLD} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} ########### For showing numbers in widgets STR_NUM_1 :{BLACK}{SKIP}{NUM} STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} ########### String for New Landscape Generator STR_GENERATE :{WHITE}Generate STR_RANDOM :{BLACK}Randomise STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation STR_WORLD_GENERATION_CAPTION :{WHITE}World generation STR_RANDOM_SEED :{BLACK}Random Seed: STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed STR_LAND_GENERATOR :{BLACK}Land generator: STR_TREE_PLACER :{BLACK}Tree algorithm: STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: STR_TERRAIN_TYPE :{BLACK}Terrain type: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: STR_SMOOTHNESS :{BLACK}Smoothness: STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height: STR_DATE :{BLACK}Date: STR_NUMBER_OF_TOWNS :{BLACK}No. of towns: STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: STR_GENERATE_DATE :{BLACK}{DATE_LONG} STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} STR_GENERATION_WORLD :{WHITE}Generating world... STR_GENERATION_ABORT :{BLACK}Abort STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation? STR_PROGRESS :{WHITE}{NUM}% complete STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_WORLD_GENERATION :{BLACK}World generation STR_TREE_GENERATION :{BLACK}Tree generation STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation STR_CLEARING_TILES :{BLACK}Rough and rocky area generation STR_SETTINGUP_GAME :{BLACK}Setting up game STR_PREPARING_TILELOOP :{BLACK}Running tile-loop STR_PREPARING_GAME :{BLACK}Preparing game STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom STR_SE_FLAT_WORLD :{WHITE}Flat land STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land STR_SE_RANDOM_LAND :{WHITE}Random land STR_SE_NEW_WORLD :{BLACK}Create new scenario STR_SE_CAPTION :{WHITE}Scenario type STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) # Strings for map borders at game generation STR_BORDER_TYPE :{BLACK}Map edges: STR_NORTHWEST :{BLACK}Northwest STR_NORTHEAST :{BLACK}Northeast STR_SOUTHEAST :{BLACK}Southeast STR_SOUTHWEST :{BLACK}Southwest STR_BORDER_FREEFORM :{BLACK}Freeform STR_BORDER_WATER :{BLACK}Water STR_BORDER_RANDOM :{BLACK}Random STR_BORDER_RANDOMIZE :{BLACK}Random STR_BORDER_MANUAL :{BLACK}Manual ########### String for new airports STR_SMALL_AIRPORT :{BLACK}Small STR_CITY_AIRPORT :{BLACK}City STR_METRO_AIRPORT :{BLACK}Metropolitan airport STR_INTERNATIONAL_AIRPORT :{BLACK}International airport STR_COMMUTER_AIRPORT :{BLACK}Commuter STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental STR_HELIPORT :{BLACK}Heliport STR_HELIDEPOT :{BLACK}Helidepot STR_HELISTATION :{BLACK}Helistation STR_SMALL_AIRPORTS :{BLACK}Small airports STR_LARGE_AIRPORTS :{BLACK}Large airports STR_HUB_AIRPORTS :{BLACK}Hub airports STR_HELIPORTS :{BLACK}Helicopter airports ############ Tooltip measurment STR_MEASURE_LENGTH :{BLACK}Length: {NUM} STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m ############ Date formatting STR_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM} STR_DATE_SHORT :{STRING} {NUM} STR_DATE_LONG :{STRING} {STRING} {NUM} STR_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING} STR_JUST_DATE_TINY :{DATE_TINY} STR_JUST_DATE_LONG :{DATE_LONG} STR_JUST_DATE_ISO :{DATE_ISO} ######## STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock. STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock. STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock. STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock. STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock. STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock. STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock. STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock. STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock. STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} ##### Mass Order STR_GROUP_NAME_FORMAT :Group {COMMA} STR_GROUP_TINY_NAME :{TINYFONT}{GROUP} STR_GROUP_ALL_TRAINS :All trains STR_GROUP_ALL_ROADS :All road vehicles STR_GROUP_ALL_SHIPS :All ships STR_GROUP_ALL_AIRCRAFTS :All aircraft STR_GROUP_DEFAULT_TRAINS :Ungrouped trains STR_GROUP_DEFAULT_ROADS :Ungrouped road vehicles STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft STR_GROUP_TINY_NUM :{TINYFONT}{COMMA} STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP} - {COMMA} Train{P "" s} STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Road Vehicle{P "" s} STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Ship{P "" s} STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Aircraft STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group STR_GROUP_CREATE_TIP :{BLACK}Click to create a group STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace STR_COMPANY_NAME :{COMPANY} STR_ENGINE_NAME :{ENGINE} STR_GROUP_NAME :{GROUP} STR_PRESIDENT_NAME :{PRESIDENTNAME} STR_SIGN_NAME :{SIGN} STR_VEHICLE_NAME :{VEHICLE} STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique #### Improved sign GUI STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign ######## STR_FUND_NEW_INDUSTRY :{BLACK}Fund STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect STR_BUILD_NEW_INDUSTRY :{BLACK}Build STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list ############ Face formatting STR_FACE_ADVANCED :{BLACK}Advanced STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection. STR_FACE_SIMPLE :{BLACK}Simple STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection. STR_FACE_LOAD :{BLACK}Load STR_FACE_LOAD_TIP :{BLACK}Load favourite face STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file. STR_FACE_FACECODE :{BLACK}Player face no. STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save STR_FACE_SAVE_TIP :{BLACK}Save favourite face STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file. STR_FACE_EUROPEAN :{BLACK}European STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces STR_FACE_AFRICAN :{BLACK}African STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces STR_FACE_YES :Yes STR_FACE_NO :No STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring STR_FACE_HAIR :Hair: STR_FACE_HAIR_TIP :{BLACK}Change hair STR_FACE_EYEBROWS :Eyebrows: STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows STR_FACE_EYECOLOUR :Eye colour: STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour STR_FACE_GLASSES :Glasses: STR_FACE_GLASSES_TIP :{BLACK}Enable glasses STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses STR_FACE_NOSE :Nose: STR_FACE_NOSE_TIP :{BLACK}Change nose STR_FACE_LIPS :Lips: STR_FACE_MOUSTACHE :Moustache: STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache STR_FACE_CHIN :Chin: STR_FACE_CHIN_TIP :{BLACK}Change chin STR_FACE_JACKET :Jacket: STR_FACE_JACKET_TIP :{BLACK}Change jacket STR_FACE_COLLAR :Collar: STR_FACE_COLLAR_TIP :{BLACK}Change collar STR_FACE_TIE :Tie: STR_FACE_EARRING :Earring: STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring ######## ############ signal GUI STR_SIGNAL_SELECTION :{WHITE}Signal Selection STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density ######## ############ on screen keyboard STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . ######## ############ AI GUI STR_AI_SETTINGS_BUTTON :{BLACK}AI Settings STR_AI_SETTINGS_BUTTON_TIP :{BLACK}Display AI settings STR_AI_DEBUG :{WHITE}AI Debug STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration STR_AI_CHANGE :{BLACK}Select AI STR_AI_CONFIGURE :{BLACK}Configure STR_AI_CHANGE_TIP :{BLACK}Load another AI STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game STR_AI_LIST_CAPTION :{WHITE}Available AIs STR_AI_AILIST_TIP :{BLACK}Click to select an AI STR_AI_ACCEPT :{BLACK}Accept STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI STR_AI_CANCEL :{BLACK}Cancel STR_AI_CANCEL_TIP :{BLACK}Don't change AI STR_AI_CLOSE :{BLACK}Close STR_AI_RESET :{BLACK}Reset STR_AI_HUMAN_PLAYER :Human player STR_AI_RANDOM_AI :Random AI STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters STR_AI_AUTHOR :Author: {RAW_STRING} STR_AI_VERSION :Version: {NUM} STR_AI_URL :URL: {RAW_STRING} STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. ######## ############ town controlled noise level STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} ######## ############ Downloading of content from the central server STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support... STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :AI STR_CONTENT_TYPE_AI_LIBRARY :AI library STR_CONTENT_TYPE_SCENARIO :Scenario STR_CONTENT_TYPE_HEIGHTMAP :Heightmap STR_CONTENT_TITLE :{WHITE}Content downloading STR_CONTENT_TYPE_CAPTION :{BLACK}Type STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content STR_CONTENT_NAME_CAPTION :{BLACK}Name STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING} STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file STR_CONTENT_INTRO_BUTTON :{BLACK}Check Online Content STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online ########