/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file heightmap.cpp Creating of maps from heightmaps. */
#include "stdafx.h"
#include "heightmap.h"
#include "clear_map.h"
#include "void_map.h"
#include "error.h"
#include "saveload/saveload.h"
#include "bmp.h"
#include "gfx_func.h"
#include "fios.h"
#include "fileio_func.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
* (average luminosity formula, NTSC Colour Space)
*/
static inline byte RGBToGrayscale(byte red, byte green, byte blue)
{
/* To avoid doubles and stuff, multiply it with a total of 65536 (16bits), then
* divide by it to normalize the value to a byte again. */
return ((red * 19595) + (green * 38470) + (blue * 7471)) / 65536;
}
#ifdef WITH_PNG
#include
/**
* The PNG Heightmap loader.
*/
static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop info_ptr)
{
uint x, y;
byte gray_palette[256];
png_bytep *row_pointers = NULL;
bool has_palette = png_get_color_type(png_ptr, info_ptr) == PNG_COLOR_TYPE_PALETTE;
uint channels = png_get_channels(png_ptr, info_ptr);
/* Get palette and convert it to grayscale */
if (has_palette) {
int i;
int palette_size;
png_color *palette;
bool all_gray = true;
png_get_PLTE(png_ptr, info_ptr, &palette, &palette_size);
for (i = 0; i < palette_size && (palette_size != 16 || all_gray); i++) {
all_gray &= palette[i].red == palette[i].green && palette[i].red == palette[i].blue;
gray_palette[i] = RGBToGrayscale(palette[i].red, palette[i].green, palette[i].blue);
}
/**
* For a non-gray palette of size 16 we assume that
* the order of the palette determines the height;
* the first entry is the sea (level 0), the second one
* level 1, etc.
*/
if (palette_size == 16 && !all_gray) {
for (i = 0; i < palette_size; i++) {
gray_palette[i] = 256 * i / palette_size;
}
}
}
row_pointers = png_get_rows(png_ptr, info_ptr);
/* Read the raw image data and convert in 8-bit grayscale */
for (x = 0; x < png_get_image_width(png_ptr, info_ptr); x++) {
for (y = 0; y < png_get_image_height(png_ptr, info_ptr); y++) {
byte *pixel = &map[y * png_get_image_width(png_ptr, info_ptr) + x];
uint x_offset = x * channels;
if (has_palette) {
*pixel = gray_palette[row_pointers[y][x_offset]];
} else if (channels == 3) {
*pixel = RGBToGrayscale(row_pointers[y][x_offset + 0],
row_pointers[y][x_offset + 1], row_pointers[y][x_offset + 2]);
} else {
*pixel = row_pointers[y][x_offset];
}
}
}
}
/**
* Reads the heightmap and/or size of the heightmap from a PNG file.
* If map == NULL only the size of the PNG is read, otherwise a map
* with grayscale pixels is allocated and assigned to *map.
*/
static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
{
FILE *fp;
png_structp png_ptr = NULL;
png_infop info_ptr = NULL;
fp = FioFOpenFile(filename, "rb", HEIGHTMAP_DIR);
if (fp == NULL) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_FILE_NOT_FOUND, WL_ERROR);
return false;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_MISC, WL_ERROR);
fclose(fp);
return false;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL || setjmp(png_jmpbuf(png_ptr))) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_MISC, WL_ERROR);
fclose(fp);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return false;
}
png_init_io(png_ptr, fp);
/* Allocate memory and read image, without alpha or 16-bit samples
* (result is either 8-bit indexed/grayscale or 24-bit RGB) */
png_set_packing(png_ptr);
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
/* Maps of wrong colour-depth are not used.
* (this should have been taken care of by stripping alpha and 16-bit samples on load) */
if ((png_get_channels(png_ptr, info_ptr) != 1) && (png_get_channels(png_ptr, info_ptr) != 3) && (png_get_bit_depth(png_ptr, info_ptr) != 8)) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_PNGMAP_IMAGE_TYPE, WL_ERROR);
fclose(fp);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return false;
}
uint width = png_get_image_width(png_ptr, info_ptr);
uint height = png_get_image_height(png_ptr, info_ptr);
/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
if ((uint64)width * height >= (size_t)-1) {
ShowErrorMessage(STR_ERROR_PNGMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
fclose(fp);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return false;
}
if (map != NULL) {
*map = MallocT(width * height);
ReadHeightmapPNGImageData(*map, png_ptr, info_ptr);
}
*x = width;
*y = height;
fclose(fp);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return true;
}
#endif /* WITH_PNG */
/**
* The BMP Heightmap loader.
*/
static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data)
{
uint x, y;
byte gray_palette[256];
if (data->palette != NULL) {
uint i;
bool all_gray = true;
if (info->palette_size != 2) {
for (i = 0; i < info->palette_size && (info->palette_size != 16 || all_gray); i++) {
all_gray &= data->palette[i].r == data->palette[i].g && data->palette[i].r == data->palette[i].b;
gray_palette[i] = RGBToGrayscale(data->palette[i].r, data->palette[i].g, data->palette[i].b);
}
/**
* For a non-gray palette of size 16 we assume that
* the order of the palette determines the height;
* the first entry is the sea (level 0), the second one
* level 1, etc.
*/
if (info->palette_size == 16 && !all_gray) {
for (i = 0; i < info->palette_size; i++) {
gray_palette[i] = 256 * i / info->palette_size;
}
}
} else {
/**
* For a palette of size 2 we assume that the order of the palette determines the height;
* the first entry is the sea (level 0), the second one is the land (level 1)
*/
gray_palette[0] = 0;
gray_palette[1] = 16;
}
}
/* Read the raw image data and convert in 8-bit grayscale */
for (y = 0; y < info->height; y++) {
byte *pixel = &map[y * info->width];
byte *bitmap = &data->bitmap[y * info->width * (info->bpp == 24 ? 3 : 1)];
for (x = 0; x < info->width; x++) {
if (info->bpp != 24) {
*pixel++ = gray_palette[*bitmap++];
} else {
*pixel++ = RGBToGrayscale(*bitmap, *(bitmap + 1), *(bitmap + 2));
bitmap += 3;
}
}
}
}
/**
* Reads the heightmap and/or size of the heightmap from a BMP file.
* If map == NULL only the size of the BMP is read, otherwise a map
* with grayscale pixels is allocated and assigned to *map.
*/
static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
{
FILE *f;
BmpInfo info;
BmpData data;
BmpBuffer buffer;
/* Init BmpData */
memset(&data, 0, sizeof(data));
f = FioFOpenFile(filename, "rb", HEIGHTMAP_DIR);
if (f == NULL) {
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_PNGMAP_FILE_NOT_FOUND, WL_ERROR);
return false;
}
BmpInitializeBuffer(&buffer, f);
if (!BmpReadHeader(&buffer, &info, &data)) {
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
fclose(f);
BmpDestroyData(&data);
return false;
}
/* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
if ((uint64)info.width * info.height >= (size_t)-1 / (info.bpp == 24 ? 3 : 1)) {
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_HEIGHTMAP_TOO_LARGE, WL_ERROR);
fclose(f);
BmpDestroyData(&data);
return false;
}
if (map != NULL) {
if (!BmpReadBitmap(&buffer, &info, &data)) {
ShowErrorMessage(STR_ERROR_BMPMAP, STR_ERROR_BMPMAP_IMAGE_TYPE, WL_ERROR);
fclose(f);
BmpDestroyData(&data);
return false;
}
*map = MallocT(info.width * info.height);
ReadHeightmapBMPImageData(*map, &info, &data);
}
BmpDestroyData(&data);
*x = info.width;
*y = info.height;
fclose(f);
return true;
}
/**
* Converts a given grayscale map to something that fits in OTTD map system
* and create a map of that data.
* @param img_width the with of the image in pixels/tiles
* @param img_height the height of the image in pixels/tiles
* @param map the input map
*/
static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
{
/* Defines the detail of the aspect ratio (to avoid doubles) */
const uint num_div = 16384;
uint width, height;
uint row, col;
uint row_pad = 0, col_pad = 0;
uint img_scale;
uint img_row, img_col;
TileIndex tile;
/* Get map size and calculate scale and padding values */
switch (_settings_game.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE:
width = MapSizeX();
height = MapSizeY();
break;
case HM_CLOCKWISE:
width = MapSizeY();
height = MapSizeX();
break;
}
if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
/* Image is wider than map - center vertically */
img_scale = (width * num_div) / img_width;
row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
} else {
/* Image is taller than map - center horizontally */
img_scale = (height * num_div) / img_height;
col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
}
if (_settings_game.construction.freeform_edges) {
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
}
/* Form the landscape */
for (row = 0; row < height; row++) {
for (col = 0; col < width; col++) {
switch (_settings_game.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
case HM_CLOCKWISE: tile = TileXY(row, col); break;
}
/* Check if current tile is within the 1-pixel map edge or padding regions */
if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
(row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) ||
(col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) {
SetTileHeight(tile, 0);
} else {
/* Use nearest neighbour resizing to scale map data.
* We rotate the map 45 degrees (counter)clockwise */
img_row = (((row - row_pad) * num_div) / img_scale);
switch (_settings_game.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE:
img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
break;
case HM_CLOCKWISE:
img_col = (((col - col_pad) * num_div) / img_scale);
break;
}
assert(img_row < img_height);
assert(img_col < img_width);
/* The height in 1/255ths. */
uint heightmap_height = map[img_row * img_width + img_col];
/* The height in 1/255ths of the maximum height. */
heightmap_height *= _settings_game.construction.max_heightlevel;
/* Scaling should not alter the coastline, thus values in the interval ]0..1] result in a heightlevel of 1 */
if (IsInsideMM(heightmap_height, 1, UINT8_MAX)) heightmap_height = UINT8_MAX;
SetTileHeight(tile, heightmap_height / UINT8_MAX);
}
/* Only clear the tiles within the map area. */
if (IsInnerTile(tile)) {
MakeClear(tile, CLEAR_GRASS, 3);
}
}
}
}
/**
* This function takes care of the fact that land in OpenTTD can never differ
* more than 1 in height
*/
void FixSlopes()
{
uint width, height;
int row, col;
byte current_tile;
/* Adjust height difference to maximum one horizontal/vertical change. */
width = MapSizeX();
height = MapSizeY();
/* Top and left edge */
for (row = 0; (uint)row < height; row++) {
for (col = 0; (uint)col < width; col++) {
current_tile = MAX_TILE_HEIGHT;
if (col != 0) {
/* Find lowest tile; either the top or left one */
current_tile = TileHeight(TileXY(col - 1, row)); // top edge
}
if (row != 0) {
if (TileHeight(TileXY(col, row - 1)) < current_tile) {
current_tile = TileHeight(TileXY(col, row - 1)); // left edge
}
}
/* Does the height differ more than one? */
if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
/* Then change the height to be no more than one */
SetTileHeight(TileXY(col, row), current_tile + 1);
}
}
}
/* Bottom and right edge */
for (row = height - 1; row >= 0; row--) {
for (col = width - 1; col >= 0; col--) {
current_tile = MAX_TILE_HEIGHT;
if ((uint)col != width - 1) {
/* Find lowest tile; either the bottom and right one */
current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
}
if ((uint)row != height - 1) {
if (TileHeight(TileXY(col, row + 1)) < current_tile) {
current_tile = TileHeight(TileXY(col, row + 1)); // right edge
}
}
/* Does the height differ more than one? */
if (TileHeight(TileXY(col, row)) >= (uint)current_tile + 2) {
/* Then change the height to be no more than one */
SetTileHeight(TileXY(col, row), current_tile + 1);
}
}
}
}
/**
* Reads the heightmap with the correct file reader
*/
static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
{
switch (_file_to_saveload.mode) {
default: NOT_REACHED();
#ifdef WITH_PNG
case SL_PNG:
return ReadHeightmapPNG(filename, x, y, map);
#endif /* WITH_PNG */
case SL_BMP:
return ReadHeightmapBMP(filename, x, y, map);
}
}
/**
* Get the dimensions of a heightmap.
* @param filename to query
* @param x dimension x
* @param y dimension y
* @return Returns false if loading of the image failed.
*/
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
{
return ReadHeightMap(filename, x, y, NULL);
}
/**
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
* @param filename of the heightmap file to be imported
*/
void LoadHeightmap(char *filename)
{
uint x, y;
byte *map = NULL;
if (!ReadHeightMap(filename, &x, &y, &map)) {
free(map);
return;
}
GrayscaleToMapHeights(x, y, map);
free(map);
FixSlopes();
MarkWholeScreenDirty();
}
/**
* Make an empty world where all tiles are of height 'tile_height'.
* @param tile_height of the desired new empty world
*/
void FlatEmptyWorld(byte tile_height)
{
int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
SetTileHeight(TileXY(col, row), tile_height);
}
}
FixSlopes();
MarkWholeScreenDirty();
}