/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file guitimer_func.h GUI Timers. */ #ifndef GUITIMER_FUNC_H #define GUITIMER_FUNC_H class GUITimer { protected: uint timer; uint interval; public: GUITimer() : timer(0), interval(0) { } explicit GUITimer(uint interval) : timer(0), interval(interval) { } inline bool HasElapsed() const { return this->interval == 0; } inline void SetInterval(uint interval) { this->timer = 0; this->interval = interval; } /** * Count how many times the interval has elapsed. * Use to ensure a specific amount of events happen within a timeframe, e.g. for animation. * @param delta Time since last test. * @return Number of times the interval has elapsed. */ inline uint CountElapsed(uint delta) { if (this->interval == 0) return 0; uint count = delta / this->interval; if (this->timer + (delta % this->interval) >= this->interval) count++; this->timer = (this->timer + delta) % this->interval; return count; } /** * Test if a timer has elapsed. * Use to ensure an event happens only once within a timeframe, e.g. for window updates. * @param delta Time since last test. * @return True iff the timer has elapsed. */ inline bool Elapsed(uint delta) { if (this->CountElapsed(delta) == 0) return false; this->SetInterval(0); return true; } }; #endif /* GUITIMER_FUNC_H */