/* $Id$ */ /** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */ #include "highscore.h" #include "table/strings.h" #include "gfx_func.h" #include "table/sprites.h" #include "window_gui.h" #include "window_func.h" #include "network/network.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "settings_type.h" #include "strings_func.h" #include "openttd.h" struct EndGameHighScoreBaseWindow : Window { uint32 background_img; int8 rank; EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc) { } /* Always draw a maximized window and within there the centered background */ void SetupHighScoreEndWindow(uint *x, uint *y) { /* resize window to "full-screen" */ this->width = _screen.width; this->height = _screen.height; this->widget[0].right = this->width - 1; this->widget[0].bottom = this->height - 1; this->DrawWidgets(); /* Center Highscore/Endscreen background */ *x = max(0, (_screen.width / 2) - (640 / 2)); *y = max(0, (_screen.height / 2) - (480 / 2)); for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50)); } } virtual void OnClick(Point pt, int widget) { delete this; } }; /** End game window shown at the end of the game */ struct EndGameWindow : EndGameHighScoreBaseWindow { EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) { /* Pause in single-player to have a look at the highscore at your own leisure */ if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); this->background_img = SPR_TYCOON_IMG1_BEGIN; if (_local_company != COMPANY_SPECTATOR) { const Company *c = GetCompany(_local_company); if (c->old_economy[0].performance_history == SCORE_MAX) { this->background_img = SPR_TYCOON_IMG2_BEGIN; } } /* In a network game show the endscores of the custom difficulty 'network' which is the last one * as well as generate a TOP5 of that game, and not an all-time top5. */ if (_networking) { this->window_number = lengthof(_highscore_table) - 1; this->rank = SaveHighScoreValueNetwork(); } else { /* in single player _local company is always valid */ const Company *c = GetCompany(_local_company); this->window_number = _settings_game.difficulty.diff_level; this->rank = SaveHighScoreValue(c); } MarkWholeScreenDirty(); } ~EndGameWindow() { if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause ShowHighscoreTable(this->window_number, this->rank); } virtual void OnPaint() { const Company *c; uint x, y; this->SetupHighScoreEndWindow(&x, &y); if (!IsValidCompanyID(_local_company)) return; c = GetCompany(_local_company); /* We need to get performance from last year because the image is shown * at the start of the new year when these things have already been copied */ if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ SetDParam(0, c->index); SetDParam(1, c->index); SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); } else { SetDParam(0, c->index); SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); } } }; struct HighScoreWindow : EndGameHighScoreBaseWindow { HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc) { /* pause game to show the chart */ if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); MarkWholeScreenDirty(); this->window_number = difficulty; // show highscore chart for difficulty... this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show this->rank = ranking; } ~HighScoreWindow() { if (_game_mode != GM_MENU) ShowVitalWindows(); if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause } virtual void OnPaint() { const HighScore *hs = _highscore_table[this->window_number]; uint x, y; this->SetupHighScoreEndWindow(&x, &y); SetDParam(0, ORIGINAL_END_YEAR); SetDParam(1, this->window_number + STR_6801_EASY); DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); /* Draw Highscore peepz */ for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) { SetDParam(0, i + 1); DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK); if (hs[i].company[0] != '\0') { TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); SetDParam(0, hs[i].title); SetDParam(1, hs[i].score); DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); } } } }; static const Widget _highscore_widgets[] = { { WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _highscore_desc( 0, 0, 641, 481, 641, 481, WC_HIGHSCORE, WC_NONE, 0, _highscore_widgets ); static const WindowDesc _endgame_desc( 0, 0, 641, 481, 641, 481, WC_ENDSCREEN, WC_NONE, 0, _highscore_widgets ); /** Show the highscore table for a given difficulty. When called from * endgame ranking is set to the top5 element that was newly added * and is thus highlighted */ void ShowHighscoreTable(int difficulty, int8 ranking) { DeleteWindowByClass(WC_HIGHSCORE); new HighScoreWindow(&_highscore_desc, difficulty, ranking); } /** Show the endgame victory screen in 2050. Update the new highscore * if it was high enough */ void ShowEndGameChart() { /* Dedicated server doesn't need the highscore window and neither does -v null. */ if (_network_dedicated || (!_networking && !IsValidCompanyID(_local_company))) return; HideVitalWindows(); DeleteWindowByClass(WC_ENDSCREEN); new EndGameWindow(&_endgame_desc); }