##name Afrikaans ##ownname Afrikaans ##isocode af_ZA ##plural 0 ##textdir ltr ##digitsep . ##digitsepcur . ##decimalsep , ##winlangid 0x0436 ##grflangid 0x1b ##gender male # $Id$ # This file is part of OpenTTD. # OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . ##id 0x0000 STR_NULL : STR_EMPTY : STR_UNDEFINED :(undefined string) STR_JUST_NOTHING :Niks # Cargo related strings # Plural cargo name STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :Passasiers STR_CARGO_PLURAL_COAL :Steenkool STR_CARGO_PLURAL_MAIL :Pos STR_CARGO_PLURAL_OIL :Olie STR_CARGO_PLURAL_LIVESTOCK :Lewende Hawe STR_CARGO_PLURAL_GOODS :Goedere STR_CARGO_PLURAL_GRAIN :Graan STR_CARGO_PLURAL_WOOD :Hout STR_CARGO_PLURAL_IRON_ORE :Yster Erts STR_CARGO_PLURAL_STEEL :Staal STR_CARGO_PLURAL_VALUABLES :Edelmetale STR_CARGO_PLURAL_COPPER_ORE :Koper Erts STR_CARGO_PLURAL_MAIZE :Mielies STR_CARGO_PLURAL_FRUIT :Vrugte STR_CARGO_PLURAL_DIAMONDS :Diamante STR_CARGO_PLURAL_FOOD :Kos STR_CARGO_PLURAL_PAPER :Papier STR_CARGO_PLURAL_GOLD :Goud STR_CARGO_PLURAL_WATER :Water STR_CARGO_PLURAL_WHEAT :Koring STR_CARGO_PLURAL_RUBBER :Rubber STR_CARGO_PLURAL_SUGAR :Suiker STR_CARGO_PLURAL_TOYS :Speelgoed STR_CARGO_PLURAL_CANDY :Lekkers STR_CARGO_PLURAL_COLA :Kola STR_CARGO_PLURAL_COTTON_CANDY :Spookasem STR_CARGO_PLURAL_BUBBLES :Borrels STR_CARGO_PLURAL_TOFFEE :Toffie STR_CARGO_PLURAL_BATTERIES :Batterye STR_CARGO_PLURAL_PLASTIC :Plastiek STR_CARGO_PLURAL_FIZZY_DRINKS :Gas Koeldrank # Singular cargo name STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :Passasier STR_CARGO_SINGULAR_COAL :Steenkool STR_CARGO_SINGULAR_MAIL :Pos STR_CARGO_SINGULAR_OIL :Olie STR_CARGO_SINGULAR_LIVESTOCK :Lewende Hawe STR_CARGO_SINGULAR_GOODS :Goedere STR_CARGO_SINGULAR_GRAIN :Graan STR_CARGO_SINGULAR_WOOD :Hout STR_CARGO_SINGULAR_IRON_ORE :Yster Erts STR_CARGO_SINGULAR_STEEL :Staal STR_CARGO_SINGULAR_VALUABLES :Edelmetale STR_CARGO_SINGULAR_COPPER_ORE :Koper Erts STR_CARGO_SINGULAR_MAIZE :Mielie STR_CARGO_SINGULAR_FRUIT :Vrug STR_CARGO_SINGULAR_DIAMOND :Diamant STR_CARGO_SINGULAR_FOOD :Kos STR_CARGO_SINGULAR_PAPER :Papier STR_CARGO_SINGULAR_GOLD :Goud STR_CARGO_SINGULAR_WATER :Water STR_CARGO_SINGULAR_WHEAT :Koring STR_CARGO_SINGULAR_RUBBER :Rubber STR_CARGO_SINGULAR_SUGAR :Suiker STR_CARGO_SINGULAR_TOY :Speelding STR_CARGO_SINGULAR_CANDY :Lekker STR_CARGO_SINGULAR_COLA :Kola STR_CARGO_SINGULAR_COTTON_CANDY :Spookasem STR_CARGO_SINGULAR_BUBBLE :Borrel STR_CARGO_SINGULAR_TOFFEE :Toffie STR_CARGO_SINGULAR_BATTERY :Battery STR_CARGO_SINGULAR_PLASTIC :Plastiek STR_CARGO_SINGULAR_FIZZY_DRINK :Gas Koeldrank # Quantity of cargo STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} passasier{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} steenkool STR_QUANTITY_MAIL :{COMMA} sak{P "" ke} pos STR_QUANTITY_OIL :{VOLUME_LONG} olie STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} lewende hawe STR_QUANTITY_GOODS :{COMMA} krat{P "" te} goedere STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan STR_QUANTITY_WOOD :{WEIGHT_LONG} hout STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} yster erts STR_QUANTITY_STEEL :{WEIGHT_LONG} staal STR_QUANTITY_VALUABLES :{COMMA} sak{P "" ke} waardevolle artikels STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} koper erts STR_QUANTITY_MAIZE :{WEIGHT_LONG} graan STR_QUANTITY_FRUIT :{WEIGHT_LONG} vrugte STR_QUANTITY_DIAMONDS :{COMMA} sak{P "" ke} diamante STR_QUANTITY_FOOD :{WEIGHT_LONG} kos STR_QUANTITY_PAPER :{WEIGHT_LONG} papier STR_QUANTITY_GOLD :{COMMA} sak{P "" ke} goud STR_QUANTITY_WATER :{VOLUME_LONG} water STR_QUANTITY_WHEAT :{WEIGHT_LONG} koring STR_QUANTITY_RUBBER :{VOLUME_LONG} rubber STR_QUANTITY_SUGAR :{WEIGHT_LONG} suiker STR_QUANTITY_TOYS :{COMMA} ton speel{P ding goed} STR_QUANTITY_SWEETS :{COMMA} sak{P "" ke} lekkers STR_QUANTITY_COLA :{VOLUME_LONG} Kola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} spookasem STR_QUANTITY_BUBBLES :{COMMA} borrel{P "" s} STR_QUANTITY_TOFFEE :{WEIGHT_LONG} toffie {P "" s} STR_QUANTITY_BATTERIES :{COMMA} batter{P y ye} STR_QUANTITY_PLASTIC :{VOLUME_LONG} plastiek STR_QUANTITY_FIZZY_DRINKS :{COMMA} koeldran{P k ke} STR_QUANTITY_N_A :N/A # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINY_FONT}PS STR_ABBREV_COAL :{TINY_FONT}SK STR_ABBREV_MAIL :{TINY_FONT}PS STR_ABBREV_OIL :{TINY_FONT}OL STR_ABBREV_LIVESTOCK :{TINY_FONT}LH STR_ABBREV_GOODS :{TINY_FONT}GD STR_ABBREV_GRAIN :{TINY_FONT}GR STR_ABBREV_WOOD :{TINY_FONT}HT STR_ABBREV_IRON_ORE :{TINY_FONT}YE STR_ABBREV_STEEL :{TINY_FONT}ST STR_ABBREV_VALUABLES :{TINY_FONT}WA STR_ABBREV_COPPER_ORE :{TINY_FONT}KE STR_ABBREV_MAIZE :{TINY_FONT}ML STR_ABBREV_FRUIT :{TINY_FONT}VR STR_ABBREV_DIAMONDS :{TINY_FONT}DM STR_ABBREV_FOOD :{TINY_FONT}KO STR_ABBREV_PAPER :{TINY_FONT}PR STR_ABBREV_GOLD :{TINY_FONT}GD STR_ABBREV_WATER :{TINY_FONT}WR STR_ABBREV_WHEAT :{TINY_FONT}KR STR_ABBREV_RUBBER :{TINY_FONT}RB STR_ABBREV_SUGAR :{TINY_FONT}SK STR_ABBREV_TOYS :{TINY_FONT}SG STR_ABBREV_SWEETS :{TINY_FONT}LE STR_ABBREV_COLA :{TINY_FONT}KL STR_ABBREV_CANDYFLOSS :{TINY_FONT}SA STR_ABBREV_BUBBLES :{TINY_FONT}BO STR_ABBREV_TOFFEE :{TINY_FONT}TF STR_ABBREV_BATTERIES :{TINY_FONT}BA STR_ABBREV_PLASTIC :{TINY_FONT}PL STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}GK STR_ABBREV_NONE :{TINY_FONT}NS STR_ABBREV_ALL :{TINY_FONT}ALMAL # 'Mode' of transport for cargoes STR_PASSENGERS :{COMMA} passasier{P "" s} STR_BAGS :{COMMA} sak{P "" ke} STR_TONS :{COMMA} ton{P "" ""} STR_LITERS :{COMMA} liter{P "" s} STR_ITEMS :{COMMA} item{P "" s} STR_CRATES :{COMMA} krat{P "" te} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Donker Blou STR_COLOUR_PALE_GREEN :Vaal Groen STR_COLOUR_PINK :Pienk STR_COLOUR_YELLOW :Geel STR_COLOUR_RED :Rooi STR_COLOUR_LIGHT_BLUE :Ligblou STR_COLOUR_GREEN :Groen STR_COLOUR_DARK_GREEN :Donker Groen STR_COLOUR_BLUE :Blou STR_COLOUR_CREAM :Room STR_COLOUR_MAUVE :Ligpers STR_COLOUR_PURPLE :Pers STR_COLOUR_ORANGE :Oranje STR_COLOUR_BROWN :Bruin STR_COLOUR_GREY :Grys STR_COLOUR_WHITE :Wit # Units used in OpenTTD STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mpu STR_UNITS_VELOCITY_METRIC :{COMMA} km/u STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_POWER_IMPERIAL :{COMMA}pk STR_UNITS_POWER_METRIC :{COMMA}pk STR_UNITS_POWER_SI :{COMMA}kW STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s} STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_HEIGHT_IMPERIAL :{COMMA} vt STR_UNITS_HEIGHT_SI :{COMMA} m # Common window strings STR_LIST_FILTER_OSKTITLE :{BLACK}Sleutel filter string in STR_LIST_FILTER_TOOLTIP :{BLACK}Tik 'n sleutelwoord in om die lys te filter STR_TOOLTIP_SORT_ORDER :{BLACK}Kies hoe om te rangskik (dalende/stygende) STR_TOOLTIP_SORT_CRITERIA :{BLACK}Kies kriterea om volgens te rangskik STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Kies kriteria om volgens te filter STR_BUTTON_SORT_BY :{BLACK}Sorteer volgens STR_BUTTON_LOCATION :{BLACK}Ligging STR_BUTTON_RENAME :{BLACK}Hernoem STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Maak venster toe STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep om venster te beweeg STR_TOOLTIP_SHADE :{BLACK}Versteek venster - wys slegs titel staaf STR_TOOLTIP_DEBUG :{BLACK}Vertoon NewGRF ontfout inligting STR_TOOLTIP_STICKY :{BLACK}Merk die venster as ontoemaakbaar met die"Sluit Alle Vensters" sleutel STR_TOOLTIP_RESIZE :{BLACK}Kliek en sleep om venster te vergroot STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skakel groot/klein venster groote STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Rolstaaf - rol die lys op/af STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Rolstaaf - rol die lys links/regs STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Vernietig geboue ens. op 'n vierkant van land # Query window STR_BUTTON_DEFAULT :{BLACK}Gewone STR_BUTTON_CANCEL :{BLACK}Kanselleer STR_BUTTON_OK :{BLACK}OK # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . # Measurement tooltip STR_MEASURE_LENGTH :{BLACK}Lengte: {NUM} STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verskil: {HEIGHT} STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Hoogte verskil: {HEIGHT} # These are used in buttons STR_SORT_BY_CAPTION_POPULATION :{BLACK}Populasie STR_SORT_BY_CAPTION_NAME :{BLACK}Naam STR_SORT_BY_CAPTION_DATE :{BLACK}Datum # These are used in dropdowns STR_SORT_BY_NAME :Naam STR_SORT_BY_PRODUCTION :Produksie STR_SORT_BY_TYPE :Tipe STR_SORT_BY_TRANSPORTED :Vervoer STR_SORT_BY_NUMBER :Nommer STR_SORT_BY_PROFIT_LAST_YEAR :Profyt verlede jaar STR_SORT_BY_PROFIT_THIS_YEAR :Profyt die jaar STR_SORT_BY_AGE :Ouderdom STR_SORT_BY_RELIABILITY :Betroubaarheid STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Totaale kapasiteit per vrag tipe STR_SORT_BY_MAX_SPEED :Maksimum spoed STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Waarde STR_SORT_BY_LENGTH :Lengte STR_SORT_BY_LIFE_TIME :Oorblywende leeftyd STR_SORT_BY_TIMETABLE_DELAY :Rooster vertraging STR_SORT_BY_FACILITY :Stasie tipe STR_SORT_BY_WAITING :Wagtend vrag waarde STR_SORT_BY_RATING_MAX :Hoogste vrag gradering STR_SORT_BY_RATING_MIN :Laagte vrag gradering STR_SORT_BY_ENGINE_ID :EngineID (klassieke sorteer) STR_SORT_BY_COST :Koste STR_SORT_BY_POWER :Krag STR_SORT_BY_TRACTIVE_EFFORT :Trekker inspanning STR_SORT_BY_INTRO_DATE :Inleiding Datum STR_SORT_BY_RUNNING_COST :Loopkoste STR_SORT_BY_POWER_VS_RUNNING_COST :Krag/Loopkoste STR_SORT_BY_CARGO_CAPACITY :Vrag Kapasiteit STR_SORT_BY_RANGE :Afstand # Tooltips for the main toolbar STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pouseer spel STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Vinnig vooruit die spel STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opsies STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Stoor spel, verlaat spel, verlaat STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Vertoon kaart, ekstra uitsig of lys van tekens STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Vertoon stad gids STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Toon subsidies STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vertoon lys van maatskappy se stasies STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vertoon maatskappy se finasiële inligting STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vertoon algemene maatskappy inligting STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vertoon grafieke STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vertoon maatskappy liga tabel STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Konsolideer konstruksie van nuwe nywerheid STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Vertoon lys van maatskappy se treine. Ctrl+Kliek tokkel die opening van die groep/voertuig lys STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Vertoon lys van maatskappy se pad voertuie. Ctrl+Kliek tokkel die opening van die groep/voertuig lys STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Vertoon lys van maatskappy se skepe. Ctrl+Kliek tokkel die opening van die groep/voertuig lys STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Vertoon lys van maatskappy se vliegtuie. Ctrl+Kliek tokkel die opening van die groep/voertuig lys STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Vergroot die skerm STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Verklein die skerm STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoorweg spoor STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Bou paaie STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Bou skip hawe STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bou lughawens STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Maak die landargitekteur nutsbalk oop om, land te verhoog/verlaag, boome beplant, ens. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Vertoon klank/musiek venster STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Vertoon laaste boodskap/nuus verslag, vertoon boodskap opsies STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land gebied informasie, konsole, skrip ontfouting, skermkiekie, omtrent OpenTTD STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Skakel nutsbalke # Extra tooltips for the scenario editor toolbar STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Stoor scenario, laai scenario, verlaat scenario redigeerder, verlaat STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Redigeerder STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Beweeg die begin datum 1 jaar terug STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Beweeg die begin datum 1 jaar voorentoe STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Kliek om die begin jaar in te sleutel STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Vertoon kaart, dorp gids STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskap generasie STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Dorp generasie STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Nywerheid generasie STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Pad konstruksie STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant bome. Shift skakel gebou/wys koste beraaming STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plaas teken STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plaas voorwerp. Shift skakel tussen bou/aanduiding koste beraming ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Stoor scenario STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Laai scenario STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Stoor hoogtekaart STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Laai Hoogtekaart STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Verlaat redigeerder STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Verlaat ############ range for SE file menu starts ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Spel opsies STR_SETTINGS_MENU_CONFIG_SETTINGS :Gevorderde stellings STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spel skript instellings STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF stellings STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Deursigtigheid opsies STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dorp name vertoon STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stasie name vertoon STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wegwyser name vertoon STR_SETTINGS_MENU_SIGNS_DISPLAYED :Tekens vertoon STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Vertoon mededinger tekens en name STR_SETTINGS_MENU_FULL_ANIMATION :Volle animasie STR_SETTINGS_MENU_FULL_DETAIL :Volle besonderhede STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Deurskynende geboue STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Deurskynende stasie tekens ############ range ends here ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Stoor spel STR_FILE_MENU_LOAD_GAME :Laai spel STR_FILE_MENU_QUIT_GAME :Verlaat spel STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Verlaat ############ range ends here ############ range for map menu starts STR_MAP_MENU_MAP_OF_WORLD :Kaart van wêreld STR_MAP_MENU_EXTRA_VIEW_PORT :Ekstra gesigswerf STR_MAP_MENU_SIGN_LIST :Teken lys ############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor STR_TOWN_MENU_TOWN_DIRECTORY :Dorp gids ############ end of the 'Display map' dropdown STR_TOWN_MENU_FOUND_TOWN :Stig dorp ############ end of the 'Town' dropdown ############ range for subsidies menu starts STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies STR_SUBSIDIES_MENU_GOAL :Huidige doelwitte ############ range ends here ############ range for graph menu starts STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Bedryfswins grafiek STR_GRAPH_MENU_INCOME_GRAPH :Inkomste grafiek STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gelewerde vrag grafiek STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Werkverrigting geskiedenis grafiek STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Vrag vergoeding koerse ############ range ends here ############ range for company league menu starts STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Maatskappy verbond tabel STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Omstandig prestasie gradering ############ range ends here ############ range for industry menu starts STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Nywerheid Gids STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Konsolideer nuwe nywerheid ############ range ends here ############ range for railway construction menu starts STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Spoorweg konstruksie STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Elektrifiseerde spoorweg konstruksie STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Enkelspoor konstruksie STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Magneetsweeftrein konstruksie ############ range ends here ############ range for road construction menu starts STR_ROAD_MENU_ROAD_CONSTRUCTION :Pad konstruksie STR_ROAD_MENU_TRAM_CONSTRUCTION :Tremweg konstruksie ############ range ends here ############ range for waterways construction menu starts STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterweg konstruksie ############ range ends here ############ range for airport construction menu starts STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Lughawe konstruksie ############ range ends here ############ range for landscaping menu starts STR_LANDSCAPING_MENU_LANDSCAPING :Landargitekteur STR_LANDSCAPING_MENU_PLANT_TREES :Plant bome STR_LANDSCAPING_MENU_PLACE_SIGN :Plaas teken ############ range ends here ############ range for music menu starts STR_TOOLBAR_SOUND_MUSIC :Klank/musiek ############ range ends here ############ range for message menu starts STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Laaste boodskap/nuus verslag STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Boodskap Geskidenis ############ range ends here ############ range for about menu starts STR_ABOUT_MENU_LAND_BLOCK_INFO :Gebied informasie STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Skakel terminaal STR_ABOUT_MENU_AI_DEBUG :AI/Spel skript ontfout STR_ABOUT_MENU_SCREENSHOT :Skermskoot STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ten volle vergrote skermskoot STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Basiese groote skermskoot STR_ABOUT_MENU_GIANT_SCREENSHOT :Hele kaart Skermkiekie (Ctrl+G) STR_ABOUT_MENU_ABOUT_OPENTTD :Oor 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :"Sprite" rigter STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :skakel beperkte bokse STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Skakel inkleur van vuil blokke ############ range ends here ############ range for days starts (also used for the place in the highscore window) STR_ORDINAL_NUMBER_1ST :1ste STR_ORDINAL_NUMBER_2ND :2de STR_ORDINAL_NUMBER_3RD :3de STR_ORDINAL_NUMBER_4TH :4de STR_ORDINAL_NUMBER_5TH :5de STR_ORDINAL_NUMBER_6TH :6de STR_ORDINAL_NUMBER_7TH :7de STR_ORDINAL_NUMBER_8TH :8ste STR_ORDINAL_NUMBER_9TH :9de STR_ORDINAL_NUMBER_10TH :10de STR_ORDINAL_NUMBER_11TH :11de STR_ORDINAL_NUMBER_12TH :12de STR_ORDINAL_NUMBER_13TH :13de STR_ORDINAL_NUMBER_14TH :14de STR_ORDINAL_NUMBER_15TH :15de STR_ORDINAL_NUMBER_16TH :16de STR_ORDINAL_NUMBER_17TH :17de STR_ORDINAL_NUMBER_18TH :18de STR_ORDINAL_NUMBER_19TH :19de STR_ORDINAL_NUMBER_20TH :20ste STR_ORDINAL_NUMBER_21ST :21ste STR_ORDINAL_NUMBER_22ND :22ste STR_ORDINAL_NUMBER_23RD :23ste STR_ORDINAL_NUMBER_24TH :24ste STR_ORDINAL_NUMBER_25TH :25ste STR_ORDINAL_NUMBER_26TH :26ste STR_ORDINAL_NUMBER_27TH :27ste STR_ORDINAL_NUMBER_28TH :28ste STR_ORDINAL_NUMBER_29TH :29ste STR_ORDINAL_NUMBER_30TH :30ste STR_ORDINAL_NUMBER_31ST :31ste ############ range for days ends ############ range for months starts STR_MONTH_ABBREV_JAN :Jan STR_MONTH_ABBREV_FEB :Feb STR_MONTH_ABBREV_MAR :Mrt STR_MONTH_ABBREV_APR :Apr STR_MONTH_ABBREV_MAY :Mei STR_MONTH_ABBREV_JUN :Jun STR_MONTH_ABBREV_JUL :Jul STR_MONTH_ABBREV_AUG :Aug STR_MONTH_ABBREV_SEP :Sep STR_MONTH_ABBREV_OCT :Okt STR_MONTH_ABBREV_NOV :Nov STR_MONTH_ABBREV_DEC :Des STR_MONTH_JAN :Januarie STR_MONTH_FEB :Februarie STR_MONTH_MAR :Maart STR_MONTH_APR :April STR_MONTH_MAY :Mei STR_MONTH_JUN :Junie STR_MONTH_JUL :Julie STR_MONTH_AUG :Augustus STR_MONTH_SEP :September STR_MONTH_OCT :Oktober STR_MONTH_NOV :November STR_MONTH_DEC :Desember ############ range for months ends # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Sleutel STR_GRAPH_KEY_TOOLTIP :{BLACK}Wys sleutel van grafieke STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Bedryfswins Grafiek STR_GRAPH_INCOME_CAPTION :{WHITE}Inkome Grafiek STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Eenheide van vrag afgelewer STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Maatskappy prestasie graderings (maksimum gradering=1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Maatskappy waarde STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Vrag Betaalings Grade STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dae in deurtog STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Betaaling vir aflewering van 10 eenhuide (of 10,000 liters) van vrag 'n afstand van 20 blokkies STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Skakel alles aan STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Skakel alles af STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Vertoon alle vragte op die vrag koste grafiek STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Vertoon geen vragte op die vrag betalingskostes grafiek STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Skakel grafiek vir vrag tipe aan/af STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Vertoon breedvoerige prestasie graderings # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Sleutel vir maatskappy grafieke STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Kliek hier om maatskappy se intrede op grafiek aan/af te skakel # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Maatskappy Liga Tabel STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingenieur STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkeer Bestuurder STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Vervoer Koordineerder STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Roete Opsiener STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkteur STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Hoofbestuursleier STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Voorsitter STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon # Performance detail window STR_PERFORMANCE_DETAIL :{WHITE}Aanwysend prestasie gradering STR_PERFORMANCE_DETAIL_KEY :{BLACK}Aanwyse STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Kyk besonderhede van hierdie maatskappy ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Voertuie: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stasies: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profyt: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. inkomste: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Maks. inkomste: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Afgelewer: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Vrag: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Geld: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lening: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Totaal: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Nommer van voertuie wat 'n profyt gemaak het laas jaar; dit sluit in pad voertuie, treine, skepe en vliegtuie STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Aantal stasies wat onlangs herstel is. Treinstasies, busstasies, lughawens ensovoorts word apart getel selfs al behoort hulle aan dieselfde stasie STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Die wins van die voertuig met die laagste inkomste (van alle voertuie ouer as 2 jaar) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Bedrag van kontant gemaak in die maand met die laagste profyt in die laaste 12 kwartiers STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Bedrag van kontant gemaak in die maand met die hoogste profyt in die laaste 12 kwartiers STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Eenheide van vrag afgelewer in die laaste vier kwartiers STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Nommer van vrag tipes afgelewer in die verlede kwartier STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Bedrag van geld die maatskappy het in die bank STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Die bedrag van geld dat die maatskappy het gevat op lening STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Totaale punte uit van moontlike punte # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Blêrkas STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Alle STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Outydse STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nuwe Styl STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Straat STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Op Bestelling 1 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Op Bestelling 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Musiek Volume STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effek Volume STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAKS STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}' STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Liedjie STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Skommel STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Musiek lys STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Gaan terug na vorig liedjie in seleksie STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Gaan na volgende liedjie in seleksie STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Hou op musiek speel STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Begin musiek speel STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Sleep skyfie om musiek en effekte volumes te stel STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Kies 'alle liedjies' uit program STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Kies 'outydse musiek' program STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Kies 'nuwe styl musiek' program STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Straat styl musiek' program STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Kies 'Bestelling 1' (gebruiker-verklaarde) program STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Kies 'Bestelling 2' (gebruiker-verklaarde) program STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel musiek lys skommel aan/af STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek snit keuse venster STR_ERROR_NO_SONGS :{WHITE}'n Musiek stel was gekies wat nie liedere bevat nie. Niks liedere sal gespel word nie # Playlist window STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Musiek Program Keuse STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Liedjie Indeks STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Maak skoon STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Maak huidige musiek keuse skoon (slegs Bestelling1 of Bestelling2) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kliek op 'n liedjie om by huidige musiek lys by te sit (slegs Bestelling1 of Bestelling2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kliek op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Beste maatskappye wat {NUM} STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Maatskappy Liga Tafel in {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Sakeman STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Nyweraar STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalis STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnaat STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Magnaat STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnaat van die Eeu STR_HIGHSCORE_NAME :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} behaal '{STRING}' status! STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} van {COMPANY} behaal '{STRING}' status! # Smallmap window STR_SMALLMAP_CAPTION :{WHITE}Kaart - {STRING} STR_SMALLMAP_TYPE_CONTOURS :Kontoere STR_SMALLMAP_TYPE_VEHICLES :Voertuie STR_SMALLMAP_TYPE_INDUSTRIES :Nywerhede STR_SMALLMAP_TYPE_ROUTES :Roetes STR_SMALLMAP_TYPE_VEGETATION :Plantegroei STR_SMALLMAP_TYPE_OWNERS :Eienaars STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vertoon land hoogtelyne op kaart STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Vertoon voertuie op kaart STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Wys nywerhede op kaart STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Wys vervoer roetes op kaart STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Wys plantegroei op kaart STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Wys land eienaars op kaart STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Kliek op 'n Bedryf tipe om dit te vertoon. Ctrl+kliek deaktiveer alle tipes die geselekteerde een. Ctrl+Kliek dit weer om alle bedryf tipes te aktiveer STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kliek op 'n maatskappy om sy eiendomme te vertoon. Ctrl+Kliek deaktiveer alle maatskappye behalwe die geselekteerde een. Ctrl+Kliek op dit weer om alle maatskappye te aktiveer STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Paaie STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Spoorweë STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stasies/Lughawes/Hawens STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Geboue/Nywerhede STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Voertuie STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Treine STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Pad Voertuie STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Skepe STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Vliegtuie STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Vervoer Roetes STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Woud STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Spoorweg Stasie STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Vragmotor Laai Area STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Stasie STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Lughawe/Helihawe STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Hawe STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Ongelyke Land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Gras Land STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Kaal Land STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Velde STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Bome STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rotse STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Geen Eienaar STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Dorpe STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Nywerhede STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Woestyn STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Sneeu STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Skakel dorp name aan/af op kaart STR_SMALLMAP_CENTER :{BLACK}Senter die kleinkaart op die huidige posisie STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_DISABLE_ALL :{BLACK}Sper alle STR_SMALLMAP_ENABLE_ALL :{BLACK}Aktiveer alle STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Vertoon hoogte STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Moet nie enige nywerheide op die kaart vertoon STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Vertoon alle nywerheide op die kaart STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Skakel vertooning van hoogtekaart STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Vertoon geen maatskappy eiendom op die kaart STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Vertoon alle maatskappy eiendom op die kaart # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Wys laaste boodskap of nuus verslag STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * STIL * * STR_STATUSBAR_AUTOSAVE :{RED}OUTOSTOOR STR_STATUSBAR_SAVING_GAME :{RED}* * STOOR SPELETJIE * * # News message history STR_MESSAGE_HISTORY :{WHITE}Boodskap Geskidenis STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}'n Lys van al die onlangs nuus boodskappe STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING} STR_NEWS_MESSAGE_CAPTION :{WHITE}Boodskap STR_NEWS_MESSAGES_SOUND :{YELLOW}Speel geluid vir opsommige nuus boodskappe STR_NEWS_MESSAGES_OFF :Af STR_NEWS_MESSAGES_SUMMARY :Opsomming STR_NEWS_MESSAGES_FULL :Vol STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Aankoms van eerste voertuig by speler se stasie STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Aankoms van eerste voertuig by mededinger se stasie STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}Ongelukke / rampe STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}Maatskappy informasie STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}Opening van industrieë STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Toemaak van industrieë STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Ekonomie veranderings STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Verandering in produksie van industrieë voorsien deur die maatskapy STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Produksie veranderings van nywerhede wat deur mededingers bedien word STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Ander nywerheid produksie veranderings STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advies / informasie van maatskappy se voertuie STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}Nuwe voertuie STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Veranderings van vrag aanvaarding STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}Algemene informasie STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste trein arriveer by {STATION}! STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste bus arriveer by {STATION}! STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste trok arriveer by {STATION}! STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste passasier trem arriveer by {STATION}! STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste vrag trem arriveer by {STATION}! STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste skip arriveer by {STATION}! STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste vliegtuig arriveer by {STATION}! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Trein Botsing!{}{COMMA} sterf in vuurbol na botsing STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Pad Voertuig Botsing!{}Bestuurder sterf in vuurbol na botsing met trein STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Pad voertuig Botsing!{}{COMMA} sterf in vuurbol na botsing met trein STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Vliegtuig Botsing!{}{COMMA} stef in die vuurbol by {STATION} STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Vliegtuig Ongeluk!{}Vliegtuig het geen petrol nie, {COMMA} sterf in 'n bal van vuur! STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin ramp by {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Pad voertuig vernietig in 'VVV' botsing! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kool myn bedaaring los spoor van vernietiging naby {TOWN}! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid! STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} sal binnekort afverkoop of bankrospeler verklaar word tensy prestasie verbeter! STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Vervoer maatskappy samesmelting! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} is na {STRING} vir {CURRENCY_LONG} verkoop! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrotspeler! STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} is deur skuldeisers toegemaak en alle bates is afverkoop! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nuwe vervoer maatskappy geloods! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} begin konstruksie naby {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} is deur {STRING} oorgevat! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Bestuurder) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} borg konstruksie van nuwe dorp {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nuwe {STRING} word gebou naby {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nuwe {STRING} word naby {TOWN} beplant! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} aankondig dreigend sluiting! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Lewering probleme veroorsaak {STRING} om dreigend sluting te aankondig! STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Tekort van naby boome veroorsaak {STRING} om dreigend sluiting te aankondig! STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europees Geldelik Samesmelting!{}{}Die Euro is bekend gestel as die enigste geldeenheid vir daagliks transaksies in u land! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Wêreld Resessie!{}{}Finasiële kenners vrees die ergste terwyl ekonomie val! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe kool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%! STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} produksie verminder 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insek vervuiling oorsaak verwoesting by {INDUSTRY}!{}Produksie verminder 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} verminder {COMMA}%! STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} wag in depot STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} wag in depot STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} wag in depot STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} wag in die vliegtuig hangar # Start of order review system # DON'T ADD OR REMOVE LINES HERE STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} het te min bevele in skedule STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} het 'n leë bevel STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} het duplikaat bevele STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} het onwettige stasie in sy bevele # end of order system STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} raak oud. STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} raak baie oud. STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} raak baie oud en benodig dringende vervanging. STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} kan nie 'n roete vind om aan te gaan nie. STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is verlore. STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} se wins was verlede jaar {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} kan nie die volgende bestemmingpunt bereik nie want dis te ver STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} het gestop omdat 'n herbou opdrag gefaal het STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Automatiese hernuwing het misluk met {VEHICLE}{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Nuwe {STRING} nou beskikbaar! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nuwe {STRING} nou beskikbaar! - {ENGINE} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} nie STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} of {STRING} nie STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} aanvaar nou {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} aanvaar nou {STRING} en {STRING} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Aanbod van subsidie verval:{}{}{STRING} van {STRING} tot {STRING} sal nou nie 'n subsidie aantrek nie. STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidie terugtrek:{}{}{STRING} diens van {STRING} tot {STRING} is nie meer gesubsideieer nie. STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Diens subsidie aanbod:{}{}Eerste {STRING} diens van {STRING} tot {STRING} sal 'n jaar se subsidie van die plaaslike raad kry! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} Diens van {STRING} tot {STRING} sal nou 50% extra vir die volgende jaar betaal! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} diens van {STRING} tot {STRING} sal nou dubbel pryse vir die volgende jaar betaal! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} diens van {STRING} tot {STRING} sal nou driemaal pryse vir die volgende jaar betaal! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} diens van {STRING} tot {STRING} sal nou viervoud pryse vir die volgende jaar betaal! STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Verkeer warboel in {TOWN}!{}{}Pad heropbou program befonds deur {STRING} bring 6 maande van ellende na motoriste! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Vervoer monopoly! STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK} die dorpsraad van {TOWN} het 'n kontrak met {STRING} aan gegaan vir een jaaar se eksklusiewe vervoer regte # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopie na gesigswerf STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopieer die ligging van die hoof vertoning na die gesigswerf STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Deeg van gesigswerf STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Plak die lokasie van die gesigspunt na die hoofskerm # Game options window STR_GAME_OPTIONS_CAPTION :{WHITE}Spel Opsies STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Geld eenhede STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Geld eendheid keuse ############ start of currency region STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond (GBP) STR_GAME_OPTIONS_CURRENCY_USD :Amerikaanse Dollar (USD) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY) STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS) STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF) STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF) STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK) STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM) STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK) STR_GAME_OPTIONS_CURRENCY_ESP :Spaanse Peseta (ESP) STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM) STR_GAME_OPTIONS_CURRENCY_FRF :Franse Frank (FRF) STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD) STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF) STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK) STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL) STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG) STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK) STR_GAME_OPTIONS_CURRENCY_PLN :Polish Zloty (PLN) STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON) STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT) STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK) STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY) STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK) STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL) STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK) STR_GAME_OPTIONS_CURRENCY_LTL :Litauen Litas (LTL) STR_GAME_OPTIONS_CURRENCY_KRW :Suid Koreanse Won (KRW) STR_GAME_OPTIONS_CURRENCY_ZAR :Suid Afrikaanse Rand (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pasmaak... ############ end of currency region STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Meet eenhede STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Meet eenhede keuse ############ start of measuring units region STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :Imperiaal STR_GAME_OPTIONS_MEASURING_UNITS_METRIC :Metriek STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI ############ end of measuring units region STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur op linkerkant STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Bestuur op regterkant STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Dorp name STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Kies dorp naam styl ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Engels (Oorspronkilik) STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Frans STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Duits STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Engels (Addisioneel) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latyns-Amerikaans STR_GAME_OPTIONS_TOWN_NAME_SILLY :Snaaks STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Sweeds STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Hollands STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss STR_GAME_OPTIONS_TOWN_NAME_DANISH :Deens STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turks STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italiaans STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Outostoor STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Kies interval tussen outomatiese store STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Af STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Elke maand STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Elke 3 maande STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Elke 6 maande STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Elke 12 maande STR_GAME_OPTIONS_LANGUAGE :{BLACK}Taal STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Kies die koppelvlak taal om te gebruik STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Volskerm STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kies die blokkie om OpenTTD in volleskerm te speel STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm resolusie STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die skerm resolusie om te gebruik STR_GAME_OPTIONS_RESOLUTION_OTHER :ander STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Skermkiekie formaat STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Kies die skermkiekie formaat om te gebruik STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis grafiek stel STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis grafiek stel om te gebruik STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Addisionele informasie oor die basis grapfiek stel STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis klank stel STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Kies die basis klank stel om te gebruik STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Addisionele informasie oor die basis klank stel STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis musiek stel STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Kies die basis musiek stel om te gebruik STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} korrupte lêer{P "" s} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Addisionele informasie oor die basis musiek stel STR_ERROR_FULLSCREEN_FAILED :{WHITE}Volskerm metode gedop # Custom currency window STR_CURRENCY_WINDOW :{WHITE}Pasmaak geldeenheid STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wissel koers: {ORANGE}{CURRENCY_LONG} = £ {COMMA} STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verlaag die hoeveelheid van jou koers vir een Pond (£) STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verhoog die hoeveelheid van jou koers vir een Pond (£) STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel die wissel koers vir jou koers vir een Pond (£) STR_CURRENCY_SEPARATOR :{LTBLUE}Afskeier {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Stel die skeier vir jou koers STR_CURRENCY_PREFIX :{LTBLUE}Voorvoegsel: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel die voorvoegsel teks vir jou koers STR_CURRENCY_SUFFIX :{LTBLUE}Agtervoegsel: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Stel die agtervoegsel teks vir jou koers STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Verwissel na Euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Verwissel na Euro: {ORANGE}nooit STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Stel die jaar om na Euro toe te skakel STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Skakel na Euro vroeër STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Skakel na Euro later STR_CURRENCY_PREVIEW :{LTBLUE}Voorskou: {ORANGE}{CURRENCY_LONG} STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pond (£) in jou koers STR_CURRENCY_CHANGE_PARAMETER :{BLACK}verander gebruiklike koers parameter STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimum no. mededingers: {ORANGE}{COMMA} STR_NONE :Geen STR_FUNDING_ONLY :Befondsing alleen STR_MINIMAL :Minimale STR_NUM_VERY_LOW :Baie laag STR_NUM_LOW :Laag STR_NUM_NORMAL :Normaal STR_NUM_HIGH :Hoog STR_NUM_CUSTOM :Pasmaak STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM}) STR_VARIETY_NONE :Geen STR_VARIETY_VERY_LOW :Baaie Laag STR_VARIETY_LOW :Laag STR_VARIETY_MEDIUM :Middelmatig STR_VARIETY_HIGH :Hoog STR_VARIETY_VERY_HIGH :Baaie Hoog STR_AI_SPEED_VERY_SLOW :Baie Stadig STR_AI_SPEED_SLOW :Stadig STR_AI_SPEED_MEDIUM :Gemiddel STR_AI_SPEED_FAST :Vinnig STR_AI_SPEED_VERY_FAST :Baie Vinnig STR_SEA_LEVEL_VERY_LOW :Baie Laag STR_SEA_LEVEL_LOW :Laag STR_SEA_LEVEL_MEDIUM :Gemiddel STR_SEA_LEVEL_HIGH :Hoog STR_SEA_LEVEL_CUSTOM :Pasmaak STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Pasmaak ({NUM}%) STR_RIVERS_NONE :Geen STR_RIVERS_FEW :Min STR_RIVERS_MODERATE :Middelmatig STR_RIVERS_LOT :Baie STR_DISASTER_NONE :Geen STR_DISASTER_REDUCED :Verminder STR_DISASTER_NORMAL :Normaal STR_SUBSIDY_X1_5 :x1.5 STR_SUBSIDY_X2 :x2 STR_SUBSIDY_X3 :x3 STR_SUBSIDY_X4 :x4 STR_TERRAIN_TYPE_VERY_FLAT :Baie Plat STR_TERRAIN_TYPE_FLAT :Plat STR_TERRAIN_TYPE_HILLY :Koppierig STR_TERRAIN_TYPE_MOUNTAINOUS :Bergagtig STR_CITY_APPROVAL_PERMISSIVE :Permissief STR_CITY_APPROVAL_TOLERANT :Toelaatbaar STR_CITY_APPROVAL_HOSTILE :Vyandelik STR_WARNING_NO_SUITABLE_AI :{WHITE}Geen geskikte KI beskikbaar...{}Jy kan verskeie KI's aflaai deur middel van die 'Aanlyn Inhoud' stelsel # Advanced settings window STR_CONFIG_SETTING_CAPTION :{WHITE}Gevorderde stellings STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(geen verduideliking beskikbaar) STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Standaard waarde: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Stelling tipe: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Kliënt instelling (word nie gestoor in spaarspeletjie nie; raak alle speletjies) STR_CONFIG_SETTING_TYPE_GAME_MENU :Maatskappy instelling (word gestoor in spaarspeletjie; raak net nuwe speletjies) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige spel) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Maatskappy instelling (word gestoor in Spaarspeletjies; raak net nuwe speletjies) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy) STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vertoon: STR_CONFIG_SETTING_OFF :Af STR_CONFIG_SETTING_ON :Aan STR_CONFIG_SETTING_DISABLED :gedeaktiveer STR_CONFIG_SETTING_COMPANIES_OFF :Af STR_CONFIG_SETTING_COMPANIES_OWN :Eie maatskappy STR_CONFIG_SETTING_COMPANIES_ALL :Alle maatskappye STR_CONFIG_SETTING_NONE :Geen STR_CONFIG_SETTING_ORIGINAL :Oorspronlik STR_CONFIG_SETTING_REALISTIC :Realisties STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Links STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Senter STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Regs STR_CONFIG_SETTING_BUILDONSLOPES :Laat bou op skuinstes en kuslyn toe: {STRING} STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :As geaktiveer, kan spore en stasies op meeste hellings gebou word. Indien gedeaktiveer, kan hulle net gebou work op hellings wat die rigting van die spoor volg, en dus geen fondasies verg nie STR_CONFIG_SETTING_AUTOSLOPE :Laat landargitektuur toe onder geboue, spore, ens. (outohelling): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder STR_CONFIG_SETTING_CATCHMENT :Laat meer realisties grootte opvangsgebied toe: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Laat verskillende groote opvang gebiede toe vir verskillende tipes stasies en lughawens STR_CONFIG_SETTING_EXTRADYNAMITE :Laat verwydering van meer stad-besite paaie, bruge, ens toe: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Maak dit makliker om dorps eiendom en infrastruktuur te verwyder STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum lengte van treine: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Stel die maximum lente van treine STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} teël{P 0 "" s} STR_CONFIG_SETTING_SMOKE_AMOUNT :Hoeveelheid motor rook/vonke: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Stel vas hoeveel rook en hoeveel vonke deur voertuie gemaak word STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Trein versnelling model: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Kies 'n fisiese model vir die trein versnelling. Die "oorspronklike" model benadeel steilheid ewe vir alle voertuie. Die "realistiese" model benadeel hellings en kurwes, afhangende van die verskillende eienskappe, soos lengte en "tractive force" STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Pad voertuig versnelling model: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Kies 'n fisiese model vir pad vervoer versnelling. Die "oorspronklike" model benadeel steilheid ewe vir alle voertuie. Die "realistiese" model benadeel hellings en kurwes, afhangende van die verskillende eienskappe van die engin, byvoorbeeld "tractive force" STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Krans helling vir treine: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Die steilte van die helling vir treine. Hoër waardes maak dit moeliker om teen die helling uit te klim STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Krans helling vir pad vervoer: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Die steilte van die helling vir 'n pad voertuig. Hoër waardes maak dit moeliker om teen die helling uit te klim STR_CONFIG_SETTING_FORBID_90_DEG :Verbied triene en skepe om 90 graad draaie te maak: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 grade draaie kom voor wanneer 'n horisontale spoor direk gevolg deur 'n vertikale spoor op die aangrensende teël, dus waardeur die trein 'n 90 grade draai maak deur die teël rand in plaas van die gewone 45 grade vir 'n ander spoor kombinasies. Dit geld ook vir die draai radius van skepe STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Laat toe dat stasies lanks mekaar gebind kan word: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Laat die toevoeging van dele van 'n stasie sonder om direk aan die bestaande dele te raak. het Ctrl+Kliek nodig terwyl die plasing van die nuwe dele STR_CONFIG_SETTING_IMPROVEDLOAD :Gebruik verebeterde laai algoritme: {STRING} STR_CONFIG_SETTING_IMPROVEDLOAD_HELPTEXT :Indien geaktiveer, verskeie voertuie wat by 'n stasie wag sal opeenvolgend gelaai word. Die laai van die volgende voertuig begin eers wanneer daar is genoeg vrag is wat wag om die eerste voertuig te vul STR_CONFIG_SETTING_GRADUAL_LOADING :Laai voertuie geleidelik: {STRING} STR_CONFIG_SETTING_GRADUAL_LOADING_HELPTEXT :Geleidelik laai vanvoertuie deur die gebruik van die voertuig se spesifieke laai tydsduur, in plaas van om alles op eenslag te laai met 'n vaste tydduur, afhangende van diehoeveelheid vrag gelaai STR_CONFIG_SETTING_INFLATION :Inflasie: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Aktiveer inflasie in die ekonomie, waar die kostes vinniger styg as betalings STR_CONFIG_SETTING_SELECTGOODS :Aflewer vrag na 'n stasie slegs as daar 'n aanvrag is:: {STRING} STR_CONFIG_SETTING_SELECTGOODS_HELPTEXT :Lewer slegs 'n vrag af by 'n stasie wat die vrag van die voertuig versoek het. Dit verhoed dat slegte graderings vir ladings wat nie benodig word by 'n stasie nie STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum brug lengte: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum lengte vir die bou van bruë STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tonnel lengte: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum lengte vir die bou van tonnels STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primêre nywerheid konstruksie metode: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metode van befondsing van 'n primêre bedryf."Niks" beteken dit nie moontlik is om enige bedryf te finansier, "prospekteer" beteken befondsing is moontlik, maar konstruksie vind plaas in 'n toevallige plek op die kaart en dit kan ook misluk, "ander nywerhede" beteken rou bedrywe kan opgerig word deur ander maatskappye soos verwerking nywerhede. STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :geen STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as ander nywerhede STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :vooruitsigting STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Plat area rondom nywerhede: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Hoeveelheid van plat ruimte om 'n bedryf. Dit verseker dat leë ruimte beskikbaar sal bly, om 'n bedryf, vir die bou van spore, ensovoorts STR_CONFIG_SETTING_MULTIPINDTOWN :Laat meer as een soortgelyke nywerhede per dorp toe: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Gewoonlik sal 'n dorp nie meer as een bedryf van elke tipe wil hê nie. Met hierdie stelling, sal dorpe toelaat dat verskeie bedrywe van dieselfde tipe gebou word STR_CONFIG_SETTING_SIGNALSIDE :Wys seine: {STRING} STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Selekteer watter kand van die spoor om die seine te plaas STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Aan die linkerkant STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Aan die bestuurskant STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Aan die regterkant STR_CONFIG_SETTING_SHOWFINANCES :Toon finansies venster op die einde van die jaar: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Indien geaktiveer, sal die finansies venster verskyn aan die einde van elke jaar om maklik inspeksie van die finansiële state, van die maatskappy, toe te laat STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nuwe bevele is vooraf 'geen-stop' {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normaalweg stop 'n voertuig by elke stasie wat dit verby gaan. Deur gebruik te maak van hierdie instelling, sal dit verby elke stasie ry oppad na sy finale bestemming sonder om te stop. Let wel, dat hierdie verstelling slegs 'n standaard waarde definieer vir nuwe bevele. Individuele bevele kan uitdruklik gestel word na belang van gedrag STR_CONFIG_SETTING_STOP_LOCATION :Nuwe trein opdragte stop by verstek by die {STRING} van die platform STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plek waar 'n trein stop by die platform by verstek. Die "naby die einde" naby aan die beginpunt van die platform, "middel", beteken in die middel van die platform, en "ander kant" beteken ver weg van die beginpunt van die platform. Let wel, dat hierdie verstelling definieer slegs 'n standaard waarde vir nuwe bevele. Individuele bevele kan nog ingestel word. STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :naby einde STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middel STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :ver einde STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :Pad voertuig toustaan (met kwantum effekte): {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING_HELPTEXT :Maak 'n pad voertuig wag by besette padstoppe totdat hulle leeg is STR_CONFIG_SETTING_AUTOSCROLL :Rol skerm as muis by die kant is: {STRING} STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :gedeaktiveer STR_CONFIG_SETTING_BRIBE :Laat omkooping van die plaaslike raad toe: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Laat maatskappye die plaaslike dorpsraad probeer omkoop. Indien 'n inspekteur die omkoopgeld opgemerk, sal die maatskappy nie in staat wees om in die dorp te werk vir ses maande. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Laat die koop van eksklusief vervoer regte toe: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :As 'n maatskapy alleen transportreg koop vir n' dorp. Die teenstanders se stasies (passesiers en vrag) sal geen vrag kry vir n' jaar STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Laat befondsing van geboue: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Laat geld donasies aan dorpe, deur maatskappye toe, vir die bou van huise STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Laat befondsing toe van plaaslike pad heropbou: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Laat maatskappye toe om geld te gee aan dorpe vir pad rekonstruksie om pad-gebaseerde dienste te saboteer STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Laat die stuur van geld na ander maatskappye toe: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Laat die oordra van geld, tussen maatskappye, toe in multi-speler modus STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewig vermenivoud vir vrag om swaar treine te simuleer: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Stel die impak van die dravrag op treine. Hoe hoër die hoeveelheid vrag wat gedra word, hoe meer veeleisend is dit vir die treine, veral teen die heuwels uit. STR_CONFIG_SETTING_PLANE_SPEED :Vlegtuig spoed faktor: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Stel die relatiewe spoed van vliegtuie, met vergelyking van ander voertuig tipes, om so die bedrag van die inkomste van vliegtuie te verminder. STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Aantal vliegtuig botsings: {STRING} STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Stel die kans van 'n vliegtuig ongeluk om te gebeur STR_CONFIG_SETTING_PLANE_CRASHES_NONE :geen STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :verminderd STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normaal STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Laat deur-ry padhalte op dorp besite paaie toe: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Laat Bouery van deur-ry pad stasies op dorp beheerde paaie STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Laat deur-ry padhalte toe op paaie wat deur ander deelnemers besit word: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Laat die konstruksie van die ry-deur pad stasies op paaie toe wat deur ander maatskappye besit word STR_CONFIG_SETTING_ADJACENT_STATIONS :Laat die bou van aangrensende stasies toe: {STRING} STR_CONFIG_SETTING_ADJACENT_STATIONS_HELPTEXT :Laat verskeie stasies toe om mekaar te raak STR_CONFIG_SETTING_DYNAMIC_ENGINES :Aktiveer veeltallige NewGRF enjin stelle: {STRING} STR_CONFIG_SETTING_DYNAMIC_ENGINES_HELPTEXT :versoenbaarheid opsie vir ou NewGRFs. Moenie deaktiveer, behalwe as jy weet wat jy doen! STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Verandering van die stelling is nie moontlik wanneer daar voertuie is nie STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktuur onderhoud: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :As dit geaktiveer is sal dit veroorsaak dat infrastruktuur onderhoudskoste verhoog. Die koste groei oor-proporsioneel met die netwerk grootte, wat groter maatskappye meer as kleiner maatskappye benadeel STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lughawes verval nooit nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wanner hierdie stelling geaktiveer is, maak dit dat alle lughawens ewig beskikbaar bly, na hul bekendstelling datum STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Waarsku indien voertuig verloor: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :veroorsaak boodskappe oor voertuie wat nie in staat is om 'n pad na hul bestel bestemming te vind nie STR_CONFIG_SETTING_ORDER_REVIEW :Hersien voertuig se opdrae: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :As dit geaktiveer is, word die voertuie se bevel van tyd tot tyd nagegaan, en 'n paar ooglopende kwessies sal berig word, met 'n nuus boodskap, as dit opgespoor word STR_CONFIG_SETTING_ORDER_REVIEW_OFF :nee STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :ja, maar sluit stil staande voertuie uit STR_CONFIG_SETTING_ORDER_REVIEW_ON :van alle voertuie STR_CONFIG_SETTING_WARN_INCOME_LESS :Waarsku as 'n voertuig se inkomste negatief is: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :As dit geaktiveer is, word daar 'n nuus boodskap gestuur wanneer, in 'n kalenderjaar, 'n voertuig nie wins gemaak het nie. STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Voertuie verval nooit nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :As dit geaktiveer is, sal voertuig modelle altyd beskikbaar bly, na die bekendstelling daarvan STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Outohernuwe voertuig as hy oud raak: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :As dit geaktiveer is, word 'n voertuig wat naby die einde van sy werkslewe kom outomaties vervang, wanneer die hernu voorwaardes vervul is. STR_CONFIG_SETTING_AUTORENEW_MONTHS :Outoherbou wanneer voertuig is {STRING} max ouderdom STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relatiewe ouderdom waneer voertuie herweeg moet word ver outo-vervanging STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} maand{P 0 "" e} voor STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} maand{P 0 "" e} later STR_CONFIG_SETTING_AUTORENEW_MONEY :Outohernuwe minimum vereisde geld vir hernuwe: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimale bedrag geld wat in die bank moet bly, voor die oorweging van motor-vernuwing voertuie STR_CONFIG_SETTING_ERRMSG_DURATION :Tyd wat fout boodskap wys: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekonde{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY :wys sleutel-leidraad: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sweef vir {COMMA} sekonde{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Regs kliek STR_CONFIG_SETTING_POPULATION_IN_LABEL :Toon dorp populasie in die dorp naam etiket: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vertoon die populasie van 'n dorp in die naam etiket op die kaart STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van lyn in grafieke: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Land genereerder: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Oorspronklik STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max afstand van kaart einde vir Olieraffinaderye : {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderye word net naby die kaart kant gebou, dit is, teen die kus vir eiland kaarte STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeu lyn hoogte: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grofheif van terrein (slegs TerraGenesis) : {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Baie Glad STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rof STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Baie Rof STR_CONFIG_SETTING_TREE_PLACER :Boom plaas algoritme: {STRING} STR_CONFIG_SETTING_TREE_PLACER_NONE :Geen STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Oorspronklik STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Verbeter STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Hoogtekaart rotasie: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Teller vooruit STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Vooruit STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Die hoogte vlak wat 'n plat scenario kaart kry: {STRING} STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :Aktiveer terra vorming van teëls op die kaart rant: {STRING} STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :wanneer gedeaktiveer, die kaart se kante sal altyd see wees STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Een of meer teëls op die Noordelike grens is nie leeg nie STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Een of meer teëls by een van die kante is nie water nie STR_CONFIG_SETTING_STATION_SPREAD :Max stasie sprei: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD :Diens helikopters by helihawes outomaties: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Verbind landereye werktuigbaan na spoor/pad/water/lughawe werktuigbaan: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land kleur gebruik op die klein landkaart: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kleur van die terrein in die klein landkaart STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkergroen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet STR_CONFIG_SETTING_REVERSE_SCROLLING :Agteruit rol rigting: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Maak kykpoort beweegings glad: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon 'n meting wanneer jy verskeie bou-gereedskap gebruik: {STRING} STR_CONFIG_SETTING_LIVERIES :Toon maatskappy lewerye: {STRING} STR_CONFIG_SETTING_LIVERIES_NONE :Geen STR_CONFIG_SETTING_LIVERIES_OWN :Eie maatskappy STR_CONFIG_SETTING_LIVERIES_ALL :Alle maatskappye STR_CONFIG_SETTING_PREFER_TEAMCHAT :Verkies span klets met : {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funksie van rolwiel: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Aktiveer "scrolling" met twee-dimensieële muis-wiele STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoem kaart STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Rol kaart STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Af STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Kaart rolwiel spoed: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontroleer die sensitiwiteit van die muis-wiel "scrolling" STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Regs-kliek emulasie: {STRING} STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :selekteer die metode om the regter muis-knoppie kliek te emuleer STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-kliek STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-kliek STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Links-kliek kykpoort beweegings: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik die {STRING} datum formaat vir gestoorde spel name. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van datum van spaar-speletjie naam STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :lank (31ste Des 2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Standaard palet word aangeneem vir NewGRFs geen palet gespesifiseer: {STRING} STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :DOS palet STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Windows palet STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Outomaties pouse wanneer om te begin 'n nuwe speletjie: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Wanneer gepouseer laat toe: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selekteer watter aksies mag gedoen word terwyl die speletjie onderbreek word STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :geen aksies STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :alle nie-konstruksie aksies STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :alles behalwe landskap veranderings aksies STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :alle aksies STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik die voorloopende voertuiglys: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Aktiveer die gebruik van die gevorderde voertuig lys vir groepering van voertuie STR_CONFIG_SETTING_LOADING_INDICATORS :Gebruik laai aanwysers: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Vertoon rooster in "ticks" liewer as dae: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Wys die rystye in tydroosters in speletjie "ticks" inplaas van dae STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Toon aankoms en vertrek in tydroosters: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Vertoon verwagte aankoms en vertrek tye in tydroosters STR_CONFIG_SETTING_QUICKGOTO :Vinnige skepping van voertuig opdragte: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selekteer die "gaan na wyser" wanneer didie bevele venster oop gemaak word STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Verstek spoor tipe (na nuwe spel/spel laai): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eers beskikbaar STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Laas beskikbaar STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meeste gebruik STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Wys gereserveerde spore: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hou bou gereedskap aktief na gebruik: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groep uitgawes in maatskappy finansies venster: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Deaktiveer infrastruktuur bouery as geen geskikte voertuie beskikbaar is nie: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Max treine per speler: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimum hoeveelheid treine was 'n besigheid kan hê STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max pad voertuie per speler: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimum hoeveelheid pad voertuie was 'n besigheid kan hê STR_CONFIG_SETTING_MAX_AIRCRAFT :Max vliegtuie per speler: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimum hoeveelheid vliegtuie was 'n besigheid kan hê STR_CONFIG_SETTING_MAX_SHIPS :Max skepe per speler: {STRING} STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maksimum hoeveelheid bote was 'n besigheid kan hê STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Sper treine vir rekenaar: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Sper pad voertuie vir rekenaar: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Sper vliegtuie vir rekenaar: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Sper skepe vir rekenaar: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Laat AI in multispeler toe: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Laat AI Rekenaaar spelers by 'n multi-speler spel toe STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voor die skripte gestaak word: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Diens pouse is in persente: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS :Standaard diens interval vir treine: {STRING} STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} da{P g e}/% STR_CONFIG_SETTING_SERVINT_DISABLED :gedeaktiveer STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standaard diens interval vir pad voertuie: {STRING} STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standaard diens interval vir vliegtuie: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS :Standaard diens interval vir bote: {STRING} STR_CONFIG_SETTING_NOSERVICE :Sper diens wanneer komplikasies is na geen gestel: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Laat wa spoed beperkings toe: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Deaktiveer elektriese spoore: {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Gekleurde nuus verskyn in: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Jaar om te begin: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Aktiveer geleike ekonomie (meer, kleiner veranderings): {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Laat die koop van aandeele van ander maatskappye toe: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Persentasie van wins om te betaal in voerder systeem: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} teël{P 0 "" s} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Wanneer signale getrek word, behou konstante afstand: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Outomaties bou semaphores voor: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiveer die sein GUI: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Sein tipe om te bou by verstek: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standaard sein tipe om te gebruik STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blok seine STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Pad seine STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Een-rigting seine STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Wissel deur tiepe seine: {STRING} STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Blok seine aleenlik STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Pad seinligte alleenlik STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle STR_CONFIG_SETTING_TOWN_LAYOUT :Pad uitleg vir nuwe dorpe: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Pad netwerk uitleg van paaie vir dorpe STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :oorspronkilik STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :beter paaie STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :ewekansige STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Dorpe word toegelaat om paaie te bou: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Laat dorpe toe om paaie te bou vir groei. Deaktiveer om stad owerhede te verhoed om paaie hulself te bou STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Dorpe word toegelaat om vlak kruising te bou: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Aktivering van die stelling laat dorpe toe om vlak kruisings te bou STR_CONFIG_SETTING_NOISE_LEVEL :Laat dorp-beheerede klankvlak vir lughawes toe: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Met deaktivering van hierdie stelling, kan daar twee lughawens in elke dorp wees. Met hierdie stelling word die getal van lughawens in 'n stad beperk deur die geluid aanvaarding van die dorp, wat afhanklik is van die bevolking en die lughawe grootte en afstand tussen van mekaar STR_CONFIG_SETTING_TOWN_FOUNDING :Stigting van dorpe binne speletjie: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Aktiveering van die stelling laat spelers toe om dorpe te stig in die speletjie STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :verbode STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :toegelaat STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :toegelaat, eie dorp uitleg STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Binne speletjie plasing van bome: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Beheer die ewekansige voorkoms van bome tydens die spel. Dit kan 'n invloed op nywerhede hê wat staatmaak op die groei van bome, byvoorbeeld hout meulens STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :geen {RED}(breek timmerhout meul) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Slegs in reënwoude STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :orals STR_CONFIG_SETTING_TOOLBAR_POS :Posisie van hoof werktuigbaan: {STRING} STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontale posisie van die hoof nutsbalk aan die bokant van die skerm STR_CONFIG_SETTING_STATUSBAR_POS :Posisie van statusbalk: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontale posisie van die statusbalk aan die onderkant van die skerm STR_CONFIG_SETTING_SNAP_RADIUS :Window klamp radius: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstand tussen vensters voor dat die venster outomaties in lyn met die nabygeleë vensters geskuif word STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :gedeaktiveer STR_CONFIG_SETTING_SOFT_LIMIT :Maksimum nommer nie-taaierige vensters: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Aantal non-sticky oop vensters voordat ou vensters outomaties toe gemaak word om die ruimte te maak vir nuwe vensters STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :gedeaktiveer STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoem in level: {STRING} STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Die maksimum zoom-vlak vir vertoon-venster. Let daarop dat hoër Zoom-vlakke verhoogte geheue vereistes te volge het STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoem uit level: {STRING} STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Die maksimum zoom-vlak vir vertoon-venster. Hoër zoom-vlakke kan tot vertragings lei, wanneer dit gebruik word STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x STR_CONFIG_SETTING_TOWN_GROWTH :Dorp groei spoed: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Spoed van dorp groei STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Geen STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Stadig STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normaal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Vinnig STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Baie vinnig STR_CONFIG_SETTING_LARGER_TOWNS :Verhouding van dorpe wat stede sal word: {STRING} STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Hoeveelheid van dorpe wat 'n stad sal word, dus 'n dorp wat groot begin en vinniger groei STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :geen STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Aanvanklike stad grootte multiplier: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Normale stede groote relatief na normale dorpe aan die begin van speletjie STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Verwyder absurde pad-elemente gedurende die pad konstruksie: {STRING} STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Verwyder doodloop strate, wanner befondse pad konstruksie plaasvind STR_CONFIG_SETTING_GUI :{ORANGE}koppelvlak STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstruksie STR_CONFIG_SETTING_VEHICLES :{ORANGE}Voertuie STR_CONFIG_SETTING_STATIONS :{ORANGE}Stasies STR_CONFIG_SETTING_ECONOMY :{ORANGE}Ekonomie STR_CONFIG_SETTING_AI :{ORANGE}Mededingers STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Skerm opsies STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaksie STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Seine STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Goedere hantering STR_CONFIG_SETTING_AI_NPC :{ORANGE}Rekenaar spelers STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Outo hernu STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Diens STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Roete STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Treine STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Dorpe STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Nywerhede STR_CONFIG_SETTING_PATHFINDER_OPF :Oorspronklik STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Aanbevole) STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Padvinder vir treine: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Pad speurder om vir teine te gebruik STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Padvinder vir pad voertuie: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Pad speurder om vir pad vervoer te gebruik STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Padvinder vir skepe: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Pad speurder om vir skepe te gebruik STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Outomatiese rigting verandering op seine: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Laat treine toe om agteruit te gaan by signale, as hulle daar lank gewag het STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Verander stel waarde # Config errors STR_CONFIG_ERROR :{WHITE}Fout met die konfigurasie lêer... STR_CONFIG_ERROR_ARRAY :{WHITE}... fout in skikking '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ongeldig waarde '{STRING}' vir '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... sleep karakters aan die einde van die stelling '{STRING}' STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoreer NewGRF '{STRING}': duplikaat GRF ID met '{STRING}' STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoreer ongeldige NewGRF '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nie gevind STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onveilig vir statiese gebruik STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :stelsel NewGRF STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :onversoenbaar met hierdie weergawe van OpenTTD STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekend STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... kompressie vlak '{STRING}' is ongeldig STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame formaat '{STRING}' is nie beskikbaar. Keer terug na '{STRING}' STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoreer Basis Grafiek stel '{STRING}': nie gevind nie STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoreer Basis Klank stel '{STRING}': nie gevind nie STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoreer Basis Musiek stel '{STRING}': nie gevind # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_NEW_GAME :{BLACK}Nuwe Spel STR_INTRO_LOAD_GAME :{BLACK}Laai Spel STR_INTRO_PLAY_SCENARIO :{BLACK}Speel Scenario STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Redakteur STR_INTRO_MULTIPLAYER :{BLACK}Multispeler STR_INTRO_GAME_OPTIONS :{BLACK}Spel Opsies STR_INTRO_ADVANCED_SETTINGS :{BLACK}Gevorderde stellings STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Stellings STR_INTRO_ONLINE_CONTENT :{BLACK}Kyk Na Aanlyn Inhoud STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spel Skript Instellings STR_INTRO_QUIT :{BLACK}Verlaat STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Begin nuwe spel. Ctrl+Kliek ignoreer kaart konfigurasie STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Laai 'n gestoorde spel STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}begin 'n nuwe speletjie, gebruikend 'n hoogtekaart as 'n landskap STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Begin 'n nuwe speletjie, met 'n doelgeboude scenario STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Skep 'n doelgeboude spel wêreld/scenario STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Begin 'n multispeler spel STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Kies 'matige' landskap styl STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Kies 'toendra' landskap styl STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Kies 'subtropise' landskap styl STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland' landskap styl STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Vertoon speletjie opsies STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Toon gevorderde stellings STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Wys NewGRF stellings STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kyk vir nuwe of bygewerkde inhoud om af te laai STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vertoon AI/Spel skript konfigurasie STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD' STR_INTRO_TRANSLATION :{BLACK}Die vertaling kort {NUM} string{P "" s}. Help aseblief om OpenTTD beter te maak, deur aan te sluit as 'n vertaaler. Sien die readme.txt vir meer inligting. # Quit window STR_QUIT_CAPTION :{WHITE}Verlaat STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Is u seker u wil OpenTTD verlaat en terug keer na {STRING}? STR_QUIT_YES :{BLACK}Ja STR_QUIT_NO :{BLACK}Nee # Supported OSes STR_OSNAME_WINDOWS :Windows STR_OSNAME_DOS :DOS STR_OSNAME_UNIX :Unix STR_OSNAME_OSX :OS{NBSP}X STR_OSNAME_BEOS :BeOS STR_OSNAME_HAIKU :Haiku STR_OSNAME_MORPHOS :MorphOS STR_OSNAME_AMIGAOS :AmigaOS STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game STR_ABANDON_GAME_CAPTION :{WHITE}Verlaat Spel STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die speletjie verlaat? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die scenario verlaat? # Cheat window STR_CHEATS :{WHITE}Kullery STR_CHEATS_TOOLTIP :{BLACK}Keuseblokkies wys aan as jy die kulkode voorheen gebruik het STR_CHEATS_WARNING :{BLACK}Waarskuwing! U staan op die punt om jou mededinger te veraai. Hou in gedagte dat so 'n skande vir ewigheid sal onthou word. STR_CHEAT_MONEY :{LTBLUE}Vermeerder geld by {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Speel as maatskappy: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Tower stootskraper (verwyder nywerhede, onbeweegbare voorwerpe): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tonnels mag vir mekaar kruis: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Straalvliegtuie sal nie (dikwels) op klein lughawe bots nie: {ORANGE} {STRING} STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Magtig landskap STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-artiese landskap STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropiese landskap STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Speelgoedland landskap STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE} {DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Verander huidige jaar STR_CHEAT_SETUP_PROD :{LTBLUE}Aktiveer modifisering van produksie waardes: {ORANGE}{STRING} # Livery window STR_LIVERY_CAPTION :{WHITE}Nuwe Kleur Skema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Toon algemene kleur skemas STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Wys trein kleur skemas STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Toon pad voertuig kleur skemas STR_LIVERY_SHIP_TOOLTIP :{BLACK}Toon skip kleur skemas STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Toon vliegtuig kleurskemas STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Kies die primêre kleur vir die gekose skema. Ctrl+Click sal hierdie kleur kies vir elke skema STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Kies die sekondêre kleur vir die gekose skema. Ctrl+Click sal hierdie kleur kies vir elke skema STR_LIVERY_PANEL_TOOLTIP :{BLACK}Kies 'n kleur skema te verander, of veelvoud skemas met CTRL+kliek. Kliek op die boks te skakel gebruik van skema STR_LIVERY_DEFAULT :Standaard Lewery STR_LIVERY_STEAM :Stoom Enjin STR_LIVERY_DIESEL :Diesel Enjin STR_LIVERY_ELECTRIC :Elektriese Enjin STR_LIVERY_MONORAIL :Eenspoor Enjin STR_LIVERY_MAGLEV :Maglev Enjin STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Passasier Rytuig (Stoom) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passasier Rytuig (Diesel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passasier Rytuig (Elektries) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passasier koets (Monospeer) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passasier koets (Maglev) STR_LIVERY_FREIGHT_WAGON :Vraag Wa STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Vragmotor STR_LIVERY_PASSENGER_SHIP :Passasier Veer STR_LIVERY_FREIGHT_SHIP :Vraag Skip STR_LIVERY_HELICOPTER :Helikopter STR_LIVERY_SMALL_PLANE :Klein Vliegtuig STR_LIVERY_LARGE_PLANE :Groot Vliegtuig STR_LIVERY_PASSENGER_TRAM :Passasier Trem STR_LIVERY_FREIGHT_TRAM :Vrag Trem # Face selection window STR_FACE_CAPTION :{WHITE}Gesig Keuse STR_FACE_CANCEL_TOOLTIP :{BLACK}Kanselleer nuwe gesig keuse STR_FACE_OK_TOOLTIP :{BLACK}Aanvar nuwe gesig keuse STR_FACE_MALE_BUTTON :{BLACK}Manlik STR_FACE_MALE_TOOLTIP :{BLACK}Kies manlik gesigte STR_FACE_FEMALE_BUTTON :{BLACK}Vroulik STR_FACE_FEMALE_TOOLTIP :{BLACK}Kies vroulik gesigte STR_FACE_NEW_FACE_BUTTON :{BLACK}Nuwe Gesig STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Genereer nuwe lukrake gesig STR_FACE_ADVANCED :{BLACK}Voorlopend STR_FACE_ADVANCED_TOOLTIP :{BLACK}Gevordere gesig stellings STR_FACE_SIMPLE :{BLACK}Eenvoudig STR_FACE_SIMPLE_TOOLTIP :{BLACK}Eenvoudige gesig stellings STR_FACE_LOAD :{BLACK}Laai STR_FACE_LOAD_TOOLTIP :{BLACK}Laai gunsteling gesig STR_FACE_LOAD_DONE :{WHITE}Jou gunsteling gesig is van die OpenTTD stellings lêer gelaai. STR_FACE_FACECODE :{BLACK}Speler gesig no. STR_FACE_FACECODE_TOOLTIP :{BLACK}Vertoon en/of stel speler gesig nommer STR_FACE_FACECODE_CAPTION :{WHITE}Bekyk en/of stel speler gesig nommer STR_FACE_FACECODE_SET :{WHITE}Nuwe gesig nommer kode is verstel STR_FACE_FACECODE_ERR :{WHITE}Kon nie speler gesig nommer stel nie - moet 'n nommer tussen 0 en 4,294,967,295 wees! STR_FACE_SAVE :{BLACK}Spaar STR_FACE_SAVE_TOOLTIP :{BLACK}Spaar gunsteling gesig STR_FACE_SAVE_DONE :{WHITE}Die gesig sal as u gunsteling gesig in die OpenTTD stellings lêer gespaar word. STR_FACE_EUROPEAN :{BLACK}Europiese STR_FACE_SELECT_EUROPEAN :{BLACK}Kies europese gesigte STR_FACE_AFRICAN :{BLACK}Afrikaanse STR_FACE_SELECT_AFRICAN :{BLACK}Kies Afrikaanse gesigte STR_FACE_YES :Ja STR_FACE_NO :Nee STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Aktiveer snor of oorbel STR_FACE_HAIR :Hare: STR_FACE_HAIR_TOOLTIP :{BLACK}Verander hare STR_FACE_EYEBROWS :Winkbroue: STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Verander winkbroue STR_FACE_EYECOLOUR :Oog kleur: STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Verander oogkleur STR_FACE_GLASSES :Brille: STR_FACE_GLASSES_TOOLTIP :{BLACK}Aktiveer brille STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Verander brille STR_FACE_NOSE :Neus: STR_FACE_NOSE_TOOLTIP :{BLACK}Verander neus STR_FACE_LIPS :Lippe: STR_FACE_MOUSTACHE :Snor: STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Verander lippe of snor STR_FACE_CHIN :Ken: STR_FACE_CHIN_TOOLTIP :{BLACK}Verander ken STR_FACE_JACKET :Jas: STR_FACE_JACKET_TOOLTIP :{BLACK}Verander jas STR_FACE_COLLAR :Kraag: STR_FACE_COLLAR_TOOLTIP :{BLACK}Verander kraag STR_FACE_TIE :Das: STR_FACE_EARRING :Oorbel: STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Verander das of oorbel # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multispeler STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Verbinding: STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Kies teen internet spel of 'n Plaaslike Area Netwerk (LAN) spel STR_NETWORK_SERVER_LIST_LAN :LAN STR_NETWORK_SERVER_LIST_INTERNET :Internet STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Speler naam: STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Die is die naam waarmee ander spelers sal jou aanwys STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Naam STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Naam van die speletjie STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Kliente STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Kliente oplyn / Kliente maks{}Maatskappye oplyn / Maatskappye maks STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Kaart groote STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kaart groote van die speeletjie{}Kliek om volgens area te sorteer STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Huidigge datum STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Jare STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Hoeveelheid jaar{}wat die speeletjie hardloop STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Taal, bediender verwerking, ens. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Kliek 'n speletjie van die lys om dit te selekteer STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Die bedienaar wat jy laaste aan deelgeneem het STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Die bedienaar wat jy laaste op gespeel het STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPEL INFORMASIE STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliënte: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landskap: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaart groote: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Verskaffer weergawe: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Verskaffer adres: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Begin datum: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Huidige datum: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Wagwoord beskerm! STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}VERSKAFFER AFLYN STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}VERSKAFFER VOL STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}HERSIENING MISPAS STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISPAS STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Verbind spel STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Vervris verskaffer STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Vervris die verskaffer inligting STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Soek bediener STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Versoek netwerk vir 'n verskaffer STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Voeg bediender by STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Voeg 'n verskaffer by die lys wat altyd ondersoek sal word vir speletjies wat reeds aan die gang is STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Begin bediener STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Begin u eie verskaffer STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Tik in jou naam STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Invoeg die adres van die gasheer # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Begin nuwe multispeler speletjie STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spel naam: STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Die spel naam sal vertoon word na ander spelers in die multispeler keuse STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Stel wagwoord STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskerm jou spel met 'n wagwoord as jy wil dit nie publieke toepassing laat wees nie STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (adverteer) STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Klient{P "" e} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maks kliente: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies die maksimum nommer van kliente. Alle gleufe hoef nie om vol te wees nie STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Maatskap{P py pye} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maks maatskappye: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Beperk die verskaffer na 'n sekere bedrag van maatskappye STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} aanskouer{P "" s} STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maks aanskouers: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Beperk die verskaffer na 'n sekere bedrag van aanskouers STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Taal gepraat: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Ander spelers sal weet watter taal op die verskaffer gepraat is STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Tik 'n naam in vir die netwerk speeletjie # Network game languages ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Enige STR_NETWORK_LANG_ENGLISH :Engels STR_NETWORK_LANG_GERMAN :Duits STR_NETWORK_LANG_FRENCH :Frans STR_NETWORK_LANG_BRAZILIAN :Brazilian STR_NETWORK_LANG_BULGARIAN :Bulgarian STR_NETWORK_LANG_CHINESE :Chinese STR_NETWORK_LANG_CZECH :Czech STR_NETWORK_LANG_DANISH :Danish STR_NETWORK_LANG_DUTCH :Dutch STR_NETWORK_LANG_ESPERANTO :Esperanto STR_NETWORK_LANG_FINNISH :Finnish STR_NETWORK_LANG_HUNGARIAN :Hungarian STR_NETWORK_LANG_ICELANDIC :Icelandic STR_NETWORK_LANG_ITALIAN :Italian STR_NETWORK_LANG_JAPANESE :Japanese STR_NETWORK_LANG_KOREAN :Korean STR_NETWORK_LANG_LITHUANIAN :Lithuanian STR_NETWORK_LANG_NORWEGIAN :Norwegian STR_NETWORK_LANG_POLISH :Polish STR_NETWORK_LANG_PORTUGUESE :Portuguese STR_NETWORK_LANG_ROMANIAN :Romanian STR_NETWORK_LANG_RUSSIAN :Russian STR_NETWORK_LANG_SLOVAK :Slovak STR_NETWORK_LANG_SLOVENIAN :Slovenian STR_NETWORK_LANG_SPANISH :Spanish STR_NETWORK_LANG_SWEDISH :Swedish STR_NETWORK_LANG_TURKISH :Turkish STR_NETWORK_LANG_UKRAINIAN :Ukrainian STR_NETWORK_LANG_AFRIKAANS :Afrikaans STR_NETWORK_LANG_CROATIAN :Croatian STR_NETWORK_LANG_CATALAN :Catalan STR_NETWORK_LANG_ESTONIAN :Estonian STR_NETWORK_LANG_GALICIAN :Galician STR_NETWORK_LANG_GREEK :Grieks STR_NETWORK_LANG_LATVIAN :Latvian ############ End of leave-in-this-order # Network game lobby STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multispeler spel tuiste STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Berei tans voor om te verbind: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}'n Lys van alle ondernemings tans in hierdie speletjie. U kan een van beide sluit aan een of begin 'n nuwe een indien daar is 'n vry maatskappy gleuf STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}MAATSKAPPY INFORMASIE STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Maatskappy naam: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inwyding: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Maatskappy boekwaarde: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Huidige kontantvloei: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Vorige jaar se inkomste: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Werkverrignting: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Voertuie: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stasies: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spelers: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nuwe Maatskappy STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Skep 'n nuwe maatskappy STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Aanskou speletjie STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Bekyk die spel as 'n aanskouer STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Verbind maatskappy STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hulp om die maatskappy te bestuur # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Besig om the konnek... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Verbind tans... STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Word tans geverifieer... STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Wagtend... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Laai tans kaart af... STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Data word tans verwerk... STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registreer tans... STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Spel inligting word verkry... STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Maatskappy inligting word verkry... ############ End of leave-in-this-order STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Klient{P "" e} voor jou STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} afgelaai tot dusver STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} afgelaai dusver STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Loskoppel STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaffer is beskerm. Voer wagwoord in STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in # Network company list added strings STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient Lys STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Toeskou STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuwe maatskapy # Network client list STR_NETWORK_CLIENTLIST_KICK :Skop STR_NETWORK_CLIENTLIST_BAN :Verbod STR_NETWORK_CLIENTLIST_GIVE_MONEY :Gee geld STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Praat met almal STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat met maatskappy STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privaate boodskap STR_NETWORK_SERVER :Verskaffer STR_NETWORK_CLIENT :Klient STR_NETWORK_SPECTATORS :Aanskouers STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sleutel die bedrag geld in wat u wil gee # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Moenie die ingesleutelde wagwoord bewaar nie STR_COMPANY_PASSWORD_OK :{BLACK}Gee die maatskappy die nuwe wagwoord STR_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy wagwoord STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Voorbepaalde maatskappy wagwoord STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Gebruik die maatskapy wagwoord as die standaard vir nuwe maatskappye # Network company info join/password STR_COMPANY_VIEW_JOIN :{BLACK}Bind STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bind en speel as maatskapy STR_COMPANY_VIEW_PASSWORD :{BLACK}Wagwoord STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Beskerm maatskappy met wagwoord om te verhoed dat ongemagtigde spelers toegang verkry STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Stel maatskappy wagwoord # Network chat STR_NETWORK_CHAT_SEND :{BLACK}Stuur STR_NETWORK_CHAT_COMPANY_CAPTION :[Span] : STR_NETWORK_CHAT_CLIENT_CAPTION :[Privaat] {STRING}: STR_NETWORK_CHAT_ALL_CAPTION :[All] : STR_NETWORK_CHAT_COMPANY :[Span] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_TO_COMPANY :[Span] Na {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_CLIENT :[Privaat] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_TO_CLIENT :[Privaat] Na {STRING}:{WHITE}{STRING} STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Tik woord in vir netwerk kominikasie # Network messages STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Geen netwerk ontwerp gevind of voldoen sonder ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Kan nie enige netwerk speletjies vind nie STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Die verskaffer het nie die versoek geantwoord nie STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kan nie konnekteer te danke aan newgrf mispas nie STR_NETWORK_ERROR_DESYNC :{WHITE}Netwerk-Spel sinchroniseering gedop STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Netwerk-Spel verbinding verloor STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Kan nie spaarspel laai nie STR_NETWORK_ERROR_SERVER_START :{WHITE}Verskaffer kan nie aangesit word nie STR_NETWORK_ERROR_CLIENT_START :{WHITE}Kan nie verbinding kry nie STR_NETWORK_ERROR_TIMEOUT :{WHITE}Verbinding #{NUM} het betyds uitgeloop STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protokol-fout was gemaak en die verbinding was verlore STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Die hersiening van die klient is nie gelyk aan die verskaffer se hersiening nie STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Verkeerde wagwoord STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Die verskaffer is vol STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Jy is van die verskaffer verban STR_NETWORK_ERROR_KICKED :{WHITE}Jy is van die spel geskop STR_NETWORK_ERROR_CHEATER :{WHITE}Kullery word nie toegelaat op hierdie bediener STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Jy het te veel opdragte na die bediener gestuur STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE} Jy het te lank gevat om die wagwoord in te sleutel STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE} Jou rekenaar is te stadig om met bediener by te hou STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Jou rekenaar het te lank gevat om die kaart af te laai STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Jou rekenaar het te lank gevat om met die bediener te bind ############ Leave those lines in this order!! STR_NETWORK_ERROR_CLIENT_GENERAL :algemeen fout STR_NETWORK_ERROR_CLIENT_DESYNC :desync fout STR_NETWORK_ERROR_CLIENT_SAVEGAME :kan nie kaart laai nie STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :verbinding verloor STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokol fout STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mispas STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :nie gemagtig nie STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :vreemde of onverwagte pakket gekry STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :verkeerde hersiening STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :naam reeds in gebruik STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :verkeerde wagwoord STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :verkeerde maatskapy-id in DoenBevel STR_NETWORK_ERROR_CLIENT_KICKED :geskop by verskaffer STR_NETWORK_ERROR_CLIENT_CHEATER :het probeer om 'n bedreig te gebruik STR_NETWORK_ERROR_CLIENT_SERVER_FULL :verskaffer vol STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :het te veel opdragte gestuur STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :het geen wagwoord betyds gekry nie STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :algemene tyduit STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :die kaart af laai het te lank gevat STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :verwerking van die kaart het te lank gevat ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Moontlike verbinding verlore STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}Die laaste {NUM} seconde{P "" s} geen data het van die bediener gekom nie # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} ############ Leave those lines in this order!! STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Spel stilgehou ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spel nog steeds stilgehou ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spel nog steeds stilgehou ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spel nog steeds stilgehou ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spel steeds onderbreek ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spel gaan weer aan ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :hoeveelheid spelers STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Verbind kliente STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :met die hand STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :speletjie skrif ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verlaat STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} het by die spel aangesluit STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} het die spel aangesluit (Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} het by maatskappy #{2:NUM} aangesluit STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} het aangesluit by die spektators STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} begin 'n nuwe maatskappy (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} het die spel verlaat ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} het sy/haar naam verander na {STRING} STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} het jou besigheid {2:CURRENCY_LONG} gegee STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jy het {1:STRING} {2:CURRENCY_LONG} gegee STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Die verskaffer het die sessie toegemaak STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Die verskaffer is besig om te weerbegin...{}Wag asb... # Content downloading window STR_CONTENT_TITLE :{WHITE}Laai Inhoud af STR_CONTENT_TYPE_CAPTION :{BLACK}Tipe STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Tipe inhoud STR_CONTENT_NAME_CAPTION :{BLACK}Naam STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Naam van die inhoud STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Kliek op 'n ry om besonderhede te sien{}Kliek op die merkblokkie om dit te kies vir aflaai STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Selekteer alles STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Merk al die inhoud wat afgelaai moet word STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Selekteer opgraderings STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Merk alle inhoud wat 'n opgradering is vir bestande inhoud om af te laai word STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Onselekteer alles STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Merk alle inhoud wat nie afgelaai moet word nie STR_CONTENT_FILTER_TITLE :{BLACK}Merker/naam filter: STR_CONTENT_OPEN_URL :{BLACK}Besoek webblad STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Besoek die webwerf vir hierdie inhoud STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laai Af STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Begin om die geselekteerde inligting af te laai STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Totale aflaai groote: {WHITE}{BYTES} STR_CONTENT_DETAIL_TITLE :{SILVER}INHOUD INFORMASIE STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Jy het nie dit geselekteer om af te laai nie STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Jy het dit geselekeer om af te laai STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Heirde afhanklikheid was gekies om afgelaai te wees STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Jy het hierdie reeds STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Heirde inhoud is onbekend en kan afgelaai word in OpenTTD STR_CONTENT_DETAIL_UPDATE :{SILVER}Hierdie is 'n vervanging van 'n bestaande {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Naam: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Weergawe: {WHITE}{STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Beskrywing: {WHITE}{STRING} STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Tipe: {WHITE}{STRING} STR_CONTENT_DETAIL_FILESIZE :{SILVER}Aflaai groote: {WHITE}{BYTES} STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Geselekteer weens: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Afhanklikes: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Merkers: {WHITE}{STRING} STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is gebou sonder "zlib" hulp... STR_CONTENT_NO_ZLIB_SUB :{WHITE}... aflaai van inhoud is nie moentlik nie! # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :Basis grafike STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :AI STR_CONTENT_TYPE_AI_LIBRARY :AI biblioteek STR_CONTENT_TYPE_SCENARIO :Scenario STR_CONTENT_TYPE_HEIGHTMAP :Hoogte kaart STR_CONTENT_TYPE_BASE_SOUNDS :Basis klanke STR_CONTENT_TYPE_BASE_MUSIC :Basis musiek STR_CONTENT_TYPE_GAME_SCRIPT :Speletjie Skrif STR_CONTENT_TYPE_GS_LIBRARY :GS biblioteek # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Laai inhoud af... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Versoek lêer... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Nou besig om {STRING} aftelaai ({NUM} of {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Aflaai voltooi STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} van {BYTES} afgelaai ({NUM} %) # Content downloading error messages STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Kon nie na die inhoud diener verbind nie... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Aflaai onsuksesvol... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... verbinding verloor STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... lêer nie skryfbaar nie STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kon nie die afgelaaide lêer dekompakteer STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Vermis grafika STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD het grafike nodig om the funksioneer maar kon niks vind nie. Wil jy hê dat OpenTTD grafike aflaai en instaleer? STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, laai die grafika af STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlaat OpenTTD # Transparency settings window STR_TRANSPARENCY_CAPTION :{WHITE}Deursigtigheid Opsies STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skakel deursigtigheid vir stasie tekens. Ctrl+Kliek om te sluit STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skakel deursigtigheid vir boome. Ctrl+Kliek om te sluit STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Skakel deursigtigheid vir huise. Ctrl+Kliek om te sluit STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Skakel deursigtigheid van nywerhede. Ctrl+Kliek om te sluit STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skakel deursigtigheid vir boubaardes soos stasies, depots, weypunte en catenary. Ctrl+Kliek om te sluit STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skakel deursigtigheid vir brue. Ctrl+Kliek om te sluit STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skakel deursigtigheid vir strukture soos vuurtorings en senders, miskien in toekoms vir ooglekkers. Ctrl+Kliek om te sluit STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Skakel deursigtigheid van kettinglyn. Ctrl+Kliek om te sluit. STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Skakel deursigtigheid vir laai aanwysers. Ctrl+Kliek om te sluit STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Stel voorwerpe onsigbaar inplaas van deursigtig # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Dekking area verlig STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Af STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aan STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Moenie die dekking area van die voorgestelde bouterrein verlig nie STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Verlig dekking area van die voorgestelde bouterrein STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aanvaar: {GOLD}{CARGO_LIST} STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Voorraad: {GOLD}{CARGO_LIST} # Join station window STR_JOIN_STATION_CAPTION :{WHITE}Sluit by stasie aan STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Bou 'n aparte stasie STR_JOIN_WAYPOINT_CAPTION :{WHITE}Verbind wegwyser STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Bou 'm aparte wegwyser # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Spoorweg Kostruksie STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrifiseerde Spoorweg Konstruksie STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Enkelspoor Konstruksie STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magneetsweeftrein Konstruksie STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoore. Ctrl skakel Bou/verwydering van spoorweg knstruksie. Shift skakel Bou/wys koste beraming STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Gebruik Outo-bou om spoorweg te bou. Ctrl kies tussen bou/verwyder. Shift kies tussen bou/kwotasie STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bou trein diensstasie (om treine te koop en te diens). Shift kies tussen bou/kwotasie STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Verander treinspoor na baken. Druk Ctrl om bakens saam te voeg. Shift kies tussen bou/kwotasie STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bou spoorweg stasie. Ctrl voeg stasies saam. Shift skakel Bou/wys koste beraming STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bou treinspoor aanwysers. Ctrl kies tussen seinpaal/robot{} Kliek en trek om aanwysers al langs 'n reguit treinspoor te bou. Druk Ctrl om aanwysers tot by die volgende aansluiting te bou{}Ctrl+Kliek maak die aanwyser stelling boks oop. Shift kies tussen bou/kwotasie STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bou spoorweg brug. Shift skakel Bou/wys koste beraming STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bou spoorweg tonnel. Shift skakel Bou/wys koste beraming STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skakel bou/verwyder vir spoore en seinligte STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Verander die treinspoor tipe. Shift kies tussen bou/kwotasie STR_RAIL_NAME_RAILROAD :Spoorweg STR_RAIL_NAME_ELRAIL :Elektrifiseerde spoorweg STR_RAIL_NAME_MONORAIL :Enkelspoor STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Trein Depot Orientasie STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Kies spoorweg depot orientasie # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Wegpunt STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Kies wegpunt tipe # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Spoor Stasie Keuse STR_STATION_BUILD_ORIENTATION :{BLACK}Orientasie STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies spoorweg stasie orientasie STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nommer van spoore STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Kies nommer van verhoogte vir spoorweg stasie STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Verhoog lengte STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Kies lengte van spoorweg stasie STR_STATION_BUILD_DRAG_DROP :{BLACK}Sleep & Drop STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Bou 'n stasie gebruikend sleep & drop STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Kies 'n stasie klas om te vertoon STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Kies die stasie tipe om te bou STR_STATION_CLASS_DFLT :Verstek stasie STR_STATION_CLASS_WAYP :Wegpunte # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Sein seleksie STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Blok aanwyser (seinpaal){}Die eenvoudigste tipe aanwyser, laat slegs een trein in 'n blok toe STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ingang-aanwyser (seinpaal){}Wys groen so lank die volgende gedeelte treinspoor 'n groen uitgang-aanwyser het, anders wys dit rooi STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Uitgang aanwyser (seinpaal){}Werk soos 'n blok aanwyser maar word benodig om die regte kleur te aktiveer op kombinasie & ingang aanwysers STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombinasie aanwyser(seinpaal){}Dien as 'n ingang aanwyser sowel as 'n uitgang aanwyser. Groot uitbreidings van pre-aanwysers kan hiermee gebou word STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Pad aanwyser (seinpaal){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. Gewone pad aanwysers word geïgnoreer as 'n trein in die teenoorgestelde rigting ry STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Een-rigting pad aanwyser (seinpaal){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. 'n Een-rigting pad aanwysers laat verkeer slegs in een rigting toe STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Blok aanwyser (robot){}Die eenvoudigste tipe aanwyser, laat slegs een trein per blok toe STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ingang aanwyser (robot){}Wys groen solank die volgende gedeelte treinspoor 'n groen uitgang aanwyser het, anders wys dit rooi STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Uitgang aanwyser(robot){}Werk soos 'n blok aanwyser maar word benodig om die regte kleur te aktiveer op kombinasie & ingang aanwysers STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombinasie aanwyser(robot){}Dien as 'n ingang aanwyser sowel as 'n uitgang aanwyser. Groot uitbreidings van pre-aanwysers kan hiermee gebou word STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Pad aanwyser (robot){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. Gewone pad aanwysers word geïgnoreer as 'n trein in die teenoorgestelde rigting ry STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Een-rigting pad aanwyser (robot){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. 'n Een-rigting pad aanwysers laat verkeer slegs in een rigting toe STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Verander aanwyser{}Kliek op 'n bestaande aanwyser om dit na die verkose tipe te verander, Ctrl+Kliek om na die bestaande tipe te verander. Shift+Kliek vir kwotasie STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Sein sleep digtheid STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verminder sein sleep digtheid STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Verhoog sein sleep digtheid # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spoor Brug STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selekteer Pad Brug STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brug seleksie - kliek op jou verkose brug om dit te bou STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensie, Staal STR_BRIDGE_NAME_GIRDER_STEEL :Balk, Staal STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrydraer, Staal STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspensie, Beton STR_BRIDGE_NAME_WOODEN :Houterig STR_BRIDGE_NAME_CONCRETE :Beton STR_BRIDGE_NAME_TUBULAR_STEEL :Buisvormige, Staal STR_BRIDGE_TUBULAR_SILICON :Buis, Silicon # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Pad Konstruksie STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tremweg Konstruksie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bou pad afdeling. Ctrl skakel bou/verwydering van pad konstruksie. Shift skakel Bou/wys koste beraming STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bou tremweg afdeling. Ctrl skakel bou/verwydering van tremweg konstruksie. Shift skakel Bou/wys koste beraming STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Gebruik outo-pad om paaie te bou. Ctrl kies tussen bou/verwyder, Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Gebruik outo-tremspoor om tremspoor te bou. Ctrl kies tussen bou/verwyder, Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou voertuig diensstasie (om voertuie te koop en te diens). Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bou trem diensstasie (om trems te koop en te diens). Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bou bus stasie. Druk Ctrl om stasies aan mekaar te las, Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bou trem passasier stasie. Druk Ctrl om stasies aan mekaar te las, Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bou vragmotor stasie. Druk Ctrl om stasies aan mekaar te las, Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bou trem vrag stasie. Druk Ctrl om stasies aan mekaar te las, Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktifeer/Deaktifeer ee-rigting paaie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bou pad brug. Shift skakel tussen bou/aanduiding koste beraming STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bou tremweg brug. Shift skakel Bou/wys koste beraming STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou pad tonnel. Shift skakel tussen bou/aanduiding koste beraming STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou tonnel. Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Skakel bou/verwydering van pad konstruksie STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skakel bou/verwyder vir tremweg konstruksie # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Pad Depot Oriëntering STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies pad voertuig depot orientasie STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Trem Depot Orientasie STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies trem voertuig depot orientasie # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Stasie Orientasie STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Kies bus stasie orientasie STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Vragmotor Stasie Orientasie STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Kies vragmotor laai area orientasie STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passasier Trem Stasie Orientasie STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies passasier trem stasie orientasie STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Vrag Trem Stasie Orientasie STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies vrag trem stasie orientasie # Waterways toolbar (last two for SE only) STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Kanaal konstruksie STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterweë STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bou kanaale. Shift skakel tussen bou/aanduiding koste beraming STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bou sluite. Shift skakel Bou/wys koste beraming STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bou skeepswerf (om skepe te koop en te diens).Shift kies tussen bou/kwotasie STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bou hawe. Druk Ctrl om hawens aan mekaar te las, Shift kies tussen bou/kwotasie STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plaas 'n boei wat as 'n baken gebruik kan word. Shift kies tussen bou/kwotasie STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bou kanaal. Shift kies tussen bou/kwotsie STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Bepaal water area.{}Maak 'n kanaal, tensy CTRL is ingehou teen seevlak, dan sal dit vloed vul die omgewings STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Maak riviere # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Skip Depot Orientasie STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Kies skip depot orientasie # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Werf # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Lughawe STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bou lughawe. Druk Ctrl om stasies aan mekaar te las, Shift kies tussen bou/kwotsie # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lughawe Keuse STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies groote/tipe van lughawe STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lughawe klas STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Uitleg {NUM} STR_AIRPORT_SMALL :Klein STR_AIRPORT_CITY :Dorp STR_AIRPORT_METRO :Metropolitaanse STR_AIRPORT_INTERNATIONAL :Internasionaal STR_AIRPORT_COMMUTER :Pendelaar STR_AIRPORT_INTERCONTINENTAL :Tussenkontinentaal STR_AIRPORT_HELIPORT :Helihawe STR_AIRPORT_HELIDEPOT :Helidepot STR_AIRPORT_HELISTATION :Helistasie STR_AIRPORT_CLASS_SMALL :Klein lughawe STR_AIRPORT_CLASS_LARGE :Groot Lughawe STR_AIRPORT_CLASS_HUB :Spilpunt lughawe STR_AIRPORT_CLASS_HELIPORTS :Helikopter lughawe STR_STATION_BUILD_NOISE :{BLACK}Geraas gegenereer: {GOLD}{COMMA} # Landscaping toolbar STR_LANDSCAPING_TOOLBAR :{WHITE}Landargitekteur STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag 'n gedeelte. Kliek en trek om die gekose punt tot die gewenste vlak te verlaag. Druk Ctrl om 'n diagonale gedeelte te kies, Shift kies tussen bou/kwotasie STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog 'n gedeelte. Kliek en trek om die gekose punt tot die gewenste vlak te vehoog. Druk Ctrl om 'n diagonale gedeelte te kies, Shift kies tussen bou/kwotasie STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Kliek op 'n area en trek om die omliggende gedeelte tot dieselfde vlak te bring. Druk Ctrl om 'n diagonale gedeelte te kies, Shift kies tussen bou/kwotasie STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Koop grond. Shift kies tussen koop/kwotasie # Object construction window STR_OBJECT_BUILD_CAPTION :{WHITE}Voorwerp Keuse STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selekteer voorwerp om te bou. Shift skakel gebou/wys koste beraaming STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Kies klas van die voorwerp te bou STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Voorskou van 'n voorwerp STR_OBJECT_BUILD_SIZE :{BLACK}Grootte: {GOLD}{NUM} x {NUM} teels STR_OBJECT_CLASS_LTHS :Vuurtorings STR_OBJECT_CLASS_TRNS :Stuurders # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Boome STR_PLANT_TREE_TOOLTIP :{BLACK}Kies tipe boom om te plant. Indien die teel reeds 'n boom op het sal enige tipe bome by geplant word, ongeag van die gekose tipe STR_TREES_RANDOM_TYPE :{BLACK}Bome van lukraake tipe STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plant bome van enige soort. Shift kies tussen bou.kwotasie STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Lukraak Boome STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beplant bome wildweg oor landskap # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generasie STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaas rots areas op landskap STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Bepaal woestyn gebied.{}Hou Ctrl in om te verwyder STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot gebied wat verlaag/verhoog moet word STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verminder gebied wat verlaag/verhoog moet word STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genereer lukraake land STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Skep 'n nuwe scenario STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Herstel landskap STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Verwyder alle maatskappy eiendom van die kaart af STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Herstel Landskap STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Is jy seker jy wil alle maatskappy eiendom verwyder? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Dorp Generasie STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nuwe Dorp STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Stig nuwe dorp. Shift+Kliek om kwotasie te wys STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Lukraak Dorp STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Bou dorp op 'n lukraak ligging STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Baie lukraak dorpe STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Maak die kaart vol met wildweg geplaased dorpe STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Dorp naam: STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Tik in dorp naam STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Kliek om dorp naam in te voeg STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Lukraak naam STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genereer nuwe lukrake naam STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Dorp groote: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Klein STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Middelmatig STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Groot STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Lukraak STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Kies dorp groote STR_FOUND_TOWN_CITY :{BLACK}Stad STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Stede groei viniger as gewone dorpe{}Afhangende van stellings, is hulle grooter waneer hulle gestig word STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Straat uitleg van dorp: STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Kies straat uitleg wat vir die dorp gebruik word STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Oorspronklik STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Beter strate STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Lukraak # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Konsolideer nuwe nywerheid STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Kies die paslike nywerheid van hierdie lys STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Baie luraak nywehede STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Maak die kaart vol met wildweg geplaased nywerhede STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Koste: {YELLOW}{CURRENCY_LONG} STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospek STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bou STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fonds # Industry cargoes window STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Nywerheid ketting vir {STRING} nywerheid STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Nywerheid ketting vir {STRING} vrag STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Vervaardiging van nywerhede STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Aanvaar nywerhede STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huise STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Kliek op die industrie om sy verskaffers en kliente te sien STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Kliek op die vrag om sy verskaffers en kliente te sien STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Vertoon Ketting STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Vertoon vrag voorsiening en aanvaar nywerhede STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Verbinding na kleinkaart STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selekteer die vertoonde industrie ook op die kleinkaart # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land gebied informasie STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Koste om skoon te maak: {LTBLUE}N/A STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Koste om skoon te maak: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Wins waneer skoon maak: {LTBLUE}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Eienaar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Pad eienaar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tremweg eienaar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Spoorweg eienaar: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Plaaslike raad: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koördinate: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebou: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasie klas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie tiepe: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lughawe klas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lughawe naam: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lughawe teel naam: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Ongelyke land STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Kaal land STR_LAI_CLEAR_DESCRIPTION_GRASS :Gras STR_LAI_CLEAR_DESCRIPTION_FIELDS :Velde STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeu-bedekte land STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestyn STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoor STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoor met blok seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoor met voor-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoor met uitgang-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoor met kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoor met roete seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoor met een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoor met blok en voor-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoor met blok en uitgang-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoor met blok en kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoor met blok en pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoor met blok en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoor met voor en uitgang seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoor met voor en kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoor met voor en pad-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoor met voor en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoor met uitgang en kombinasie-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoor met uitgang en pad-seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoor met uitgang en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoor met kombinasie en pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spoor met kombinasie en eenrigting-pad seine STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoor met pad en een-rigting pad seine STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} trein diensstasie STR_LAI_ROAD_DESCRIPTION_ROAD :Pad STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Pad met straatligte STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Boom-belynde pad STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Pad voertuig depot STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Pad/spoor vlak kruising STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tremweg # Houses come directly from their building names STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (onder konstruksie) STR_LAI_TREE_NAME_TREES :Boome STR_LAI_TREE_NAME_RAINFOREST :Reenwoud STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktus Plante STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Spoorweg stasie STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Vliegtuig hangar STR_LAI_STATION_DESCRIPTION_AIRPORT :Lughawe STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Vragmotor laai area STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus stasie STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Skip werf STR_LAI_STATION_DESCRIPTION_BUOY :Baken STR_LAI_STATION_DESCRIPTION_WAYPOINT :Wegpunt STR_LAI_WATER_DESCRIPTION_WATER :Water STR_LAI_WATER_DESCRIPTION_CANAL :Kanaal STR_LAI_WATER_DESCRIPTION_LOCK :Sluit STR_LAI_WATER_DESCRIPTION_RIVER :Rivier STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Kus of oewer STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Skip depot # Industries come directly from their industry names STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Spoorweg tonnel STR_LAI_TUNNEL_DESCRIPTION_ROAD :Pad tonnel STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Staal stuspensie spoor brug STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Staal balk spoor brug STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Staal vrydraer spoor brug STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Versterk beton suspensie spoor brug STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Houterig spoor brug STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Beton spoor brug STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Buis spoor brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Staal suspensie pad brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Staal balk pad brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Staal vrydraer pad brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Versterk beton suspensie pad brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Houterig pad brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Beton pad brug STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Buis pad brug STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Akwamaryn STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Sender STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Vuurtoring STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Maatskappy Hoofkwartier STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besitte land # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV} STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Die OpenTTD span # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel STR_SAVELOAD_LOAD_CAPTION :{WHITE}Laai Spel STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Stoor Scenario STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Laai Scenario STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Laai Hoogtekaart STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Stoor Hoogtekaart STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliek hier om na die huidige spaar/laai lêer te spring STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} vry STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lys van skywe, gidse en spaar-speletjie lêers STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Huidige naam vir spaar-speletjie STR_SAVELOAD_DELETE_BUTTON :{BLACK}Uitvee STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Vee die huidige verkieste spaar-speletjie uit STR_SAVELOAD_SAVE_BUTTON :{BLACK}Spaar STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Spaar die huidige speletjie, met die verkieste naame STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laai STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laai die geselekteerde spel STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel Besonderhede STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen inligting beskikbaar STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_OSKTITLE :{BLACK}Tik 'n naam in vir die stoor-speeletjie # World generation STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Wêreld generasie STR_MAPGEN_MAPSIZE :{BLACK}Kaart groote: STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Hoev. dorpe: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Hoev. nywerhede: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu lyn hoogte: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af STR_MAPGEN_RANDOM_SEED :{BLACK}Lukraak Saad: STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Kliek om 'n lukraak saad in te voeg STR_MAPGEN_RANDOM :{BLACK}Lukraake STR_MAPGEN_RANDOM_HELP :{BLACK}Verander die lukraak saad gebruik vir Terrein Generasie STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder: STR_MAPGEN_TREE_PLACER :{BLACK}Boom algoritme: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe: STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak: STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Riviere: STR_MAPGEN_SMOOTHNESS :{BLACK}Gladheid: STR_MAPGEN_VARIETY :{BLACK}Verskeidenheid distribusie: STR_MAPGEN_GENERATE :{WHITE}Genereer # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Kaart kante: STR_MAPGEN_NORTHWEST :{BLACK}Noordwes STR_MAPGEN_NORTHEAST :{BLACK}Noordoos STR_MAPGEN_SOUTHEAST :{BLACK}Suidoos STR_MAPGEN_SOUTHWEST :{BLACK}Suidwes STR_MAPGEN_BORDER_FREEFORM :{BLACK}Vryeform STR_MAPGEN_BORDER_WATER :{BLACK}Water STR_MAPGEN_BORDER_RANDOM :{BLACK}Lukraak STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Lukraak STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Hoogtekaart rotasie: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Hoogtekaart name: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Groote: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Sleutel 'n lukraak saad in STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeu lyn hoogte STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar # SE Map generation STR_SE_MAPGEN_CAPTION :{WHITE}Scenario tipe STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Plat land STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Genereer 'n plat terrein STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Lukraake land STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte daal: STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Beweeg die hoogte van platte daal een af STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Beweeg die hoogte van platte daal bo een STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander die hoogte van platte daal # Map generation progress STR_GENERATION_WORLD :{WHITE}Wêreld word gevorm... STR_GENERATION_ABORT :{BLACK}Verlaat STR_GENERATION_ABORT_CAPTION :{WHITE}Verlaat Wêreld Generasie STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wil jy rerig die generasie verlaat? STR_GENERATION_PROGRESS :{WHITE}{NUM}% klaar STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_WORLD_GENERATION :{BLACK}Wêreld generasie STR_GENERATION_RIVER_GENERATION :{BLACK}Rivier generasie STR_GENERATION_TREE_GENERATION :{BLACK}Boom generasie STR_GENERATION_OBJECT_GENERATION :{BLACK}Onbeweegbaar generasie STR_GENERATION_CLEARING_TILES :{BLACK}Ru en rotserig area ontwikkeling STR_GENERATION_SETTINGUP_GAME :{BLACK}Stel speletjie op STR_GENERATION_PREPARING_TILELOOP :{BLACK}Hardloop teël-herhaling STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lopende skrif STR_GENERATION_PREPARING_GAME :{BLACK}Voorbereiding speletjie # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stellings STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Gedetaileerde NewGRF inligting STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiewe NewGRF lêers STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Onaktiewe NewGRF lêers STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Selekteer voorafinstelling: STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string: STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Laai die gekose voorafstel STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Stoor voorafinstelling STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Stoor die huidige lys as 'n voorafstel STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Sleutel 'n naam vir die voorafstel in STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Vee voorafinstelling uit STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Vee die huidige gekose voorafstel uit STR_NEWGRF_SETTINGS_ADD :{BLACK}Voeg STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Voeg die verkiesde NewGRF lêer na u configurasie STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Herskandeer lêers STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Bywerk die lys van beskikbaar NewGRF lêers STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Verwyder STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Verwyder die gekose NewGRF lêer van die lys STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Beweeg Op STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Beweeg die gekose NewGRF op in die lys STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Beweeg Af STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Beweeg die gekose NewGRF af in die lys STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}'n Lys van die NewGRF lêers wat geïnstaleer is. STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Stel parameters STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Vertoon parameters STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Skakel palet STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Skakel die palet van die geselekteurde NewGRF.{}Doen dit wanneer die grafika van hierdie NewGRF pink lyk in die speletjie. STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Wend aan veranderings STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Vind vermisde inhoud aanlyn STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Kyk of die vermisde inhoud aanlyn kan gevind word STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Lêer naam: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Weergawe: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versoenbare weergawe: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palet: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informasie beskikbaar STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lêer nie gevind nie STR_NEWGRF_SETTINGS_DISABLED :{RED}Gedeaktiveer STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onversoenbaar met hierdie weergawe van OpenTTD # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Verander NewGRF parameters STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Maak Toe STR_NEWGRF_PARAMETERS_RESET :{BLACK}Herstel STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Stel alle parameters na hul verstek waarde STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Hoeveelheid parameters: {ORANGE}{NUM} # NewGRF inspect window STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspekteer - {STRING} STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Ouer STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspekteer die voorwerp van die ouer bestek STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} by {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Voorwerp STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoor tipe STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF veranderlike 60+x parameter (heksadesimaal) # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Belyn sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Volgende sprite STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Gaan na die volgende "sprite", Ignoreer enige pseudo/her-kleur/font "sprites" en spring terug na die begin STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gaan na sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gaan na gegewe sprite. As die sprite nie 'n normale sprite is nie, gaan na die volgende normale sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite. ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X afwyking: {NUM}, Y afwyking: {NUM} STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gaan na sprite # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Waarskuwing: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fout: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fataal: {SILVER}{STRING} STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}'n Fataale NewGRF fout het gebeur: {}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} sal nie met die TTDPatch uitgawe rapporteer deur OpenTTD werk nie. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is vir die {STRING} uitgawe van TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is onderwerp om saam met {STRING} gebruik te word STR_NEWGRF_ERROR_INVALID_PARAMETER :Ongeldig parameter vir {1:STRING}: parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} moet voor {STRING} gelaai word. STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} moet na {STRING} gelaai word. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} vereis OpenTTD uitgawe {STRING} of beter. STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :die GRF lêer dit was ontwerp om te vertaal STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Te veel NewGRF's gelaai STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Die laai van {1:STRING} as statiese NewGRF met {STRING} kan desinkroniesasies veroorsaak. STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onverwagte sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekende Aksie 0 eiendom {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Poging on 'n ongeldige ID (sprite {3:NUM}) te gebruik STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat 'n korrupte prent. Korrupte prente sal as 'n rooi vraagteken gewys word (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat veelvoudige Aksie 8 inskrywings (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lees verby die einde van die pseudo-sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Die huideige grafiese stel ontbreek 'n paar sprites.{}Opdateer die grafiese stel asseblief na die nuutste STR_NEWGRF_ERROR_GRM_FAILED :Aangevraagde GRF hulpbronne is nie beskikbaar nie (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was gedeaktiveer deur {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende sprite uitleg formaat (sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Versigtig! STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Jy wil veranderinge aan 'n lopende spel bring. Dit kan moontlik OpenTTD of die spel toestand laat verongeluk.{}Is jy seker? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan nie lêer byvoeg nie: gedupliseerde GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Gelyke lêer nie gevind nie (versoenbaar GRF gelaai) STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Versoenbare GRF(s) gelaai vir vermiste lêers STR_NEWGRF_DISABLED_WARNING :{WHITE}Vermiste GRF lêers is gedeaktiveer STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}GRF leêr(s) ontbreek STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Hervatting kan veroorsaak dat OpenTTD bots. Moet nie daaropeenvolgende botsings verslae rapporteer nie. {}Will jy rêrig unpause? # NewGRF status STR_NEWGRF_LIST_NONE :Geen STR_NEWGRF_LIST_ALL_FOUND :Alle lêers teenwoordig STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Aanpasbare lêers gevind STR_NEWGRF_LIST_MISSING :{RED}Vermiste leêrs # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik sinkroniesasie probleme of program ongelukke veroorsaak STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dit het die aangedrewe-wa staat vir '{1:ENGINE}' wanneer nie in 'n depot verander STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het lengte van voertuig verander '{1:ENGINE}' wanneer dit nie in 'n diensstasie is nie STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' wat aan '{COMPANY}' behoort se lengte is ongeldig. Dit is waarskynlik veroorsaak deur 'n NewGRF. Spel kan verongeluk of sinchronisasie verloor STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' verskaf foutiewe inligting. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vrag/herbou inligting van '{1:ENGINE}' verskil van spesifikasies. Outo-hernu/-vervang mag moontlik nie reg werk nie STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' het 'n eindelose kring in die produksie-herroep veroorsaak STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} het 'n ongeldige/onbekende resultaat terug gestuur {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : STR_NEWGRF_INVALID_CARGO_ABBREV :?? STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} van STR_NEWGRF_INVALID_ENGINE : STR_NEWGRF_INVALID_INDUSTRYTYPE : # NewGRF scanning window STR_NEWGRF_SCAN_CAPTION :{WHITE}Skandeer NewGRFs STR_NEWGRF_SCAN_MESSAGE :{BLACK}Skandeer NewGRFs. Na mate van die hoeveelheid, kan dit 'n tydtjie neem STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} van omtrend {NUM} NewGRF{P "" s} is geskandeer STR_NEWGRF_SCAN_ARCHIVES :Skandering van argiewe # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Teken Lys - {COMMA} Teken{P "" s} STR_SIGN_LIST_MATCH_CASE :{BLACK}Ooreenstemmende case STR_SIGN_LIST_CLEAR :{BLACK}Maak Filter Skoon STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Skakel ooreenstemmende kas wanneer teken naam vergelyk word teen die filter string STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Maak filter string skoon # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Redigeer teken teks STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Gaan na volgende teken STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Gaan na vorige teken STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Tik 'n naam vir die teken in # Town directory window STR_TOWN_DIRECTORY_CAPTION :{WHITE}Dorpe STR_TOWN_DIRECTORY_NONE :{ORANGE}- Geen - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Dorp name - Kliek op 'naam om skerm daarna te skuif. Ctrl+Click om 'n nuwe venster oor die drop oop te maak STR_TOWN_POPULATION :{BLACK}Wêreld populasie: {COMMA} # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populasie: {ORANGE}{COMMA}{BLACK} Huise: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passasiers verlede maand: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Pos verlede maand: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Vrag nodig om dorp te laat groei: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vereis STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vereis in winter STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} af gelewer STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (steeds benodig) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (af gelewer) STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Dorp groei elke {ORANGE}{COMMA}{BLACK} da{P g e} STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Dorp groei elke {ORANGE}{COMMA}{BLACK} da{P g e} (befonds) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Dorp groei {RED}nie{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geraaas limit in dorp: {ORANGE}{COMMA}{BLACK} Maks: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Skuif skerm na dorp toe. Ctrl+Kliek maak 'n nuwe venster oor die dorp oop STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Plaaslike raad STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Vertoon informasie oor plaaslike raad STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Verander dorp naam STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Brei uit STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Vergroot die grootte van dorp STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Vee uit STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Vee hierdie dorp heeltemal uit STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Hernoem Dorp # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} plaaslike raad STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Vervoer maatskappy graderings: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Aksies beskikbaar: STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lys van dinge om te doen by hierdie dorp - kliek op item vir meer besonderhede STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Doen dit STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Voeg die verlig aksie in die lys bo uit STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Klein adverteer kampeer STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium adverteer kampeer STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Groot adverteer kampeer STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Befonds plaaslike pad heropbou STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Bou standbeeld van maatskappy eienaar STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Befonds nuwe geboue STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koop eksklusief vervoer regte STR_LOCAL_AUTHORITY_ACTION_BRIBE :Omkoop die plaaslike raad STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin 'n klein plaaslik advertensie veldtog, om meer passasiers en vragte tot jou vervoer dienste te lok.{}Prys: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin 'n middlematige plaaslik advertensie veldtog, om meer passasiers en vragte tot jou vervoer dienste te lok.{}Prys: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin 'n groot plaaslik advertensie veldtog, om meer passasiers en vragte tot jou vervoer dienste te lok.{}Prys: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansier herstel van stedelike paaie wat aansienlike verkeersprobleme sal veroorsaak.{}Koste: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Bou 'n standbeeld in eer van u maatskappy.{} Prys: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansier konstruksie van nuwe sake geboue.{}Koste: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Koop 1 jaar se eksklusief vervoer regte in dorp. Dorp raad sal slegs passasiers en cargo toelaat om jou maatskappy se stasies te gebruik.{} Prys: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop die plaaslike regering om vir 'n gunstige gradering, indien die komplot ontdek word sal 'n groot boete opgelê word.{}Cost: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}Doelwitte STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Geen - STR_GOALS_COMPANY_TITLE :{BLACK}Maatskappy doelwitte: STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}kliek op doel om kern oorsig van industrie/stad/teël te middel. Ctrl+Kliek open 'n nuwe siens poort by industrie/stad/teël lokasie # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Vraag STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing STR_GOAL_QUESTION_CAPTION_ERROR :Fout ### Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee STR_GOAL_QUESTION_BUTTON_YES :Ja STR_GOAL_QUESTION_BUTTON_DECLINE :Keur af STR_GOAL_QUESTION_BUTTON_ACCEPT :Aanvaar STR_GOAL_QUESTION_BUTTON_IGNORE :Ignoreer STR_GOAL_QUESTION_BUTTON_RETRY :Probeer weer STR_GOAL_QUESTION_BUTTON_PREVIOUS :Vorige STR_GOAL_QUESTION_BUTTON_NEXT :Volgende STR_GOAL_QUESTION_BUTTON_STOP :Stop STR_GOAL_QUESTION_BUTTON_START :Begin STR_GOAL_QUESTION_BUTTON_GO :Gaan STR_GOAL_QUESTION_BUTTON_CONTINUE :Gaan voort STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies op aanbod vir diens opneming: STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} van {STRING} tot {STRING}{YELLOW} (voor {DATE_SHORT}) STR_SUBSIDIES_NONE :{ORANGE}- Geen - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Dienste reeds gesubsidieer: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} van {STRING} tot {STRING}{YELLOW} ({COMPANY}{YELLOW}, tot {DATE_SHORT}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliek op aanbieding om skerm na nywerheid/dorp te skuif. Ctrl+Kliek maak 'n nuwe venster oop oor die nywerheid/dorp # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Stasie name - kliek op 'n naam om skerm na stasie te skuif. Ctrl+Kliek maak 'n nuwe venster oor die stastie oop STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hou in Ctrl om meer as een item te selekteer STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stasie{P "" s} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Geen - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Kies alle fakulteite STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Kies alle vrag tipes (geen wag vrag ingesluit) STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is wagtend # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_TITLE :{BLACK}Wagtend: {WHITE}{STRING} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} op roete vanaf {STATION}) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aanvaar STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Wys lys van aanvaarde vrag STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aanvaar: {WHITE}{CARGO_LIST} STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Die stasie het eksklusiewe vervoer regte vir die dorp STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} het eksklusiewe vervoer regte in die dorp gekoop. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Graderings STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Toon stasie graderings STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Plaaslike gradering van vervoer diens STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) ############ range for rating starts STR_CARGO_RATING_APPALLING :Haglik STR_CARGO_RATING_VERY_POOR :Baie Swak STR_CARGO_RATING_POOR :Swak STR_CARGO_RATING_MEDIOCRE :Middelmagtig STR_CARGO_RATING_GOOD :Goed STR_CARGO_RATING_VERY_GOOD :Baie Goed STR_CARGO_RATING_EXCELLENT :Uitsteekent STR_CARGO_RATING_OUTSTANDING :Treffend ############ range for rating ends STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Skuif skerm na stasie. Ctrl+Kliek maak 'n nuwe venster oop oor die stasie STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Verander naam van stasie STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Toon alle treine wat hierdie stasie op hul skedule het STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Toon alle pad voertuie wat hierdie stasie op hul skedule het STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Toon alle vliegtuie wat hierdie stasie op hul skedule het STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Toon alle skepe wat hierdie stasie op hul skedule het STR_STATION_VIEW_RENAME_STATION_CAPTION :Hernoem stasie/laai area STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Maak lughawe toe STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Verhoed dat vliegtuie by hierdie lughawe te land # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Senter skerm op wegwyser. Ctrl+Kliek maak 'n nuwe venster oop op die wegwyser se lokasie STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Verander wegpunt name STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Sentreer hoof uitsig op bouy lokasie. Ctrl+Kliek maak 'n nuwe uitsig oop op die lokasie van die buoy STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Verander baken naam STR_EDIT_WAYPOINT_NAME :{WHITE}Redigeer wegwyser naam # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finansies {BLACK}{COMPANY_NUM} STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Onkoste/Inkome STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksie STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuwe Voertuie STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trein Loopkoste STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pad Voertuig Loopkoste STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuig Loopkoste STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Skip loopkoste STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eiendom Onderhoud STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Trein Inkomste STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pad Voertuig Inkome STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuig Inkome STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Skip Inkomste STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Lening Rente STR_FINANCES_SECTION_OTHER :{GOLD}Ander STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balans STR_FINANCES_LOAN_TITLE :{WHITE}Lening STR_FINANCES_MAX_LOAN :{WHITE}Maksimum Lening: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Leen {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Vermeerder groote van lening. Ctrl+Klick leen so veel as moontlik STR_FINANCES_REPAY_BUTTON :{BLACK}Terugbetaal {CURRENCY_LONG} STR_FINANCES_REPAY_TOOLTIP :{BLACK}Betaal gedeelte van lening terug. Ctrl+Kliek betaal so veel moontlik terug STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastruktuur # Company view STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Bestuurder) STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Bevestig: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Kleur Skema STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Voertuie STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" e} STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} pad voertui{P g e} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} vliegtuig STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} sk{P ip epe} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Geen STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Maatskappy waarde: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit by {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastruktuur: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} spoor stuk{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} pad stuk{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water teel{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} stasie teel{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} lughawe{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Geen STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Bou HK STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Bou maatskappy hoofkantore STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Wys HK STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Vertoon maatskappy hoofkantore STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Beweeg HQ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bou hoofkwartier elders teen 'n koste gelykstaande aan 1% van maatskappy se waarde. Shift+Kliek vir kwotasie STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Besonderhede STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Sien gedetaileerde infrastruktuur telling STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nuwe Gesig STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Kies nuwe gesig vir bestuurder STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Kleur Skema STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Verander die maatskappy voertuig lewery STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Maatskappy Naam STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Verander die maatskappy se naam STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Bestuurder Naam STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Verander bestuurder se naam STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Koop 25% aandeel in maatskappy STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Verkoop 25% aandeel in maatskappy STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koop 'n 25% aandeel in maatskappy. Shift+Kliek vir kwotasie STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkoop 'n 25% aandeel in maatskappy. Shift+Kliek vir beraamde inkomste STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Maatskappy Naam STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Bestuurder se Naam STR_BUY_COMPANY_MESSAGE :{WHITE}Ons is opsoek na 'n vervoer maatskappy wat ons se maatskappy sal oorvat.{}{}Wil jy {COMPANY} koop vir {CURRENCY_LONG}? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktuur van {COMPANY} STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Spoor dele: STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seine STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Pad dele: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Pad STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tremweg STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water teels: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanale STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasies: STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stasie teels STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Lughawens STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}{1:CURRENCY_LONG}/jr ({0:COMMA}) STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Nywerhede STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Geen - STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% uitgevoer) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% uitgevoer) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nywerheid name - Kliek op 'n naam om skerm na nywerheid te skuif. Ctrl+Kliek maak 'n nuwe venster oop oor die nywerheid # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produksie verlede maand: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% uitgevoer) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Skuif skerm na nywerheid. Ctrl+Kliek maak 'n nuwe venster oor die nywerheid oop STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}% ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends ############ range for produces starts STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Vrag wag om geprosesseer te word: STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie (veelvoude van 8, tot en met 2040) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%) # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trein{P "" e} STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Pad voert{P uig uie} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Skeep{P "" e} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Vliegtuie STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Treine - kliek op trein vir informasie STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Pad voertuie - kliek op voertuig vir inligting STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Skepe - kliek op skip vir informasie STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Vliegtuie - kliek op vliegtuig vir informasie STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Wins die jaar: {CURRENCY_LONG} (verlede jaar: {CURRENCY_LONG}) STR_VEHICLE_LIST_AVAILABLE_TRAINS :Beskikbaar Treine STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Beskikbaar Voertuie STR_VEHICLE_LIST_AVAILABLE_SHIPS :Beskikbaar Skepe STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Beskikbaar Vliegtuie STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Vertoon 'n lys van beskikbare enjins vir hierdie voertiug. STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Bestuur lys STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Stuur instruksies na alle voertuie in die lys STR_VEHICLE_LIST_REPLACE_VEHICLES :Vervang voertuie STR_VEHICLE_LIST_SEND_FOR_SERVICING :Stuur vir Diens STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Stuur na Depot STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur na Depot STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Stuur na Depot STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Stuur na Hangar STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Kliek om alle voertuie in die lys te stop STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Kliek om aller voertuie in die lys te aanskakel STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Gedeel opdrae van {COMMA} Voertui{P g e} # Group window STR_GROUP_ALL_TRAINS :Alle triene STR_GROUP_ALL_ROAD_VEHICLES :Alle pad voertuie STR_GROUP_ALL_SHIPS :Alle skepe STR_GROUP_ALL_AIRCRAFTS :Alle vliegtuie STR_GROUP_DEFAULT_TRAINS :Ongegroepeerde treine STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongegroepeerde pad voertuie STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - Kliek op 'n groep om te lys alle voertuie van hierdie groep STR_GROUP_CREATE_TOOLTIP :{BLACK}kliek om groep te skep STR_GROUP_DELETE_TOOLTIP :{BLACK}Vee uit die gekose groep STR_GROUP_RENAME_TOOLTIP :{BLACK}Hernoem die gekose groep STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Kliek om te beskerm hierdie groep van wêreldwyd outovervang STR_GROUP_ADD_SHARED_VEHICLE :Voeg gedeelde voertuie STR_GROUP_REMOVE_ALL_VEHICLES :Verwyder alle voertuie STR_GROUP_RENAME_CAPTION :{BLACK}Hernoem 'n groep # Build vehicle window STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nuwe Spoor Voertuie STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nuwe Elektries Spoor Voertuie STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuwe Eenspoor Voertuie STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuwe Maglev Voertuie STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Spoorweg Voertuie STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuwe Pad Voertuie STR_BUY_VEHICLE_SHIP_CAPTION :Nuwe Skepe STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuwe Vliegtuig STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kos: {GOLD}{CURRENCY_LONG}{BLACK} Gewig: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Spoed: {GOLD}{VELOCITY}{BLACK} Krag: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Spoed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Spoed op oseaan: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Spoed op kanaal/rivier: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Loopkoste: {GOLD}{CURRENCY_LONG}/jr STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(herboubaar) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Ontwerp: {GOLD}{NUM}{BLACK} Lewe: {GOLD}{COMMA} ja{P ar re} STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. Betroubaarheid: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Kos: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Massa: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kos: {GOLD}{CURRENCY_LONG}{BLACK} Spoed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Self Krag Waens: {GOLD}+{POWER}{BLACK} Gewig: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Herboubaar na: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Alle vrag tipes STR_PURCHASE_INFO_ALL_BUT :Alles behalwe {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Traktiewe Poging: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Afstand: {GOLD}{COMMA} teëls STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trein voertuig keuse lys - kliek op voertuig vir inligting STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Pad voertuig keuse lys - kliek op voertuig vir inligting STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Skip keuse lys - kliek op skip vir inligting STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuig keuse lys - kliek op vliegtuig vir inligting STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Koop Voertuig STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koop Voertuig STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Bou skip STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koop vliegtuig STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose lokomtief/trok. Shift+Kliek vir kwotasie STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose voertuig. Shift+Kliek vir kwotasie STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose skip. Shift+Kliek vir kwotasie STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose vliegtuig. Shift+Kliek vir kwotasie STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Hernoem trein voertuig tipe STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Hernoem pad voertuig tipe STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Hernoem skip tipe STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Hernoem vliegtuig tipe STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Hernoem trein voertuig tipe STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Hernoem pad voertuig tipe STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Hernoem skip tipe STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Hernoem vliegtuig tipe # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} STR_DEPOT_RENAME_TOOLTIP :{BLACK}Verander naam van depot STR_DEPOT_RENAME_DEPOT_CAPTION :Hernoem depot STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} voertuig{P "" s}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Treine - sleep voertuig met links-kliek om did by die trein te voeg/wegvat, regs-kliek op trein vir info. Hou Ctrl om altwee funksies op die volgende ketting toe te pas STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Voertuie - regs-kliek op voertuig vir inligting STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skepe - regs-kliek op skip vir inligting STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuie - regs-kliek op vliegtuig vir informasie STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Sleep trein voertuig hier om dit te verkoop STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Sleep pad voertuig hier om dit te verkoop STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Sleep skip hier om dit te verkoop STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Sleep vliegtuig hier om dit te verkoop STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Sleep trein enjin hier om hele trein te verkoop STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Verkoop allep treine in die depot STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Verkoop alle pad voertuie in die depot STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Verkoop alle skepe in die depot STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Verkoop alle vliegtuie in die hangar STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Outovervang alle treine in die depot STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Outovervang alle pad voertuie in die depot STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Outovervang alle skepe in die depot STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Outovervang alle vlietuie in die hangar STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Voertuie STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Voertuie STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Skepe STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Vliegtuig STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Koop nuwe lokomotief/trok STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Koop nuwe voertuig STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Koop nuwe skip STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Koop nuwe vliegtuig STR_DEPOT_CLONE_TRAIN :{BLACK}Kloon Trein STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloon Voertuig STR_DEPOT_CLONE_SHIP :{BLACK}Kloon Skip STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kloon Vliegtuig STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Kliek hier en dan op 'n bestaande trein om 'n kopie van die bestaande trein te koop. Shift+Kliek vir kwotasie STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Kliek hier en dan op 'n bestaande voertuig om 'n kopie van die bestaande voertuig te koop. Shift+Kliek vir kwotasie STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Kliek hier en dan op 'n bestaande skip om 'n kopie van die bestaande skip te koop. Shift+Kliek vir kwotasie STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Kliek hier en dan op 'n bestaande vliegtuig om 'n kopie van die bestaande vliegtuig te koop. Shift+Kliek vir kwotasie STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Skuif skerm na trein diensstasie. Ctrl+Kliek om 'n nuwe venster oor die trein diensstasie oop te maak STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Skuif skerm na voertuig diensstasie. Ctrl+Kliek om 'n nuwe venster oor die voertuig diensstasie oop te maak STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Skuif skerm na skeepswerf. Ctrl+Kliek om 'n nuwe venster oor die skeepswerf oop te maak STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Skuif skerm na loods. Ctrl+Kliek om 'n nuwe venster oor die loods oop te maak STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Kry 'n lys van alle treine met die huidige depot in sy opdrae STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Kry 'n lys van alle pad voertuie met die huidige depot in sy opdrae STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Kry 'n lys van alle skepe met die huidige depot in sy opdrae STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Kry 'n lys van alle vliegtuie wat enige hangar by die lughawe in sy opdrae het STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliek om alle treine in die depot te stop STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliek om alle pad voertuie in die depot te stop STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Kliek om alle skepe in die depot te stop STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Kliek om alle vlietuie in die hangar te stop STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliek om alle treine in die depot te aanskakel STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliek om alle pad voertuie in die depot te aanskakel STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Kliek om alle skepe in die depot te aanskakel STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Kliek om alle vliegtuie in die hangar te aanskakel STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}U staan op die punt om al die voertuie in die depot te verkoop. Is jy seker? # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Boodskap van voertuig fabrikant STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Ons het sopas 'n nuwe {STRING} ontwerp, sal jy belangstel om hierdie voertuig eksklusief vir 'n jaar te gebruik. Hierdie word gedoen om te kyk hoe die voertuig doen voordat hy wereld wyd in produksie gesit word? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :spoorweg lokomotief STR_ENGINE_PREVIEW_ROAD_VEHICLE :pad voertuig STR_ENGINE_PREVIEW_AIRCRAFT :vliegtuig STR_ENGINE_PREVIEW_SHIP :skip STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :eenspoor lokomotief STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomotief STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kos: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER}{}Loopkoste: {CURRENCY_LONG}/jr{}Kapasitiet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koste: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER} Maks. Treg Krag: {6:FORCE}{}Lopende Koste: {4:CURRENCY_LONG}/jaar{}Kapasitiet: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Koste: {CURRENCY_LONG} Max. Spoed: {VELOCITY} Afstand: {COMMA} teëls{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Hardloop Koste: {CURRENCY_LONG}/jaar STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Max. Spoed: {VELOCITY} Afstand: {COMMA} teels{}Kapasiteit: {CARGO_LONG}{}Hardloop Koste: {CURRENCY_LONG}/jaar # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING} - {STRING} STR_REPLACE_VEHICLE_TRAIN :Trein STR_REPLACE_VEHICLE_ROAD_VEHICLE :Pad voertuig STR_REPLACE_VEHICLE_SHIP :Skip STR_REPLACE_VEHICLE_AIRCRAFT :Vliegtuig STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Kies die enjin tipe om te vervang STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Kies die nuwe enjin tipe wat jy wil gebruik in plaas van die linker gekose enjin tipe STR_REPLACE_VEHICLES_START :{BLACK}Begin Voertuie Vervanging STR_REPLACE_VEHICLES_NOW :Vervand alle voertuie nou STR_REPLACE_VEHICLES_WHEN_OLD :Vervang net ou voertuie STR_REPLACE_HELP_START_BUTTON :{BLACK}Druk om vervanging van die linker gekose enjin tipe met die regter gekose enjin tipe te begin STR_REPLACE_NOT_REPLACING :{BLACK}Word nie vervang nie STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Geen voertuig gekies STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} waneer oud STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Voertuie Vervanging STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Druk om die vervanging van die linker gekose enjin tipe te stop STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vervang: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters STR_REPLACE_ENGINES :Enjin STR_REPLACE_WAGONS :Waens STR_REPLACE_HELP_RAILTYPE :{BLACK}Kies die soort spoor waarvoor lokomotiewe vervang moet word STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Toon aan watter enjin die linker gekose enjin mee vervang moet word , indien enige STR_REPLACE_RAIL_VEHICLES :Spoort voertuie STR_REPLACE_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie STR_REPLACE_MONORAIL_VEHICLES :Eenspoor Voertuie STR_REPLACE_MAGLEV_VEHICLES :Maglev Voertuie STR_REPLACE_REMOVE_WAGON :{BLACK}Wa verwydering: {ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Maak autovervanging die lengte van 'n trein dieselfde hou deur verwydering waens (deur voor te begin), indien die enjin vervanging die trein langer sal maak # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Skuif skerm na trein. Ctrl+Kliek om die skerm die trein te laat volg STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Skuif skerm na voertuig. Ctrl+Kliek om die skerm die voertuig te laat volg STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Skuif skerm na skip. Ctrl+Kliek om die skerm die skip te laat volg STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Skuif skerm na vliegtuig. Ctrl+Kliek om die skerm die vliegtuig te laat volg STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur trein na depot. CTRL+kliek sal net diens STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur voertuig na depot. CTRL+kliek sal net diens STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur skip na depot STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur vliegtuig na hangar. CTRL+kliek sal net diens STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Die sal 'n kopie van die trein koop. Shift+Kliek vir kwotasie STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Die sal 'n kopie van die voertuig koop. Shift+Kliek vir kwotasie STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Die sal 'n kopie van die skip koop. Shift+Kliek vir kwotasie STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Die sal 'n kopie van die voertuig koop. Shift+Kliek vir kwotasie STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forseer trein om voort te gaan sonder om vir sien die uit te klaar STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Herbou trein om 'n ander vrag tipe te ontvoer STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Herbou pad voertuig om 'n ander vrag tipe te ontvoer STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Herbou vragskip om 'n ander vrag tipe te vervoer STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Herbou vliegtuig om 'n ander vrag tipe te ontvoer STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Agteruit rigting van trein STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forseer voertuig om te draai om STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Vertoon trein se opdrae. Ctrl+Kliek om die trein se rooster te wys STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Vertoon voertuig se opdrae. Ctrl+Kliek om die voertuig se rooster te wys STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Vertoon skip se opdrae. Ctrl+Kliek om die skip se rooster te wys STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Vertoon vliegtuig se opdrae. Ctrl+Kliek om die vliegtuig se rooster te wys STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon trein besonderhede STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Wys pad voertuig aanwyse STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Wys skip se aanwyse STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Toon vliegtuig aanwyse STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Huidige trein aksie - kliek hier om trein te stop/aanskakel. Ctrl+kliek om na destinasie te skuif. STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Huidige voertuig aksie - kliek hier om voertuig to stop/aanskakel. Ctrl+kliek om na destinasie te skuif. STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Huidige skip aksie - kliek hier om skip te stop/aanskakel. Ctrl+kliek om na destinasie te skuif. STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Huidige vliegtuig aksie - kliek hier on vliegtuig te stop/aanskakel. Ctrl+kliek om na destinasie te skuif. # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Laai / Aflaai STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Verlaat STR_VEHICLE_STATUS_CRASHED :{RED}Botsing! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Teenspoed STR_VEHICLE_STATUS_STOPPED :{RED}Gestop STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Ophou, {VELOCITY} STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Geen Krag STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Wag vir beskikbare pad STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Te ver na volgende bestemming STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Op pad na {STATION}, {VELOCITY} STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Geen opdrae, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Op pad na {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Op pad na {DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {DEPOT}, {VELOCITY} # Vehicle stopped/started animations STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Gestop STR_VEHICLE_COMMAND_STOPPED :{RED}Gestop STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Begin STR_VEHICLE_COMMAND_STARTED :{GREEN}Begin # Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Aanwyse) STR_VEHICLE_NAME_BUTTON :{BLACK}Naam STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Benoem trein STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Benoem pad voertuig STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Benoem skip STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Benoem vliegtuig STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Ouderdom: {LTBLUE}{STRING}{BLACK} Lopende kostes: {LTBLUE}{CURRENCY_LONG}/yr # The next two need to stay in this order STR_VEHICLE_INFO_AGE :{COMMA} ja{P ar re} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ja{P ar re} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. spoed: {LTBLUE}{VELOCITY} {BLACK}Afstand: {LTBLUE}{COMMA} teëls STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Wins hierdie jaar: {LTBLUE}{CURRENCY_LONG} (vorige jaar: {CURRENCY_LONG}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Betroubaarheid: {LTBLUE}{COMMA}% {BLACK}Brekings sedert laaste diens: {LTBLUE}{COMMA} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}Geen{STRING} STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}oordra Krediete: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}dae{BLACK} Laaste diens: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}%{BLACK} Laaste diens: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Maak diens interval met 10 dae meer. Ctrl+Kliek om interval met 5 dae meer te maak STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Maak diens interval met 10 dae minder. Ctrl+Kliek om interval met 5 dae minder te maak STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Benoem trein STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Benoem pad voertuig STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Benoem skip STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Benoem vliegtuig # Extra buttons for train details windows STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Totaale vrag kapasitiet van die trein: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Leeg STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} vanaf {STATION} STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} van {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Vrag STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Wys besonderhede van vrag gedra STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Inligting STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Wys besonderhede van trein voertuie STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapasiteite STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Wys kapasiteite van elke voertuig STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Totaale Vrag STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Toon totaale kapasitiet van trein, verdeel by vrag tipe STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapasiteit: {LTBLUE} # Vehicle refit STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Herbou) STR_REFIT_TITLE :{GOLD}Kies vrag tipe vir skip te ontvoer: STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nuwe kapasiteit: {GOLD}{CARGO_LONG}{}{BLACK}Herboukoste: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nuwe Kapasiteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Koste om te herbou: {RED}{CURRENCY_LONG} STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selekteer die voertuig vir herbou. Trek met die muis om meer as een voertuig te selekteer. Kliek op 'n leë spasie sal die hele voertuig selekteer. Ctrl+Kliek sal 'n voertuig en daarop volgende ketting selekteer STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir trein te ontvoer STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir pad voertuig om te vervoer STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir skip te ontvoer STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir vliegtuig om te ontvoer STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Herbou trein STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Herbou pad voertuig STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Herbou skip STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Herbou vliegtuig STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Herbou trein om verlig vrag tipe te ontvoer STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Herbou pad voertuig om beklemtoonde vrat tipe te ontvoer STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Herbou skip om die verligte vrag tipe te ontvoer STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Herbou vliegtuig om verlig vrag tipe te ontvoer # Order view STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Opdrae) STR_ORDERS_TIMETABLE_VIEW :{BLACK}Rooster STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Skakel na die rooster uitsig STR_ORDERS_LIST_TOOLTIP :{BLACK}Roete lys - Kliek op 'n bestemming om dit te kies. Ctrl+Kliek skuif die skerm na die bestemming STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING} {STRING} {STRING} STR_ORDERS_END_OF_ORDERS :- - Einde van Opdrae - - STR_ORDERS_END_OF_SHARED_ORDERS :- - Einde van Gedeel Opdrae - - # Order bottom buttons STR_ORDER_NON_STOP :{BLACK}Sonder-stop STR_ORDER_GO_TO :Gaan na STR_ORDER_GO_NON_STOP_TO :Gaan sonder-stop na STR_ORDER_GO_VIA :Gaan deur STR_ORDER_GO_NON_STOP_VIA :Gaan sonder-stop deur STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Verander die stop gedrag van die geselekteerde bevel STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Vol laai enige vrag STR_ORDER_DROP_LOAD_IF_POSSIBLE :Laai indien beskikbaar STR_ORDER_DROP_FULL_LOAD_ALL :Vol laai alle vragte STR_ORDER_DROP_FULL_LOAD_ANY :Vol laai eenigge vrag STR_ORDER_DROP_NO_LOADING :Geen laai STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Verander die op-laai gedrag van die geselekteerde bevel STR_ORDER_TOGGLE_UNLOAD :{BLACK}Laai als af STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Laai af indien aanvaar STR_ORDER_DROP_UNLOAD :Laai als af STR_ORDER_DROP_TRANSFER :Verplaas STR_ORDER_DROP_NO_UNLOADING :Geen aflaai STR_ORDER_TOOLTIP_UNLOAD :{BLACK}verander die aflaai gedrag ven die geselekteerde bevel STR_ORDER_REFIT :{BLACK}Herbou STR_ORDER_REFIT_TOOLTIP :{BLACK}Kies watter vrag tipe te herbou na in die opdraag. CTRL-kliek om herbou instruksie te verwyder STR_ORDER_REFIT_AUTO :{BLACK}Outo-herbou STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Selekteer watter tipe vrag om hierdie bevel te outo-herbou. Ctrl-Kliek om hertbou instruksies te stop. Outo-herbou sal net toegelaat word as die voertuig die toelaat STR_ORDER_DROP_REFIT_AUTO :Vaste vrag STR_ORDER_DROP_REFIT_AUTO_ANY :Beskikbare vrag STR_ORDER_SERVICE :{BLACK}Diens STR_ORDER_DROP_GO_ALWAYS_DEPOT :Beweeg altyd STR_ORDER_DROP_SERVICE_DEPOT :Diens indien nodig STR_ORDER_DROP_HALT_DEPOT :Stop STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ignoreer die opdraag tensy 'n diens nodig is STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Voertuig data om sprong op te baseer # Conditional order variables, must follow order of OrderConditionVariable enum STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Vrag persentasie STR_ORDER_CONDITIONAL_RELIABILITY :Betroubaarheid STR_ORDER_CONDITIONAL_MAX_SPEED :Maksimum spoed STR_ORDER_CONDITIONAL_AGE :Ouderdom (jare) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Benodig diens STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altyd STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Oorblywende leeftyd (jare) STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hoe om die voertuig data te vergelyk met die gegeewe waarde STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is gelyk aan STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is nie gelyk aan STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is minder as STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is minder as of gelyk aan STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is meer as STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is meer as of gelyk aan STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is waar STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is fals STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Die waarde teen die voertuig data te vergelyk STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Tik in die waarde om teen te vergelyk STR_ORDERS_SKIP_BUTTON :{BLACK}Ignoreer STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ignoreer die huidige opdrag, en begin die volgende. CTRL + kliek spring na verkieste opdrag STR_ORDERS_DELETE_BUTTON :{BLACK}Uitvee STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vee die verlig opdrag uit STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Verwyder alle opdragte STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop deeling STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop die deel van die bevel. Ctrl+kliek vee alle bevelle vir die voertuig uit STR_ORDERS_GO_TO_BUTTON :{BLACK}Gaan Na STR_ORDER_GO_TO_NEAREST_DEPOT :Gaan na naaste diensstasie STR_ORDER_GO_TO_NEAREST_HANGAR :Gaan na naaste vliegtuigloods STR_ORDER_CONDITIONAL :Voorwaardelike bevel spring STR_ORDER_SHARE :Deel opdragte STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Voeg 'n nuwe opdrag voor die verlig opdrag by, of voeg by na einde van lys STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Toon alle voertuie wat die rooster deel # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Gaan oor {WAYPOINT} STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Gaan sonder-stop via {WAYPOINT} STR_ORDER_SERVICE_AT :Diens by STR_ORDER_SERVICE_NON_STOP_AT :Diens geen-stop by STR_ORDER_NEAREST_DEPOT :die naaste STR_ORDER_NEAREST_HANGAR :die naaste Vliegtuigloods STR_ORDER_TRAIN_DEPOT :Trein Diensstasie STR_ORDER_ROAD_VEHICLE_DEPOT :Pad Voertuig Diensstasie STR_ORDER_SHIP_DEPOT :Skip Diensstasie STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} STR_ORDER_REFIT_ORDER :(Herbou na {STRING}) STR_ORDER_REFIT_STOP_ORDER :(Herbou na {STRING} en stop) STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_IMPLICIT :(Implesiete) STR_ORDER_FULL_LOAD :(Vol laai) STR_ORDER_FULL_LOAD_ANY :(Vol laai enige vrag) STR_ORDER_NO_LOAD :(Geen oplaai) STR_ORDER_UNLOAD :(Laai af en vat vrag) STR_ORDER_UNLOAD_FULL_LOAD :(Laai af en wag vir 'n vol vrag) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Laai af en wag vir enige vol vrag) STR_ORDER_UNLOAD_NO_LOAD :(Laai af en verlaat leeg) STR_ORDER_TRANSFER :(Verplaas en vat vrag) STR_ORDER_TRANSFER_FULL_LOAD :(Verplaas en wag vir 'n vol vrag) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Verplaas en wag vir enige vol vrag) STR_ORDER_TRANSFER_NO_LOAD :(Verplaas en verlaat leeg) STR_ORDER_NO_UNLOAD :(Moenie aflaai en laai vrag) STR_ORDER_NO_UNLOAD_FULL_LOAD :(Geen aflaai en wag vir vol vrag) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Geen aflaai en wag vir enige vol vrag) STR_ORDER_NO_UNLOAD_NO_LOAD :(Geen aflaai en geen laai) STR_ORDER_AUTO_REFIT :(Outo-herbou na {STRING}) STR_ORDER_FULL_LOAD_REFIT :(Vollas met outo-herbou na {STRING}) STR_ORDER_FULL_LOAD_ANY_REFIT :(Vollas enige vrago met outo-herbou na {STRING}) STR_ORDER_UNLOAD_REFIT :(Laai af en laai vrag met outo-herbou na {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Laai af en wag vir 'n vol vrag met outo-herbo na {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Laai af en wag vir enige vol vrag met outo-herbo na {STRING}) STR_ORDER_TRANSFER_REFIT :(Verplaas en vat vrag met outo-herbou na{STRING}) STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Verplaas en wag vir 'n vol vrag met outo-herbou na{STRING}) STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Verplaas en wag vir enige vol vrag met outo-herbou na{STRING}) STR_ORDER_NO_UNLOAD_REFIT :(Geen aflaai en vat vrag met outo-herbou na{STRING}) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Geen aflaai en wag vir 'n vol vrag met outo-herbou na{STRING}) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Geen aflaai en wag vir enige vol vrag met outo-herbou na{STRING}) STR_ORDER_AUTO_REFIT_ANY :beskikbare vrag STR_ORDER_STOP_LOCATION_NEAR_END :[naby einde] STR_ORDER_STOP_LOCATION_MIDDLE :[middle] STR_ORDER_STOP_LOCATION_FAR_END :[ver einde] STR_ORDER_OUT_OF_RANGE :{RED} (Volgende bestemming val buite die limiet) STR_ORDER_CONDITIONAL_UNCONDITIONAL :Spring oor na bevel {COMMA} STR_ORDER_CONDITIONAL_NUM :Spring oor na bevel {COMMA} wanneer {STRING} {STRING} {COMMA} STR_ORDER_CONDITIONAL_TRUE_FALSE :Spring oor na bevel {COMMA} wanneer {STRING} {STRING} STR_INVALID_ORDER :{RED} (Ongeldig Opdrag) # Time table window STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Rooster) STR_TIMETABLE_ORDER_VIEW :{BLACK}Bevele STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Verander na die bevel lys STR_TIMETABLE_TOOLTIP :{BLACK}Rooster - Kliek op 'n bestemming om dit te kies STR_TIMETABLE_NO_TRAVEL :Geen reis STR_TIMETABLE_NOT_TIMETABLEABLE :Reis (outomaties; getabuleer volgens eiehandige bevel) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Reis (Nie op rooster nie) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Reis op die meeste {2:VELOCITY} (nie gerooster) STR_TIMETABLE_TRAVEL_FOR :Reis vir {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Reis vir {STRING} met die meeste {VELOCITY} STR_TIMETABLE_STAY_FOR :en bly vir {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :en reis vir {STRING} STR_TIMETABLE_DAYS :{COMMA} da{P g e} STR_TIMETABLE_TICKS :{COMMA} tick{P "" e} STR_TIMETABLE_TOTAL_TIME :{BLACK}Die rooster sal {STRING} neem om te voltooi STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Die rooster sal te minste {STRING} vat om te voltooi (nie alles gerooster nie) STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Die voertuig loop tans op tyd STR_TIMETABLE_STATUS_LATE :{BLACK}Die voertuig loop tans {STRING} laat STR_TIMETABLE_STATUS_EARLY :{BLACK}Die voertuig loop tans {STRING} vroeg STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Hierdie rooster het nog nie begin nie STR_TIMETABLE_STATUS_START_AT :{BLACK}Hierdie tydrooster sal begin by {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Begin datum STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selekteer 'n datum as beginpunt van die rooster STR_TIMETABLE_CHANGE_TIME :{BLACK}Verander Tyd STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander die bedrag van tyd die verlig opdrag moes vat STR_TIMETABLE_CLEAR_TIME :{BLACK}Reinig Tyd STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Vee uit die totaal van tyd vir die gespesiveerde opdrag STR_TIMETABLE_CHANGE_SPEED :{BLACK}Verander Spoedgrens STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Verander die maksimum reis spoed van die verligte bevel STR_TIMETABLE_CLEAR_SPEED :{BLACK}Verwyder Spoedgrens STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}verwyder die maksimum reis spoed van die verligte bevel STR_TIMETABLE_RESET_LATENESS :{BLACK}Herstel Laat Teller STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Herstel die laat teller, so dat die voertuig op tyd is STR_TIMETABLE_AUTOFILL :{BLACK}Outovul STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul die rooster outomaties in met die waardes van die volgende reis (CTRL-Kliek om die wagtyd te probeer hou) STR_TIMETABLE_EXPECTED :{BLACK}Word vervag STR_TIMETABLE_SCHEDULED :{BLACK}Geskeduleer STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Verander tussen verwag en skedule STR_TIMETABLE_ARRIVAL_ABBREVIATION :A: STR_TIMETABLE_DEPARTURE_ABBREVIATION :D: # Date window (for timetable) STR_DATE_CAPTION :{WHITE}Verander datum STR_DATE_SET_DATE :{BLACK}Verander datum STR_DATE_SET_DATE_TOOLTIP :{BLACK}Gebruik geselekteerde datum as begindatum vir die tydrooster STR_DATE_DAY_TOOLTIP :{BLACK}Selekteer dag STR_DATE_MONTH_TOOLTIP :{BLACK}Selekteer maand STR_DATE_YEAR_TOOLTIP :{BLACK}Selekteer jaar # AI debug window STR_AI_DEBUG :{WHITE}Rekenaar speler/Korrigeer Spel Skrip foute STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van skrip STR_AI_DEBUG_SETTINGS :{BLACK}Verstellings STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Verander die stellings van die skrif STR_AI_DEBUG_RELOAD :{BLACK}Herlaai AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Maak die AI dood, herlaai die skrif en herlaai die AI STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Aktiveer/deaktiveer 'n breek wanneer 'n AI log boodskap 'n breek string ewenaar STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Breek op: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Breek op STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Wanneer 'n AI log boodskap die string ewenaar, word die spel onderbreuk STR_AI_DEBUG_MATCH_CASE :{BLACK}Ooreenstemmende kas STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Skakel ooreenstemmende kas wanneer AI log boodskap gemeet word teen die breek string STR_AI_DEBUG_CONTINUE :{BLACK}Gaan voort STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Hervat en gaan met die AI voort STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Kyk na die ontfout uitset van die AI STR_AI_GAME_SCRIPT :{BLACK}Speletjie Skrif STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Nagaan die Spel Skrif log STR_ERROR_AI_NO_AI_FOUND :Geen geskikte Rekenaar Speler wat gelaai kon word nie.{}Hierdie Rekernaar Speler is 'dood' en gaan niks doen nie.{}Rekenaar Spelers kan by 'Aanlyn Inhoud' afgelaai word STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Een van die lopende skripte het verongeluk. Raporteer dit asseblief aan die skrip skrywer saam met 'n skermkiekie van die Rekenaar Speler/Spel Skrip Ontfout Venster STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Rekenaar Speler/Spel Skrip Ontfout venster is slegs beskikbaar aan die verskaffer # AI configuration window STR_AI_CONFIG_CAPTION :{WHITE}AI/Spel Konfigurasie STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spel Skrip wat in die volgende spel gelaai sal word STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die AIs wat om die volgende spel gelaai sal word STR_AI_CONFIG_HUMAN_PLAYER :Mens Speler STR_AI_CONFIG_RANDOM_AI :Lukraak AI STR_AI_CONFIG_NONE :(geen) STR_AI_CONFIG_MOVE_UP :{BLACK}Beweeg op STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Beweeg gekose AI op in die lys STR_AI_CONFIG_MOVE_DOWN :{BLACK}Beweeg af STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Beweeg gekose AI af in die lys STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spel Skrip STR_AI_CONFIG_AI :{SILVER}AIs STR_AI_CONFIG_CHANGE :{BLACK}Selekteer {STRING} STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_AI :AI STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spel Skrip STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laai nog 'n script STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigureer STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigureer die parameters van skrif # Available AIs window STR_AI_LIST_CAPTION :{WHITE}Beskikbaar {STRING} STR_AI_LIST_CAPTION_AI :AIs STR_AI_LIST_CAPTION_GAMESCRIPT :Speletjie Skrifte STR_AI_LIST_TOOLTIP :{BLACK}Kliek om 'n skrif te kies STR_AI_LIST_AUTHOR :{LTBLUE}Skrywer: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Weergawe: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} STR_AI_LIST_ACCEPT :{BLACK}Aanvaar STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Kies beligte skrif STR_AI_LIST_CANCEL :{BLACK}Kanseleer STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Moenie skrif verander nie # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters STR_AI_SETTINGS_CAPTION_AI :AI STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Speletjie Skrif STR_AI_SETTINGS_CLOSE :{BLACK}Maak toe STR_AI_SETTINGS_RESET :{BLACK}Herstel STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} STR_AI_SETTINGS_START_DELAY :Aantal Dae om die AI te begin na die vorige een (omenby): {ORANGE}{STRING} # Textfile window STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme van {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} veranderinge-log van {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} lisensie van {STRING} STR_TEXTFILE_VIEW_README :{BLACK}Besigtig readme STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Veranderinge-log STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisensie # Vehicle loading indicators STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW} STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW} STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW} STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}% STR_PERCENT_NONE :{WHITE}{NUM}% # Income 'floats' STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Koste: {CURRENCY_LONG} STR_INCOME_FLOAT_COST :{RED}Koste: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Inkomste: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME :{GREEN}Inkomste: {CURRENCY_LONG} STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Oorplaas: {CURRENCY_LONG} STR_FEEDER :{YELLOW}Oorplaas: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}Beraamde Koste: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Beraamde Inkomste: {CURRENCY_LONG} # Saveload messages STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Spaar nog in vorder, {}wag asb tot dit klaar is! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Outostoor het misluk STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan nie skyf lees nie STR_ERROR_GAME_SAVE_FAILED :{WHITE}Speletjie Spaar Misluk{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan nie lêer uitvee nie STR_ERROR_GAME_LOAD_FAILED :{WHITE}Speletjie Laai Misluk{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne fout: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Gebreekte gespaarde spel - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spaarspeletjie is gemaak met nuwer uitgawe STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Lêer nie leesbare STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Lêer nie skryfbaar STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integriteit het misluk STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spel was in 'n weergawe sonder trem ondersteuning gestoor. Alle tremme was verwyder # Map generation messages STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaart generasie het gestaak...{}... geen geskikde plekke vir dorpe was gevind nie STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... daar is geen dorp in die scenario nie STR_ERROR_PNGMAP :{WHITE}Kan nie landskap van PNG laai nie... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... leêr nie gevind nie STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kon nie prent tipe verander nie. 8 of 24-greep PNG prent benodig STR_ERROR_PNGMAP_MISC :{WHITE}... iets het skeef geloop (moontlik 'n korrupte lêer) STR_ERROR_BMPMAP :{WHITE}Kan nie landskap van BMP laai nie... STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kon nie prent tipe verander nie. STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... beeld is te groot STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skaal waarskuwing STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Om die kaart te veel te verstel is nie aanbeveel. Gaan voort met die generasie? # Soundset messages STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Kon slegs 'n nood klank stel op spoor. Gaan na 'Aanlyn Inhoud' om klank stelle af te laai # Screenshot related messages STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skermkiekie suksesvol gestoor as '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skermskoot het misluk! # Error message titles STR_ERROR_MESSAGE_CAPTION :{YELLOW}Boodskap STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Boodskap van {STRING} # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Van die kaart af STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Te naby aan die kant van die kaart STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Nie genoeg kontant nie - benodig {CURRENCY_LONG} STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Gelyk grond benodig STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land loop in verkeerde rigting STR_ERROR_CAN_T_DO_THIS :{WHITE}Kan dit nie doen nie... STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Gebou moet eers afgebreek word STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie hierdie gebied skoon maak nie... STR_ERROR_SITE_UNSUITABLE :{WHITE}... ligging ongeskik STR_ERROR_ALREADY_BUILT :{WHITE}... alreeds gebou STR_ERROR_OWNED_BY :{WHITE}... besit deur {STRING} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebied is besit deur 'n ander maatskappy STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... Landargitekteur beperking beryk STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... teël skoonmaak limiet bereik STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... bome se plant beperking bereik STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Naam moet unike wees STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in die pad STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nie toegelaat terwyl onderbreek # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} plaaslike raad weier om dit te toelaat STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} plaaslike raad weier om nog 'n lighawe te bou in hierdie stad STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} plaaslikke raad weier toestemming vir lughawes omdat die dorp oor geraas bekommer STR_ERROR_BRIBE_FAILED :{WHITE}Jou pogin met omkoop is deur 'n plaaslike ondersoeker uit gesniffel # Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}kan nie land hier verhoog nie... STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kan nie land hier verlaag nie... STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kan nie grond hier gelyk maak nie... STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Uitgrawings sal tonnel beskadig STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... reeds op seevlak STR_ERROR_TOO_HIGH :{WHITE}... te hoog STR_ERROR_ALREADY_LEVELLED :{WHITE}... klaar gelyk # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Maatskappy naam kan nie verander word nie... STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Bestuurder se naam kan nie verander word nie... STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maksimum toegelaate lening groote is {CURRENCY_LONG} STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan nie meer geld leen nie... STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om terug te betaal STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} vereis STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan nie lening terugbetaal nie... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan nie geld wat van die bank geleen is weggee nie... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Maatskappy kan nie aangekoop word nie... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Maatskappy hoofkwartiers kan nie hier gebou word nie... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan nie 25% aandeel in die maatskappy koop nie... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan nie 25% aandeel in die maatskappy verkoop nie... STR_ERROR_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie... # Town related errors STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan nie enige stede bou nie STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan nie dorp hernoem nie... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Dorp kan nie hier gebou word nie... STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan nie dorp uitbrei... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te naby aan rand van kaart STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te naby aan 'n ander dorp STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te veel dorpe STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daar is nie meer spasie oor op die kaart nie STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Die dorp gaan nie paaie bou nie. Gaan na Gevorderde Verstellings->Ekonomie->Dorpe om dit te verander STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Pad werke in verloop STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan nie die dorp verwyder nie... {}'n Stasie of depot verwys na die dorp of die blok wat deur die dorp besit word kan nie verwyder word nie. STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... daar is geen plek vir 'n standbeeld in die middel van die dorp # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te veel industrieë STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan nie nywerhede genereer nie... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan nie {STRING} hier bou nie... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nywerheid tipe kan nie hier gebou word nie... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te naby aan 'n ander nywerheid STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... moet eers 'n dorp bou STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slegs een toegelaat per dorp STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan slegs in dorpe met te minste 1200 mense gebou word STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan slegs in reënwoud gebiede gebou word STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan slegs in woestyn gebiede gebou word STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan slegs in dorpe gebou word (vervang huise) STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan slegs naby die middestad gebou word STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan slegs gebou word in lae areas STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan net naby aan kant van fkaart geplaas word STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... woud kan net bo sneeu-lyn beplant word STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan slegs bo sneeu-lyn gebou word STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan slegs onder sneeu-lyn gebou word # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan nie spoorweg stasie hier bou nie... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kan nie bus stasie hier bou nie... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan nie vragmotor stasie bou nie... STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kan nie passasier trem stasie bou nie... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kan nie vrag trem stasie bou nie... STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Kan nie werf hier bou nie... STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Lughawe kan nie hier gebou word nie... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grens aan meer as een bestaande stasie/laai area STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... Stasie te ver van mekaar af STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te veel stasies/laai areas STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te veel treinstasie deele STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te veel bushalte STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel vragmotor stasies STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te naby aan 'n ander stasie/laai area STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te naby aan 'n ander werf STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te naby aan 'n ander lughawe STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Stasie kan nie hernoem word nie... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... hierdie is 'n dorp besit pad STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... pad teenoor in die verkeerde rigting STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... deurry stops kan nie hoeke hê nie STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... deurry stops kan nie aansluitings hê nie # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan nie deel van stasie verwyder nie... STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Moet eers spoorweg stasie verwyder STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kan nie bus stasie verwyder nie... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan nie vragmotor stasie verwyder stasie... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kan nie passasier stasie verwyder nie... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kan nie vrag stasie verwyder nie... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Moet eers pad stop verwyder STR_ERROR_THERE_IS_NO_STATION :{WHITE}... daar is geen stasie hier nie STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Moet eers spoorweg stasie afbreek STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Moet eers bus stasie afbreek STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Moet eers vragmotor stasie afbreek STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Moet eers passasier trem stasie afbreek STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Moet eers vrag trem stasie afbreek STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Moet eers werf afbreek STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Moet eers lughawe afbreek # Waypoint related errors STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grens aan meer as een bestande wegwyser STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Te naby aan 'n ander wegwyser STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan nie trein wegpunt hier bou nie... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Kan nie baken hier plaas nie... STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan nie wegpunt naam verander nie... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan nie trein wegpunt van hier werwyder nie... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Moet eers die spoor wegwyser verwyder STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... baken in die pad STR_ERROR_BUOY_IS_IN_USE :{WHITE}... baken is in gebruik deur ander maatskappy! # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan nie trein depot hier bou nie... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan nie pad voertuig depot hier bou nie... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan nie trem voertuig depot hier bou nie... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Skip depot kan nie hier gebou word nie... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kan nie depot hernoem nie... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... kan slegs in 'n diensstasie gestop word STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... kan slegs in 'n diensstasie gestop word STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... kan slegs in 'n skeepswerf gestoor word STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... moet binne hangar gestop word STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Treine kan slegs verander word as hulle in die depot gestop is STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trein te lank STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan nie rigting van voertuig verander nie... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... bestaan uit verskeie eenhede STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Onversoenbare spoor tipes STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan nie voertuig beweeg nie... STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}Die agterste motor sal altyd die voorste motor volg STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan nie roete na plaaslike depot vind nie STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Verkeerde depot tipe # Autoreplace related errors STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is te lank na vervanging STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Outo-vervang verstellings nie gelaai nie STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(geld perk) # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onmoontlike spoor kombinasie STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Moet eers die sein verwyder STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen geskikte treinspoor STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Moet eers spoor verwyder STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Pad is een rigting of geblok STR_ERROR_CROSSING_DISALLOWED :{WHITE}Vlak kruisings word nie toegelaat vir die spoor tipe nie STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan nie seinligte hier bou nie... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie spoore hier bou nie... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spoore vanaf hier verwyder nie... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan nie seinligte vanaf hier verwyder nie... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan nie seine hier verander nie... STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... daar is geen trein spoor STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... daar is geen seine STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan nie spoor tipe hier verander nie... # Road construction errors STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Moet pad eers verwyder word STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... een rigting paaie kan nie aansluitings hê nie STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kan nie pad hier bou nie... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kan nie tremweg hier bou nie... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan nie pad vanaf hier verwyder nie... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan nie tremweg van hier af verwyder nie... STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... daar is geen pad nie STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... daar is geen tremweg nie # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie... STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie... STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can nie riviere hier plaas nie... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... moet op water gebou word STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... Kan nie op water bou nie STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... kan nie op oop see bou nie STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... kan nie op kanaal bou nie STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... kan nie op rivier bou nie STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Moet eers kanaale afbreek STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan nie akwamaryn hier bou nie... # Tree related errors STR_ERROR_TREE_ALREADY_HERE :{WHITE}... boom reeds daar STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... verkeerde terrein vir boom tipe STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan nie boom hier beplant nie... # Bridge related errors STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Brug kan nie daar gebou word nie... STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Moet eers brug afbreek STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kan nie in die selfde plek begin en eindig nie STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Brug hoofde is nie op die selfde vlak nie STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brug is te laag vie die daal STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begin en einde moet in lyn wees STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... albei brug eindes moet op land wees STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brug te lank STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Brug sou eindig buite die kaart # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tonnel kan nie daar gebou word nie... STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plek ongeskik vir tonnel ingang STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Moet eers tonnel afbreek STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Ander tonnel in die pad STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tonnel so op die einde van die kaart eindig STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kan nie daal vir ander einde van tonnel te uitgrawe nie STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tonnel te lank # Object related errors STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... te veel voorwerpe STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kan nie voorwerp bou nie... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Voorwerp in die pad STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... maatskappy hoofkwartier in die pad STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Die land area kan nie aangekoop word nie... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... jy besit dit alreeds! # Group related errors STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan nie groep skep nie... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan nie groep uitvee nie... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan nie groep hernoem nie... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan nie alle voertuie van groep verwyder nie... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan nie die voertuig tot hierdie groep voeg nie... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan nie gedeelde voertuie by groep voeg nie... # Generic vehicle errors STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Trein in die weg STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Pad voertuig in die pad STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Skip in die pad STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}kan nie trein herbou nie... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig herbou nie... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Skip kan nie herbou word nie... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Vliegtuig kan nie herbou word nie... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Trein kan nie benoem word nie... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig 'n naam gee nie... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Kan nie skip benoem nie... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Vliegtuig kan nie benoem word nie... STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Trein kan nie stop/begin word nie... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig stop/begin nie... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Kan nie skip stop/begin nie STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig stop/begin nie... STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kan nie trein na depot stuur nie... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Kan nie voertuig na depot stuur nie... STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie skip na depot stuur nie... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Kan nie vlietuig na hangar stuur nie... STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Kan nie spoorweg voertuig koop nie... STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig koop nie... STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Kan nie skip koop nie... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Kan nie vliegtuig koop nie... STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Trein voertuig tipe kan nie hernoem word nie... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Pad voertuig tipe kan nie hernoem word nie... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Kan nie skip tipe hernoem nie... STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Kan nie vliegtuig tipe hernoem nie... STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Kan nie spoorweg voertuig verkoop nie... STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig verkoop nie STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Skip kan nie verkoop word nie... STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Vliegtuig kan nie verkoop word nie... STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Voertuig is nie beskikbaar nie STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Voertuig is nie beskikbaar nie STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Skip is nie beskikbaar STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Vliegtuig is nie beskikbaar nie STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuie in spel STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan nie diens interval verander nie... STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... voertuig is vernietig # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie trein forseer om sein te vermy op gevaar... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan nie rigting van trein verander nie... STR_ERROR_TRAIN_START_NO_POWER :Trein het geen krag STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Kan nie pad voertuig laat omdraai nie... STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Vliegtuig is opvlug # Order related errors STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Geen spasie vir nog opdrae STR_ERROR_TOO_MANY_ORDERS :{WHITE}Te veel opdrae STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Kan nie nuwe opdrag invoeg nie... STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Kan nie die opdrag uitvee nie... STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Die opdrag kan nie verander word nie... STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Kan nie opdrag beweeg nie... STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Kan nie huidige opdrag ignoreer nie... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Kan nie verkieste opdrag spring nie... STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... voertuig kan nie na al die stasies toe gaan nie STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... voertuig kan nie na daardie stasie toe gaan STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... 'n voertuig wat hierdie opdrag deel kan nie na daardie stasie toe gaan nie STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kan nie opdraglys deel nie... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kan nie opdraglys ophou deel nie...... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Kan nie opdrag lys kopie nie... STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... te ver van vorige destinasie STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... vliegtuig kan nie so ver vlieg nie # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Kan nie voertuig 'n rooster gee nie... STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Voertuie kan slegs by stasies wag STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Die voertuig stop nie by hierdie stasie nie. # Sign related errors STR_ERROR_TOO_MANY_SIGNS :{WHITE}... te veel tekens STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kan nie teken hier plaas nie... STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan nie teken naam verander nie... STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan nie teken verwyder nie # Translatable comment for OpenTTD's desktop shortcut STR_DESKTOP_SHORTCUT_COMMENT :'n Simulasie speletjie wat gebaseer is op Transport Tycoon Deluxe ##id 0x2000 # Town building names STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Hoog kantoor blok STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Kantoor blok STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Klein blok van woonstelle STR_TOWN_BUILDING_NAME_CHURCH_1 :Kerk STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Groot kantoor blok STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Meenthuise STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel STR_TOWN_BUILDING_NAME_STATUE_1 :Standbeeld STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fontein STR_TOWN_BUILDING_NAME_PARK_1 :Park STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Kantoor blok STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Winkels en kantoore STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Moderne kantoor gebou STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Pakhuis STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Kantoor blok STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadion STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Ou huise STR_TOWN_BUILDING_NAME_COTTAGES_1 :Kothuise STR_TOWN_BUILDING_NAME_HOUSES_1 :Huise STR_TOWN_BUILDING_NAME_FLATS_1 :Woonstelle STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Hoog kantoor blok STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Winkels en kantoore STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Winkels en kantoore STR_TOWN_BUILDING_NAME_THEATER_1 :Teatre STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadion STR_TOWN_BUILDING_NAME_OFFICES_1 :Kantoore STR_TOWN_BUILDING_NAME_HOUSES_2 :Huise STR_TOWN_BUILDING_NAME_CINEMA_1 :Kinema STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Winkelsentrum STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teepot-Huis STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Varkie-Bank ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :Kool Myn STR_INDUSTRY_NAME_POWER_STATION :Krag Stasie STR_INDUSTRY_NAME_SAWMILL :Saagmeul STR_INDUSTRY_NAME_FOREST :Woud STR_INDUSTRY_NAME_OIL_REFINERY :Olie Raffineerdery STR_INDUSTRY_NAME_OIL_RIG :Olieboor STR_INDUSTRY_NAME_FACTORY :Fabriek STR_INDUSTRY_NAME_PRINTING_WORKS :Drukwerke STR_INDUSTRY_NAME_STEEL_MILL :Staal Meule STR_INDUSTRY_NAME_FARM :Boerdery STR_INDUSTRY_NAME_COPPER_ORE_MINE :Koper Erts Myn STR_INDUSTRY_NAME_OIL_WELLS :Olie Bron STR_INDUSTRY_NAME_BANK :Bank STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Kos Verwerkings Fabriek STR_INDUSTRY_NAME_PAPER_MILL :Papiermeul STR_INDUSTRY_NAME_GOLD_MINE :Goud Myn STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank STR_INDUSTRY_NAME_DIAMOND_MINE :Diamant Myn STR_INDUSTRY_NAME_IRON_ORE_MINE :Yster Erts Myn STR_INDUSTRY_NAME_FRUIT_PLANTATION :Vrugte Plantasie STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantasie STR_INDUSTRY_NAME_WATER_SUPPLY :Water Verskaf STR_INDUSTRY_NAME_WATER_TOWER :Water Toring STR_INDUSTRY_NAME_FACTORY_2 :Fabriek STR_INDUSTRY_NAME_FARM_2 :Boerdery STR_INDUSTRY_NAME_LUMBER_MILL :Timmerhout Meule STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Spookasem Woud STR_INDUSTRY_NAME_CANDY_FACTORY :Lekker Fabriek STR_INDUSTRY_NAME_BATTERY_FARM :Battery Boerdery STR_INDUSTRY_NAME_COLA_WELLS :Cola Spruite STR_INDUSTRY_NAME_TOY_SHOP :Speelgoed Winkel STR_INDUSTRY_NAME_TOY_FACTORY :Speelgoed Fabriek STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastiek Fonteine STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Koeldrank Fabriek STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Borrel Genereerder STR_INDUSTRY_NAME_TOFFEE_QUARRY :Tamletjie Prooi STR_INDUSTRY_NAME_SUGAR_MINE :Suiker Myn ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Onbenaam STR_SV_TRAIN_NAME :Trein {COMMA} STR_SV_ROAD_VEHICLE_NAME :Pad Voertuig {COMMA} STR_SV_SHIP_NAME :Skip {COMMA} STR_SV_AIRCRAFT_NAME :Vliegtuig {COMMA} STR_SV_STNAME :{STRING} STR_SV_STNAME_NORTH :{STRING} Noord STR_SV_STNAME_SOUTH :{STRING} Suid STR_SV_STNAME_EAST :{STRING} Oos STR_SV_STNAME_WEST :{STRING} Wes STR_SV_STNAME_CENTRAL :{STRING} Sentraal STR_SV_STNAME_TRANSFER :{STRING} Oorplaas STR_SV_STNAME_HALT :{STRING} Halte STR_SV_STNAME_VALLEY :{STRING} Vallei STR_SV_STNAME_HEIGHTS :{STRING} Hoogtes STR_SV_STNAME_WOODS :{STRING} Woude STR_SV_STNAME_LAKESIDE :{STRING} Meerkant STR_SV_STNAME_EXCHANGE :{STRING} Wissel STR_SV_STNAME_AIRPORT :{STRING} Lughawe STR_SV_STNAME_OILFIELD :{STRING} Olieveld STR_SV_STNAME_MINES :{STRING} Myne STR_SV_STNAME_DOCKS :{STRING} Werfe STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_WAYPOINT :{STRING} ##id 0x6020 STR_SV_STNAME_ANNEXE :{STRING} Anneks STR_SV_STNAME_SIDINGS :{STRING} Wisselspoore STR_SV_STNAME_BRANCH :{STRING} Tak STR_SV_STNAME_UPPER :Bo {STRING} STR_SV_STNAME_LOWER :Laer {STRING} STR_SV_STNAME_HELIPORT :{STRING} Helihawe STR_SV_STNAME_FOREST :{STRING} Woud STR_SV_STNAME_FALLBACK :{STRING} Stasie #{NUM} ############ end of savegame specific region! ##id 0x8000 # Vehicle names STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Stoom) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Stoom) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Stoom) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Stoom) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektries) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passasier Rytuig STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Pos Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kool Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goedere Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Graan Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Hout Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Yster Erts Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Staal Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Gepantserde Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Kos Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Papier Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Koper Erts Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Vrugte Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Gomlastiek Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Suiker Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Spookasem Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Tameletjie Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Borrel Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Lekker Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Speelgoed Wa STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Koeldrank Trok STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastiek Trok STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passasier Rytuig STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Pos Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Kool Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goedere Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Graan Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Hout Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Yster Erts Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Staal Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Gepantserde Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Kos Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Papier Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Coper Erts Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Vrugte Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Gomlastiek Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Suiker Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Spookasem Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Tameletjie Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Borrel Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Lekker Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Speelgoed Wa STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Bettery Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Koeldrank Trok STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastiek Trok STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektries) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasier Rytuig STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kool Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Graan Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Hout Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Yster Erts Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Staal Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Gepantserde Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Kos Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Papier Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Koper Erts Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Vrugte Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Gomlastiek Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Suiker Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Spookasem Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Tameletjie Laai Bak STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Borrel Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Lekker Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Speelgoed Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Koeldrank Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Olie Tenkwa STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Olie Tenkwa STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Olie Tenkwa STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Lewende Hawe Wa STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Lewende Hawe Wa STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Lewende Hawe Wa STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goedere Trok STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goedere Trok STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goedere Trok STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Graan Trok STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Graan Trok STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Graan Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Hout Trok STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Hout Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Hout Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Yster Erts Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Yster Erts Trok STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Yster Erts Trok STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Staal Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Staal Trok STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Staal Trok STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Gepantserde Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Gepantserde Trok STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Gepantserde Trok STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Kos Wa STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Kos Wa STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Kos Wa STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Papier Trok STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Papier Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Papier Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Koper Erts Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Koper Erts Trok STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Koper Erts Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tenkwa STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tenkwa STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tenkwa STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Vrugte Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Vrugte Trok STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Vrugte Trok STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Gomlastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Gomlastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Gomlastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Suiker Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Suiker Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Suiker Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Spookasem Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Spookasem Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Spookasem Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Tameletjie Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Tameletjie Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Tameletjie Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Speelgoed Wa STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Speelgoed Wa STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Speelgoed Wa STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Lekker Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Lekker Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Lekker Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Koeldrank Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Koeldrank Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Koeldrank Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastiek Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Borrel Trok STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Borrel Trok STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Borrel Trok STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Olie Tenkskip STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Olie Tenkskip STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passasier Veerboot STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passasier Veerboot STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Skeertuig STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passasier Veerboot STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passasier Veerboot STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Vrag skip STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Vrag skip STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Vrag skip STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Vrag skip STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52 STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600 STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000 STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700 STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2 STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200 STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helikopter STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helikopter STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helikopter ##id 0x8800 # Formatting of some strings STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM} STR_FORMAT_DATE_SHORT :{STRING} {NUM} STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} STR_FORMAT_BUOY_NAME :{TOWN} Baken STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Baken #{COMMA} STR_FORMAT_COMPANY_NUM :(Company {COMMA}) STR_FORMAT_GROUP_NAME :Groep {COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Wegpunt {TOWN} STR_FORMAT_WAYPOINT_NAME_SERIAL :Wegpunt {TOWN} #{COMMA} STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Trein Depot STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Trein Depot #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Pad Voertuig Depot STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Pad Voertuig Depot #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Skip Depot STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Skip Depot #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_UNKNOWN_STATION :onbekende stasie STR_DEFAULT_SIGN_NAME :Teken STR_COMPANY_SOMEONE :iemand STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} STR_SAVEGAME_NAME_SPECTATOR :Spektator, {1:STRING} # Viewport strings STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) STR_VIEWPORT_TOWN :{WHITE}{TOWN} STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN} STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN} STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN} STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN} STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES} STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION} STR_VIEWPORT_WAYPOINT :{WAYPOINT} STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT} # Simple strings to get specific types of data STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} STR_SIGN_NAME :{SIGN} STR_STATION_NAME :{STATION} STR_TOWN_NAME :{TOWN} STR_VEHICLE_NAME :{VEHICLE} STR_WAYPOINT_NAME :{WAYPOINT} STR_JUST_CARGO :{CARGO_LONG} STR_JUST_CHECKMARK :{CHECKMARK} STR_JUST_COMMA :{COMMA} STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT} STR_JUST_CURRENCY_LONG :{CURRENCY_LONG} STR_JUST_CARGO_LIST :{CARGO_LIST} STR_JUST_INT :{NUM} STR_JUST_DATE_TINY :{DATE_TINY} STR_JUST_DATE_SHORT :{DATE_SHORT} STR_JUST_DATE_LONG :{DATE_LONG} STR_JUST_DATE_ISO :{DATE_ISO} STR_JUST_STRING :{STRING} STR_JUST_STRING_SPACE_STRING :{STRING} {STRING} STR_JUST_RAW_STRING :{STRING} # Slightly 'raw' stringcodes with colour or size STR_BLACK_COMMA :{BLACK}{COMMA} STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA} STR_TINY_COMMA :{TINY_FONT}{COMMA} STR_BLUE_COMMA :{BLUE}{COMMA} STR_RED_COMMA :{RED}{COMMA} STR_WHITE_COMMA :{WHITE}{COMMA} STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL} STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG} STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} STR_BLACK_CROSS :{BLACK}{CROSS} STR_SILVER_CROSS :{SILVER}{CROSS} STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG} STR_TINY_GROUP :{TINY_FONT}{GROUP} STR_BLACK_INT :{BLACK}{NUM} STR_ORANGE_INT :{ORANGE}{NUM} STR_WHITE_SIGN :{WHITE}{SIGN} STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION} STR_BLACK_STRING :{BLACK}{STRING} STR_BLACK_RAW_STRING :{BLACK}{STRING} STR_GREEN_STRING :{GREEN}{STRING} STR_ORANGE_STRING :{ORANGE}{STRING} STR_RED_STRING :{RED}{STRING} STR_LTBLUE_STRING :{LTBLUE}{STRING} STR_WHITE_STRING :{WHITE}{STRING} STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING}{WHITE} STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING}{LTBLUE} STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT} STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE} STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW} STR_BLACK_1 :{BLACK}1 STR_BLACK_2 :{BLACK}2 STR_BLACK_3 :{BLACK}3 STR_BLACK_4 :{BLACK}4 STR_BLACK_5 :{BLACK}5 STR_BLACK_6 :{BLACK}6 STR_BLACK_7 :{BLACK}7 STR_TRAIN :{BLACK}{TRAIN} STR_BUS :{BLACK}{BUS} STR_LORRY :{BLACK}{LORRY} STR_PLANE :{BLACK}{PLANE} STR_SHIP :{BLACK}{SHIP} STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})