/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file intro_gui.cpp The main menu GUI. */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "network/network.h" #include "genworld.h" #include "network/network_gui.h" #include "network/network_content.h" #include "landscape_type.h" #include "strings_func.h" #include "window_func.h" #include "fios.h" #include "functions.h" #include "ai/ai_gui.hpp" #include "gfx_func.h" #include "table/strings.h" #include "table/sprites.h" static inline void SetNewLandscapeType(byte landscape) { _settings_newgame.game_creation.landscape = landscape; SetWindowClassesDirty(WC_SELECT_GAME); } enum SelectGameIntroWidgets { SGI_GENERATE_GAME, SGI_LOAD_GAME, SGI_PLAY_SCENARIO, SGI_PLAY_HEIGHTMAP, SGI_EDIT_SCENARIO, SGI_PLAY_NETWORK, SGI_TEMPERATE_LANDSCAPE, SGI_ARCTIC_LANDSCAPE, SGI_TROPIC_LANDSCAPE, SGI_TOYLAND_LANDSCAPE, SGI_OPTIONS, SGI_DIFFICULTIES, SGI_SETTINGS_OPTIONS, SGI_GRF_SETTINGS, SGI_CONTENT_DOWNLOAD, SGI_AI_SETTINGS, SGI_EXIT, }; struct SelectGameWindow : public Window { SelectGameWindow(const WindowDesc *desc) : Window() { this->InitNested(desc); this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); this->SetLandscapeButtons(); } void SetLandscapeButtons() { this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC); this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC); this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND); } virtual void OnPaint() { this->DrawWidgets(); } virtual void SetStringParameters(int widget) const { if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != SGI_DIFFICULTIES) return; Dimension textdim = {0, 0}; for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) { SetDParam(0, i); textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY)); } textdim.width += padding.width; textdim.height += padding.height; *size = maxdim(*size, textdim); } virtual void OnClick(Point pt, int widget) { #ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false; #endif /* ENABLE_NETWORK */ switch (widget) { case SGI_GENERATE_GAME: if (_ctrl_pressed) { StartNewGameWithoutGUI(GENERATE_NEW_SEED); } else { ShowGenerateLandscape(); } break; case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case SGI_EDIT_SCENARIO: StartScenarioEditor(); break; case SGI_PLAY_NETWORK: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0); } else { ShowNetworkGameWindow(); } break; case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE); this->SetLandscapeButtons(); break; case SGI_OPTIONS: ShowGameOptions(); break; case SGI_DIFFICULTIES: ShowGameDifficulty(); break; case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break; case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case SGI_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0); } else { ShowNetworkContentListWindow(); } break; case SGI_AI_SETTINGS: ShowAIConfigWindow(); break; case SGI_EXIT: HandleExitGameRequest(); break; } } }; static const NWidgetPart _nested_select_game_widgets[] = { NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(NWID_SPACER), SetMinimalSize(0, 8), /* 'generate game' and 'load game' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), /* 'play scenario' and 'play heightmap' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), /* 'edit scenario' and 'play multiplayer' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 7), /* climate selection buttons */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 7), /* 'game options' and 'difficulty options' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), /* 'advanced settings' and 'newgrf settings' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), /* 'online content' and 'ai settings' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12), SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), /* 'exit program' button */ NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12), SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 8), EndContainer(), }; static const WindowDesc _select_game_desc( WDP_CENTER, 0, 0, WC_SELECT_GAME, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_select_game_widgets, lengthof(_nested_select_game_widgets) ); void ShowSelectGameWindow() { new SelectGameWindow(&_select_game_desc); } static void AskExitGameCallback(Window *w, bool confirmed) { if (confirmed) _exit_game = true; } void AskExitGame() { #if defined(_WIN32) SetDParam(0, STR_OSNAME_WINDOWS); #elif defined(__APPLE__) SetDParam(0, STR_OSNAME_OSX); #elif defined(__BEOS__) SetDParam(0, STR_OSNAME_BEOS); #elif defined(__HAIKU__) SetDParam(0, STR_OSNAME_HAIKU); #elif defined(__MORPHOS__) SetDParam(0, STR_OSNAME_MORPHOS); #elif defined(__AMIGA__) SetDParam(0, STR_OSNAME_AMIGAOS); #elif defined(__OS2__) SetDParam(0, STR_OSNAME_OS2); #elif defined(SUNOS) SetDParam(0, STR_OSNAME_SUNOS); #elif defined(DOS) SetDParam(0, STR_OSNAME_DOS); #else SetDParam(0, STR_OSNAME_UNIX); #endif ShowQuery( STR_QUIT_CAPTION, STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD, NULL, AskExitGameCallback ); } static void AskExitToGameMenuCallback(Window *w, bool confirmed) { if (confirmed) _switch_mode = SM_MENU; } void AskExitToGameMenu() { ShowQuery( STR_ABANDON_GAME_CAPTION, (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY, NULL, AskExitToGameMenuCallback ); }