/* $Id$ */ /** @file industry_gui.cpp GUIs related to industries. */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "industry.h" #include "town.h" #include "variables.h" #include "cheat_func.h" #include "cargotype.h" #include "newgrf.h" #include "newgrf_callbacks.h" #include "newgrf_industries.h" #include "newgrf_text.h" #include "strings_func.h" #include "map_func.h" #include "player_func.h" #include "settings_type.h" #include "tilehighlight_func.h" #include "string_func.h" #include "sortlist_type.h" #include "widgets/dropdown_func.h" #include "player_base.h" #include "table/strings.h" #include "table/sprites.h" bool _ignore_restrictions; enum CargoSuffixType { CST_FUND, CST_VIEW, CST_DIR, }; /** * Gets the string to display after the cargo name (using callback 37) * @param cargo the cargo for which the suffix is requested * - 00 - first accepted cargo type * - 01 - second accepted cargo type * - 02 - third accepted cargo type * - 03 - first produced cargo type * - 04 - second produced cargo type * @param cst the cargo suffix type (for which window is it requested) * @param ind the industry (NULL if in fund window) * @param ind_type the industry type * @param indspec the industry spec * @return the string to display */ static StringID GetCargoSuffix(uint cargo, CargoSuffixType cst, Industry *ind, IndustryType ind_type, const IndustrySpec *indspec) { if (HasBit(indspec->callback_flags, CBM_IND_CARGO_SUFFIX)) { uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, ind, ind_type, (cst != CST_FUND) ? ind->xy : INVALID_TILE); if (GB(callback, 0, 8) != 0xFF) return GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback); } return STR_EMPTY; } /** Names of the widgets of the dynamic place industries gui */ enum DynamicPlaceIndustriesWidgets { DPIW_CLOSEBOX = 0, DPIW_CAPTION, DPIW_MATRIX_WIDGET, DPIW_SCROLLBAR, DPIW_INFOPANEL, DPIW_FUND_WIDGET, DPIW_RESIZE_WIDGET, }; /** Widget definition of the dynamic place industries gui */ static const Widget _build_industry_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DPIW_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_DARK_GREEN, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DPIW_CAPTION { WWT_MATRIX, RESIZE_RB, COLOUR_DARK_GREEN, 0, 157, 14, 118, 0x801, STR_INDUSTRY_SELECTION_HINT}, // DPIW_MATRIX_WIDGET { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_DARK_GREEN, 158, 169, 14, 118, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DPIW_SCROLLBAR { WWT_PANEL, RESIZE_RTB, COLOUR_DARK_GREEN, 0, 169, 119, 199, 0x0, STR_NULL}, // DPIW_INFOPANEL { WWT_TEXTBTN, RESIZE_RTB, COLOUR_DARK_GREEN, 0, 157, 200, 211, STR_FUND_NEW_INDUSTRY, STR_NULL}, // DPIW_FUND_WIDGET { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_DARK_GREEN, 158, 169, 200, 211, 0x0, STR_RESIZE_BUTTON}, // DPIW_RESIZE_WIDGET { WIDGETS_END}, }; /** Window definition of the dynamic place industries gui */ static const WindowDesc _build_industry_desc = { WDP_AUTO, WDP_AUTO, 170, 212, 170, 212, WC_BUILD_INDUSTRY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, _build_industry_widgets, }; class BuildIndustryWindow : public Window { int selected_index; ///< index of the element in the matrix IndustryType selected_type; ///< industry corresponding to the above index uint16 callback_timer; ///< timer counter for callback eventual verification bool timer_enabled; ///< timer can be used uint16 count; ///< How many industries are loaded IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever) bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever) void SetupArrays() { IndustryType ind; const IndustrySpec *indsp; this->count = 0; for (uint i = 0; i < lengthof(this->index); i++) { this->index[i] = INVALID_INDUSTRYTYPE; this->text[i] = STR_NULL; this->enabled[i] = false; } if (_game_mode == GM_EDITOR) { // give room for the Many Random "button" this->index[this->count] = INVALID_INDUSTRYTYPE; this->count++; this->timer_enabled = false; } /* Fill the arrays with industries. * The tests performed after the enabled allow to load the industries * In the same way they are inserted by grf (if any) */ for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) { indsp = GetIndustrySpec(ind); if (indsp->enabled){ /* Rule is that editor mode loads all industries. * In game mode, all non raw industries are loaded too * and raw ones are loaded only when setting allows it */ if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) { /* Unselect if the industry is no longer in the list */ if (this->selected_type == ind) this->selected_index = -1; continue; } this->index[this->count] = ind; this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION); /* Keep the selection to the correct line */ if (this->selected_type == ind) this->selected_index = this->count; this->count++; } } /* first indutry type is selected if the current selection is invalid. * I'll be damned if there are none available ;) */ if (this->selected_index == -1) { this->selected_index = 0; this->selected_type = this->index[0]; } } public: BuildIndustryWindow() : Window(&_build_industry_desc) { /* Shorten the window to the equivalant of the additionnal purchase * info coming from the callback. SO it will only be available to its full * height when newindistries are loaded */ if (!_loaded_newgrf_features.has_newindustries) { this->widget[DPIW_INFOPANEL].bottom -= 44; this->widget[DPIW_FUND_WIDGET].bottom -= 44; this->widget[DPIW_FUND_WIDGET].top -= 44; this->widget[DPIW_RESIZE_WIDGET].bottom -= 44; this->widget[DPIW_RESIZE_WIDGET].top -= 44; this->resize.height = this->height -= 44; } this->timer_enabled = _loaded_newgrf_features.has_newindustries; this->vscroll.cap = 8; // rows in grid, same in scroller this->resize.step_height = 13; this->selected_index = -1; this->selected_type = INVALID_INDUSTRYTYPE; /* Initialize arrays */ this->SetupArrays(); this->callback_timer = DAY_TICKS; this->FindWindowPlacementAndResize(&_build_industry_desc); } virtual void OnPaint() { const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type); int x_str = this->widget[DPIW_INFOPANEL].left + 3; int y_str = this->widget[DPIW_INFOPANEL].top + 3; const Widget *wi = &this->widget[DPIW_INFOPANEL]; int max_width = wi->right - wi->left - 4; /* Raw industries might be prospected. Show this fact by changing the string * In Editor, you just build, while ingame, or you fund or you prospect */ if (_game_mode == GM_EDITOR) { /* We've chosen many random industries but no industries have been specified */ if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0; this->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { this->widget[DPIW_FUND_WIDGET].data = (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; } this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]); SetVScrollCount(this, this->count); this->DrawWidgets(); /* and now with the matrix painting */ for (byte i = 0; i < this->vscroll.cap && ((i + this->vscroll.pos) < this->count); i++) { int offset = i * 13; int x = 3; int y = 16; bool selected = this->selected_index == i + this->vscroll.pos; if (this->index[i + this->vscroll.pos] == INVALID_INDUSTRYTYPE) { DrawStringTruncated(20, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE, max_width - 25); continue; } const IndustrySpec *indsp = GetIndustrySpec(this->index[i + this->vscroll.pos]); /* Draw the name of the industry in white is selected, otherwise, in orange */ DrawStringTruncated(20, y + offset, indsp->name, selected ? TC_WHITE : TC_ORANGE, max_width - 25); GfxFillRect(x, y + 1 + offset, x + 10, y + 7 + offset, selected ? 15 : 0); GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour); } if (this->selected_type == INVALID_INDUSTRYTYPE) { DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40); return; } if (_game_mode != GM_EDITOR) { SetDParam(0, indsp->GetConstructionCost()); DrawStringTruncated(x_str, y_str, STR_482F_COST, TC_FROMSTRING, max_width); y_str += 11; } /* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */ StringID str = STR_4827_REQUIRES; byte p = 0; SetDParam(0, STR_00D0_NOTHING); SetDParam(1, STR_EMPTY); for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) { if (indsp->accepts_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, GetCargo(indsp->accepts_cargo[j])->name); SetDParam(p++, GetCargoSuffix(j, CST_FUND, NULL, this->selected_type, indsp)); } DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width); y_str += 11; /* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */ str = STR_4827_PRODUCES; p = 0; SetDParam(0, STR_00D0_NOTHING); SetDParam(1, STR_EMPTY); for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) { if (indsp->produced_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, GetCargo(indsp->produced_cargo[j])->name); SetDParam(p++, GetCargoSuffix(j + 3, CST_FUND, NULL, this->selected_type, indsp)); } DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width); y_str += 11; /* Get the additional purchase info text, if it has not already been */ if (this->text[this->selected_index] == STR_NULL) { // Have i been called already? if (HasBit(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called? uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE); if (callback_res != CALLBACK_FAILED) { // Did it failed? StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string this->text[this->selected_index] = newtxt; // Store it for further usage } } } /* Draw the Additional purchase text, provided by newgrf callback, if any. * Otherwhise, will print Nothing */ str = this->text[this->selected_index]; if (str != STR_NULL && str != STR_UNDEFINED) { SetDParam(0, str); DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40); } } virtual void OnDoubleClick(Point pt, int widget) { if (widget != DPIW_MATRIX_WIDGET) return; this->OnClick(pt, DPIW_FUND_WIDGET); } virtual void OnClick(Point pt, int widget) { switch (widget) { case DPIW_MATRIX_WIDGET: { const IndustrySpec *indsp; int y = (pt.y - this->widget[DPIW_MATRIX_WIDGET].top) / 13 + this->vscroll.pos ; if (y >= 0 && y < count) { // Is it within the boundaries of available data? this->selected_index = y; this->selected_type = this->index[y]; indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type); this->SetDirty(); if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || this->selected_type == INVALID_INDUSTRYTYPE) { /* Reset the button state if going to prospecting or "build many industries" */ this->RaiseButtons(); ResetObjectToPlace(); } } } break; case DPIW_FUND_WIDGET: { if (this->selected_type == INVALID_INDUSTRYTYPE) { this->HandleButtonClick(DPIW_FUND_WIDGET); if (GetNumTowns() == 0) { ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); } else { extern void GenerateIndustries(); _generating_world = true; GenerateIndustries(); _generating_world = false; } } else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) { DoCommandP(0, this->selected_type, InteractiveRandom(), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); this->HandleButtonClick(DPIW_FUND_WIDGET); } else { HandlePlacePushButton(this, DPIW_FUND_WIDGET, SPR_CURSOR_INDUSTRY, VHM_RECT, NULL); } } break; } } virtual void OnResize(Point new_size, Point delta) { /* Adjust the number of items in the matrix depending of the rezise */ this->vscroll.cap += delta.y / (int)this->resize.step_height; this->widget[DPIW_MATRIX_WIDGET].data = (this->vscroll.cap << 8) + 1; } virtual void OnPlaceObject(Point pt, TileIndex tile) { bool success = true; /* We do not need to protect ourselves against "Random Many Industries" in this mode */ const IndustrySpec *indsp = GetIndustrySpec(this->selected_type); uint32 seed = InteractiveRandom(); if (_game_mode == GM_EDITOR) { /* Show error if no town exists at all */ if (GetNumTowns() == 0) { SetDParam(0, indsp->name); ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, pt.x, pt.y); return; } _current_player = OWNER_NONE; _generating_world = true; _ignore_restrictions = true; success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); if (!success) { SetDParam(0, indsp->name); ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, pt.x, pt.y); } _ignore_restrictions = false; _generating_world = false; } else { success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); } /* If an industry has been built, just reset the cursor and the system */ if (success) ResetObjectToPlace(); } virtual void OnTick() { if (_pause_game != 0) return; if (!this->timer_enabled) return; if (--this->callback_timer == 0) { /* We have just passed another day. * See if we need to update availability of currently selected industry */ this->callback_timer = DAY_TICKS; //restart counter const IndustrySpec *indsp = GetIndustrySpec(this->selected_type); if (indsp->enabled) { bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION); /* Only if result does match the previous state would it require a redraw. */ if (call_back_result != this->enabled[this->selected_index]) { this->enabled[this->selected_index] = call_back_result; this->SetDirty(); } } } } virtual void OnTimeout() { this->RaiseButtons(); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); } virtual void OnInvalidateData(int data = 0) { this->SetupArrays(); this->SetDirty(); } }; void ShowBuildIndustryWindow() { if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return; new BuildIndustryWindow(); } static void UpdateIndustryProduction(Industry *i); static inline bool IsProductionMinimum(const Industry *i, int pt) { return i->production_rate[pt] == 0; } static inline bool IsProductionMaximum(const Industry *i, int pt) { return i->production_rate[pt] >= 255; } static inline bool IsProductionAlterable(const Industry *i) { return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) && (i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES)); } /** Names of the widgets of the view industry gui */ enum IndustryViewWidgets { IVW_CLOSEBOX = 0, IVW_CAPTION, IVW_STICKY, IVW_BACKGROUND, IVW_VIEWPORT, IVW_INFO, IVW_GOTO, IVW_SPACER, IVW_RESIZE, }; class IndustryViewWindow : public Window { byte editbox_line; ///< The line clicked to open the edit box byte clicked_line; ///< The line of the button that has been clicked byte clicked_button; ///< The button that has been clicked (to raise) byte production_offset_y; ///< The offset of the production texts/buttons public: IndustryViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->flags4 |= WF_DISABLE_VP_SCROLL; this->editbox_line = 0; this->clicked_line = 0; this->clicked_button = 0; InitializeWindowViewport(this, 3, 17, 254, 86, GetIndustry(window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { Industry *i = GetIndustry(this->window_number); const IndustrySpec *ind = GetIndustrySpec(i->type); int y = this->widget[IVW_INFO].top + 1; bool first = true; bool has_accept = false; SetDParam(0, this->window_number); this->DrawWidgets(); if (HasBit(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) { for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] == CT_INVALID) continue; has_accept = true; if (first) { DrawStringTruncated(2, y, STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING, TC_FROMSTRING, this->widget[IVW_INFO].right - 2); y += 10; first = false; } SetDParam(0, i->accepts_cargo[j]); SetDParam(1, i->incoming_cargo_waiting[j]); SetDParam(2, GetCargoSuffix(j, CST_VIEW, i, i->type, ind)); DrawStringTruncated(4, y, STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO, TC_FROMSTRING, this->widget[IVW_INFO].right - 4); y += 10; } } else { StringID str = STR_4827_REQUIRES; byte p = 0; for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] == CT_INVALID) continue; has_accept = true; if (p > 0) str++; SetDParam(p++, GetCargo(i->accepts_cargo[j])->name); SetDParam(p++, GetCargoSuffix(j, CST_VIEW, i, i->type, ind)); } if (has_accept) { DrawStringTruncated(2, y, str, TC_FROMSTRING, this->widget[IVW_INFO].right - 2); y += 10; } } first = true; for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; if (first) { if (has_accept) y += 10; DrawStringTruncated(2, y, STR_482A_PRODUCTION_LAST_MONTH, TC_FROMSTRING, this->widget[IVW_INFO].right - 2); y += 10; this->production_offset_y = y; first = false; } SetDParam(0, i->produced_cargo[j]); SetDParam(1, i->last_month_production[j]); SetDParam(2, GetCargoSuffix(j + 3, CST_VIEW, i, i->type, ind)); SetDParam(3, i->last_month_pct_transported[j] * 100 >> 8); uint x = 4 + (IsProductionAlterable(i) ? 30 : 0); DrawStringTruncated(x, y, STR_482B_TRANSPORTED, TC_FROMSTRING, this->widget[IVW_INFO].right - x); /* Let's put out those buttons.. */ if (IsProductionAlterable(i)) { DrawArrowButtons(5, y, COLOUR_YELLOW, (this->clicked_line == j + 1) ? this->clicked_button : 0, !IsProductionMinimum(i, j), !IsProductionMaximum(i, j)); } y += 10; } /* Get the extra message for the GUI */ if (HasBit(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) { uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->xy); if (callback_res != CALLBACK_FAILED) { StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res); if (message != STR_NULL && message != STR_UNDEFINED) { const Widget *wi = &this->widget[IVW_INFO]; y += 10; PrepareTextRefStackUsage(6); /* Use all the available space left from where we stand up to the end of the window */ y += DrawStringMultiLine(2, y, message, wi->right - wi->left - 4, -1); StopTextRefStackUsage(); } } } if (y > this->widget[IVW_INFO].bottom) { this->SetDirty(); ResizeWindowForWidget(this, IVW_INFO, 0, y - this->widget[IVW_INFO].top); this->SetDirty(); return; } this->DrawViewport(); } virtual void OnClick(Point pt, int widget) { Industry *i; switch (widget) { case IVW_INFO: { int line, x; i = GetIndustry(this->window_number); /* We should work if needed.. */ if (!IsProductionAlterable(i)) return; x = pt.x; line = (pt.y - this->production_offset_y) / 10; if (pt.y >= this->production_offset_y && IsInsideMM(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) { if (IsInsideMM(x, 5, 25) ) { /* Clicked buttons, decrease or increase production */ if (x < 15) { if (IsProductionMinimum(i, line)) return; i->production_rate[line] = max(i->production_rate[line] / 2, 0); } else { /* a zero production industry is unlikely to give anything but zero, so push it a little bit */ int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2; if (IsProductionMaximum(i, line)) return; i->production_rate[line] = minu(new_prod, 255); } UpdateIndustryProduction(i); this->SetDirty(); this->flags4 |= WF_TIMEOUT_BEGIN; this->clicked_line = line + 1; this->clicked_button = (x < 15 ? 1 : 2); } else if (IsInsideMM(x, 34, 160)) { /* clicked the text */ this->editbox_line = line; SetDParam(0, i->production_rate[line] * 8); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_GAME_PRODUCTION, 10, 100, this, CS_ALPHANUMERAL, QSF_NONE); } } } break; case IVW_GOTO: i = GetIndustry(this->window_number); if (_ctrl_pressed) { ShowExtraViewPortWindow(i->xy + TileDiffXY(1, 1)); } else { ScrollMainWindowToTile(i->xy + TileDiffXY(1, 1)); } break; } } virtual void OnTimeout() { this->clicked_line = 0; this->clicked_button = 0; this->SetDirty(); } virtual void OnResize(Point new_size, Point delta) { this->viewport->width += delta.x; this->viewport->height += delta.y; this->viewport->virtual_width += delta.x; this->viewport->virtual_height += delta.y; this->viewport->dest_scrollpos_x -= delta.x; this->viewport->dest_scrollpos_y -= delta.y; UpdateViewportPosition(this); } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; Industry* i = GetIndustry(this->window_number); int line = this->editbox_line; i->production_rate[line] = ClampU(atoi(str), 0, 255); UpdateIndustryProduction(i); this->SetDirty(); } }; static void UpdateIndustryProduction(Industry *i) { for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] != CT_INVALID) { i->last_month_production[j] = 8 * i->production_rate[j]; } } } /** Widget definition of the view industy gui */ static const Widget _industry_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_CREAM, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // IVW_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_CREAM, 11, 247, 0, 13, STR_4801, STR_018C_WINDOW_TITLE_DRAG_THIS}, // IVW_CAPTION { WWT_STICKYBOX, RESIZE_LR, COLOUR_CREAM, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, // IVW_STICKY { WWT_PANEL, RESIZE_RB, COLOUR_CREAM, 0, 259, 14, 105, 0x0, STR_NULL}, // IVW_BACKGROUND { WWT_INSET, RESIZE_RB, COLOUR_CREAM, 2, 257, 16, 103, 0x0, STR_NULL}, // IVW_VIEWPORT { WWT_PANEL, RESIZE_RTB, COLOUR_CREAM, 0, 259, 106, 107, 0x0, STR_NULL}, // IVW_INFO { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_CREAM, 0, 129, 108, 119, STR_00E4_LOCATION, STR_482C_CENTER_THE_MAIN_VIEW_ON}, // IVW_GOTO { WWT_PANEL, RESIZE_RTB, COLOUR_CREAM, 130, 247, 108, 119, 0x0, STR_NULL}, // IVW_SPACER { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_CREAM, 248, 259, 108, 119, 0x0, STR_RESIZE_BUTTON}, // IVW_RESIZE { WIDGETS_END}, }; /** Window definition of the view industy gui */ static const WindowDesc _industry_view_desc = { WDP_AUTO, WDP_AUTO, 260, 120, 260, 120, WC_INDUSTRY_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _industry_view_widgets, }; void ShowIndustryViewWindow(int industry) { AllocateWindowDescFront<IndustryViewWindow>(&_industry_view_desc, industry); } /** Names of the widgets of the industry directory gui */ enum IndustryDirectoryWidgets { IDW_CLOSEBOX = 0, IDW_CAPTION, IDW_STICKY, IDW_DROPDOWN_ORDER, IDW_DROPDOWN_CRITERIA, IDW_SPACER, IDW_INDUSTRY_LIST, IDW_SCROLLBAR, IDW_RESIZE, }; /** Widget definition of the industy directory gui */ static const Widget _industry_directory_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // IDW_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, COLOUR_BROWN, 11, 415, 0, 13, STR_INDUSTRYDIR_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // IDW_CAPTION { WWT_STICKYBOX, RESIZE_LR, COLOUR_BROWN, 416, 427, 0, 13, 0x0, STR_STICKY_BUTTON}, // IDW_STICKY { WWT_TEXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, // IDW_DROPDOWN_ORDER { WWT_DROPDOWN, RESIZE_NONE, COLOUR_BROWN, 81, 243, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, // IDW_DROPDOWN_CRITERIA { WWT_PANEL, RESIZE_RIGHT, COLOUR_BROWN, 244, 415, 14, 25, 0x0, STR_NULL}, // IDW_SPACER { WWT_PANEL, RESIZE_RB, COLOUR_BROWN, 0, 415, 26, 189, 0x0, STR_INDUSTRYDIR_LIST_CAPTION}, // IDW_INDUSRTY_LIST { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_BROWN, 416, 427, 14, 177, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // IDW_SCROLLBAR { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_BROWN, 416, 427, 178, 189, 0x0, STR_RESIZE_BUTTON}, // IDW_RESIZE { WIDGETS_END}, }; typedef GUIList<const Industry*> GUIIndustryList; /** * The list of industries. */ class IndustryDirectoryWindow : public Window { protected: /* Runtime saved values */ static Listing last_sorting; static const Industry *last_industry; /* Constants for sorting stations */ static const StringID sorter_names[]; static GUIIndustryList::SortFunction *const sorter_funcs[]; GUIIndustryList industries; /** (Re)Build industries list */ void BuildIndustriesList() { if (!this->industries.NeedRebuild()) return; this->industries.Clear(); DEBUG(misc, 3, "Building industry list"); const Industry *i; FOR_ALL_INDUSTRIES(i) { *this->industries.Append() = i; } this->industries.Compact(); this->industries.RebuildDone(); } /** * Returns percents of cargo transported if industry produces this cargo, else -1 * * @param i industry to check * @param id cargo slot * @return percents of cargo transported, or -1 if industry doesn't use this cargo slot */ static inline int GetCargoTransportedPercentsIfValid(const Industry *i, uint id) { assert(id < lengthof(i->produced_cargo)); if (i->produced_cargo[id] == CT_INVALID) return 101; return i->last_month_pct_transported[id] * 100 >> 8; } /** * Returns value representing industry's transported cargo * percentage for industry sorting * * @param i industry to check * @return value used for sorting */ static int GetCargoTransportedSortValue(const Industry *i) { int p1 = GetCargoTransportedPercentsIfValid(i, 0); int p2 = GetCargoTransportedPercentsIfValid(i, 1); if (p1 > p2) Swap(p1, p2); // lower value has higher priority return (p1 << 8) + p2; } /** Sort industries by name */ static int CDECL IndustryNameSorter(const Industry* const *a, const Industry* const *b) { static char buf_cache[96]; static char buf[96]; SetDParam(0, (*a)->town->index); GetString(buf, STR_TOWN, lastof(buf)); if (*b != last_industry) { last_industry = *b; SetDParam(0, (*b)->town->index); GetString(buf_cache, STR_TOWN, lastof(buf_cache)); } return strcmp(buf, buf_cache); } /** Sort industries by type and name */ static int CDECL IndustryTypeSorter(const Industry* const *a, const Industry* const *b) { int r = (*a)->type - (*b)->type; return (r == 0) ? IndustryNameSorter(a, b) : r; } /** Sort industries by production and name */ static int CDECL IndustryProductionSorter(const Industry* const *a, const Industry* const *b) { int r = 0; if ((*a)->produced_cargo[0] == CT_INVALID) { if ((*b)->produced_cargo[0] != CT_INVALID) return -1; } else { if ((*b)->produced_cargo[0] == CT_INVALID) return 1; r = ((*a)->last_month_production[0] + (*a)->last_month_production[1]) - ((*b)->last_month_production[0] + (*b)->last_month_production[1]); } return (r == 0) ? IndustryNameSorter(a, b) : r; } /** Sort industries by transported cargo and name */ static int CDECL IndustryTransportedCargoSorter(const Industry* const *a, const Industry* const *b) { int r = GetCargoTransportedSortValue(*a) - GetCargoTransportedSortValue(*b); return (r == 0) ? IndustryNameSorter(a, b) : r; } /** Sort the industries list */ void SortIndustriesList() { if (!this->industries.Sort()) return; /* Reset name sorter sort cache */ this->last_industry = NULL; /* Set the modified widget dirty */ this->InvalidateWidget(IDW_INDUSTRY_LIST); } public: IndustryDirectoryWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number) { this->vscroll.cap = 16; this->resize.height = this->height - 6 * 10; // minimum 10 items this->resize.step_height = 10; this->FindWindowPlacementAndResize(desc); this->industries.SetListing(this->last_sorting); this->industries.SetSortFuncs(this->sorter_funcs); this->industries.ForceRebuild(); this->industries.NeedResort(); this->SortIndustriesList(); this->widget[IDW_DROPDOWN_CRITERIA].data = this->sorter_names[this->industries.SortType()]; } ~IndustryDirectoryWindow() { this->last_sorting = this->industries.GetListing(); } virtual void OnPaint() { BuildIndustriesList(); SortIndustriesList(); SetVScrollCount(this, this->industries.Length()); this->DrawWidgets(); this->DrawSortButtonState(IDW_DROPDOWN_ORDER, this->industries.IsDescSortOrder() ? SBS_DOWN : SBS_UP); int max = min(this->vscroll.pos + this->vscroll.cap, this->industries.Length()); int y = 28; // start of the list-widget for (int n = this->vscroll.pos; n < max; ++n) { const Industry* i = this->industries[n]; const IndustrySpec *indsp = GetIndustrySpec(i->type); byte p = 0; /* Industry name */ SetDParam(p++, i->index); /* Industry productions */ for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; SetDParam(p++, i->produced_cargo[j]); SetDParam(p++, i->last_month_production[j]); SetDParam(p++, GetCargoSuffix(j + 3, CST_DIR, (Industry*)i, i->type, indsp)); } /* Transported productions */ for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; SetDParam(p++, i->last_month_pct_transported[j] * 100 >> 8); } /* Drawing the right string */ StringID str = STR_INDUSTRYDIR_ITEM_NOPROD; if (p != 1) str = (p == 5) ? STR_INDUSTRYDIR_ITEM : STR_INDUSTRYDIR_ITEM_TWO; DrawStringTruncated(4, y, str, TC_FROMSTRING, this->widget[IDW_INDUSTRY_LIST].right - 4); y += 10; } } virtual void OnClick(Point pt, int widget) { switch (widget) { case IDW_DROPDOWN_ORDER: this->industries.ToggleSortOrder(); this->SetDirty(); break; case IDW_DROPDOWN_CRITERIA: ShowDropDownMenu(this, this->sorter_names, this->industries.SortType(), IDW_DROPDOWN_CRITERIA, 0, 0); break; case IDW_INDUSTRY_LIST: { int y = (pt.y - 28) / 10; uint16 p; if (!IsInsideMM(y, 0, this->vscroll.cap)) return; p = y + this->vscroll.pos; if (p < this->industries.Length()) { if (_ctrl_pressed) { ShowExtraViewPortWindow(this->industries[p]->xy); } else { ScrollMainWindowToTile(this->industries[p]->xy); } } } break; } } virtual void OnDropdownSelect(int widget, int index) { if (this->industries.SortType() != index) { this->industries.SetSortType(index); this->widget[IDW_DROPDOWN_CRITERIA].data = this->sorter_names[this->industries.SortType()]; this->SetDirty(); } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / 10; } virtual void OnInvalidateData(int data) { if (data == 0) { this->industries.ForceRebuild(); } else { this->industries.ForceResort(); } this->InvalidateWidget(IDW_INDUSTRY_LIST); } }; Listing IndustryDirectoryWindow::last_sorting = {false, 0}; const Industry *IndustryDirectoryWindow::last_industry = NULL; /* Availible station sorting functions */ GUIIndustryList::SortFunction* const IndustryDirectoryWindow::sorter_funcs[] = { &IndustryNameSorter, &IndustryTypeSorter, &IndustryProductionSorter, &IndustryTransportedCargoSorter }; /* Names of the sorting functions */ const StringID IndustryDirectoryWindow::sorter_names[] = { STR_SORT_BY_DROPDOWN_NAME, STR_SORT_BY_TYPE, STR_SORT_BY_PRODUCTION, STR_SORT_BY_TRANSPORTED, INVALID_STRING_ID }; /** Window definition of the industy directory gui */ static const WindowDesc _industry_directory_desc = { WDP_AUTO, WDP_AUTO, 428, 190, 428, 190, WC_INDUSTRY_DIRECTORY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _industry_directory_widgets, }; void ShowIndustryDirectory() { AllocateWindowDescFront<IndustryDirectoryWindow>(&_industry_directory_desc, 0); }