/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file group_gui.cpp GUI for the group window. */ #include "stdafx.h" #include "textbuf_gui.h" #include "command_func.h" #include "vehicle_gui.h" #include "vehicle_base.h" #include "string_func.h" #include "strings_func.h" #include "window_func.h" #include "vehicle_func.h" #include "autoreplace_gui.h" #include "company_func.h" #include "widgets/dropdown_func.h" #include "tilehighlight_func.h" #include "vehicle_gui_base.h" #include "core/geometry_func.hpp" #include "company_base.h" #include "company_gui.h" #include "gui.h" #include "group_cmd.h" #include "vehicle_cmd.h" #include "widgets/group_widget.h" #include "table/sprites.h" #include "safeguards.h" static const int LEVEL_WIDTH = 10; ///< Indenting width of a sub-group in pixels typedef GUIList GUIGroupList; static const NWidgetPart _nested_group_widgets[] = { NWidget(NWID_HORIZONTAL), // Window header NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_GL_CAPTION), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), /* left part */ NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_GROUP), SetMatrixDataTip(1, 0, STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP), SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP), EndContainer(), EndContainer(), /* right part */ NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GL_GROUP_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_STATION_VIEW_GROUP, STR_TOOLTIP_GROUP_ORDER), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_GROUP_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_GROUP_ORDER), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_VEHICLE), SetMinimalSize(248, 0), SetMatrixDataTip(1, 0, STR_NULL), SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_VEHICLE_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), EndContainer(), }; class VehicleGroupWindow : public BaseVehicleListWindow { private: /* Columns in the group list */ enum ListColumns { VGC_FOLD, ///< Fold / Unfold button. VGC_NAME, ///< Group name. VGC_PROTECT, ///< Autoreplace protect icon. VGC_AUTOREPLACE, ///< Autoreplace active icon. VGC_PROFIT, ///< Profit icon. VGC_NUMBER, ///< Number of vehicles in the group. VGC_END }; VehicleID vehicle_sel; ///< Selected vehicle GroupID group_sel; ///< Selected group (for drag/drop) GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none GroupID group_over; ///< Group over which a vehicle is dragged, INVALID_GROUP if none GroupID group_confirm; ///< Group awaiting delete confirmation GUIGroupList groups; ///< List of groups uint tiny_step_height; ///< Step height for the group list Scrollbar *group_sb; std::vector indents; ///< Indentation levels Dimension column_size[VGC_END]; ///< Size of the columns in the group list. void AddChildren(GUIGroupList *source, GroupID parent, int indent) { for (const Group *g : *source) { if (g->parent != parent) continue; this->groups.push_back(g); this->indents.push_back(indent); if (g->folded) { /* Test if this group has children at all. If not, the folded flag should be cleared to avoid lingering unfold buttons in the list. */ auto child = std::find_if(source->begin(), source->end(), [g](const Group *child){ return child->parent == g->index; }); bool has_children = child != source->end(); Group::Get(g->index)->folded = has_children; } else { AddChildren(source, g->index, indent + 1); } } } /** * (Re)Build the group list. * * @param owner The owner of the window */ void BuildGroupList(Owner owner) { if (!this->groups.NeedRebuild()) return; this->groups.clear(); this->indents.clear(); GUIGroupList list; for (const Group *g : Group::Iterate()) { if (g->owner == owner && g->vehicle_type == this->vli.vtype) { list.push_back(g); } } list.ForceResort(); /* Sort the groups by their name */ const Group *last_group[2] = { nullptr, nullptr }; char last_name[2][64] = { "", "" }; list.Sort([&](const Group * const &a, const Group * const &b) { if (a != last_group[0]) { last_group[0] = a; SetDParam(0, a->index); GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0])); } if (b != last_group[1]) { last_group[1] = b; SetDParam(0, b->index); GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1])); } int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting). if (r == 0) return a->index < b->index; return r < 0; }); AddChildren(&list, INVALID_GROUP, 0); this->groups.shrink_to_fit(); this->groups.RebuildDone(); } /** * Compute tiny_step_height and column_size * @return Total width required for the group list. */ uint ComputeGroupInfoSize() { this->column_size[VGC_FOLD] = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED)); this->tiny_step_height = this->column_size[VGC_FOLD].height; this->column_size[VGC_NAME] = maxdim(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype), GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype)); this->column_size[VGC_NAME].width = std::max(170u, this->column_size[VGC_NAME].width); this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NAME].height); this->column_size[VGC_PROTECT] = GetSpriteSize(SPR_GROUP_REPLACE_PROTECT); this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_PROTECT].height); this->column_size[VGC_AUTOREPLACE] = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE); this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_AUTOREPLACE].height); this->column_size[VGC_PROFIT].width = 0; this->column_size[VGC_PROFIT].height = 0; static const SpriteID profit_sprites[] = {SPR_PROFIT_NA, SPR_PROFIT_NEGATIVE, SPR_PROFIT_SOME, SPR_PROFIT_LOT}; for (uint i = 0; i < lengthof(profit_sprites); i++) { Dimension d = GetSpriteSize(profit_sprites[i]); this->column_size[VGC_PROFIT] = maxdim(this->column_size[VGC_PROFIT], d); } this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_PROFIT].height); int num_vehicle = GetGroupNumVehicle(this->vli.company, ALL_GROUP, this->vli.vtype); SetDParamMaxValue(0, num_vehicle, 3, FS_SMALL); SetDParamMaxValue(1, num_vehicle, 3, FS_SMALL); this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP); this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height); this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; return WD_FRAMERECT_LEFT + 8 + this->column_size[VGC_FOLD].width + 2 + this->column_size[VGC_NAME].width + 8 + this->column_size[VGC_PROTECT].width + 2 + this->column_size[VGC_AUTOREPLACE].width + 2 + this->column_size[VGC_PROFIT].width + 2 + this->column_size[VGC_NUMBER].width + 2 + WD_FRAMERECT_RIGHT; } /** * Draw a row in the group list. * @param y Top of the row. * @param left Left of the row. * @param right Right of the row. * @param g_id Group to list. * @param indent Indentation level. * @param protection Whether autoreplace protection is set. * @param has_children Whether the group has children and should have a fold / unfold button. */ void DrawGroupInfo(int y, int left, int right, GroupID g_id, int indent = 0, bool protection = false, bool has_children = false) const { /* Highlight the group if a vehicle is dragged over it */ if (g_id == this->group_over) { GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]); } if (g_id == NEW_GROUP) return; /* draw the selected group in white, else we draw it in black */ TextColour colour = g_id == this->vli.index ? TC_WHITE : TC_BLACK; const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype); bool rtl = _current_text_dir == TD_RTL; /* draw fold / unfold button */ int x = rtl ? right - WD_FRAMERECT_RIGHT - 8 - this->column_size[VGC_FOLD].width + 1 : left + WD_FRAMERECT_LEFT + 8; if (has_children) { DrawSprite(Group::Get(g_id)->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, rtl ? x - indent : x + indent, y + (this->tiny_step_height - this->column_size[VGC_FOLD].height) / 2); } /* draw group name */ StringID str; if (IsAllGroupID(g_id)) { str = STR_GROUP_ALL_TRAINS + this->vli.vtype; } else if (IsDefaultGroupID(g_id)) { str = STR_GROUP_DEFAULT_TRAINS + this->vli.vtype; } else { SetDParam(0, g_id); str = STR_GROUP_NAME; } x = rtl ? x - 2 - this->column_size[VGC_NAME].width : x + 2 + this->column_size[VGC_FOLD].width; DrawString(x + (rtl ? 0 : indent), x + this->column_size[VGC_NAME].width - 1 - (rtl ? indent : 0), y + (this->tiny_step_height - this->column_size[VGC_NAME].height) / 2, str, colour); /* draw autoreplace protection */ x = rtl ? x - 8 - this->column_size[VGC_PROTECT].width : x + 8 + this->column_size[VGC_NAME].width; if (protection) DrawSprite(SPR_GROUP_REPLACE_PROTECT, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROTECT].height) / 2); /* draw autoreplace status */ x = rtl ? x - 2 - this->column_size[VGC_AUTOREPLACE].width : x + 2 + this->column_size[VGC_PROTECT].width; if (stats.autoreplace_defined) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, stats.autoreplace_finished ? PALETTE_CRASH : PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_AUTOREPLACE].height) / 2); /* draw the profit icon */ x = rtl ? x - 2 - this->column_size[VGC_PROFIT].width : x + 2 + this->column_size[VGC_AUTOREPLACE].width; SpriteID spr; uint num_profit_vehicle = GetGroupNumProfitVehicle(this->vli.company, g_id, this->vli.vtype); Money profit_last_year = GetGroupProfitLastYear(this->vli.company, g_id, this->vli.vtype); if (num_profit_vehicle == 0) { spr = SPR_PROFIT_NA; } else if (profit_last_year < 0) { spr = SPR_PROFIT_NEGATIVE; } else if (profit_last_year < VEHICLE_PROFIT_THRESHOLD * num_profit_vehicle) { spr = SPR_PROFIT_SOME; } else { spr = SPR_PROFIT_LOT; } DrawSprite(spr, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROFIT].height) / 2); /* draw the number of vehicles of the group */ x = rtl ? x - 2 - this->column_size[VGC_NUMBER].width : x + 2 + this->column_size[VGC_PROFIT].width; int num_vehicle_with_subgroups = GetGroupNumVehicle(this->vli.company, g_id, this->vli.vtype); int num_vehicle = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype).num_vehicle; if (IsAllGroupID(g_id) || IsDefaultGroupID(g_id) || num_vehicle_with_subgroups == num_vehicle) { SetDParam(0, num_vehicle); DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_TINY_COMMA, colour, SA_RIGHT | SA_FORCE); } else { SetDParam(0, num_vehicle); SetDParam(1, num_vehicle_with_subgroups - num_vehicle); DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_GROUP_COUNT_WITH_SUBGROUP, colour, SA_RIGHT | SA_FORCE); } } /** * Mark the widget containing the currently highlighted group as dirty. */ void DirtyHighlightedGroupWidget() { if (this->group_over == INVALID_GROUP) return; if (IsAllGroupID(this->group_over)) { this->SetWidgetDirty(WID_GL_ALL_VEHICLES); } else if (IsDefaultGroupID(this->group_over)) { this->SetWidgetDirty(WID_GL_DEFAULT_VEHICLES); } else { this->SetWidgetDirty(WID_GL_LIST_GROUP); } } public: VehicleGroupWindow(WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR); this->group_sb = this->GetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR); this->vli.index = ALL_GROUP; this->vehicle_sel = INVALID_VEHICLE; this->group_sel = INVALID_GROUP; this->group_rename = INVALID_GROUP; this->group_over = INVALID_GROUP; this->BuildVehicleList(); this->SortVehicleList(); this->groups.ForceRebuild(); this->groups.NeedResort(); this->BuildGroupList(vli.company); this->group_sb->SetCount((uint)this->groups.size()); this->GetWidget(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype; this->GetWidget(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype; this->GetWidget(WID_GL_CREATE_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_RENAME_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_DELETE_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_LIVERY_GROUP)->widget_data += this->vli.vtype; this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data += this->vli.vtype; this->FinishInitNested(window_number); this->owner = vli.company; } ~VehicleGroupWindow() { *this->sorting = this->vehgroups.GetListing(); } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_GL_LIST_GROUP: { size->width = this->ComputeGroupInfoSize(); resize->height = this->tiny_step_height; /* Minimum height is the height of the list widget minus all and default vehicles... */ size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height); /* ... minus the buttons at the bottom ... */ uint max_icon_height = GetSpriteSize(this->GetWidget(WID_GL_CREATE_GROUP)->widget_data).height; max_icon_height = std::max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_RENAME_GROUP)->widget_data).height); max_icon_height = std::max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_DELETE_GROUP)->widget_data).height); max_icon_height = std::max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data).height); /* ... minus the height of the group info ... */ max_icon_height += (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; /* Get a multiple of tiny_step_height of that amount */ size->height = Ceil(size->height - max_icon_height, tiny_step_height); break; } case WID_GL_ALL_VEHICLES: case WID_GL_DEFAULT_VEHICLES: size->width = this->ComputeGroupInfoSize(); size->height = this->tiny_step_height; break; case WID_GL_SORT_BY_ORDER: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data); d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; *size = maxdim(*size, d); break; } case WID_GL_LIST_VEHICLE: this->ComputeGroupInfoSize(); resize->height = GetVehicleListHeight(this->vli.vtype, this->tiny_step_height); size->height = 4 * resize->height; break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: { Dimension d = this->GetActionDropdownSize(true, true); d.height += padding.height; d.width += padding.width; *size = maxdim(*size, d); break; } } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == 0) { /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->vehgroups.ForceRebuild(); this->groups.ForceRebuild(); } else { this->vehgroups.ForceResort(); this->groups.ForceResort(); } /* Process ID-invalidation in command-scope as well */ if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) { CloseWindowByClass(WC_QUERY_STRING); this->group_rename = INVALID_GROUP; } if (!(IsAllGroupID(this->vli.index) || IsDefaultGroupID(this->vli.index) || Group::IsValidID(this->vli.index))) { this->vli.index = ALL_GROUP; HideDropDownMenu(this); } this->SetDirty(); } void SetStringParameters(int widget) const override { switch (widget) { case WID_GL_AVAILABLE_VEHICLES: SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype); break; case WID_GL_CAPTION: /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption * We list all vehicles or ungrouped vehicles */ if (IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index)) { SetDParam(0, STR_COMPANY_NAME); SetDParam(1, this->vli.company); SetDParam(2, this->vehicles.size()); SetDParam(3, this->vehicles.size()); } else { uint num_vehicle = GetGroupNumVehicle(this->vli.company, this->vli.index, this->vli.vtype); SetDParam(0, STR_GROUP_NAME); SetDParam(1, this->vli.index); SetDParam(2, num_vehicle); SetDParam(3, num_vehicle); } break; } } void OnPaint() override { /* If we select the all vehicles, this->list will contain all vehicles of the owner * else this->list will contain all vehicles which belong to the selected group */ this->BuildVehicleList(); this->SortVehicleList(); this->BuildGroupList(this->owner); this->group_sb->SetCount(static_cast(this->groups.size())); this->vscroll->SetCount(static_cast(this->vehgroups.size())); /* The drop down menu is out, *but* it may not be used, retract it. */ if (this->vehicles.size() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) { this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN); HideDropDownMenu(this); } /* Disable all lists management button when the list is empty */ this->SetWidgetsDisabledState(this->vehicles.size() == 0 || _local_company != this->vli.company, WID_GL_STOP_ALL, WID_GL_START_ALL, WID_GL_MANAGE_VEHICLES_DROPDOWN, WIDGET_LIST_END); /* Disable the group specific function when we select the default group or all vehicles */ this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company, WID_GL_DELETE_GROUP, WID_GL_RENAME_GROUP, WID_GL_LIVERY_GROUP, WID_GL_REPLACE_PROTECTION, WIDGET_LIST_END); /* Disable remaining buttons for non-local companies * Needed while changing _local_company, eg. by cheats * All procedures (eg. move vehicle to another group) * verify, whether you are the owner of the vehicle, * so it doesn't have to be disabled */ this->SetWidgetsDisabledState(_local_company != this->vli.company, WID_GL_CREATE_GROUP, WID_GL_AVAILABLE_VEHICLES, WIDGET_LIST_END); /* If not a default group and the group has replace protection, show an enabled replace sprite. */ uint16 protect_sprite = SPR_GROUP_REPLACE_OFF_TRAIN; if (!IsDefaultGroupID(this->vli.index) && !IsAllGroupID(this->vli.index) && HasBit(Group::Get(this->vli.index)->flags, GroupFlags::GF_REPLACE_PROTECTION)) protect_sprite = SPR_GROUP_REPLACE_ON_TRAIN; this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data = protect_sprite + this->vli.vtype; /* Set text of "group by" dropdown widget. */ this->GetWidget(WID_GL_GROUP_BY_DROPDOWN)->widget_data = this->vehicle_group_by_names[this->grouping]; /* Set text of "sort by" dropdown widget. */ this->GetWidget(WID_GL_SORT_BY_DROPDOWN)->widget_data = this->GetVehicleSorterNames()[this->vehgroups.SortType()]; this->DrawWidgets(); } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_GL_ALL_VEHICLES: DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP); break; case WID_GL_DEFAULT_VEHICLES: DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP); break; case WID_GL_INFO: { Money this_year = 0; Money last_year = 0; uint64 occupancy = 0; for (const Vehicle * const v : this->vehicles) { assert(v->owner == this->owner); this_year += v->GetDisplayProfitThisYear(); last_year += v->GetDisplayProfitLastYear(); occupancy += v->trip_occupancy; } const int left = r.left + WD_FRAMERECT_LEFT + 8; const int right = r.right - WD_FRAMERECT_RIGHT - 8; int y = r.top + WD_FRAMERECT_TOP; DrawString(left, right, y, STR_GROUP_PROFIT_THIS_YEAR, TC_BLACK); SetDParam(0, this_year); DrawString(left, right, y, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT); y += FONT_HEIGHT_NORMAL; DrawString(left, right, y, STR_GROUP_PROFIT_LAST_YEAR, TC_BLACK); SetDParam(0, last_year); DrawString(left, right, y, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT); y += FONT_HEIGHT_NORMAL; DrawString(left, right, y, STR_GROUP_OCCUPANCY, TC_BLACK); const size_t vehicle_count = this->vehicles.size(); if (vehicle_count > 0) { SetDParam(0, occupancy / vehicle_count); DrawString(left, right, y, STR_GROUP_OCCUPANCY_VALUE, TC_BLACK, SA_RIGHT); } break; } case WID_GL_LIST_GROUP: { int y1 = r.top; int max = std::min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size()); for (int i = this->group_sb->GetPosition(); i < max; ++i) { const Group *g = this->groups[i]; assert(g->owner == this->owner); DrawGroupInfo(y1, r.left, r.right, g->index, this->indents[i] * LEVEL_WIDTH, HasBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION), g->folded || (i + 1 < (int)this->groups.size() && indents[i + 1] > this->indents[i])); y1 += this->tiny_step_height; } if ((uint)this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.size()) { DrawGroupInfo(y1, r.left, r.right, NEW_GROUP); } break; } case WID_GL_SORT_BY_ORDER: this->DrawSortButtonState(WID_GL_SORT_BY_ORDER, this->vehgroups.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case WID_GL_LIST_VEHICLE: if (this->vli.index != ALL_GROUP && this->grouping == GB_NONE) { /* Mark vehicles which are in sub-groups (only if we are not using shared order coalescing) */ int y = r.top; uint max = static_cast(std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehgroups.size())); for (uint i = this->vscroll->GetPosition(); i < max; ++i) { const Vehicle *v = this->vehgroups[i].GetSingleVehicle(); if (v->group_id != this->vli.index) { GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->resize.step_height - 2, _colour_gradient[COLOUR_GREY][3], FILLRECT_CHECKER); } y += this->resize.step_height; } } this->DrawVehicleListItems(this->vehicle_sel, this->resize.step_height, r); break; } } static void DeleteGroupCallback(Window *win, bool confirmed) { if (confirmed) { VehicleGroupWindow *w = (VehicleGroupWindow*)win; w->vli.index = ALL_GROUP; Command::Post(STR_ERROR_GROUP_CAN_T_DELETE, 0, w->group_confirm, 0, {}); } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending this->vehgroups.ToggleSortOrder(); this->SetDirty(); break; case WID_GL_GROUP_BY_DROPDOWN: // Select grouping option dropdown menu ShowDropDownMenu(this, this->vehicle_group_by_names, this->grouping, WID_GL_GROUP_BY_DROPDOWN, 0, 0); return; case WID_GL_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu ShowDropDownMenu(this, this->GetVehicleSorterNames(), this->vehgroups.SortType(), WID_GL_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10)); return; case WID_GL_ALL_VEHICLES: // All vehicles button if (!IsAllGroupID(this->vli.index)) { this->vli.index = ALL_GROUP; this->vehgroups.ForceRebuild(); this->SetDirty(); } break; case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles button if (!IsDefaultGroupID(this->vli.index)) { this->vli.index = DEFAULT_GROUP; this->vehgroups.ForceRebuild(); this->SetDirty(); } break; case WID_GL_LIST_GROUP: { // Matrix Group uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP); if (id_g >= this->groups.size()) return; if (groups[id_g]->folded || (id_g + 1 < this->groups.size() && this->indents[id_g + 1] > this->indents[id_g])) { /* The group has children, check if the user clicked the fold / unfold button. */ NWidgetCore *group_display = this->GetWidget(widget); int x = _current_text_dir == TD_RTL ? group_display->pos_x + group_display->current_x - WD_FRAMERECT_RIGHT - 8 - this->indents[id_g] * LEVEL_WIDTH - this->column_size[VGC_FOLD].width : group_display->pos_x + WD_FRAMERECT_LEFT + 8 + this->indents[id_g] * LEVEL_WIDTH; if (click_count > 1 || (pt.x >= x && pt.x < (int)(x + this->column_size[VGC_FOLD].width))) { GroupID g = this->vli.index; if (!IsAllGroupID(g) && !IsDefaultGroupID(g)) { do { g = Group::Get(g)->parent; if (g == groups[id_g]->index) { this->vli.index = g; break; } } while (g != INVALID_GROUP); } Group::Get(groups[id_g]->index)->folded = !groups[id_g]->folded; this->groups.ForceRebuild(); this->SetDirty(); break; } } this->group_sel = this->vli.index = this->groups[id_g]->index; SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); this->vehgroups.ForceRebuild(); this->SetDirty(); break; } case WID_GL_LIST_VEHICLE: { // Matrix Vehicle uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE); if (id_v >= this->vehgroups.size()) return; // click out of list bound const GUIVehicleGroup &vehgroup = this->vehgroups[id_v]; const Vehicle *v = nullptr; switch (this->grouping) { case GB_NONE: { const Vehicle *v2 = vehgroup.GetSingleVehicle(); if (VehicleClicked(v2)) break; v = v2; break; } case GB_SHARED_ORDERS: { assert(vehgroup.NumVehicles() > 0); v = vehgroup.vehicles_begin[0]; /* * No VehicleClicked(v) support for now, because don't want * to enable any contextual actions except perhaps clicking/ctrl-clicking to clone orders. */ break; } default: NOT_REACHED(); } if (v) { if (_ctrl_pressed && this->grouping == GB_SHARED_ORDERS) { ShowOrdersWindow(v); } else { this->vehicle_sel = v->index; if (_ctrl_pressed && this->grouping == GB_NONE) { /* * It only makes sense to select a group if not using shared orders * since two vehicles sharing orders can be from different groups. */ this->SelectGroup(v->group_id); } SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); SetMouseCursorVehicle(v, EIT_IN_LIST); _cursor.vehchain = true; this->SetDirty(); } } break; } case WID_GL_CREATE_GROUP: { // Create a new group Command::Post(STR_ERROR_GROUP_CAN_T_CREATE, CcCreateGroup, 0, this->vli.vtype, this->vli.index, {}); break; } case WID_GL_DELETE_GROUP: { // Delete the selected group this->group_confirm = this->vli.index; ShowQuery(STR_QUERY_GROUP_DELETE_CAPTION, STR_GROUP_DELETE_QUERY_TEXT, this, DeleteGroupCallback); break; } case WID_GL_RENAME_GROUP: // Rename the selected roup this->ShowRenameGroupWindow(this->vli.index, false); break; case WID_GL_LIVERY_GROUP: // Set group livery ShowCompanyLiveryWindow(this->owner, this->vli.index); break; case WID_GL_AVAILABLE_VEHICLES: ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype); break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: { ShowDropDownList(this, this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index)), 0, WID_GL_MANAGE_VEHICLES_DROPDOWN); break; } case WID_GL_START_ALL: case WID_GL_STOP_ALL: { // Start/stop all vehicles of the list Command::Post(0, (1 << 1) | (widget == WID_GL_START_ALL ? (1 << 0) : 0), this->vli.Pack(), {}); break; } case WID_GL_REPLACE_PROTECTION: { const Group *g = Group::GetIfValid(this->vli.index); if (g != nullptr) { Command::Post(0, this->vli.index | (GroupFlags::GF_REPLACE_PROTECTION << 16), (HasBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION) ? 0 : 1) | (_ctrl_pressed << 1), {}); } break; } } } void OnDragDrop_Group(Point pt, int widget) { const Group *g = Group::Get(this->group_sel); switch (widget) { case WID_GL_ALL_VEHICLES: // All vehicles case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles if (g->parent != INVALID_GROUP) { Command::Post(STR_ERROR_GROUP_CAN_T_SET_PARENT, 0, this->group_sel | (1 << 16), INVALID_GROUP, {}); } this->group_sel = INVALID_GROUP; this->group_over = INVALID_GROUP; this->SetDirty(); break; case WID_GL_LIST_GROUP: { // Matrix group uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP); GroupID new_g = id_g >= this->groups.size() ? INVALID_GROUP : this->groups[id_g]->index; if (this->group_sel != new_g && g->parent != new_g) { Command::Post(STR_ERROR_GROUP_CAN_T_SET_PARENT, 0, this->group_sel | (1 << 16), new_g, {}); } this->group_sel = INVALID_GROUP; this->group_over = INVALID_GROUP; this->SetDirty(); break; } } } void OnDragDrop_Vehicle(Point pt, int widget) { switch (widget) { case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles Command::Post(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE, 0, DEFAULT_GROUP, this->vehicle_sel | (_ctrl_pressed || this->grouping == GB_SHARED_ORDERS ? 1 << 31 : 0), {}); this->vehicle_sel = INVALID_VEHICLE; this->group_over = INVALID_GROUP; this->SetDirty(); break; case WID_GL_LIST_GROUP: { // Matrix group const VehicleID vindex = this->vehicle_sel; this->vehicle_sel = INVALID_VEHICLE; this->group_over = INVALID_GROUP; this->SetDirty(); uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP); GroupID new_g = id_g >= this->groups.size() ? NEW_GROUP : this->groups[id_g]->index; Command::Post(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE, new_g == NEW_GROUP ? CcAddVehicleNewGroup : nullptr, 0, new_g, vindex | (_ctrl_pressed || this->grouping == GB_SHARED_ORDERS ? 1 << 31 : 0), {}); break; } case WID_GL_LIST_VEHICLE: { // Matrix vehicle const VehicleID vindex = this->vehicle_sel; this->vehicle_sel = INVALID_VEHICLE; this->group_over = INVALID_GROUP; this->SetDirty(); uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE); if (id_v >= this->vehgroups.size()) return; // click out of list bound const GUIVehicleGroup &vehgroup = this->vehgroups[id_v]; switch (this->grouping) { case GB_NONE: { const Vehicle *v = vehgroup.GetSingleVehicle(); if (!VehicleClicked(v) && vindex == v->index) { ShowVehicleViewWindow(v); } break; } case GB_SHARED_ORDERS: { const Vehicle *v = vehgroup.vehicles_begin[0]; /* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */ if (vindex == v->index) { if (vehgroup.NumVehicles() == 1) { ShowVehicleViewWindow(v); } else { ShowVehicleListWindow(v); } } break; } default: NOT_REACHED(); } break; } } } void OnDragDrop(Point pt, int widget) override { if (this->vehicle_sel != INVALID_VEHICLE) OnDragDrop_Vehicle(pt, widget); if (this->group_sel != INVALID_GROUP) OnDragDrop_Group(pt, widget); _cursor.vehchain = false; } void OnQueryTextFinished(char *str) override { if (str != nullptr) Command::Post(STR_ERROR_GROUP_CAN_T_RENAME, 0, this->group_rename, 0, str); this->group_rename = INVALID_GROUP; } void OnResize() override { this->group_sb->SetCapacityFromWidget(this, WID_GL_LIST_GROUP); this->vscroll->SetCapacityFromWidget(this, WID_GL_LIST_VEHICLE); } void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_GL_GROUP_BY_DROPDOWN: this->UpdateVehicleGroupBy(static_cast(index)); break; case WID_GL_SORT_BY_DROPDOWN: this->vehgroups.SetSortType(index); break; case WID_GL_MANAGE_VEHICLES_DROPDOWN: assert(this->vehicles.size() != 0); switch (index) { case ADI_REPLACE: // Replace window ShowReplaceGroupVehicleWindow(this->vli.index, this->vli.vtype); break; case ADI_SERVICE: // Send for servicing case ADI_DEPOT: { // Send to Depots Command::Post(GetCmdSendToDepotMsg(this->vli.vtype), 0, DEPOT_MASS_SEND | (index == ADI_SERVICE ? DEPOT_SERVICE : 0U), this->vli.Pack(), {}); break; } case ADI_ADD_SHARED: // Add shared Vehicles assert(Group::IsValidID(this->vli.index)); Command::Post(STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE, 0, this->vli.index, this->vli.vtype, {}); break; case ADI_REMOVE_ALL: // Remove all Vehicles from the selected group assert(Group::IsValidID(this->vli.index)); Command::Post(STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES, 0, this->vli.index, 0, {}); break; default: NOT_REACHED(); } break; default: NOT_REACHED(); } this->SetDirty(); } void OnGameTick() override { if (this->groups.NeedResort() || this->vehgroups.NeedResort()) { this->SetDirty(); } } void OnPlaceObjectAbort() override { /* abort drag & drop */ this->vehicle_sel = INVALID_VEHICLE; this->DirtyHighlightedGroupWidget(); this->group_sel = INVALID_GROUP; this->group_over = INVALID_GROUP; this->SetWidgetDirty(WID_GL_LIST_VEHICLE); } void OnMouseDrag(Point pt, int widget) override { if (this->vehicle_sel == INVALID_VEHICLE && this->group_sel == INVALID_GROUP) return; /* A vehicle is dragged over... */ GroupID new_group_over = INVALID_GROUP; switch (widget) { case WID_GL_DEFAULT_VEHICLES: // ... the 'default' group. new_group_over = DEFAULT_GROUP; break; case WID_GL_LIST_GROUP: { // ... the list of custom groups. uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP); new_group_over = id_g >= this->groups.size() ? NEW_GROUP : this->groups[id_g]->index; break; } } /* Do not highlight when dragging over the current group */ if (this->vehicle_sel != INVALID_VEHICLE) { if (Vehicle::Get(vehicle_sel)->group_id == new_group_over) new_group_over = INVALID_GROUP; } else if (this->group_sel != INVALID_GROUP) { if (this->group_sel == new_group_over || Group::Get(this->group_sel)->parent == new_group_over) new_group_over = INVALID_GROUP; } /* Mark widgets as dirty if the group changed. */ if (new_group_over != this->group_over) { this->DirtyHighlightedGroupWidget(); this->group_over = new_group_over; this->DirtyHighlightedGroupWidget(); } } void ShowRenameGroupWindow(GroupID group, bool empty) { assert(Group::IsValidID(group)); this->group_rename = group; /* Show empty query for new groups */ StringID str = STR_EMPTY; if (!empty) { SetDParam(0, group); str = STR_GROUP_NAME; } ShowQueryString(str, STR_GROUP_RENAME_CAPTION, MAX_LENGTH_GROUP_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); } /** * Tests whether a given vehicle is selected in the window, and unselects it if necessary. * Called when the vehicle is deleted. * @param vehicle Vehicle that is going to be deleted */ void UnselectVehicle(VehicleID vehicle) { if (this->vehicle_sel == vehicle) ResetObjectToPlace(); } /** * Selects the specified group in the list * * @param g_id The ID of the group to be selected */ void SelectGroup(const GroupID g_id) { if (g_id == INVALID_GROUP || g_id == this->vli.index) return; this->vli.index = g_id; if (g_id != ALL_GROUP && g_id != DEFAULT_GROUP) { const Group *g = Group::Get(g_id); int id_g = find_index(this->groups, g); // The group's branch is maybe collapsed, so try to expand it if (id_g == -1) { for (auto pg = Group::GetIfValid(g->parent); pg != nullptr; pg = Group::GetIfValid(pg->parent)) { pg->folded = false; } this->groups.ForceRebuild(); this->BuildGroupList(this->owner); this->group_sb->SetCount((uint)this->groups.size()); id_g = find_index(this->groups, g); } this->group_sb->ScrollTowards(id_g); } this->vehgroups.ForceRebuild(); this->SetDirty(); } }; static WindowDesc _other_group_desc( WDP_AUTO, "list_groups", 460, 246, WC_INVALID, WC_NONE, 0, _nested_group_widgets, lengthof(_nested_group_widgets) ); static WindowDesc _train_group_desc( WDP_AUTO, "list_groups_train", 525, 246, WC_TRAINS_LIST, WC_NONE, 0, _nested_group_widgets, lengthof(_nested_group_widgets) ); /** * Show the group window for the given company and vehicle type. * @param company The company to show the window for. * @param vehicle_type The type of vehicle to show it for. * @param group The group to be selected. Defaults to INVALID_GROUP. * @param need_existing_window Whether the existing window is needed. Defaults to false. */ void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type, GroupID group = INVALID_GROUP, bool need_existing_window = false) { if (!Company::IsValidID(company)) return; const WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack(); VehicleGroupWindow *w; if (vehicle_type == VEH_TRAIN) { w = AllocateWindowDescFront(&_train_group_desc, num, need_existing_window); } else { _other_group_desc.cls = GetWindowClassForVehicleType(vehicle_type); w = AllocateWindowDescFront(&_other_group_desc, num, need_existing_window); } if (w != nullptr) w->SelectGroup(group); } /** * Show the group window for the given vehicle. * @param v The vehicle to show the window for. */ void ShowCompanyGroupForVehicle(const Vehicle *v) { ShowCompanyGroup(v->owner, v->type, v->group_id, true); } /** * Finds a group list window determined by vehicle type and owner * @param vt vehicle type * @param owner owner of groups * @return pointer to VehicleGroupWindow, nullptr if not found */ static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner owner) { return (VehicleGroupWindow *)FindWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, owner).Pack()); } /** * Opens a 'Rename group' window for newly created group. * @param veh_type Vehicle type. */ static void CcCreateGroup(VehicleType veh_type) { VehicleGroupWindow *w = FindVehicleGroupWindow(veh_type, _current_company); if (w != nullptr) w->ShowRenameGroupWindow(_new_group_id, true); } /** * Opens a 'Rename group' window for newly created group. * @param cmd Unused. * @param result Did command succeed? * @param tile Unused. * @param data Command data. * @see CmdCreateGroup */ void CcCreateGroup(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data) { if (result.Failed()) return; auto [tile_, p1, p2, text] = EndianBufferReader::ToValue::Args>(data); assert(p1 <= VEH_AIRCRAFT); CcCreateGroup((VehicleType)p1); } /** * Open rename window after adding a vehicle to a new group via drag and drop. * @param cmd Unused. * @param result Did command succeed? * @param tile Unused. * @param data Command data. */ void CcAddVehicleNewGroup(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &data) { if (result.Failed()) return; auto [tile_, p1, p2, text] = EndianBufferReader::ToValue::Args>(data); assert(Vehicle::IsValidID(GB(p2, 0, 20))); CcCreateGroup(Vehicle::Get(GB(p2, 0, 20))->type); } /** * Removes the highlight of a vehicle in a group window * @param *v Vehicle to remove all highlights from */ void DeleteGroupHighlightOfVehicle(const Vehicle *v) { /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any group windows either * If that is the case, we can skip looping though the windows and save time */ if (_special_mouse_mode != WSM_DRAGDROP) return; VehicleGroupWindow *w = FindVehicleGroupWindow(v->type, v->owner); if (w != nullptr) w->UnselectVehicle(v->index); }