/* $Id$ */ /** @file landscape_type.h Types related to the landscape. */ #ifndef LANDSCAPE_TYPE_H #define LANDSCAPE_TYPE_H typedef byte LandscapeID; ///< Landscape type. @see LandscapeType /** Landscape types */ enum LandscapeType { LT_TEMPERATE = 0, LT_ARCTIC = 1, LT_TROPIC = 2, LT_TOYLAND = 3, NUM_LANDSCAPE = 4, }; /** * For storing the water borders which shall be retained. */ enum Borders { BORDER_NE = 0, BORDER_SE = 1, BORDER_SW = 2, BORDER_NW = 3, BORDERS_RANDOM = 16, }; #endif /* LANDSCAPE_TYPE_H */