/* $Id$ */ /** @file industry.h */ #ifndef INDUSTRY_H #define INDUSTRY_H #include "oldpool.h" typedef byte IndustryGfx; typedef uint8 IndustryType; enum { INVALID_INDUSTRY = 0xFFFF, }; enum IndustryLifeType { INDUSTRYLIFE_NOT_CLOSABLE, ///< Industry can never close INDUSTRYLIFE_PRODUCTION, ///< Industry can close and change of production INDUSTRYLIFE_CLOSABLE, ///< Industry can only close (no production change) }; /** * Defines the internal data of a functionnal industry */ struct Industry { TileIndex xy; ///< coordinates of the primary tile the industry is built one byte width; byte height; const Town* town; ///< Nearest town CargoID produced_cargo[2]; ///< 2 production cargo slots uint16 cargo_waiting[2]; ///< amount of cargo produced per cargo byte production_rate[2]; ///< production rate for each cargo CargoID accepts_cargo[3]; ///< 3 input cargo slots byte prod_level; ///< general production level uint16 last_mo_production[2]; ///< stats of last month production per cargo uint16 last_mo_transported[2]; ///< stats of last month transport per cargo byte pct_transported[2]; ///< percentage transported per cargo uint16 total_production[2]; ///< total units produced per cargo uint16 total_transported[2]; ///< total units transported per cargo uint16 counter; ///< used for animation and/or production (if available cargo) byte type; ///< type of industry. see IT_COAL_MINE and others OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE byte random_color; ///< randomized colour of the industry, for display purpose Year last_prod_year; ///< last year of production byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry IndustryID index; ///< index of the industry in the pool of industries }; struct IndustryTileTable { TileIndexDiffC ti; IndustryGfx gfx; }; /** * Defines the data structure for constructing industry. */ struct IndustrySpec { const IndustryTileTable *const *table;///< List of the tiles composing the industry byte num_table; ///< Number of elements in the table byte cost_multiplier; ///< Base cost multiplier*/ IndustryType conflicting[3]; ///< Industries this industry cannot be close to byte check_proc; ///< Index to a procedure to check for conflicting circumstances CargoID produced_cargo[2]; byte production_rate[2]; byte minimal_cargo; ///< minimum amount of cargo transported to the stations ///< If the waiting cargo is less than this number, no cargo is moved to it CargoID accepts_cargo[3]; ///< 3 accepted cargos IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs byte climate_availability; ///< Bitmask, giving landscape enums as bit position StringID name; ///< Displayed name of the industry StringID closure_text; ///< Message appearing when the industry closes StringID production_up_text; ///< Message appearing when the industry's production is increasing StringID production_down_text; ///< Message appearing when the industry's production is decreasing }; /** * Defines the data structure of each indivudual tile of an industry. */ struct IndustryTileSpec { CargoID accepts_cargo[3]; ///< Cargo accepted by this tile Slope slopes_refused; ///< slope pattern on which this tile cannot be built }; const IndustrySpec *GetIndustrySpec(IndustryType thistype); ///< Array of industries default data const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx); ///< Array of industry tiles default data DECLARE_OLD_POOL(Industry, Industry, 3, 8000) /** * Check if an Industry really exists. * @param industry to check * @return true if position is a valid one */ static inline bool IsValidIndustry(const Industry *industry) { return industry->xy != 0; } /** * Check if an Industry exists whithin the pool of industries * @param index of the desired industry * @return true if it is inside the pool */ static inline bool IsValidIndustryID(IndustryID index) { return index < GetIndustryPoolSize() && IsValidIndustry(GetIndustry(index)); } VARDEF int _total_industries; //general counter static inline IndustryID GetMaxIndustryIndex() { /* TODO - This isn't the real content of the function, but * with the new pool-system this will be replaced with one that * _really_ returns the highest index. Now it just returns * the next safe value we are sure about everything is below. */ return GetIndustryPoolSize() - 1; } static inline uint GetNumIndustries() { return _total_industries; } /** * Return a random valid industry. */ static inline Industry *GetRandomIndustry() { int num = RandomRange(GetNumIndustries()); IndustryID index = INVALID_INDUSTRY; if (GetNumIndustries() == 0) return NULL; while (num >= 0) { num--; index++; /* Make sure we have a valid industry */ while (!IsValidIndustryID(index)) { index++; assert(index <= GetMaxIndustryIndex()); } } return GetIndustry(index); } void DestroyIndustry(Industry *i); static inline void DeleteIndustry(Industry *i) { DestroyIndustry(i); i->xy = 0; } #define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i)) #define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0) VARDEF const Industry** _industry_sort; VARDEF bool _industry_sort_dirty; void DeleteIndustry(Industry *is); void PlantRandomFarmField(const Industry *i); enum { IT_COAL_MINE = 0, IT_POWER_STATION = 1, IT_SAWMILL = 2, IT_FOREST = 3, IT_OIL_REFINERY = 4, IT_OIL_RIG = 5, IT_FACTORY = 6, IT_PRINTING_WORKS = 7, IT_STEEL_MILL = 8, IT_FARM = 9, IT_COPPER_MINE = 10, IT_OIL_WELL = 11, IT_BANK_TEMP = 12, IT_FOOD_PROCESS = 13, IT_PAPER_MILL = 14, IT_GOLD_MINE = 15, IT_BANK_TROPIC_ARCTIC = 16, IT_DIAMOND_MINE = 17, IT_IRON_MINE = 18, IT_FRUIT_PLANTATION = 19, IT_RUBBER_PLANTATION = 20, IT_WATER_SUPPLY = 21, IT_WATER_TOWER = 22, IT_FACTORY_2 = 23, IT_FARM_2 = 24, IT_LUMBER_MILL = 25, IT_COTTON_CANDY = 26, IT_CANDY_FACTORY = 27, IT_BATTERY_FARM = 28, IT_COLA_WELLS = 29, IT_TOY_SHOP = 30, IT_TOY_FACTORY = 31, IT_PLASTIC_FOUNTAINS = 32, IT_FIZZY_DRINK_FACTORY = 33, IT_BUBBLE_GENERATOR = 34, IT_TOFFEE_QUARRY = 35, IT_SUGAR_MINE = 36, IT_END, IT_INVALID = 255, }; #endif /* INDUSTRY_H */