/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
#include "stdafx.h"
#include "debug.h"
#include "spritecache.h"
#include "fios.h"
#include "newgrf.h"
#include "3rdparty/md5/md5.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "settings_type.h"
/* The type of set we're replacing */
#define SET_TYPE "graphics"
#include "base_media_func.h"
#include "table/sprites.h"
#include "table/palette_convert.h"
/** The currently used palette */
PaletteType _use_palette = PAL_AUTODETECT;
/** Whether the given NewGRFs must get a palette remap or not. */
bool _palette_remap_grf[MAX_FILE_SLOTS];
/** Palette map to go from the !_use_palette to the _use_palette */
const byte *_palette_remap = NULL;
/** Palette map to go from the _use_palette to the !_use_palette */
const byte *_palette_reverse_remap = NULL;
#include "table/landscape_sprite.h"
static const SpriteID * const _landscape_spriteindexes[] = {
_landscape_spriteindexes_1,
_landscape_spriteindexes_2,
_landscape_spriteindexes_3,
};
static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
{
uint load_index_org = load_index;
uint sprite_id = 0;
FioOpenFile(file_index, filename);
DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
while (LoadNextSprite(load_index, file_index, sprite_id)) {
load_index++;
sprite_id++;
if (load_index >= MAX_SPRITES) {
usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
}
}
DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
return load_index - load_index_org;
}
static void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
{
uint start;
while ((start = *index_tbl++) != END) {
uint end = *index_tbl++;
do {
bool b = LoadNextSprite(start, file_index, *sprite_id);
assert(b);
(*sprite_id)++;
} while (++start <= end);
}
}
static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
{
uint sprite_id = 0;
FioOpenFile(file_index, filename);
DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
}
/**
* Checks whether the MD5 checksums of the files are correct.
*
* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
*/
void CheckExternalFiles()
{
if (BaseGraphics::GetUsedSet() == NULL || BaseSounds::GetUsedSet() == NULL) return;
BaseGraphics::DeterminePalette();
const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
DEBUG(grf, 1, "Using the %s base graphics set with the %s palette", used_set->name, _use_palette == PAL_DOS ? "DOS" : "Windows");
static const size_t ERROR_MESSAGE_LENGTH = 256;
static const size_t MISSING_FILE_MESSAGE_LENGTH = 128;
/* Allocate for a message for each missing file and for one error
* message per set.
*/
char error_msg[MISSING_FILE_MESSAGE_LENGTH * (GraphicsSet::NUM_FILES + SoundsSet::NUM_FILES) + 2 * ERROR_MESSAGE_LENGTH];
error_msg[0] = '\0';
char *add_pos = error_msg;
const char *last = lastof(error_msg);
if (used_set->GetNumInvalid() != 0) {
/* Not all files were loaded succesfully, see which ones */
add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", used_set->name);
for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
MD5File::ChecksumResult res = used_set->files[i].CheckMD5();
if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
}
add_pos += seprintf(add_pos, last, "\n");
}
const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
if (sounds_set->GetNumInvalid() != 0) {
add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
assert_compile(SoundsSet::NUM_FILES == 1);
/* No need to loop each file, as long as there is only a single
* sound file. */
add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", sounds_set->files->filename, sounds_set->files->CheckMD5() == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
}
if (add_pos != error_msg) ShowInfoF("%s", error_msg);
}
static void LoadSpriteTables()
{
memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
uint i = FIRST_GRF_SLOT;
const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
_palette_remap_grf[i] = (_use_palette != used_set->palette);
LoadGrfFile(used_set->files[GFT_BASE].filename, 0, i++);
/*
* The second basic file always starts at the given location and does
* contain a different amount of sprites depending on the "type"; DOS
* has a few sprites less. However, we do not care about those missing
* sprites as they are not shown anyway (logos in intro game).
*/
_palette_remap_grf[i] = (_use_palette != used_set->palette);
LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, i++);
/*
* Load additional sprites for climates other than temperate.
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
_palette_remap_grf[i] = (_use_palette != used_set->palette);
LoadGrfIndexed(
used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
i++
);
}
/* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap();
/*
* Load the base NewGRF with OTTD required graphics as first NewGRF.
* However, we do not want it to show up in the list of used NewGRFs,
* so we have to manually add it, and then remove it later.
*/
GRFConfig *top = _grfconfig;
GRFConfig *master = CallocT(1);
master->filename = strdup(used_set->files[GFT_EXTRA].filename);
FillGRFDetails(master, false);
master->windows_paletted = (used_set->palette == PAL_WINDOWS);
ClrBit(master->flags, GCF_INIT_ONLY);
master->next = top;
_grfconfig = master;
LoadNewGRF(SPR_NEWGRFS_BASE, i);
/* Free and remove the top element. */
ClearGRFConfig(&master);
_grfconfig = top;
}
void GfxLoadSprites()
{
DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
}
bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path)
{
bool ret = this->BaseSet::FillSetDetails(ini, path);
if (ret) {
IniGroup *metadata = ini->GetGroup("metadata");
IniItem *item;
fetch_metadata("palette");
this->palette = (*item->value == 'D' || *item->value == 'd') ? PAL_DOS : PAL_WINDOWS;
}
return true;
}
/**
* Calculate and check the MD5 hash of the supplied filename.
* @return
* CR_MATCH if the MD5 hash matches
* CR_MISMATCH if the MD5 does not match
* CR_NO_FILE if the file misses
*/
MD5File::ChecksumResult MD5File::CheckMD5() const
{
size_t size;
FILE *f = FioFOpenFile(this->filename, "rb", DATA_DIR, &size);
if (f == NULL) return CR_NO_FILE;
Md5 checksum;
uint8 buffer[1024];
uint8 digest[16];
size_t len;
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
FioFCloseFile(f);
checksum.Finish(digest);
return memcmp(this->hash, digest, sizeof(this->hash)) == 0 ? CR_MATCH : CR_MISMATCH;
}
/** Names corresponding to the GraphicsFileType */
static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
/** Implementation */
template
/* static */ const char * const *BaseSet::file_names = _graphics_file_names;
extern void UpdateNewGRFConfigPalette();
/**
* Determine the palette that has to be used.
* - forced palette via command line -> leave it that way
* - otherwise -> palette based on the graphics pack
*/
/* static */ void BaseGraphics::DeterminePalette()
{
assert(BaseGraphics::used_set != NULL);
if (_use_palette >= MAX_PAL) _use_palette = BaseGraphics::used_set->palette;
switch (_use_palette) {
case PAL_DOS:
_palette_remap = _palmap_w2d;
_palette_reverse_remap = _palmap_d2w;
break;
case PAL_WINDOWS:
_palette_remap = _palmap_d2w;
_palette_reverse_remap = _palmap_w2d;
break;
default:
NOT_REACHED();
}
UpdateNewGRFConfigPalette();
}
template
/* static */ bool BaseMedia::DetermineBestSet()
{
if (BaseMedia::used_set != NULL) return true;
const Tbase_set *best = NULL;
for (const Tbase_set *c = BaseMedia::available_sets; c != NULL; c = c->next) {
/* Skip unuseable sets */
if (c->GetNumMissing() != 0) continue;
if (best == NULL ||
best->valid_files < c->valid_files ||
(best->valid_files == c->valid_files && (
(best->shortname == c->shortname && best->version < c->version) ||
(best->palette != _use_palette && c->palette == _use_palette)))) {
best = c;
}
}
BaseMedia::used_set = best;
return BaseMedia::used_set != NULL;
}
template
/* static */ const char *BaseMedia::GetExtension()
{
return ".obg"; // OpenTTD Base Graphics
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia, GraphicsSet)