/* $Id$ */ /** @file gui.h GUI functions that shouldn't be here. */ #ifndef GUI_H #define GUI_H #include "window_type.h" #include "vehicle_type.h" #include "gfx_type.h" #include "economy_type.h" #include "tile_type.h" #include "strings_type.h" #include "transport_type.h" /* main_gui.cpp */ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2); void HandleOnEditText(const char *str); void InitializeGUI(); /* settings_gui.cpp */ void ShowGameOptions(); void ShowGameDifficulty(); void ShowGameSettings(); void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right); /* graph_gui.cpp */ void ShowOperatingProfitGraph(); void ShowIncomeGraph(); void ShowDeliveredCargoGraph(); void ShowPerformanceHistoryGraph(); void ShowCompanyValueGraph(); void ShowCargoPaymentRates(); void ShowCompanyLeagueTable(); void ShowPerformanceRatingDetail(); /* train_gui.cpp */ void ShowOrdersWindow(const Vehicle *v); /* dock_gui.cpp */ void ShowBuildDocksToolbar(); void ShowBuildDocksScenToolbar(); /* aircraft_gui.cpp */ void ShowBuildAirToolbar(); /* tgp_gui.cpp */ void ShowGenerateLandscape(); void ShowHeightmapLoad(); /* misc_gui.cpp */ void PlaceLandBlockInfo(); void ShowAboutWindow(); void ShowBuildTreesToolbar(); void ShowTownDirectory(); void ShowIndustryDirectory(); void ShowSubsidiesList(); void ShowEstimatedCostOrIncome(Money cost, int x, int y); void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y); void ShowSmallMap(); void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE); void BuildFileList(); void SetFiosType(const byte fiostype); /* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */ extern const TextColour _fios_colours[]; /* bridge_gui.cpp */ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type); void ShowBuildIndustryWindow(); void ShowBuildTownWindow(); void ShowMusicWindow(); #endif /* GUI_H */