/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file group_gui.cpp GUI for the group window. */ #include "stdafx.h" #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" #include "vehicle_base.h" #include "string_func.h" #include "strings_func.h" #include "window_func.h" #include "vehicle_func.h" #include "autoreplace_gui.h" #include "company_func.h" #include "widgets/dropdown_func.h" #include "tilehighlight_func.h" #include "vehicle_gui_base.h" #include "core/geometry_func.hpp" #include "company_base.h" #include "widgets/group_widget.h" #include "table/sprites.h" typedef GUIList GUIGroupList; static const NWidgetPart _nested_group_widgets[] = { NWidget(NWID_HORIZONTAL), // Window header NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_GL_CAPTION), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), /* left part */ NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_GROUP), SetDataTip(0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP), SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetMinimalSize(24, 25), SetFill(0, 1), SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetMinimalSize(24, 25), SetFill(0, 1), SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetMinimalSize(24, 25), SetFill(0, 1), SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetMinimalSize(24, 25), SetFill(0, 1), SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(0, 1), EndContainer(), EndContainer(), EndContainer(), /* right part */ NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_VEHICLE), SetMinimalSize(248, 0), SetDataTip(0x701, STR_NULL), SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_VEHICLE_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1), SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1), SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), }; class VehicleGroupWindow : public BaseVehicleListWindow { private: /* Columns in the group list */ enum ListColumns { VGC_NAME, ///< Group name. VGC_PROTECT, ///< Autoreplace protect icon. VGC_AUTOREPLACE, ///< Autoreplace active icon. VGC_PROFIT, ///< Profit icon. VGC_NUMBER, ///< Number of vehicles in the group. VGC_END }; VehicleID vehicle_sel; ///< Selected vehicle GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none GroupID group_over; ///< Group over which a vehicle is dragged, INVALID_GROUP if none GUIGroupList groups; ///< List of groups uint tiny_step_height; ///< Step height for the group list Scrollbar *group_sb; Dimension column_size[VGC_END]; ///< Size of the columns in the group list. /** * (Re)Build the group list. * * @param owner The owner of the window */ void BuildGroupList(Owner owner) { if (!this->groups.NeedRebuild()) return; this->groups.Clear(); const Group *g; FOR_ALL_GROUPS(g) { if (g->owner == owner && g->vehicle_type == this->vli.vtype) { *this->groups.Append() = g; } } this->groups.Compact(); this->groups.RebuildDone(); } /** Sort the groups by their name */ static int CDECL GroupNameSorter(const Group * const *a, const Group * const *b) { static const Group *last_group[2] = { NULL, NULL }; static char last_name[2][64] = { "", "" }; if (*a != last_group[0]) { last_group[0] = *a; SetDParam(0, (*a)->index); GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0])); } if (*b != last_group[1]) { last_group[1] = *b; SetDParam(0, (*b)->index); GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1])); } int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting). if (r == 0) return (*a)->index - (*b)->index; return r; } /** * Compute tiny_step_height and column_size * @return Total width required for the group list. */ uint ComputeGroupInfoSize() { this->column_size[VGC_NAME] = maxdim(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype), GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype)); this->column_size[VGC_NAME].width = max(170u, this->column_size[VGC_NAME].width); this->tiny_step_height = this->column_size[VGC_NAME].height; this->column_size[VGC_PROTECT] = GetSpriteSize(SPR_GROUP_REPLACE_PROTECT); this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROTECT].height); this->column_size[VGC_AUTOREPLACE] = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE); this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_AUTOREPLACE].height); this->column_size[VGC_PROFIT].width = 0; this->column_size[VGC_PROFIT].height = 0; static const SpriteID profit_sprites[] = {SPR_PROFIT_NA, SPR_PROFIT_NEGATIVE, SPR_PROFIT_SOME, SPR_PROFIT_LOT}; for (uint i = 0; i < lengthof(profit_sprites); i++) { Dimension d = GetSpriteSize(profit_sprites[i]); this->column_size[VGC_PROFIT] = maxdim(this->column_size[VGC_PROFIT], d); } this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROFIT].height); SetDParam(0, GroupStatistics::Get(this->vli.company, ALL_GROUP, this->vli.vtype).num_vehicle > 900 ? 9999 : 999); this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_TINY_COMMA); this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_NUMBER].height); this->tiny_step_height += WD_MATRIX_TOP; return WD_FRAMERECT_LEFT + 8 + this->column_size[VGC_NAME].width + 8 + this->column_size[VGC_PROTECT].width + 2 + this->column_size[VGC_AUTOREPLACE].width + 2 + this->column_size[VGC_PROFIT].width + 2 + this->column_size[VGC_NUMBER].width + 2 + WD_FRAMERECT_RIGHT; } /** * Draw a row in the group list. * @param y Top of the row. * @param left Left of the row. * @param right Right of the row. * @param g_id Group to list. * @param protection Whether autoreplace protection is set. */ void DrawGroupInfo(int y, int left, int right, GroupID g_id, bool protection = false) const { /* Highlight the group if a vehicle is dragged over it and it isn't selected. */ if (g_id == this->group_over && g_id != this->vli.index) { GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]); } /* draw the selected group in white, else we draw it in black */ TextColour colour = g_id == this->vli.index ? TC_WHITE : TC_BLACK; const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype); bool rtl = _current_text_dir == TD_RTL; /* draw group name */ StringID str; if (IsAllGroupID(g_id)) { str = STR_GROUP_ALL_TRAINS + this->vli.vtype; } else if (IsDefaultGroupID(g_id)) { str = STR_GROUP_DEFAULT_TRAINS + this->vli.vtype; } else { SetDParam(0, g_id); str = STR_GROUP_NAME; } int x = rtl ? right - WD_FRAMERECT_RIGHT - 8 - this->column_size[VGC_NAME].width + 1 : left + WD_FRAMERECT_LEFT + 8; DrawString(x, x + this->column_size[VGC_NAME].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NAME].height) / 2, str, colour); /* draw autoreplace protection */ x = rtl ? x - 8 - this->column_size[VGC_PROTECT].width : x + 8 + this->column_size[VGC_NAME].width; if (protection) DrawSprite(SPR_GROUP_REPLACE_PROTECT, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROTECT].height) / 2); /* draw autoreplace status */ x = rtl ? x - 2 - this->column_size[VGC_AUTOREPLACE].width : x + 2 + this->column_size[VGC_PROTECT].width; if (stats.autoreplace_defined) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, stats.autoreplace_finished ? PALETTE_CRASH : PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_AUTOREPLACE].height) / 2); /* draw the profit icon */ x = rtl ? x - 2 - this->column_size[VGC_PROFIT].width : x + 2 + this->column_size[VGC_AUTOREPLACE].width; SpriteID spr; if (stats.num_profit_vehicle == 0) { spr = SPR_PROFIT_NA; } else if (stats.profit_last_year < 0) { spr = SPR_PROFIT_NEGATIVE; } else if (stats.profit_last_year < 10000 * stats.num_profit_vehicle) { // TODO magic number spr = SPR_PROFIT_SOME; } else { spr = SPR_PROFIT_LOT; } DrawSprite(spr, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROFIT].height) / 2); /* draw the number of vehicles of the group */ x = rtl ? x - 2 - this->column_size[VGC_NUMBER].width : x + 2 + this->column_size[VGC_PROFIT].width; SetDParam(0, stats.num_vehicle); DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_TINY_COMMA, colour, SA_RIGHT | SA_FORCE); } /** * Mark the widget containing the currently highlighted group as dirty. */ void DirtyHighlightedGroupWidget() { if (this->group_over == INVALID_GROUP) return; if (IsAllGroupID(this->group_over)) { this->SetWidgetDirty(WID_GL_ALL_VEHICLES); } else if (IsDefaultGroupID(this->group_over)) { this->SetWidgetDirty(WID_GL_DEFAULT_VEHICLES); } else { this->SetWidgetDirty(WID_GL_LIST_GROUP); } } public: VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(window_number) { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR); this->group_sb = this->GetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR); switch (this->vli.vtype) { default: NOT_REACHED(); case VEH_TRAIN: this->sorting = &_sorting.train; break; case VEH_ROAD: this->sorting = &_sorting.roadveh; break; case VEH_SHIP: this->sorting = &_sorting.ship; break; case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; } this->vli.index = ALL_GROUP; this->vehicle_sel = INVALID_VEHICLE; this->group_rename = INVALID_GROUP; this->group_over = INVALID_GROUP; this->vehicles.SetListing(*this->sorting); this->vehicles.ForceRebuild(); this->vehicles.NeedResort(); this->BuildVehicleList(); this->SortVehicleList(); this->groups.ForceRebuild(); this->groups.NeedResort(); this->BuildGroupList(vli.company); this->groups.Sort(&GroupNameSorter); this->GetWidget(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype; this->GetWidget(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype; this->GetWidget(WID_GL_CREATE_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_RENAME_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_DELETE_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data += this->vli.vtype; this->FinishInitNested(desc, window_number); this->owner = vli.company; } ~VehicleGroupWindow() { *this->sorting = this->vehicles.GetListing(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_GL_LIST_GROUP: { size->width = this->ComputeGroupInfoSize(); resize->height = this->tiny_step_height; /* Minimum height is the height of the list widget minus all and default vehicles... */ size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height; /* ... minus the buttons at the bottom ... */ uint max_icon_height = 25; max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_CREATE_GROUP)->widget_data).height); max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_RENAME_GROUP)->widget_data).height); max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_DELETE_GROUP)->widget_data).height); max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data).height); /* Get a multiple of tiny_step_height of that amount */ size->height = Ceil(size->height - max_icon_height, tiny_step_height); break; } case WID_GL_ALL_VEHICLES: case WID_GL_DEFAULT_VEHICLES: size->width = this->ComputeGroupInfoSize(); size->height = this->tiny_step_height; break; case WID_GL_SORT_BY_ORDER: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data); d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; *size = maxdim(*size, d); break; } case WID_GL_LIST_VEHICLE: this->ComputeGroupInfoSize(); resize->height = GetVehicleListHeight(this->vli.vtype, this->tiny_step_height); size->height = 4 * resize->height; break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: { Dimension d = this->GetActionDropdownSize(true, true); d.height += padding.height; d.width += padding.width; *size = maxdim(*size, d); break; } } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->vehicles.ForceRebuild(); this->groups.ForceRebuild(); } else { this->vehicles.ForceResort(); this->groups.ForceResort(); } /* Process ID-invalidation in command-scope as well */ if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) { DeleteWindowByClass(WC_QUERY_STRING); this->group_rename = INVALID_GROUP; } if (!(IsAllGroupID(this->vli.index) || IsDefaultGroupID(this->vli.index) || Group::IsValidID(this->vli.index))) { this->vli.index = ALL_GROUP; HideDropDownMenu(this); } this->SetDirty(); } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_GL_AVAILABLE_VEHICLES: SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype); break; case WID_GL_CAPTION: /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption * We list all vehicles or ungrouped vehicles */ if (IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index)) { SetDParam(0, STR_COMPANY_NAME); SetDParam(1, this->vli.company); SetDParam(2, this->vehicles.Length()); SetDParam(3, this->vehicles.Length()); } else { const Group *g = Group::Get(this->vli.index); SetDParam(0, STR_GROUP_NAME); SetDParam(1, g->index); SetDParam(2, g->statistics.num_vehicle); SetDParam(3, g->statistics.num_vehicle); } break; } } virtual void OnPaint() { /* If we select the all vehicles, this->list will contain all vehicles of the owner * else this->list will contain all vehicles which belong to the selected group */ this->BuildVehicleList(); this->SortVehicleList(); this->BuildGroupList(this->owner); this->groups.Sort(&GroupNameSorter); this->group_sb->SetCount(this->groups.Length()); this->vscroll->SetCount(this->vehicles.Length()); /* The drop down menu is out, *but* it may not be used, retract it. */ if (this->vehicles.Length() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) { this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN); HideDropDownMenu(this); } /* Disable all lists management button when the list is empty */ this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company, WID_GL_STOP_ALL, WID_GL_START_ALL, WID_GL_MANAGE_VEHICLES_DROPDOWN, WIDGET_LIST_END); /* Disable the group specific function when we select the default group or all vehicles */ this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company, WID_GL_DELETE_GROUP, WID_GL_RENAME_GROUP, WID_GL_REPLACE_PROTECTION, WIDGET_LIST_END); /* Disable remaining buttons for non-local companies * Needed while changing _local_company, eg. by cheats * All procedures (eg. move vehicle to another group) * verify, whether you are the owner of the vehicle, * so it doesn't have to be disabled */ this->SetWidgetsDisabledState(_local_company != this->vli.company, WID_GL_CREATE_GROUP, WID_GL_AVAILABLE_VEHICLES, WIDGET_LIST_END); /* If not a default group and the group has replace protection, show an enabled replace sprite. */ uint16 protect_sprite = SPR_GROUP_REPLACE_OFF_TRAIN; if (!IsDefaultGroupID(this->vli.index) && !IsAllGroupID(this->vli.index) && Group::Get(this->vli.index)->replace_protection) protect_sprite = SPR_GROUP_REPLACE_ON_TRAIN; this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data = protect_sprite + this->vli.vtype; /* Set text of sort by dropdown */ this->GetWidget(WID_GL_SORT_BY_DROPDOWN)->widget_data = this->vehicle_sorter_names[this->vehicles.SortType()]; this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_GL_ALL_VEHICLES: DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP); break; case WID_GL_DEFAULT_VEHICLES: DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP); break; case WID_GL_LIST_GROUP: { int y1 = r.top + WD_FRAMERECT_TOP; int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length()); for (int i = this->group_sb->GetPosition(); i < max; ++i) { const Group *g = this->groups[i]; assert(g->owner == this->owner); DrawGroupInfo(y1, r.left, r.right, g->index, g->replace_protection); y1 += this->tiny_step_height; } break; } case WID_GL_SORT_BY_ORDER: this->DrawSortButtonState(WID_GL_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case WID_GL_LIST_VEHICLE: this->DrawVehicleListItems(this->vehicle_sel, this->resize.step_height, r); break; } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending this->vehicles.ToggleSortOrder(); this->SetDirty(); break; case WID_GL_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), WID_GL_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10)); return; case WID_GL_ALL_VEHICLES: // All vehicles button if (!IsAllGroupID(this->vli.index)) { this->vli.index = ALL_GROUP; this->vehicles.ForceRebuild(); this->SetDirty(); } break; case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles button if (!IsDefaultGroupID(this->vli.index)) { this->vli.index = DEFAULT_GROUP; this->vehicles.ForceRebuild(); this->SetDirty(); } break; case WID_GL_LIST_GROUP: { // Matrix Group uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); if (id_g >= this->groups.Length()) return; this->vli.index = this->groups[id_g]->index; this->vehicles.ForceRebuild(); this->SetDirty(); break; } case WID_GL_LIST_VEHICLE: { // Matrix Vehicle uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE); if (id_v >= this->vehicles.Length()) return; // click out of list bound const Vehicle *v = this->vehicles[id_v]; if (VehicleClicked(v)) break; this->vehicle_sel = v->index; int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_LIST); SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this); _cursor.vehchain = true; this->SetDirty(); break; } case WID_GL_CREATE_GROUP: { // Create a new group DoCommandP(0, this->vli.vtype, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup); break; } case WID_GL_DELETE_GROUP: { // Delete the selected group GroupID group = this->vli.index; this->vli.index = ALL_GROUP; DoCommandP(0, group, 0, CMD_DELETE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_DELETE)); break; } case WID_GL_RENAME_GROUP: // Rename the selected roup this->ShowRenameGroupWindow(this->vli.index, false); break; case WID_GL_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype); break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: { DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index)); ShowDropDownList(this, list, 0, WID_GL_MANAGE_VEHICLES_DROPDOWN); break; } case WID_GL_START_ALL: case WID_GL_STOP_ALL: { // Start/stop all vehicles of the list DoCommandP(0, (1 << 1) | (widget == WID_GL_START_ALL ? (1 << 0) : 0), this->vli.Pack(), CMD_MASS_START_STOP); break; } case WID_GL_REPLACE_PROTECTION: { const Group *g = Group::GetIfValid(this->vli.index); if (g != NULL) { DoCommandP(0, this->vli.index, !g->replace_protection, CMD_SET_GROUP_REPLACE_PROTECTION); } break; } } } virtual void OnDragDrop(Point pt, int widget) { switch (widget) { case WID_GL_ALL_VEHICLES: // All vehicles case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE)); this->vehicle_sel = INVALID_VEHICLE; this->group_over = INVALID_GROUP; this->SetDirty(); break; case WID_GL_LIST_GROUP: { // Matrix group const VehicleID vindex = this->vehicle_sel; this->vehicle_sel = INVALID_VEHICLE; this->group_over = INVALID_GROUP; this->SetDirty(); uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); GroupID new_g = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index; DoCommandP(0, new_g, vindex | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE), new_g == NEW_GROUP ? CcAddVehicleNewGroup : NULL); break; } case WID_GL_LIST_VEHICLE: { // Matrix vehicle const VehicleID vindex = this->vehicle_sel; this->vehicle_sel = INVALID_VEHICLE; this->group_over = INVALID_GROUP; this->SetDirty(); uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE); if (id_v >= this->vehicles.Length()) return; // click out of list bound const Vehicle *v = this->vehicles[id_v]; if (!VehicleClicked(v) && vindex == v->index) { ShowVehicleViewWindow(v); } break; } } _cursor.vehchain = false; } virtual void OnQueryTextFinished(char *str) { if (str != NULL) DoCommandP(0, this->group_rename, 0, CMD_RENAME_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_RENAME), NULL, str); this->group_rename = INVALID_GROUP; } virtual void OnResize() { NWidgetCore *nwi = this->GetWidget(WID_GL_LIST_GROUP); this->group_sb->SetCapacity(nwi->current_y / this->tiny_step_height); nwi->widget_data = (this->group_sb->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); nwi = this->GetWidget(WID_GL_LIST_VEHICLE); this->vscroll->SetCapacityFromWidget(this, WID_GL_LIST_VEHICLE); nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_GL_SORT_BY_DROPDOWN: this->vehicles.SetSortType(index); break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: assert(this->vehicles.Length() != 0); switch (index) { case ADI_REPLACE: // Replace window ShowReplaceGroupVehicleWindow(this->vli.index, this->vli.vtype); break; case ADI_SERVICE: // Send for servicing case ADI_DEPOT: { // Send to Depots DoCommandP(0, DEPOT_MASS_SEND | (index == ADI_SERVICE ? DEPOT_SERVICE : 0U), this->vli.Pack(), GetCmdSendToDepot(this->vli.vtype)); break; } case ADI_ADD_SHARED: // Add shared Vehicles assert(Group::IsValidID(this->vli.index)); DoCommandP(0, this->vli.index, this->vli.vtype, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE)); break; case ADI_REMOVE_ALL: // Remove all Vehicles from the selected group assert(Group::IsValidID(this->vli.index)); DoCommandP(0, this->vli.index, 0, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES)); break; default: NOT_REACHED(); } break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnTick() { if (_pause_mode != PM_UNPAUSED) return; if (this->groups.NeedResort() || this->vehicles.NeedResort()) { this->SetDirty(); } } virtual void OnPlaceObjectAbort() { /* abort drag & drop */ this->vehicle_sel = INVALID_VEHICLE; this->DirtyHighlightedGroupWidget(); this->group_over = INVALID_GROUP; this->SetWidgetDirty(WID_GL_LIST_VEHICLE); } virtual void OnMouseDrag(Point pt, int widget) { if (this->vehicle_sel == INVALID_VEHICLE) return; /* A vehicle is dragged over... */ GroupID new_group_over = INVALID_GROUP; switch (widget) { case WID_GL_ALL_VEHICLES: // ... the 'all' group. /* Moving a vehicle from the all group to the default group * is a no-op, so do not highlight then. */ if (!IsDefaultGroupID(Vehicle::Get(vehicle_sel)->group_id)) new_group_over = ALL_GROUP; break; case WID_GL_DEFAULT_VEHICLES: // ... the 'default' group. /* Moving a vehicle from the default group to the all group * is a no-op, so do not highlight then. */ if (!IsDefaultGroupID(Vehicle::Get(vehicle_sel)->group_id)) new_group_over = DEFAULT_GROUP; break; case WID_GL_LIST_GROUP: { // ... the list of custom groups. uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height); if (id_g < this->groups.Length()) new_group_over = this->groups[id_g]->index; break; } } /* Mark widgets as dirty if the group changed. */ if (new_group_over != this->group_over) { this->DirtyHighlightedGroupWidget(); this->group_over = new_group_over; this->DirtyHighlightedGroupWidget(); } } void ShowRenameGroupWindow(GroupID group, bool empty) { assert(Group::IsValidID(group)); this->group_rename = group; /* Show empty query for new groups */ StringID str = STR_EMPTY; if (!empty) { SetDParam(0, group); str = STR_GROUP_NAME; } ShowQueryString(str, STR_GROUP_RENAME_CAPTION, MAX_LENGTH_GROUP_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); } /** * Tests whether a given vehicle is selected in the window, and unselects it if necessary. * Called when the vehicle is deleted. * @param vehicle Vehicle that is going to be deleted */ void UnselectVehicle(VehicleID vehicle) { if (this->vehicle_sel == vehicle) ResetObjectToPlace(); } }; static WindowDesc _other_group_desc( WDP_AUTO, 460, 246, WC_INVALID, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_group_widgets, lengthof(_nested_group_widgets) ); static const WindowDesc _train_group_desc( WDP_AUTO, 525, 246, WC_TRAINS_LIST, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_group_widgets, lengthof(_nested_group_widgets) ); /** * Show the group window for the given company and vehicle type. * @param company The company to show the window for. * @param vehicle_type The type of vehicle to show it for. */ void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type) { if (!Company::IsValidID(company)) return; WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack(); if (vehicle_type == VEH_TRAIN) { AllocateWindowDescFront(&_train_group_desc, num); } else { _other_group_desc.cls = GetWindowClassForVehicleType(vehicle_type); AllocateWindowDescFront(&_other_group_desc, num); } } /** * Finds a group list window determined by vehicle type and owner * @param vt vehicle type * @param owner owner of groups * @return pointer to VehicleGroupWindow, NULL if not found */ static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner owner) { return (VehicleGroupWindow *)FindWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, owner).Pack()); } /** * Opens a 'Rename group' window for newly created group * @param success did command succeed? * @param tile unused * @param p1 vehicle type * @param p2 unused * @see CmdCreateGroup */ void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; assert(p1 <= VEH_AIRCRAFT); VehicleGroupWindow *w = FindVehicleGroupWindow((VehicleType)p1, _current_company); if (w != NULL) w->ShowRenameGroupWindow(_new_group_id, true); } /** * Open rename window after adding a vehicle to a new group via drag and drop. * @param success Did command succeed? * @param tile Unused. * @param p1 Unused. * @param p2 Bit 0-19: Vehicle ID. */ void CcAddVehicleNewGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; assert(Vehicle::IsValidID(GB(p2, 0, 20))); CcCreateGroup(result, 0, Vehicle::Get(GB(p2, 0, 20))->type, 0); } /** * Removes the highlight of a vehicle in a group window * @param *v Vehicle to remove all highlights from */ void DeleteGroupHighlightOfVehicle(const Vehicle *v) { /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any group windows either * If that is the case, we can skip looping though the windows and save time */ if (_special_mouse_mode != WSM_DRAGDROP) return; VehicleGroupWindow *w = FindVehicleGroupWindow(v->type, v->owner); if (w != NULL) w->UnselectVehicle(v->index); }