##name English (UK) ##ownname English (UK) ##isocode en_GB ##plural 0 ##textdir ltr ##digitsep , ##digitsepcur , ##decimalsep . ##winlangid 0x0809 ##grflangid 0x01 # $Id$ # This file is part of OpenTTD. # OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . ##id 0x0000 STR_NULL : STR_EMPTY : STR_UNDEFINED :(undefined string) STR_JUST_NOTHING :Nothing # Cargo related strings # Plural cargo name STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :Passengers STR_CARGO_PLURAL_COAL :Coal STR_CARGO_PLURAL_MAIL :Mail STR_CARGO_PLURAL_OIL :Oil STR_CARGO_PLURAL_LIVESTOCK :Livestock STR_CARGO_PLURAL_GOODS :Goods STR_CARGO_PLURAL_GRAIN :Grain STR_CARGO_PLURAL_WOOD :Wood STR_CARGO_PLURAL_IRON_ORE :Iron Ore STR_CARGO_PLURAL_STEEL :Steel STR_CARGO_PLURAL_VALUABLES :Valuables STR_CARGO_PLURAL_COPPER_ORE :Copper Ore STR_CARGO_PLURAL_MAIZE :Maize STR_CARGO_PLURAL_FRUIT :Fruit STR_CARGO_PLURAL_DIAMONDS :Diamonds STR_CARGO_PLURAL_FOOD :Food STR_CARGO_PLURAL_PAPER :Paper STR_CARGO_PLURAL_GOLD :Gold STR_CARGO_PLURAL_WATER :Water STR_CARGO_PLURAL_WHEAT :Wheat STR_CARGO_PLURAL_RUBBER :Rubber STR_CARGO_PLURAL_SUGAR :Sugar STR_CARGO_PLURAL_TOYS :Toys STR_CARGO_PLURAL_CANDY :Sweets STR_CARGO_PLURAL_COLA :Cola STR_CARGO_PLURAL_COTTON_CANDY :Candyfloss STR_CARGO_PLURAL_BUBBLES :Bubbles STR_CARGO_PLURAL_TOFFEE :Toffee STR_CARGO_PLURAL_BATTERIES :Batteries STR_CARGO_PLURAL_PLASTIC :Plastic STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks # Singular cargo name STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :Passenger STR_CARGO_SINGULAR_COAL :Coal STR_CARGO_SINGULAR_MAIL :Mail STR_CARGO_SINGULAR_OIL :Oil STR_CARGO_SINGULAR_LIVESTOCK :Livestock STR_CARGO_SINGULAR_GOODS :Goods STR_CARGO_SINGULAR_GRAIN :Grain STR_CARGO_SINGULAR_WOOD :Wood STR_CARGO_SINGULAR_IRON_ORE :Iron Ore STR_CARGO_SINGULAR_STEEL :Steel STR_CARGO_SINGULAR_VALUABLES :Valuables STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore STR_CARGO_SINGULAR_MAIZE :Maize STR_CARGO_SINGULAR_FRUIT :Fruit STR_CARGO_SINGULAR_DIAMOND :Diamond STR_CARGO_SINGULAR_FOOD :Food STR_CARGO_SINGULAR_PAPER :Paper STR_CARGO_SINGULAR_GOLD :Gold STR_CARGO_SINGULAR_WATER :Water STR_CARGO_SINGULAR_WHEAT :Wheat STR_CARGO_SINGULAR_RUBBER :Rubber STR_CARGO_SINGULAR_SUGAR :Sugar STR_CARGO_SINGULAR_TOY :Toy STR_CARGO_SINGULAR_CANDY :Sweet STR_CARGO_SINGULAR_COLA :Cola STR_CARGO_SINGULAR_COTTON_CANDY :Candyfloss STR_CARGO_SINGULAR_BUBBLE :Bubble STR_CARGO_SINGULAR_TOFFEE :Toffee STR_CARGO_SINGULAR_BATTERY :Battery STR_CARGO_SINGULAR_PLASTIC :Plastic STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink # Quantity of cargo STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} of coal STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail STR_QUANTITY_OIL :{VOLUME_LONG} of oil STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore STR_QUANTITY_MAIZE :{WEIGHT_LONG} of maize STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds STR_QUANTITY_FOOD :{WEIGHT_LONG} of food STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold STR_QUANTITY_WATER :{VOLUME_LONG} of water STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar STR_QUANTITY_TOYS :{COMMA} toy{P "" s} STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of sweets STR_QUANTITY_COLA :{VOLUME_LONG} of cola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of candyfloss STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s} STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} STR_QUANTITY_N_A :N/A # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINY_FONT}PS STR_ABBREV_COAL :{TINY_FONT}CL STR_ABBREV_MAIL :{TINY_FONT}ML STR_ABBREV_OIL :{TINY_FONT}OL STR_ABBREV_LIVESTOCK :{TINY_FONT}LV STR_ABBREV_GOODS :{TINY_FONT}GD STR_ABBREV_GRAIN :{TINY_FONT}GR STR_ABBREV_WOOD :{TINY_FONT}WD STR_ABBREV_IRON_ORE :{TINY_FONT}OR STR_ABBREV_STEEL :{TINY_FONT}ST STR_ABBREV_VALUABLES :{TINY_FONT}VL STR_ABBREV_COPPER_ORE :{TINY_FONT}CO STR_ABBREV_MAIZE :{TINY_FONT}MZ STR_ABBREV_FRUIT :{TINY_FONT}FT STR_ABBREV_DIAMONDS :{TINY_FONT}DM STR_ABBREV_FOOD :{TINY_FONT}FD STR_ABBREV_PAPER :{TINY_FONT}PR STR_ABBREV_GOLD :{TINY_FONT}GD STR_ABBREV_WATER :{TINY_FONT}WR STR_ABBREV_WHEAT :{TINY_FONT}WH STR_ABBREV_RUBBER :{TINY_FONT}RB STR_ABBREV_SUGAR :{TINY_FONT}SG STR_ABBREV_TOYS :{TINY_FONT}TY STR_ABBREV_SWEETS :{TINY_FONT}SW STR_ABBREV_COLA :{TINY_FONT}CL STR_ABBREV_CANDYFLOSS :{TINY_FONT}CF STR_ABBREV_BUBBLES :{TINY_FONT}BU STR_ABBREV_TOFFEE :{TINY_FONT}TF STR_ABBREV_BATTERIES :{TINY_FONT}BA STR_ABBREV_PLASTIC :{TINY_FONT}PL STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}FZ STR_ABBREV_NONE :{TINY_FONT}NO STR_ABBREV_ALL :{TINY_FONT}ALL # 'Mode' of transport for cargoes STR_PASSENGERS :{COMMA} passenger{P "" s} STR_BAGS :{COMMA} bag{P "" s} STR_TONS :{COMMA} tonne{P "" s} STR_LITERS :{COMMA} litre{P "" s} STR_ITEMS :{COMMA} item{P "" s} STR_CRATES :{COMMA} crate{P "" s} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Dark Blue STR_COLOUR_PALE_GREEN :Pale Green STR_COLOUR_PINK :Pink STR_COLOUR_YELLOW :Yellow STR_COLOUR_RED :Red STR_COLOUR_LIGHT_BLUE :Light Blue STR_COLOUR_GREEN :Green STR_COLOUR_DARK_GREEN :Dark Green STR_COLOUR_BLUE :Blue STR_COLOUR_CREAM :Cream STR_COLOUR_MAUVE :Mauve STR_COLOUR_PURPLE :Purple STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brown STR_COLOUR_GREY :Grey STR_COLOUR_WHITE :White # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph STR_UNITS_VELOCITY_METRIC :{COMMA} km/h STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_POWER_IMPERIAL :{COMMA}hp STR_UNITS_POWER_METRIC :{COMMA}hp STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s} STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft STR_UNITS_HEIGHT_SI :{COMMA} m # Common window strings STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending) STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria STR_BUTTON_SORT_BY :{BLACK}Sort by STR_BUTTON_LOCATION :{BLACK}Location STR_BUTTON_RENAME :{BLACK}Rename STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate # Query window STR_BUTTON_DEFAULT :{BLACK}Default STR_BUTTON_CANCEL :{BLACK}Cancel STR_BUTTON_OK :{BLACK}OK # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . # Measurement tooltip STR_MEASURE_LENGTH :{BLACK}Length: {NUM} STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT} STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT} # These are used in buttons STR_SORT_BY_CAPTION_POPULATION :{BLACK}Population STR_SORT_BY_CAPTION_NAME :{BLACK}Name STR_SORT_BY_CAPTION_DATE :{BLACK}Date # These are used in dropdowns STR_SORT_BY_NAME :Name STR_SORT_BY_PRODUCTION :Production STR_SORT_BY_TYPE :Type STR_SORT_BY_TRANSPORTED :Transported STR_SORT_BY_NUMBER :Number STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year STR_SORT_BY_AGE :Age STR_SORT_BY_RELIABILITY :Reliability STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type STR_SORT_BY_MAX_SPEED :Maximum speed STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Value STR_SORT_BY_LENGTH :Length STR_SORT_BY_LIFE_TIME :Remaining lifetime STR_SORT_BY_TIMETABLE_DELAY :Timetable delay STR_SORT_BY_FACILITY :Station type STR_SORT_BY_WAITING :Waiting cargo value STR_SORT_BY_RATING_MAX :Highest cargo rating STR_SORT_BY_RATING_MIN :Lowest cargo rating STR_SORT_BY_ENGINE_ID :EngineID (classic sort) STR_SORT_BY_COST :Cost STR_SORT_BY_POWER :Power STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort STR_SORT_BY_INTRO_DATE :Introduction Date STR_SORT_BY_RUNNING_COST :Running Cost STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost STR_SORT_BY_CARGO_CAPACITY :Cargo Capacity STR_SORT_BY_RANGE :Range # Tooltips for the main toolbar STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars # Extra tooltips for the scenario editor toolbar STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, exit STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Exit ############ range for SE file menu starts ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Game options STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed STR_SETTINGS_MENU_FULL_ANIMATION :Full animation STR_SETTINGS_MENU_FULL_DETAIL :Full detail STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs ############ range ends here ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Save game STR_FILE_MENU_LOAD_GAME :Load game STR_FILE_MENU_QUIT_GAME :Abandon game STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Exit ############ range ends here ############ range for map menu starts STR_MAP_MENU_MAP_OF_WORLD :Map of world STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport STR_MAP_MENU_SIGN_LIST :Sign list ############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor STR_TOWN_MENU_TOWN_DIRECTORY :Town directory ############ end of the 'Display map' dropdown STR_TOWN_MENU_FOUND_TOWN :Found town ############ end of the 'Town' dropdown ############ range for subsidies menu starts STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies STR_SUBSIDIES_MENU_GOAL :Current goals ############ range ends here ############ range for graph menu starts STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph STR_GRAPH_MENU_INCOME_GRAPH :Income graph STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates ############ range ends here ############ range for company league menu starts STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating ############ range ends here ############ range for industry menu starts STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry ############ range ends here ############ range for railway construction menu starts STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction ############ range ends here ############ range for road construction menu starts STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction ############ range ends here ############ range for waterways construction menu starts STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction ############ range ends here ############ range for airport construction menu starts STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction ############ range ends here ############ range for landscaping menu starts STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign ############ range ends here ############ range for music menu starts STR_TOOLBAR_SOUND_MUSIC :Sound/music ############ range ends here ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history ############ range ends here ############ range for about menu starts STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug STR_ABOUT_MENU_SCREENSHOT :Screenshot STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle colouring of dirty blocks ############ range ends here ############ range for days starts (also used for the place in the highscore window) STR_ORDINAL_NUMBER_1ST :1st STR_ORDINAL_NUMBER_2ND :2nd STR_ORDINAL_NUMBER_3RD :3rd STR_ORDINAL_NUMBER_4TH :4th STR_ORDINAL_NUMBER_5TH :5th STR_ORDINAL_NUMBER_6TH :6th STR_ORDINAL_NUMBER_7TH :7th STR_ORDINAL_NUMBER_8TH :8th STR_ORDINAL_NUMBER_9TH :9th STR_ORDINAL_NUMBER_10TH :10th STR_ORDINAL_NUMBER_11TH :11th STR_ORDINAL_NUMBER_12TH :12th STR_ORDINAL_NUMBER_13TH :13th STR_ORDINAL_NUMBER_14TH :14th STR_ORDINAL_NUMBER_15TH :15th STR_ORDINAL_NUMBER_16TH :16th STR_ORDINAL_NUMBER_17TH :17th STR_ORDINAL_NUMBER_18TH :18th STR_ORDINAL_NUMBER_19TH :19th STR_ORDINAL_NUMBER_20TH :20th STR_ORDINAL_NUMBER_21ST :21st STR_ORDINAL_NUMBER_22ND :22nd STR_ORDINAL_NUMBER_23RD :23rd STR_ORDINAL_NUMBER_24TH :24th STR_ORDINAL_NUMBER_25TH :25th STR_ORDINAL_NUMBER_26TH :26th STR_ORDINAL_NUMBER_27TH :27th STR_ORDINAL_NUMBER_28TH :28th STR_ORDINAL_NUMBER_29TH :29th STR_ORDINAL_NUMBER_30TH :30th STR_ORDINAL_NUMBER_31ST :31st ############ range for days ends ############ range for months starts STR_MONTH_ABBREV_JAN :Jan STR_MONTH_ABBREV_FEB :Feb STR_MONTH_ABBREV_MAR :Mar STR_MONTH_ABBREV_APR :Apr STR_MONTH_ABBREV_MAY :May STR_MONTH_ABBREV_JUN :Jun STR_MONTH_ABBREV_JUL :Jul STR_MONTH_ABBREV_AUG :Aug STR_MONTH_ABBREV_SEP :Sep STR_MONTH_ABBREV_OCT :Oct STR_MONTH_ABBREV_NOV :Nov STR_MONTH_ABBREV_DEC :Dec STR_MONTH_JAN :January STR_MONTH_FEB :February STR_MONTH_MAR :March STR_MONTH_APR :April STR_MONTH_MAY :May STR_MONTH_JUN :June STR_MONTH_JUL :July STR_MONTH_AUG :August STR_MONTH_SEP :September STR_MONTH_OCT :October STR_MONTH_NOV :November STR_MONTH_DEC :December ############ range for months ends # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Key STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING2} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon # Performance detail window STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAX STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}' STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{RAW_STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programme STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window STR_ERROR_NO_SONGS :{WHITE}A music set without songs has been selected. No songs will be played # Playlist window STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{RAW_STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programme - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century STR_HIGHSCORE_NAME :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status! STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status! # Smallmap window STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING} STR_SMALLMAP_TYPE_CONTOURS :Contours STR_SMALLMAP_TYPE_VEHICLES :Vehicles STR_SMALLMAP_TYPE_INDUSTRIES :Industries STR_SMALLMAP_TYPE_ROUTES :Routes STR_SMALLMAP_TYPE_VEGETATION :Vegetation STR_SMALLMAP_TYPE_OWNERS :Owners STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railways STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railway Station STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Lorry Loading Bay STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map STR_SMALLMAP_CENTER :{BLACK}Centre the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * * # News message history STR_MESSAGE_HISTORY :{WHITE}Message History STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING5} # Message settings window STR_NEWS_MESSAGE_CAPTION :{WHITE}Message STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Message Options STR_NEWS_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full STR_NEWS_MESSAGES_SOUND :{YELLOW}Play sound for summarised news messages STR_NEWS_MESSAGES_OFF :Off STR_NEWS_MESSAGES_SUMMARY :Summary STR_NEWS_MESSAGES_FULL :Full STR_NEWS_MESSAGE_TYPES :{BLACK}Message types: STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Arrival of first vehicle at player's station STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Arrival of first vehicle at competitor's station STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}Company information STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}Opening of industries STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Closing of industries STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Economy changes STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s) STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Other industry production changes STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}New vehicles STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}General information STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{RAW_STRING} STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}! STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}! STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}! STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}! STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}! STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION} STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble! STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon! STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY_LONG}! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt! STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} has been closed down by creditors and all assets sold off! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{RAW_STRING} starts construction near {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{RAW_STRING} has been taken over by {RAW_STRING}! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING2} announces imminent closure! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING2} to announce imminent closure! STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING2} to announce imminent closure! STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%! STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%! STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar # Start of order review system # DON'T ADD OR REMOVE LINES HERE STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders # end of order system STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay 50% extra for the next year! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay double rates for the next year! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay triple rates for the next year! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay quadruple rates for the next year! STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists! # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the main view # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection ############ start of currency region STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP) STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY) STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS) STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF) STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF) STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK) STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM) STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK) STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP) STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM) STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF) STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD) STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF) STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK) STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL) STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG) STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK) STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN) STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON) STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT) STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK) STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY) STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK) STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL) STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK) STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas (LTL) STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW) STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom... ############ end of currency region STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection ############ start of measuring units region STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :Imperial STR_GAME_OPTIONS_MEASURING_UNITS_METRIC :Metric STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI ############ end of measuring units region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original) STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latin-American STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedish STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danish STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_OTHER :other STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Select the screenshot format to use STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed # Custom currency window STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA} STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£) STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£) STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£) STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{RAW_STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{RAW_STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{RAW_STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG} STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter # Difficulty level window STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Difficulty Level ############ range for difficulty levels starts STR_DIFFICULTY_LEVEL_EASY :{BLACK}Easy STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Medium STR_DIFFICULTY_LEVEL_HARD :{BLACK}Hard STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom ############ range for difficulty levels ends STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save ############ range for difficulty settings starts STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY_LONG} STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} ############ range for difficulty settings ends STR_NONE :None STR_FUNDING_ONLY :Funding only STR_MINIMAL :Minimal STR_NUM_VERY_LOW :Very Low STR_NUM_LOW :Low STR_NUM_NORMAL :Normal STR_NUM_HIGH :High STR_NUM_CUSTOM :Custom STR_NUM_CUSTOM_NUMBER :Custom ({NUM}) STR_VARIETY_NONE :None STR_VARIETY_VERY_LOW :Very Low STR_VARIETY_LOW :Low STR_VARIETY_MEDIUM :Medium STR_VARIETY_HIGH :High STR_VARIETY_VERY_HIGH :Very High STR_AI_SPEED_VERY_SLOW :Very Slow STR_AI_SPEED_SLOW :Slow STR_AI_SPEED_MEDIUM :Medium STR_AI_SPEED_FAST :Fast STR_AI_SPEED_VERY_FAST :Very Fast STR_SEA_LEVEL_VERY_LOW :Very Low STR_SEA_LEVEL_LOW :Low STR_SEA_LEVEL_MEDIUM :Medium STR_SEA_LEVEL_HIGH :High STR_SEA_LEVEL_CUSTOM :Custom STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%) STR_RIVERS_NONE :None STR_RIVERS_FEW :Few STR_RIVERS_MODERATE :Medium STR_RIVERS_LOT :Many STR_DISASTER_NONE :None STR_DISASTER_REDUCED :Reduced STR_DISASTER_NORMAL :Normal STR_SUBSIDY_X1_5 :x1.5 STR_SUBSIDY_X2 :x2 STR_SUBSIDY_X3 :x3 STR_SUBSIDY_X4 :x4 STR_TERRAIN_TYPE_VERY_FLAT :Very Flat STR_TERRAIN_TYPE_FLAT :Flat STR_TERRAIN_TYPE_HILLY :Hilly STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous STR_ECONOMY_STEADY :Steady STR_ECONOMY_FLUCTUATING :Fluctuating STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only STR_CITY_APPROVAL_PERMISSIVE :Permissive STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Hostile STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom # Advanced settings window STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings STR_CONFIG_SETTING_OFF :Off STR_CONFIG_SETTING_ON :On STR_CONFIG_SETTING_DISABLED :disabled STR_CONFIG_SETTING_COMPANIES_OFF :Off STR_CONFIG_SETTING_COMPANIES_OWN :Own company STR_CONFIG_SETTING_COMPANIES_ALL :All companies STR_CONFIG_SETTING_NONE :None STR_CONFIG_SETTING_ORIGINAL :Original STR_CONFIG_SETTING_REALISTIC :Realistic STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right STR_CONFIG_SETTING_BUILDONSLOPES :Allow building on slopes and coasts: {STRING2} STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc. (autoslope): {STRING2} STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2} STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2} STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2} STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s} STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING2} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING2} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING2} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING2} STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING2} STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains and ships from making 90° turns: {STRING2} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2} STR_CONFIG_SETTING_IMPROVEDLOAD :Use improved loading algorithm: {STRING2} STR_CONFIG_SETTING_GRADUAL_LOADING :Load vehicles gradually: {STRING2} STR_CONFIG_SETTING_INFLATION :Inflation: {STRING2} STR_CONFIG_SETTING_SELECTGOODS :Deliver cargo to a station only when there is a demand: {STRING2} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING2} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING2} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING2} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING2} STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING2} STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING2} STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2} STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :Road vehicle queueing (with quantum effects): {STRING2} STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING2} STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING2} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING2} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING2} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING2} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING2} STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING2} STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING2} STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING2} STR_CONFIG_SETTING_PLANE_CRASHES_NONE :none STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :reduced STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING2} STR_CONFIG_SETTING_ADJACENT_STATIONS :Allow building adjacent stations: {STRING2} STR_CONFIG_SETTING_DYNAMIC_ENGINES :Enable multiple NewGRF engine sets: {STRING2} STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING2} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING2} STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING2} STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING2} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2} STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} month{P 0:2 "" s} before/after max age STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING2} STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING2} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING2} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} second{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING2} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2} STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max distance from edge for Oil Refineries: {STRING2} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2} STR_CONFIG_SETTING_TREE_PLACER_NONE :None STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING2} STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :Enable landscaping the tiles at the map borders: {STRING2} STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water STR_CONFIG_SETTING_STATION_SPREAD :Max station spread: {STRING2} {RED}Warning: High value slows game STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING2} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING2} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land colour used at the smallmap: {STRING2} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet STR_CONFIG_SETTING_REVERSE_SCROLLING :Reverse scroll direction: {STRING2} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING2} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2} STR_CONFIG_SETTING_LIVERIES :Show company liveries: {STRING2} STR_CONFIG_SETTING_LIVERIES_NONE :None STR_CONFIG_SETTING_LIVERIES_OWN :Own company STR_CONFIG_SETTING_LIVERIES_ALL :All companies STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with : {STRING2} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING2} STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING2} STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING2} STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Left-click scrolling: {STRING2} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Default palette to assume for NewGRFs not specifying a palette: {STRING2} STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :DOS palette STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Windows palette STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :no actions STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :all non-construction actions STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :all but landscape modifying actions STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :all actions STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use the advanced vehicle list: {STRING2} STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING2} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2} STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING2} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING2} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show reserved tracks: {STRING2} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING2} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING2} STR_CONFIG_SETTING_MAX_TRAINS :Max trains per company: {STRING2} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max road vehicles per company: {STRING2} STR_CONFIG_SETTING_MAX_AIRCRAFT :Max aircraft per company: {STRING2} STR_CONFIG_SETTING_MAX_SHIPS :Max ships per company: {STRING2} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING2} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING2} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING2} STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING2} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING2} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING2} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2} STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2} STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} day{P 0 "" s}/% STR_CONFIG_SETTING_SERVINT_DISABLED :disabled STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default service interval for road vehicles: {STRING2} STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default service interval for aircraft: {STRING2} STR_CONFIG_SETTING_SERVINT_SHIPS :Default service interval for ships: {STRING2} STR_CONFIG_SETTING_NOSERVICE :Disable servicing when breakdowns set to none: {STRING2} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2} STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news appears in: {STRING2} STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING2} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Enable smooth economy (more, smaller changes): {STRING2} STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING2} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING2} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING2} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Enable the signal GUI: {STRING2} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Signal type to build by default: {STRING2} STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING2} STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING2} STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING2} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2} STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2} STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2} STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :forbidden STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :allowed STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :allowed, custom town layout STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :none {RED}(breaks lumber mill) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :only in rain forests STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :everywhere STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING2} STR_CONFIG_SETTING_STATUSBAR_POS :Position of statusbar: {STRING2} STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING2} STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :disabled STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING2} STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING2} STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2} STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2} STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING2} STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :none STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING2} STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Remove absurd road-elements during the road construction: {STRING2} STR_CONFIG_SETTING_GUI :{ORANGE}Interface STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles STR_CONFIG_SETTING_STATIONS :{ORANGE}Stations STR_CONFIG_SETTING_ECONOMY :{ORANGE}Economy STR_CONFIG_SETTING_AI :{ORANGE}Competitors STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Display options STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaction STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signals STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Autorenew STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Servicing STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}Scripts STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended) STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING2} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING2} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder for ships: {STRING2} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING2} STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value # Config errors STR_CONFIG_ERROR :{WHITE}Error with the configuration file... STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{RAW_STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{RAW_STRING}' for '{RAW_STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{RAW_STRING}' STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{RAW_STRING}': duplicate GRF ID with '{RAW_STRING}' STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{RAW_STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{RAW_STRING}' is not valid STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}' # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_NEW_GAME :{BLACK}New Game STR_INTRO_LOAD_GAME :{BLACK}Load Game STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer STR_INTRO_GAME_OPTIONS :{BLACK}Game Options STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING}) STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings STR_INTRO_QUIT :{BLACK}Exit STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD' STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details. # Quit window STR_QUIT_CAPTION :{WHITE}Exit STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? STR_QUIT_YES :{BLACK}Yes STR_QUIT_NO :{BLACK}No # Supported OSes STR_OSNAME_WINDOWS :Windows STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku STR_OSNAME_MORPHOS :MorphOS STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario? # Cheat window STR_CHEATS :{WHITE}Cheats STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING1} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING} STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} # Livery window STR_LIVERY_CAPTION :{WHITE}New Colour Scheme STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme. Ctrl+Click will set this colour for every scheme STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme. Ctrl+Click will set this colour for every scheme STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme STR_LIVERY_DEFAULT :Standard Livery STR_LIVERY_STEAM :Steam Engine STR_LIVERY_DIESEL :Diesel Engine STR_LIVERY_ELECTRIC :Electric Engine STR_LIVERY_MONORAIL :Monorail Engine STR_LIVERY_MAGLEV :Maglev Engine STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev) STR_LIVERY_FREIGHT_WAGON :Freight Wagon STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Lorry STR_LIVERY_PASSENGER_SHIP :Passenger Ferry STR_LIVERY_FREIGHT_SHIP :Freight Ship STR_LIVERY_HELICOPTER :Helicopter STR_LIVERY_SMALL_PLANE :Small Aeroplane STR_LIVERY_LARGE_PLANE :Large Aeroplane STR_LIVERY_PASSENGER_TRAM :Passenger Tram STR_LIVERY_FREIGHT_TRAM :Freight Tram # Face selection window STR_FACE_CAPTION :{WHITE}Face Selection STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection STR_FACE_MALE_BUTTON :{BLACK}Male STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces STR_FACE_FEMALE_BUTTON :{BLACK}Female STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face STR_FACE_ADVANCED :{BLACK}Advanced STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection STR_FACE_SIMPLE :{BLACK}Simple STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection STR_FACE_LOAD :{BLACK}Load STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file STR_FACE_FACECODE :{BLACK}Player face no. STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number STR_FACE_FACECODE_SET :{WHITE}New face number code has been set STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file STR_FACE_EUROPEAN :{BLACK}European STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces STR_FACE_AFRICAN :{BLACK}African STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces STR_FACE_YES :Yes STR_FACE_NO :No STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring STR_FACE_HAIR :Hair: STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair STR_FACE_EYEBROWS :Eyebrows: STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows STR_FACE_EYECOLOUR :Eye colour: STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour STR_FACE_GLASSES :Glasses: STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses STR_FACE_NOSE :Nose: STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose STR_FACE_LIPS :Lips: STR_FACE_MOUSTACHE :Moustache: STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache STR_FACE_CHIN :Chin: STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin STR_FACE_JACKET :Jacket: STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket STR_FACE_COLLAR :Collar: STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar STR_FACE_TIE :Tie: STR_FACE_EARRING :Earring: STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection: STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game STR_NETWORK_SERVER_LIST_LAN :LAN STR_NETWORK_SERVER_LIST_INTERNET :Internet STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time: STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected! STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the address of the host # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name: STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (advertise) STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s} STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game # Network game languages ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Any STR_NETWORK_LANG_ENGLISH :English STR_NETWORK_LANG_GERMAN :German STR_NETWORK_LANG_FRENCH :French STR_NETWORK_LANG_BRAZILIAN :Brazilian STR_NETWORK_LANG_BULGARIAN :Bulgarian STR_NETWORK_LANG_CHINESE :Chinese STR_NETWORK_LANG_CZECH :Czech STR_NETWORK_LANG_DANISH :Danish STR_NETWORK_LANG_DUTCH :Dutch STR_NETWORK_LANG_ESPERANTO :Esperanto STR_NETWORK_LANG_FINNISH :Finnish STR_NETWORK_LANG_HUNGARIAN :Hungarian STR_NETWORK_LANG_ICELANDIC :Icelandic STR_NETWORK_LANG_ITALIAN :Italian STR_NETWORK_LANG_JAPANESE :Japanese STR_NETWORK_LANG_KOREAN :Korean STR_NETWORK_LANG_LITHUANIAN :Lithuanian STR_NETWORK_LANG_NORWEGIAN :Norwegian STR_NETWORK_LANG_POLISH :Polish STR_NETWORK_LANG_PORTUGUESE :Portuguese STR_NETWORK_LANG_ROMANIAN :Romanian STR_NETWORK_LANG_RUSSIAN :Russian STR_NETWORK_LANG_SLOVAK :Slovak STR_NETWORK_LANG_SLOVENIAN :Slovenian STR_NETWORK_LANG_SPANISH :Spanish STR_NETWORK_LANG_SWEDISH :Swedish STR_NETWORK_LANG_TURKISH :Turkish STR_NETWORK_LANG_UKRAINIAN :Ukrainian STR_NETWORK_LANG_AFRIKAANS :Afrikaans STR_NETWORK_LANG_CROATIAN :Croatian STR_NETWORK_LANG_CATALAN :Catalan STR_NETWORK_LANG_ESTONIAN :Estonian STR_NETWORK_LANG_GALICIAN :Galician STR_NETWORK_LANG_GREEK :Greek STR_NETWORK_LANG_LATVIAN :Latvian ############ End of leave-in-this-order # Network game lobby STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING} STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spectate game STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help manage this company # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting... STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising... STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map... STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data... STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering... STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info... STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info... ############ End of leave-in-this-order STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password # Network company list added strings STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company # Network client list STR_NETWORK_CLIENTLIST_KICK :Kick STR_NETWORK_CLIENTLIST_BAN :Ban STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message STR_NETWORK_SERVER :Server STR_NETWORK_CLIENT :Client STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies # Network company info join/password STR_COMPANY_VIEW_JOIN :{BLACK}Join STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company STR_COMPANY_VIEW_PASSWORD :{BLACK}Password STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password # Network chat STR_NETWORK_CHAT_SEND :{BLACK}Send STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {RAW_STRING}: STR_NETWORK_CHAT_ALL_CAPTION :[All] : STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat # Network messages STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server ############ Leave those lines in this order!! STR_NETWORK_ERROR_CLIENT_GENERAL :general error STR_NETWORK_ERROR_CLIENT_DESYNC :desync error STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:RAW_STRING} ############ Leave those lines in this order!! STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {RAW_STRING} has joined the game (Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM} STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait... # Content downloading window STR_CONTENT_TITLE :{WHITE}Content downloading STR_CONTENT_TYPE_CAPTION :{BLACK}Type STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content STR_CONTENT_NAME_CAPTION :{BLACK}Name STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter: STR_CONTENT_OPEN_URL :{BLACK}Visit website STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES} STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES} STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING} STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support... STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible! # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :AI STR_CONTENT_TYPE_AI_LIBRARY :AI library STR_CONTENT_TYPE_SCENARIO :Scenario STR_CONTENT_TYPE_HEIGHTMAP :Heightmap STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds STR_CONTENT_TYPE_BASE_MUSIC :Base music STR_CONTENT_TYPE_GAME_SCRIPT :Game script STR_CONTENT_TYPE_GS_LIBRARY :GS library # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %) # Content downloading error messages STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics? STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off STR_STATION_BUILD_COVERAGE_ON :{BLACK}On STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST} STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST} # Join station window STR_JOIN_STATION_CAPTION :{WHITE}Join station STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railway Construction STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railway Construction STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals till the next junction{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate STR_RAIL_NAME_RAILROAD :Railway STR_RAIL_NAME_ELRAIL :Electrified railway STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Waypoint STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build STR_STATION_CLASS_DFLT :Default station STR_STATION_CLASS_WAYP :Waypoints # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete STR_BRIDGE_NAME_WOODEN :Wooden STR_BRIDGE_NAME_CONCRETE :Concrete STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Station Orientation STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Station Orientation STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation # Waterways toolbar (last two for SE only) STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and servicing ships). Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} STR_AIRPORT_SMALL :Small STR_AIRPORT_CITY :City STR_AIRPORT_METRO :Metropolitan STR_AIRPORT_INTERNATIONAL :International STR_AIRPORT_COMMUTER :Commuter STR_AIRPORT_INTERCONTINENTAL :Intercontinental STR_AIRPORT_HELIPORT :Heliport STR_AIRPORT_HELIDEPOT :Helidepot STR_AIRPORT_HELISTATION :Helistation STR_AIRPORT_CLASS_SMALL :Small airports STR_AIRPORT_CLASS_LARGE :Large airports STR_AIRPORT_CLASS_HUB :Hub airports STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} # Landscaping toolbar STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate # Object construction window STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles STR_OBJECT_CLASS_LTHS :Lighthouses STR_OBJECT_CLASS_TRNS :Transmitters # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Trees STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name: STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size STR_FOUND_TOWN_CITY :{BLACK}City STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout: STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG} STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund # Industry cargoes window STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to smallmap STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the smallmap as well # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({RAW_STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} track with block signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} track with pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} track with exit-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} track with combo-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} track with path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} track with one-way path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} track with block and pre-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} track with block and exit-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} track with block and combo-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} track with block and path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} track with block and one-way path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} track with pre- and exit-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} track with pre- and combo-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} track with pre- and path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} track with pre- and one-way path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} track with exit- and combo-signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} track with exit- and path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} track with exit- and one-way path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} track with combo- and path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} track with combo- and one-way path signals STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} track with path and one-way path signals STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} train depot STR_LAI_ROAD_DESCRIPTION_ROAD :Road STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway # Houses come directly from their building names STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction) STR_LAI_TREE_NAME_TREES :Trees STR_LAI_TREE_NAME_RAINFOREST :Rainforest STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock STR_LAI_STATION_DESCRIPTION_BUOY :Buoy STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint STR_LAI_WATER_DESCRIPTION_WATER :Water STR_LAI_WATER_DESCRIPTION_CANAL :Canal STR_LAI_WATER_DESCRIPTION_LOCK :Lock STR_LAI_WATER_DESCRIPTION_RIVER :River STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot # Industries come directly from their industry names STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING1} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame # World generation STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation STR_MAPGEN_MAPSIZE :{BLACK}Map size: STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns: STR_MAPGEN_DATE :{BLACK}Date: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed: STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed STR_MAPGEN_RANDOM :{BLACK}Randomise STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers: STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness: STR_MAPGEN_VARIETY :{BLACK}Variety distribution: STR_MAPGEN_GENERATE :{WHITE}Generate # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges: STR_MAPGEN_NORTHWEST :{BLACK}Northwest STR_MAPGEN_NORTHEAST :{BLACK}Northeast STR_MAPGEN_SOUTHEAST :{BLACK}Southeast STR_MAPGEN_SOUTHWEST :{BLACK}Southwest STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform STR_MAPGEN_BORDER_WATER :{BLACK}Water STR_MAPGEN_BORDER_RANDOM :{BLACK}Random STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year # SE Map generation STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land # Map generation progress STR_GENERATION_WORLD :{WHITE}Generating World... STR_GENERATION_ABORT :{BLACK}Abort STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation? STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_WORLD_GENERATION :{BLACK}World generation STR_GENERATION_RIVER_GENERATION :{BLACK}River generation STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset: STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string: STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset STR_NEWGRF_SETTINGS_ADD :{BLACK}Add STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1} STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} STR_NEWGRF_PARAMETERS_SETTING :{STRING1}: {ORANGE}{STRING1} STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM} # NewGRF inspect window STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING5} STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING1} at {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal) # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING5} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:RAW_STRING} will not work with the TTDPatch version reported by OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:RAW_STRING} is for the {RAW_STRING} version of TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:RAW_STRING} is designed to be used with {RAW_STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:RAW_STRING}: parameter {RAW_STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:RAW_STRING} must be loaded before {RAW_STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:RAW_STRING} must be loaded after {RAW_STRING} STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:RAW_STRING} requires OpenTTD version {RAW_STRING} or better STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID (sprite {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? # NewGRF status STR_NEWGRF_LIST_NONE :None STR_NEWGRF_LIST_ALL_FOUND :All files present STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files STR_NEWGRF_LIST_MISSING :{RED}Missing files # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : STR_NEWGRF_INVALID_CARGO_ABBREV :?? STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of STR_NEWGRF_INVALID_ENGINE : STR_NEWGRF_INVALID_INDUSTRYTYPE : # NewGRF scanning window STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while... STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s} STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case STR_SIGN_LIST_CLEAR :{BLACK}Clear filter STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Clear filter string # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign # Town directory window STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns STR_TOWN_DIRECTORY_NONE :{ORANGE}- None - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location STR_TOWN_POPULATION :{BLACK}World population: {COMMA} # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered) STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} (funded) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available: STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}Goals STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals: STR_GOALS_TEXT :{ORANGE}{RAW_STRING} STR_GOALS_NONE :{ORANGE}- None - STR_GOALS_COMPANY_TITLE :{BLACK}Company goals: STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Question STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error ### Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_YES :Yes STR_GOAL_QUESTION_BUTTON_DECLINE :Decline STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore STR_GOAL_QUESTION_BUTTON_RETRY :Retry STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous STR_GOAL_QUESTION_BUTTON_NEXT :Next STR_GOAL_QUESTION_BUTTON_STOP :Stop STR_GOAL_QUESTION_BUTTON_START :Start STR_GOAL_QUESTION_BUTTON_GO :Go STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking: STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT}) STR_SUBSIDIES_NONE :{ORANGE}- None - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- None - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} en-route from {STATION}) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST} STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}This station has exclusive transport rights in this town. STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Local rating of transport service: STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) ############ range for rating starts STR_CARGO_RATING_APPALLING :Appalling STR_CARGO_RATING_VERY_POOR :Very Poor STR_CARGO_RATING_POOR :Poor STR_CARGO_RATING_MEDIOCRE :Mediocre STR_CARGO_RATING_GOOD :Good STR_CARGO_RATING_VERY_GOOD :Very Good STR_CARGO_RATING_EXCELLENT :Excellent STR_CARGO_RATING_OUTSTANDING :Outstanding ############ range for rating ends STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Close airport STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Prevent aircraft from landing on this airport # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM} STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest STR_FINANCES_SECTION_OTHER :{GOLD}Other STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance STR_FINANCES_LOAN_TITLE :{WHITE}Loan STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG} STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure # Company view STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager) STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s} STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows estimated cost without purchasing any share STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY} STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces: STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Road STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramway STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations: STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}{1:CURRENCY_LONG}/yr ({0:COMMA}) STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None - STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{RAW_STRING}){YELLOW} ({COMMA}% transported) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{RAW_STRING}/{CARGO_LONG}{RAW_STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} ({COMMA}% transported) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}, {STRING}{RAW_STRING} ############ range for requires ends ############ range for produces starts STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING} ############ range for produces ends STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%) # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING2} - {COMMA} Train{P "" s} STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING2} - {COMMA} Road Vehicle{P "" s} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING2} - {COMMA} Ship{P "" s} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING2} - {COMMA} Aircraft STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG}) STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Vehicles STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} # Group window STR_GROUP_ALL_TRAINS :All trains STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles STR_GROUP_ALL_SHIPS :All ships STR_GROUP_ALL_AIRCRAFTS :All aircraft STR_GROUP_DEFAULT_TRAINS :Ungrouped trains STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles STR_GROUP_DEFAULT_SHIPS :Ungrouped ships STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles STR_BUY_VEHICLE_SHIP_CAPTION :New Ships STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(refittable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2} STR_PURCHASE_INFO_ALL_TYPES :All cargo types STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders. Shift+Click shows estimated cost without purchase STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle STR_ENGINE_PREVIEW_AIRCRAFT :aircraft STR_ENGINE_PREVIEW_SHIP :ship STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING1} STR_REPLACE_VEHICLE_TRAIN :Train STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle STR_REPLACE_VEHICLE_SHIP :Ship STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles STR_REPLACE_VEHICLES_NOW :Replace all vehicles now STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows STR_REPLACE_ENGINES :Engines STR_REPLACE_WAGONS :Wagons STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any STR_REPLACE_RAIL_VEHICLES :Rail Vehicles STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train's location. Ctrl+Click will follow train in main view STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on vehicle's location. Ctrl+Click will follow vehicle in main view STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship's location. Ctrl+Click will follow ship in main view STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on aircraft's location. Ctrl+Click will follow aircraft in main view STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train. Ctrl+Click to scroll to destination STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destination STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship. Ctrl+Click to scroll to destination STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destination # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down STR_VEHICLE_STATUS_STOPPED :{RED}Stopped STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Heading for {DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY} # Vehicle stopped/started animations STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started STR_VEHICLE_COMMAND_STARTED :{GREEN}Started # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) STR_VEHICLE_NAME_BUTTON :{BLACK}Name STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr # The next two need to stay in this order STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None{STRING} STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5 STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft # Extra buttons for train details windows STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION} STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} # Vehicle refit STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) STR_REFIT_TITLE :{GOLD}Select cargo type to carry: STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {GOLD}{CURRENCY_LONG} STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type # Order view STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING4} {STRING2} {STRING} STR_ORDERS_END_OF_ORDERS :- - End of Orders - - STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - - # Order bottom buttons STR_ORDER_NON_STOP :{BLACK}Non-stop STR_ORDER_GO_TO :Go to STR_ORDER_GO_NON_STOP_TO :Go non-stop to STR_ORDER_GO_VIA :Go via STR_ORDER_GO_NON_STOP_VIA :Go non-stop via STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo STR_ORDER_DROP_NO_LOADING :No loading STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted STR_ORDER_DROP_UNLOAD :Unload all STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :No unloading STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order STR_ORDER_REFIT :{BLACK}Refit STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction STR_ORDER_REFIT_AUTO :{BLACK}Auto-refit STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to auto-refit to in this order. Ctrl+Click to remove refit instruction. Auto-refitting will only be done if the vehicle allows it STR_ORDER_DROP_REFIT_AUTO :Fixed cargo STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo STR_ORDER_SERVICE :{BLACK}Service STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go STR_ORDER_DROP_SERVICE_DEPOT :Service if needed STR_ORDER_DROP_HALT_DEPOT :Stop STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on # Conditional order variables, must follow order of OrderConditionVariable enum STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage STR_ORDER_CONDITIONAL_RELIABILITY :Reliability STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed STR_ORDER_CONDITIONAL_AGE :Age (years) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years) STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against STR_ORDERS_SKIP_BUTTON :{BLACK}Skip STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order STR_ORDERS_DELETE_BUTTON :{BLACK}Delete STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar STR_ORDER_CONDITIONAL :Conditional order jump STR_ORDER_SHARE :Share orders STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic servicing of the vehicle STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT} STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} STR_ORDER_SERVICE_AT :Service at STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at STR_ORDER_NEAREST_DEPOT :the nearest STR_ORDER_NEAREST_HANGAR :the nearest Hangar STR_ORDER_TRAIN_DEPOT :Train Depot STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot STR_ORDER_SHIP_DEPOT :Ship Depot STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} STR_ORDER_REFIT_ORDER :(Refit to {STRING}) STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop) STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_IMPLICIT :(Implicit) STR_ORDER_FULL_LOAD :(Full load) STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) STR_ORDER_NO_LOAD :(No loading) STR_ORDER_UNLOAD :(Unload and take cargo) STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) STR_ORDER_TRANSFER :(Transfer and take cargo) STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) STR_ORDER_NO_UNLOAD :(No unloading and take cargo) STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load) STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading) STR_ORDER_AUTO_REFIT :(Auto-refit to {STRING}) STR_ORDER_FULL_LOAD_REFIT :(Full load with auto-refit to {STRING}) STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with auto-refit to {STRING}) STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with auto-refit to {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with auto-refit to {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with auto-refit to {STRING}) STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with auto-refit to {STRING}) STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with auto-refit to {STRING}) STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with auto-refit to {STRING}) STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with auto-refit to {STRING}) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with auto-refit to {STRING}) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with auto-refit to {STRING}) STR_ORDER_AUTO_REFIT_ANY :available cargo STR_ORDER_STOP_LOCATION_NEAR_END :[near end] STR_ORDER_STOP_LOCATION_MIDDLE :[middle] STR_ORDER_STOP_LOCATION_FAR_END :[far end] STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range) STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} STR_INVALID_ORDER :{RED} (Invalid Order) # Time table window STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it STR_TIMETABLE_NO_TRAVEL :No travel STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel with at most {2:VELOCITY} (not timetabled) STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING1} STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING1} with at most {VELOCITY} STR_TIMETABLE_STAY_FOR :and stay for {STRING1} STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1} STR_TIMETABLE_DAYS :{COMMA} day{P "" s} STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING1} to complete STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled) STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING1} late STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING1} early STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING1} STR_TIMETABLE_STARTING_DATE :{BLACK}Start date STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order STR_TIMETABLE_CHANGE_SPEED :{BLACK}Change Speed Limit STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Change the maximum travel speed of the highlighted order STR_TIMETABLE_CLEAR_SPEED :{BLACK}Clear Speed Limit STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Clear the maximum travel speed of the highlighted order STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time STR_TIMETABLE_AUTOFILL :{BLACK}Autofill STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) STR_TIMETABLE_EXPECTED :{BLACK}Expected STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and schedule STR_TIMETABLE_ARRIVAL_ABBREVIATION :A: STR_TIMETABLE_DEPARTURE_ABBREVIATION :D: # Date window (for timetable) STR_DATE_CAPTION :{WHITE}Set date STR_DATE_SET_DATE :{BLACK}Set date STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable STR_DATE_DAY_TOOLTIP :{BLACK}Select day STR_DATE_MONTH_TOOLTIP :{BLACK}Select month STR_DATE_YEAR_TOOLTIP :{BLACK}Select year # AI debug window STR_AI_DEBUG :{WHITE}AI/Game Script Debug STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script STR_AI_DEBUG_SETTINGS :{BLACK}Settings STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string STR_AI_DEBUG_CONTINUE :{BLACK}Continue STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI STR_AI_GAME_SCRIPT :{BLACK}Game Script STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server # AI configuration window STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game STR_AI_CONFIG_HUMAN_PLAYER :Human player STR_AI_CONFIG_RANDOM_AI :Random AI STR_AI_CONFIG_NONE :(none) STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script STR_AI_CONFIG_AI :{SILVER}AIs STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING} STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_AI :AI STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script STR_AI_CONFIG_CONFIGURE :{BLACK}Configure STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script # Available AIs window STR_AI_LIST_CAPTION :{WHITE}Available {STRING} STR_AI_LIST_CAPTION_AI :AIs STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script STR_AI_LIST_AUTHOR :{BLACK}Author: {RAW_STRING} STR_AI_LIST_VERSION :{BLACK}Version: {NUM} STR_AI_LIST_URL :{BLACK}URL: {RAW_STRING} STR_AI_LIST_ACCEPT :{BLACK}Accept STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script STR_AI_LIST_CANCEL :{BLACK}Cancel STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters STR_AI_SETTINGS_CAPTION_AI :AI STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1} STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING1} # Textfile window STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {RAW_STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {RAW_STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licence of {RAW_STRING} STR_TEXTFILE_VIEW_README :{BLACK}View readme STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licence # Vehicle loading indicators STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW} STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW} STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW} STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} # Income 'floats' STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG} STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG} STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG} STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG} # Saveload messages STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed # Map generation messages STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file) STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP... STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? # Soundset messages STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system # Screenshot related messages STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! # Error message titles STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1} # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG} STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this... STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area... STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable STR_ERROR_ALREADY_BUILT :{WHITE}... already built STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING2} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... landscaping limit reached STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... tree planting limit reached STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been discovered by a regional investigator # Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level STR_ERROR_TOO_HIGH :{WHITE}... too high STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name... STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG} STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... # Town related errors STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here... STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the centre of this town # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200 STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses) STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station... STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first # Waypoint related errors STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company! # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type # Autoreplace related errors STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked STR_ERROR_CROSSING_DISALLOWED :{WHITE}Level crossings not allowed for this rail type STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here... # Road construction errors STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here... STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here... STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... # Tree related errors STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... # Bridge related errors STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long # Object related errors STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it! # Group related errors STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... # Generic vehicle errors STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft... STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot... STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar... STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railway vehicle... STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle... STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft... STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railway vehicle... STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... STR_ERROR_TRAIN_START_NO_POWER :Train has no power STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight # Order related errors STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list... STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station # Sign related errors STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... # Translatable comment for OpenTTD's desktop shortcut STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe ##id 0x2000 # Town building names STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small block of flats STR_TOWN_BUILDING_NAME_CHURCH_1 :Church STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel STR_TOWN_BUILDING_NAME_STATUE_1 :Statue STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain STR_TOWN_BUILDING_NAME_PARK_1 :Park STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses STR_TOWN_BUILDING_NAME_FLATS_1 :Flats STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices STR_TOWN_BUILDING_NAME_THEATER_1 :Theatre STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping centre STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :Coal Mine STR_INDUSTRY_NAME_POWER_STATION :Power Station STR_INDUSTRY_NAME_SAWMILL :Sawmill STR_INDUSTRY_NAME_FOREST :Forest STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery STR_INDUSTRY_NAME_OIL_RIG :Oil Rig STR_INDUSTRY_NAME_FACTORY :Factory STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill STR_INDUSTRY_NAME_FARM :Farm STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells STR_INDUSTRY_NAME_BANK :Bank STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply STR_INDUSTRY_NAME_WATER_TOWER :Water Tower STR_INDUSTRY_NAME_FACTORY_2 :Factory STR_INDUSTRY_NAME_FARM_2 :Farm STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Candyfloss Forest STR_INDUSTRY_NAME_CANDY_FACTORY :Sweet Factory STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Unnamed STR_SV_TRAIN_NAME :Train {COMMA} STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA} STR_SV_SHIP_NAME :Ship {COMMA} STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} STR_SV_STNAME :{STRING1} STR_SV_STNAME_NORTH :{STRING1} North STR_SV_STNAME_SOUTH :{STRING1} South STR_SV_STNAME_EAST :{STRING1} East STR_SV_STNAME_WEST :{STRING1} West STR_SV_STNAME_CENTRAL :{STRING1} Central STR_SV_STNAME_TRANSFER :{STRING1} Transfer STR_SV_STNAME_HALT :{STRING1} Halt STR_SV_STNAME_VALLEY :{STRING1} Valley STR_SV_STNAME_HEIGHTS :{STRING1} Heights STR_SV_STNAME_WOODS :{STRING1} Woods STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside STR_SV_STNAME_EXCHANGE :{STRING1} Exchange STR_SV_STNAME_AIRPORT :{STRING1} Airport STR_SV_STNAME_OILFIELD :{STRING1} Oilfield STR_SV_STNAME_MINES :{STRING1} Mines STR_SV_STNAME_DOCKS :{STRING1} Docks STR_SV_STNAME_BUOY :{STRING2} STR_SV_STNAME_WAYPOINT :{STRING2} ##id 0x6020 STR_SV_STNAME_ANNEXE :{STRING1} Annexe STR_SV_STNAME_SIDINGS :{STRING1} Sidings STR_SV_STNAME_BRANCH :{STRING1} Branch STR_SV_STNAME_UPPER :Upper {STRING1} STR_SV_STNAME_LOWER :Lower {STRING1} STR_SV_STNAME_HELIPORT :{STRING1} Heliport STR_SV_STNAME_FOREST :{STRING1} Forest STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM} ############ end of savegame specific region! ##id 0x8000 # Vehicle names STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Carriage STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armoured Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Sweet Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Van STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Truck STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Carriage STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armoured Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Sweet Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Van STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Truck STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Carriage STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armoured Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Sweet Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Van STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armoured Truck STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armoured Truck STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo ship STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52 STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600 STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000 STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700 STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2 STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200 STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter ##id 0x8800 # Formatting of some strings STR_FORMAT_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM} STR_FORMAT_DATE_SHORT :{STRING} {NUM} STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING} STR_FORMAT_BUOY_NAME :{TOWN} Buoy STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA} STR_FORMAT_COMPANY_NUM :(Company {COMMA}) STR_FORMAT_GROUP_NAME :Group {COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_UNKNOWN_STATION :unknown station STR_DEFAULT_SIGN_NAME :Sign STR_COMPANY_SOMEONE :someone STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING1} STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING1} # Viewport strings STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) STR_VIEWPORT_TOWN :{WHITE}{TOWN} STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN} STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN} STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN} STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN} STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES} STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION} STR_VIEWPORT_WAYPOINT :{WAYPOINT} STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT} # Simple strings to get specific types of data STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_SIGN_NAME :{SIGN} STR_STATION_NAME :{STATION} STR_TOWN_NAME :{TOWN} STR_VEHICLE_NAME :{VEHICLE} STR_WAYPOINT_NAME :{WAYPOINT} STR_JUST_CARGO :{CARGO_LONG} STR_JUST_CHECKMARK :{CHECKMARK} STR_JUST_COMMA :{COMMA} STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT} STR_JUST_CURRENCY_LONG :{CURRENCY_LONG} STR_JUST_CARGO_LIST :{CARGO_LIST} STR_JUST_INT :{NUM} STR_JUST_DATE_TINY :{DATE_TINY} STR_JUST_DATE_SHORT :{DATE_SHORT} STR_JUST_DATE_LONG :{DATE_LONG} STR_JUST_DATE_ISO :{DATE_ISO} STR_JUST_STRING :{STRING} STR_JUST_STRING_SPACE_STRING :{STRING} {STRING} STR_JUST_RAW_STRING :{RAW_STRING} # Slightly 'raw' stringcodes with colour or size STR_BLACK_COMMA :{BLACK}{COMMA} STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA} STR_TINY_COMMA :{TINY_FONT}{COMMA} STR_BLUE_COMMA :{BLUE}{COMMA} STR_RED_COMMA :{RED}{COMMA} STR_WHITE_COMMA :{WHITE}{COMMA} STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL} STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG} STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} STR_BLACK_CROSS :{BLACK}{CROSS} STR_SILVER_CROSS :{SILVER}{CROSS} STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG} STR_TINY_GROUP :{TINY_FONT}{GROUP} STR_BLACK_INT :{BLACK}{NUM} STR_ORANGE_INT :{ORANGE}{NUM} STR_WHITE_SIGN :{WHITE}{SIGN} STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION} STR_BLACK_STRING :{BLACK}{STRING} STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING} STR_GREEN_STRING :{GREEN}{STRING} STR_ORANGE_STRING :{ORANGE}{STRING} STR_RED_STRING :{RED}{STRING} STR_LTBLUE_STRING :{LTBLUE}{STRING} STR_WHITE_STRING :{WHITE}{STRING} STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING1}{LTBLUE} STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT} STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE} STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW} STR_BLACK_1 :{BLACK}1 STR_BLACK_2 :{BLACK}2 STR_BLACK_3 :{BLACK}3 STR_BLACK_4 :{BLACK}4 STR_BLACK_5 :{BLACK}5 STR_BLACK_6 :{BLACK}6 STR_BLACK_7 :{BLACK}7 STR_TRAIN :{BLACK}{TRAIN} STR_BUS :{BLACK}{BUS} STR_LORRY :{BLACK}{LORRY} STR_PLANE :{BLACK}{PLANE} STR_SHIP :{BLACK}{SHIP} STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})