/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file industry_gui.cpp GUIs related to industries. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "industry.h"
#include "town.h"
#include "cheat_type.h"
#include "newgrf.h"
#include "newgrf_industries.h"
#include "newgrf_text.h"
#include "newgrf_debug.h"
#include "strings_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
#include "string_func.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"
#include "company_base.h"
#include "core/geometry_func.hpp"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "genworld.h"
#include "table/strings.h"
#include "table/sprites.h"
bool _ignore_restrictions;
/** Cargo suffix type (for which window is it requested) */
enum CargoSuffixType {
CST_FUND, ///< Fund-industry window
CST_VIEW, ///< View-industry window
CST_DIR, ///< Industry-directory window
};
/**
* Gets the string to display after the cargo name (using callback 37)
* @param cargo the cargo for which the suffix is requested
* - 00 - first accepted cargo type
* - 01 - second accepted cargo type
* - 02 - third accepted cargo type
* - 03 - first produced cargo type
* - 04 - second produced cargo type
* @param cst the cargo suffix type (for which window is it requested). @see CargoSuffixType
* @param ind the industry (NULL if in fund window)
* @param ind_type the industry type
* @param indspec the industry spec
* @param suffix is filled with the string to display
* @param suffix_last lastof(suffix)
*/
static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, char *suffix, const char *suffix_last)
{
suffix[0] = '\0';
if (HasBit(indspec->callback_mask, CBM_IND_CARGO_SUFFIX)) {
uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, const_cast(ind), ind_type, (cst != CST_FUND) ? ind->location.tile : INVALID_TILE);
if (GB(callback, 0, 8) != 0xFF) {
PrepareTextRefStackUsage(6);
GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last);
StopTextRefStackUsage();
}
}
}
/**
* Gets all strings to display after the cargos of industries (using callback 37)
* @param cb_offset The offset for the cargo used in cb37, 0 for accepted cargos, 3 for produced cargos
* @param cst the cargo suffix type (for which window is it requested). @see CargoSuffixType
* @param ind the industry (NULL if in fund window)
* @param ind_type the industry type
* @param indspec the industry spec
* @param cargos array with cargotypes. for CT_INVALID no suffix will be determined
* @param suffixes is filled with the suffixes
*/
template
static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, const TC &cargos, TS &suffixes)
{
assert_compile(lengthof(cargos) <= lengthof(suffixes));
for (uint j = 0; j < lengthof(cargos); j++) {
if (cargos[j] != CT_INVALID) {
GetCargoSuffix(cb_offset + j, cst, ind, ind_type, indspec, suffixes[j], lastof(suffixes[j]));
} else {
suffixes[j][0] = '\0';
}
}
}
IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
/** Sort industry types by their name. */
static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)
{
static char industry_name[2][64];
const IndustrySpec *indsp1 = GetIndustrySpec(*a);
SetDParam(0, indsp1->name);
GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
const IndustrySpec *indsp2 = GetIndustrySpec(*b);
SetDParam(0, indsp2->name);
GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
int r = strcmp(industry_name[0], industry_name[1]);
/* If the names are equal, sort by industry type. */
return (r != 0) ? r : (*a - *b);
}
/** Initialize the list of sorted industry types.
*/
void SortIndustryTypes()
{
/* Add each industry type to the list. */
for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
_sorted_industry_types[i] = i;
}
/* Sort industry types by name. */
QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
}
/** Command callback. In case of failure to build an industry, show an error message.
* @param result Result of the command.
* @param tile Tile where the industry is placed.
* @param p1 Additional data of the #CMD_BUILD_INDUSTRY command.
* @param p2 Additional data of the #CMD_BUILD_INDUSTRY command.
*/
void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) return;
uint8 indtype = GB(p1, 0, 8);
if (indtype < NUM_INDUSTRYTYPES) {
const IndustrySpec *indsp = GetIndustrySpec(indtype);
if (indsp->enabled) {
SetDParam(0, indsp->name);
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HERE, result.GetErrorMessage(), WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
}
}
}
/** Names of the widgets of the dynamic place industries gui */
enum DynamicPlaceIndustriesWidgets {
DPIW_MATRIX_WIDGET,
DPIW_SCROLLBAR,
DPIW_INFOPANEL,
DPIW_FUND_WIDGET,
};
static const NWidgetPart _nested_build_industry_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FUND_INDUSTRY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, DPIW_MATRIX_WIDGET), SetDataTip(0x801, STR_FUND_INDUSTRY_SELECTION_TOOLTIP), SetFill(1, 0), SetResize(1, 1),
NWidget(WWT_SCROLLBAR, COLOUR_DARK_GREEN, DPIW_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, DPIW_INFOPANEL), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, DPIW_FUND_WIDGET), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
};
/** Window definition of the dynamic place industries gui */
static const WindowDesc _build_industry_desc(
WDP_AUTO, 170, 212,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_industry_widgets, lengthof(_nested_build_industry_widgets)
);
/** Build (fund or prospect) a new industry, */
class BuildIndustryWindow : public Window {
int selected_index; ///< index of the element in the matrix
IndustryType selected_type; ///< industry corresponding to the above index
uint16 callback_timer; ///< timer counter for callback eventual verification
bool timer_enabled; ///< timer can be used
uint16 count; ///< How many industries are loaded
IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
/** The offset for the text in the matrix. */
static const int MATRIX_TEXT_OFFSET = 17;
void SetupArrays()
{
this->count = 0;
for (uint i = 0; i < lengthof(this->index); i++) {
this->index[i] = INVALID_INDUSTRYTYPE;
this->enabled[i] = false;
}
if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
this->index[this->count] = INVALID_INDUSTRYTYPE;
this->enabled[this->count] = true;
this->count++;
this->timer_enabled = false;
}
/* Fill the arrays with industries.
* The tests performed after the enabled allow to load the industries
* In the same way they are inserted by grf (if any)
*/
for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
IndustryType ind = _sorted_industry_types[i];
const IndustrySpec *indsp = GetIndustrySpec(ind);
if (indsp->enabled) {
/* Rule is that editor mode loads all industries.
* In game mode, all non raw industries are loaded too
* and raw ones are loaded only when setting allows it */
if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) {
/* Unselect if the industry is no longer in the list */
if (this->selected_type == ind) this->selected_index = -1;
continue;
}
this->index[this->count] = ind;
this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
/* Keep the selection to the correct line */
if (this->selected_type == ind) this->selected_index = this->count;
this->count++;
}
}
/* first indutry type is selected if the current selection is invalid.
* I'll be damned if there are none available ;) */
if (this->selected_index == -1) {
this->selected_index = 0;
this->selected_type = this->index[0];
}
this->vscroll.SetCount(this->count);
}
public:
BuildIndustryWindow() : Window()
{
this->timer_enabled = _loaded_newgrf_features.has_newindustries;
this->selected_index = -1;
this->selected_type = INVALID_INDUSTRYTYPE;
this->callback_timer = DAY_TICKS;
this->InitNested(&_build_industry_desc, 0);
}
virtual void OnInit()
{
this->SetupArrays();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case DPIW_MATRIX_WIDGET: {
Dimension d = GetStringBoundingBox(STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES);
for (byte i = 0; i < this->count; i++) {
if (this->index[i] == INVALID_INDUSTRYTYPE) continue;
d = maxdim(d, GetStringBoundingBox(GetIndustrySpec(this->index[i])->name));
}
resize->height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
d.width += MATRIX_TEXT_OFFSET + padding.width;
d.height = 5 * resize->height;
*size = maxdim(*size, d);
break;
}
case DPIW_INFOPANEL: {
/* Extra line for cost outside of editor + extra lines for 'extra' information for NewGRFs. */
int height = 2 + (_game_mode == GM_EDITOR ? 0 : 1) + (_loaded_newgrf_features.has_newindustries ? 4 : 0);
Dimension d = {0, 0};
for (byte i = 0; i < this->count; i++) {
if (this->index[i] == INVALID_INDUSTRYTYPE) continue;
const IndustrySpec *indsp = GetIndustrySpec(this->index[i]);
char cargo_suffix[3][512];
GetAllCargoSuffixes(0, CST_FUND, NULL, this->index[i], indsp, indsp->accepts_cargo, cargo_suffix);
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0;
SetDParam(0, STR_JUST_NOTHING);
SetDParamStr(1, "");
for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
if (indsp->accepts_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j]);
}
d = maxdim(d, GetStringBoundingBox(str));
/* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
GetAllCargoSuffixes(3, CST_FUND, NULL, this->index[i], indsp, indsp->produced_cargo, cargo_suffix);
str = STR_INDUSTRY_VIEW_PRODUCES_CARGO;
p = 0;
SetDParam(0, STR_JUST_NOTHING);
SetDParamStr(1, "");
for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
if (indsp->produced_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j]);
}
d = maxdim(d, GetStringBoundingBox(str));
}
/* Set it to something more sane :) */
size->height = height * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
} break;
case DPIW_FUND_WIDGET: {
Dimension d = GetStringBoundingBox(STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
d = maxdim(d, GetStringBoundingBox(STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY));
d = maxdim(d, GetStringBoundingBox(STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case DPIW_FUND_WIDGET:
/* Raw industries might be prospected. Show this fact by changing the string
* In Editor, you just build, while ingame, or you fund or you prospect */
if (_game_mode == GM_EDITOR) {
/* We've chosen many random industries but no industries have been specified */
SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY);
} else {
const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]);
SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY);
}
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case DPIW_MATRIX_WIDGET:
for (byte i = 0; i < this->vscroll.GetCapacity() && i + this->vscroll.GetPosition() < this->count; i++) {
int x = r.left + WD_MATRIX_LEFT;
int y = r.top + WD_MATRIX_TOP + i * this->resize.step_height;
bool selected = this->selected_index == i + this->vscroll.GetPosition();
if (this->index[i + this->vscroll.GetPosition()] == INVALID_INDUSTRYTYPE) {
DrawString(x + MATRIX_TEXT_OFFSET, r.right - WD_MATRIX_RIGHT, y, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE);
continue;
}
const IndustrySpec *indsp = GetIndustrySpec(this->index[i + this->vscroll.GetPosition()]);
/* Draw the name of the industry in white is selected, otherwise, in orange */
DrawString(x + MATRIX_TEXT_OFFSET, r.right - WD_MATRIX_RIGHT, y, indsp->name, selected ? TC_WHITE : TC_ORANGE);
GfxFillRect(x, y + 1, x + 10, y + 7, selected ? 15 : 0);
GfxFillRect(x + 1, y + 2, x + 9, y + 6, indsp->map_colour);
}
break;
case DPIW_INFOPANEL: {
int y = r.top + WD_FRAMERECT_TOP;
int bottom = r.bottom - WD_FRAMERECT_BOTTOM;
int left = r.left + WD_FRAMERECT_LEFT;
int right = r.right - WD_FRAMERECT_RIGHT;
if (this->selected_type == INVALID_INDUSTRYTYPE) {
DrawStringMultiLine(left, right, y, bottom, STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP);
break;
}
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
if (_game_mode != GM_EDITOR) {
SetDParam(0, indsp->GetConstructionCost());
DrawString(left, right, y, STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST);
y += FONT_HEIGHT_NORMAL;
}
/* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */
char cargo_suffix[3][512];
GetAllCargoSuffixes(0, CST_FUND, NULL, this->selected_type, indsp, indsp->accepts_cargo, cargo_suffix);
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0;
SetDParam(0, STR_JUST_NOTHING);
SetDParamStr(1, "");
for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
if (indsp->accepts_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j]);
}
DrawString(left, right, y, str);
y += FONT_HEIGHT_NORMAL;
/* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
GetAllCargoSuffixes(3, CST_FUND, NULL, this->selected_type, indsp, indsp->produced_cargo, cargo_suffix);
str = STR_INDUSTRY_VIEW_PRODUCES_CARGO;
p = 0;
SetDParam(0, STR_JUST_NOTHING);
SetDParamStr(1, "");
for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
if (indsp->produced_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j]);
}
DrawString(left, right, y, str);
y += FONT_HEIGHT_NORMAL;
/* Get the additional purchase info text, if it has not already been queried. */
str = STR_NULL;
if (HasBit(indsp->callback_mask, CBM_IND_FUND_MORE_TEXT)) {
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE);
if (callback_res != CALLBACK_FAILED) { // Did it fail?
str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
if (str != STR_UNDEFINED) {
PrepareTextRefStackUsage(6);
DrawStringMultiLine(left, right, y, bottom, str);
StopTextRefStackUsage();
}
}
}
} break;
}
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case DPIW_MATRIX_WIDGET: {
const IndustrySpec *indsp;
int y = (pt.y - this->GetWidget(DPIW_MATRIX_WIDGET)->pos_y) / this->resize.step_height + this->vscroll.GetPosition();
if (y >= 0 && y < count) { // Is it within the boundaries of available data?
this->selected_index = y;
this->selected_type = this->index[y];
indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
this->SetDirty();
if (GetCallbackWnd() == this &&
((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
this->selected_type == INVALID_INDUSTRYTYPE ||
!this->enabled[this->selected_index])) {
/* Reset the button state if going to prospecting or "build many industries" */
this->RaiseButtons();
ResetObjectToPlace();
}
this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]);
if (this->enabled[this->selected_index] && click_count > 1) this->OnClick(pt, DPIW_FUND_WIDGET, 1);
}
} break;
case DPIW_FUND_WIDGET: {
if (this->selected_type == INVALID_INDUSTRYTYPE) {
this->HandleButtonClick(DPIW_FUND_WIDGET);
if (Town::GetNumItems() == 0) {
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
} else {
extern void GenerateIndustries();
_generating_world = true;
GenerateIndustries();
_generating_world = false;
}
} else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
this->HandleButtonClick(DPIW_FUND_WIDGET);
} else {
HandlePlacePushButton(this, DPIW_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT, NULL);
}
} break;
}
}
virtual void OnResize()
{
/* Adjust the number of items in the matrix depending of the resize */
this->vscroll.SetCapacityFromWidget(this, DPIW_MATRIX_WIDGET);
this->GetWidget(DPIW_MATRIX_WIDGET)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
bool success = true;
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
uint32 seed = InteractiveRandom();
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
if (Town::GetNumItems() == 0) {
SetDParam(0, indsp->name);
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HERE, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO, pt.x, pt.y);
return;
}
Backup cur_company(_current_company, OWNER_NONE, FILE_LINE);
_generating_world = true;
_ignore_restrictions = true;
DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed,
CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
cur_company.Restore();
_ignore_restrictions = false;
_generating_world = false;
} else {
success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
}
/* If an industry has been built, just reset the cursor and the system */
if (success && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
virtual void OnTick()
{
if (_pause_mode != PM_UNPAUSED) return;
if (!this->timer_enabled) return;
if (--this->callback_timer == 0) {
/* We have just passed another day.
* See if we need to update availability of currently selected industry */
this->callback_timer = DAY_TICKS; // restart counter
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
if (indsp->enabled) {
bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION);
/* Only if result does match the previous state would it require a redraw. */
if (call_back_result != this->enabled[this->selected_index]) {
this->enabled[this->selected_index] = call_back_result;
this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]);
this->SetDirty();
}
}
}
}
virtual void OnTimeout()
{
this->RaiseButtons();
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
}
virtual void OnInvalidateData(int data = 0)
{
this->SetupArrays();
const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]);
}
};
void ShowBuildIndustryWindow()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return;
new BuildIndustryWindow();
}
static void UpdateIndustryProduction(Industry *i);
static inline bool IsProductionMinimum(const Industry *i, int pt)
{
return i->production_rate[pt] == 0;
}
static inline bool IsProductionMaximum(const Industry *i, int pt)
{
return i->production_rate[pt] >= 255;
}
static inline bool IsProductionAlterable(const Industry *i)
{
return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
(i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES));
}
/** Names of the widgets of the view industry gui */
enum IndustryViewWidgets {
IVW_CAPTION,
IVW_VIEWPORT,
IVW_INFO,
IVW_GOTO,
};
class IndustryViewWindow : public Window
{
byte editbox_line; ///< The line clicked to open the edit box
byte clicked_line; ///< The line of the button that has been clicked
byte clicked_button; ///< The button that has been clicked (to raise)
byte production_offset_y; ///< The offset of the production texts/buttons
int info_height; ///< Height needed for the #IVW_INFO panel
public:
IndustryViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->flags4 |= WF_DISABLE_VP_SCROLL;
this->editbox_line = 0;
this->clicked_line = 0;
this->clicked_button = 0;
this->info_height = WD_FRAMERECT_TOP + 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM + 1; // Info panel has at least two lines text.
this->InitNested(desc, window_number);
NWidgetViewport *nvp = this->GetWidget(IVW_VIEWPORT);
nvp->InitializeViewport(this, Industry::Get(window_number)->location.tile + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY);
}
virtual void OnPaint()
{
this->DrawWidgets();
if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
NWidgetBase *nwi = this->GetWidget(IVW_INFO);
uint expected = this->DrawInfo(nwi->pos_x, nwi->pos_x + nwi->current_x - 1, nwi->pos_y) - nwi->pos_y;
if (expected > nwi->current_y - 1) {
this->info_height = expected + 1;
this->ReInit();
return;
}
}
/** Draw the text in the #IVW_INFO panel.
* @param left Left edge of the panel.
* @param right Right edge of the panel.
* @param top Top edge of the panel.
* @return Expected position of the bottom edge of the panel.
*/
int DrawInfo(uint left, uint right, uint top)
{
Industry *i = Industry::Get(this->window_number);
const IndustrySpec *ind = GetIndustrySpec(i->type);
int y = top + WD_FRAMERECT_TOP;
bool first = true;
bool has_accept = false;
char cargo_suffix[3][512];
if (HasBit(ind->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix);
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
has_accept = true;
if (first) {
DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING);
y += FONT_HEIGHT_NORMAL;
first = false;
}
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
SetDParamStr(2, cargo_suffix[j]);
DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO);
y += FONT_HEIGHT_NORMAL;
}
} else {
GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix);
StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO;
byte p = 0;
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
has_accept = true;
if (p > 0) str++;
SetDParam(p++, CargoSpec::Get(i->accepts_cargo[j])->name);
SetDParamStr(p++, cargo_suffix[j]);
}
if (has_accept) {
DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, str);
y += FONT_HEIGHT_NORMAL;
}
}
GetAllCargoSuffixes(3, CST_VIEW, i, i->type, ind, i->produced_cargo, cargo_suffix);
first = true;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
if (first) {
if (has_accept) y += WD_PAR_VSEP_WIDE;
DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE);
y += FONT_HEIGHT_NORMAL;
this->production_offset_y = y;
first = false;
}
SetDParam(0, i->produced_cargo[j]);
SetDParam(1, i->last_month_production[j]);
SetDParamStr(2, cargo_suffix[j]);
SetDParam(3, ToPercent8(i->last_month_pct_transported[j]));
uint x = left + WD_FRAMETEXT_LEFT + (IsProductionAlterable(i) ? 30 : 0);
DrawString(x, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_TRANSPORTED);
/* Let's put out those buttons.. */
if (IsProductionAlterable(i)) {
DrawArrowButtons(left + WD_FRAMETEXT_LEFT, y, COLOUR_YELLOW, (this->clicked_line == j + 1) ? this->clicked_button : 0,
!IsProductionMinimum(i, j), !IsProductionMaximum(i, j));
}
y += FONT_HEIGHT_NORMAL;
}
/* Get the extra message for the GUI */
if (HasBit(ind->callback_mask, CBM_IND_WINDOW_MORE_TEXT)) {
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->location.tile);
if (callback_res != CALLBACK_FAILED) {
StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (message != STR_NULL && message != STR_UNDEFINED) {
y += WD_PAR_VSEP_WIDE;
PrepareTextRefStackUsage(6);
/* Use all the available space left from where we stand up to the
* end of the window. We ALSO enlarge the window if needed, so we
* can 'go' wild with the bottom of the window. */
y = DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, UINT16_MAX, message);
StopTextRefStackUsage();
}
}
}
return y + WD_FRAMERECT_BOTTOM;
}
virtual void SetStringParameters(int widget) const
{
if (widget== IVW_CAPTION) SetDParam(0, this->window_number);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget == IVW_INFO) size->height = this->info_height;
}
virtual void OnClick(Point pt, int widget, int click_count)
{
Industry *i;
switch (widget) {
case IVW_INFO: {
i = Industry::Get(this->window_number);
/* We should work if needed.. */
if (!IsProductionAlterable(i)) return;
uint x = pt.x;
int line = (pt.y - this->production_offset_y) / FONT_HEIGHT_NORMAL;
if (pt.y >= this->production_offset_y && IsInsideMM(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) {
NWidgetBase *nwi = this->GetWidget(widget);
uint left = nwi->pos_x + WD_FRAMETEXT_LEFT;
uint right = nwi->pos_x + nwi->current_x - 1 - WD_FRAMERECT_RIGHT;
if (IsInsideMM(x, left, left + 20) ) {
/* Clicked buttons, decrease or increase production */
if (x < left + 10) {
if (IsProductionMinimum(i, line)) return;
i->production_rate[line] = max(i->production_rate[line] / 2, 0);
} else {
/* a zero production industry is unlikely to give anything but zero, so push it a little bit */
int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2;
if (IsProductionMaximum(i, line)) return;
i->production_rate[line] = minu(new_prod, 255);
}
UpdateIndustryProduction(i);
this->SetDirty();
this->flags4 |= WF_TIMEOUT_BEGIN;
this->clicked_line = line + 1;
this->clicked_button = (x < left + 10 ? 1 : 2);
} else if (IsInsideMM(x, left + 30, right)) {
/* clicked the text */
this->editbox_line = line;
SetDParam(0, i->production_rate[line] * 8);
ShowQueryString(STR_JUST_INT, STR_CONFIG_GAME_PRODUCTION, 10, 100, this, CS_ALPHANUMERAL, QSF_NONE);
}
}
} break;
case IVW_GOTO:
i = Industry::Get(this->window_number);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(i->location.tile + TileDiffXY(1, 1));
} else {
ScrollMainWindowToTile(i->location.tile + TileDiffXY(1, 1));
}
break;
}
}
virtual void OnTimeout()
{
this->clicked_line = 0;
this->clicked_button = 0;
this->SetDirty();
}
virtual void OnResize()
{
if (this->viewport != NULL) {
NWidgetViewport *nvp = this->GetWidget(IVW_VIEWPORT);
nvp->UpdateViewportCoordinates(this);
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
Industry *i = Industry::Get(this->window_number);
int line = this->editbox_line;
i->production_rate[line] = ClampU(atoi(str) / 8, 0, 255);
UpdateIndustryProduction(i);
this->SetDirty();
}
virtual bool IsNewGRFInspectable() const
{
return ::IsNewGRFInspectable(GSF_INDUSTRIES, this->window_number);
}
virtual void ShowNewGRFInspectWindow() const
{
::ShowNewGRFInspectWindow(GSF_INDUSTRIES, this->window_number);
}
};
static void UpdateIndustryProduction(Industry *i)
{
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != CT_INVALID) {
i->last_month_production[j] = 8 * i->production_rate[j];
}
}
}
/** Widget definition of the view industy gui */
static const NWidgetPart _nested_industry_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_CREAM),
NWidget(WWT_CAPTION, COLOUR_CREAM, IVW_CAPTION), SetDataTip(STR_INDUSTRY_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEBUGBOX, COLOUR_CREAM),
NWidget(WWT_SHADEBOX, COLOUR_CREAM),
NWidget(WWT_STICKYBOX, COLOUR_CREAM),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_CREAM),
NWidget(WWT_INSET, COLOUR_CREAM), SetPadding(2, 2, 2, 2),
NWidget(NWID_VIEWPORT, INVALID_COLOUR, IVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetPadding(1, 1, 1, 1), SetResize(1, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_CREAM, IVW_INFO), SetMinimalSize(260, 2), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_CREAM, IVW_GOTO), SetMinimalSize(130, 12), SetDataTip(STR_BUTTON_LOCATION, STR_INDUSTRY_VIEW_LOCATION_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_CREAM), SetResize(1, 0), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_CREAM),
EndContainer(),
};
/** Window definition of the view industy gui */
static const WindowDesc _industry_view_desc(
WDP_AUTO, 260, 120,
WC_INDUSTRY_VIEW, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_industry_view_widgets, lengthof(_nested_industry_view_widgets)
);
void ShowIndustryViewWindow(int industry)
{
AllocateWindowDescFront(&_industry_view_desc, industry);
}
/** Names of the widgets of the industry directory gui */
enum IndustryDirectoryWidgets {
IDW_DROPDOWN_ORDER,
IDW_DROPDOWN_CRITERIA,
IDW_INDUSTRY_LIST,
IDW_SCROLLBAR,
};
/** Widget definition of the industy directory gui */
static const NWidgetPart _nested_industry_directory_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INDUSTRY_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, IDW_DROPDOWN_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_BROWN, IDW_DROPDOWN_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_PANEL, COLOUR_BROWN), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_BROWN, IDW_INDUSTRY_LIST), SetDataTip(0x0, STR_INDUSTRY_DIRECTORY_LIST_CAPTION), SetResize(1, 1), EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_SCROLLBAR, COLOUR_BROWN, IDW_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
EndContainer(),
};
typedef GUIList GUIIndustryList;
/**
* The list of industries.
*/
class IndustryDirectoryWindow : public Window {
protected:
/* Runtime saved values */
static Listing last_sorting;
static const Industry *last_industry;
/* Constants for sorting stations */
static const StringID sorter_names[];
static GUIIndustryList::SortFunction * const sorter_funcs[];
GUIIndustryList industries;
/** (Re)Build industries list */
void BuildSortIndustriesList()
{
if (this->industries.NeedRebuild()) {
this->industries.Clear();
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
*this->industries.Append() = i;
}
this->industries.Compact();
this->industries.RebuildDone();
this->vscroll.SetCount(this->industries.Length()); // Update scrollbar as well.
}
if (!this->industries.Sort()) return;
IndustryDirectoryWindow::last_industry = NULL; // Reset name sorter sort cache
this->SetWidgetDirty(IDW_INDUSTRY_LIST); // Set the modified widget dirty
}
/**
* Returns percents of cargo transported if industry produces this cargo, else -1
*
* @param i industry to check
* @param id cargo slot
* @return percents of cargo transported, or -1 if industry doesn't use this cargo slot
*/
static inline int GetCargoTransportedPercentsIfValid(const Industry *i, uint id)
{
assert(id < lengthof(i->produced_cargo));
if (i->produced_cargo[id] == CT_INVALID) return 101;
return ToPercent8(i->last_month_pct_transported[id]);
}
/**
* Returns value representing industry's transported cargo
* percentage for industry sorting
*
* @param i industry to check
* @return value used for sorting
*/
static int GetCargoTransportedSortValue(const Industry *i)
{
int p1 = GetCargoTransportedPercentsIfValid(i, 0);
int p2 = GetCargoTransportedPercentsIfValid(i, 1);
if (p1 > p2) Swap(p1, p2); // lower value has higher priority
return (p1 << 8) + p2;
}
/** Sort industries by name */
static int CDECL IndustryNameSorter(const Industry * const *a, const Industry * const *b)
{
static char buf_cache[96];
static char buf[96];
SetDParam(0, (*a)->town->index);
GetString(buf, STR_TOWN_NAME, lastof(buf));
if (*b != last_industry) {
last_industry = *b;
SetDParam(0, (*b)->town->index);
GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
}
return strcmp(buf, buf_cache);
}
/** Sort industries by type and name */
static int CDECL IndustryTypeSorter(const Industry * const *a, const Industry * const *b)
{
int r = (*a)->type - (*b)->type;
return (r == 0) ? IndustryNameSorter(a, b) : r;
}
/** Sort industries by production and name */
static int CDECL IndustryProductionSorter(const Industry * const *a, const Industry * const *b)
{
uint prod_a = 0, prod_b = 0;
for (uint i = 0; i < lengthof((*a)->produced_cargo); i++) {
if ((*a)->produced_cargo[i] != CT_INVALID) prod_a += (*a)->last_month_production[i];
if ((*b)->produced_cargo[i] != CT_INVALID) prod_b += (*b)->last_month_production[i];
}
int r = prod_a - prod_b;
return (r == 0) ? IndustryTypeSorter(a, b) : r;
}
/** Sort industries by transported cargo and name */
static int CDECL IndustryTransportedCargoSorter(const Industry * const *a, const Industry * const *b)
{
int r = GetCargoTransportedSortValue(*a) - GetCargoTransportedSortValue(*b);
return (r == 0) ? IndustryNameSorter(a, b) : r;
}
/**
* Get the StringID to draw and set the appropriate DParams.
* @param i the industry to get the StringID of.
* @return the StringID.
*/
StringID GetIndustryString(const Industry *i) const
{
const IndustrySpec *indsp = GetIndustrySpec(i->type);
byte p = 0;
/* Industry name */
SetDParam(p++, i->index);
static char cargo_suffix[lengthof(i->produced_cargo)][512];
GetAllCargoSuffixes(3, CST_DIR, i, i->type, indsp, i->produced_cargo, cargo_suffix);
/* Industry productions */
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, i->produced_cargo[j]);
SetDParam(p++, i->last_month_production[j]);
SetDParamStr(p++, cargo_suffix[j]);
}
/* Transported productions */
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, ToPercent8(i->last_month_pct_transported[j]));
}
/* Drawing the right string */
switch (p) {
case 1: return STR_INDUSTRY_DIRECTORY_ITEM_NOPROD;
case 5: return STR_INDUSTRY_DIRECTORY_ITEM;
default: return STR_INDUSTRY_DIRECTORY_ITEM_TWO;
}
}
public:
IndustryDirectoryWindow(const WindowDesc *desc, WindowNumber number) : Window()
{
this->industries.SetListing(this->last_sorting);
this->industries.SetSortFuncs(IndustryDirectoryWindow::sorter_funcs);
this->industries.ForceRebuild();
this->BuildSortIndustriesList();
this->InitNested(desc, 0);
}
~IndustryDirectoryWindow()
{
this->last_sorting = this->industries.GetListing();
}
virtual void SetStringParameters(int widget) const
{
if (widget == IDW_DROPDOWN_CRITERIA) SetDParam(0, IndustryDirectoryWindow::sorter_names[this->industries.SortType()]);
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case IDW_DROPDOWN_ORDER:
this->DrawSortButtonState(widget, this->industries.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case IDW_INDUSTRY_LIST: {
int n = 0;
int y = r.top + WD_FRAMERECT_TOP;
if (this->industries.Length() == 0) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_DIRECTORY_NONE);
break;
}
for (uint i = this->vscroll.GetPosition(); i < this->industries.Length(); i++) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, this->GetIndustryString(this->industries[i]));
y += this->resize.step_height;
if (++n == this->vscroll.GetCapacity()) break; // max number of industries in 1 window
}
} break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case IDW_DROPDOWN_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data);
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case IDW_DROPDOWN_CRITERIA: {
Dimension d = {0, 0};
for (uint i = 0; IndustryDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
d = maxdim(d, GetStringBoundingBox(IndustryDirectoryWindow::sorter_names[i]));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case IDW_INDUSTRY_LIST: {
Dimension d = GetStringBoundingBox(STR_INDUSTRY_DIRECTORY_NONE);
for (uint i = 0; i < this->industries.Length(); i++) {
d = maxdim(d, GetStringBoundingBox(this->GetIndustryString(this->industries[i])));
}
resize->height = d.height;
d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(*size, d);
break;
}
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case IDW_DROPDOWN_ORDER:
this->industries.ToggleSortOrder();
this->SetDirty();
break;
case IDW_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, IndustryDirectoryWindow::sorter_names, this->industries.SortType(), IDW_DROPDOWN_CRITERIA, 0, 0);
break;
case IDW_INDUSTRY_LIST: {
int y = (pt.y - this->GetWidget(widget)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
uint16 p;
if (!IsInsideMM(y, 0, this->vscroll.GetCapacity())) return;
p = y + this->vscroll.GetPosition();
if (p < this->industries.Length()) {
if (_ctrl_pressed) {
ShowExtraViewPortWindow(this->industries[p]->location.tile);
} else {
ScrollMainWindowToTile(this->industries[p]->location.tile);
}
}
} break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
if (this->industries.SortType() != index) {
this->industries.SetSortType(index);
this->BuildSortIndustriesList();
}
}
virtual void OnResize()
{
this->vscroll.SetCapacityFromWidget(this, IDW_INDUSTRY_LIST);
}
virtual void OnHundredthTick()
{
this->industries.ForceResort();
this->BuildSortIndustriesList();
}
virtual void OnInvalidateData(int data)
{
if (data == 0) {
this->industries.ForceRebuild();
} else {
this->industries.ForceResort();
}
this->BuildSortIndustriesList();
}
};
Listing IndustryDirectoryWindow::last_sorting = {false, 0};
const Industry *IndustryDirectoryWindow::last_industry = NULL;
/* Availible station sorting functions */
GUIIndustryList::SortFunction * const IndustryDirectoryWindow::sorter_funcs[] = {
&IndustryNameSorter,
&IndustryTypeSorter,
&IndustryProductionSorter,
&IndustryTransportedCargoSorter
};
/* Names of the sorting functions */
const StringID IndustryDirectoryWindow::sorter_names[] = {
STR_SORT_BY_NAME,
STR_SORT_BY_TYPE,
STR_SORT_BY_PRODUCTION,
STR_SORT_BY_TRANSPORTED,
INVALID_STRING_ID
};
/** Window definition of the industy directory gui */
static const WindowDesc _industry_directory_desc(
WDP_AUTO, 428, 190,
WC_INDUSTRY_DIRECTORY, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_industry_directory_widgets, lengthof(_nested_industry_directory_widgets)
);
void ShowIndustryDirectory()
{
AllocateWindowDescFront(&_industry_directory_desc, 0);
}