/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */ #include "stdafx.h" #include "heightmap.h" #include "debug.h" #include "genworld.h" #include "network/network.h" #include "strings_func.h" #include "window_func.h" #include "date_func.h" #include "sound_func.h" #include "map_type.h" #include "layer_type.h" #include "fios.h" #include "string_func.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "querystring_gui.h" #include "town.h" #include "settings_func.h" #include "core/geometry_func.hpp" #include "core/random_func.hpp" #include "progress.h" #include "error.h" #include "widgets/genworld_widget.h" extern void MakeNewgameSettingsLive(); /** Enum for the modes we can generate in. */ enum GenenerateLandscapeWindowMode { GLWM_GENERATE, ///< Generate new game. GLWM_HEIGHTMAP, ///< Load from heightmap. GLWM_SCENARIO, ///< Generate flat land. }; /** * Changes landscape type and sets genworld window dirty * @param landscape new landscape type */ void SetNewLandscapeType(byte landscape) { _settings_newgame.game_creation.landscape = landscape; InvalidateWindowClassesData(WC_SELECT_GAME); InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE); } /** Widgets of GenerateLandscapeWindow when generating world */ static const NWidgetPart _nested_generate_landscape_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(NWID_SPACER), SetMinimalSize(0, 10), /* Landscape selection. */ NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 11), NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), /* Left column with labels. */ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_UNDERGROUND_LAYER_COUNT, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1), EndContainer(), /* Widgets at the right of the labels. */ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), /* Mapsize X * Y. */ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LAYER_COUNT_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_EDITBOX, COLOUR_ORANGE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), /* Starting date. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), EndContainer(), /* Snow line. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1), EndContainer(), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 4), /* Map borders buttons for each edge. */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1), NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1), NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1), NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1), NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1), EndContainer(), }; /** Widgets of GenerateLandscapeWindow when loading heightmap */ static const NWidgetPart _nested_heightmap_load_widgets[] = { /* Window header. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(NWID_SPACER), SetMinimalSize(0, 10), /* Landscape selection. */ NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1), NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10), /* Labels at the left side. */ NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_UNDERGROUND_LAYER_COUNT, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1), EndContainer(), /* Widgets at the right of the labels. */ NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), /* Mapsize X * Y. */ NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LAYER_COUNT_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_EDITBOX, COLOUR_ORANGE, WID_GL_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 4, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1), EndContainer(), EndContainer(), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1), EndContainer(), }; static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode) { DeleteAllNonVitalWindows(); ClearErrorMessages(); /* Copy all XXX_newgame to XXX when coming from outside the editor */ MakeNewgameSettingsLive(); ResetGRFConfig(true); if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); switch (mode) { case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break; default: NOT_REACHED(); } } static void LandscapeGenerationCallback(Window *w, bool confirmed) { if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number); } static DropDownList *BuildBitListDropDown(uint min_bits, uint max_bits) { DropDownList *list = new DropDownList(); for (uint i = min_bits; i <= max_bits; i++) { DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); item->SetParam(0, 1 << i); list->push_back(item); } return list; } static DropDownList *BuildMapsizeDropDown() { return BuildBitListDropDown(MIN_MAP_SIZE_BITS, MAX_MAP_SIZE_BITS); } static DropDownList *BuildLayerDropDown() { return BuildBitListDropDown(MIN_LAYER_COUNT_BITS, MAX_LAYER_COUNT_BITS); } static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID}; static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID}; static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID}; static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID}; static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID}; static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID}; assert_compile(lengthof(_num_inds) == ID_END + 1); struct GenerateLandscapeWindow : public Window { uint widget_id; uint x; uint y; char name[64]; GenenerateLandscapeWindowMode mode; QueryString seed_editbox; GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : seed_editbox(11) { this->InitNested(desc, number); this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); this->querystrings[WID_GL_RANDOM_EDITBOX] = &this->seed_editbox; this->seed_editbox.text.Print("%u", _settings_newgame.game_creation.generation_seed); this->seed_editbox.caption = STR_NULL; this->seed_editbox.afilter = CS_NUMERAL; this->mode = (GenenerateLandscapeWindowMode)this->window_number; /* Disable town, industry and trees in SE */ this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR); this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN, _game_mode == GM_EDITOR); this->OnInvalidateData(); } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break; case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break; case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break; case WID_GL_LAYER_COUNT_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.layers); break; case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break; case WID_GL_TOWN_PULLDOWN: if (_game_mode == GM_EDITOR) { SetDParam(0, STR_CONFIG_SETTING_OFF); } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) { SetDParam(0, STR_NUM_CUSTOM_NUMBER); SetDParam(1, _settings_newgame.game_creation.custom_town_number); } else { SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]); } break; case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break; case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break; case WID_GL_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break; case WID_GL_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break; case WID_GL_WATER_PULLDOWN: if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE); SetDParam(1, _settings_newgame.game_creation.custom_sea_level); } else { SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]); } break; case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break; case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break; case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break; case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break; case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break; case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break; case WID_GL_HEIGHTMAP_SIZE_TEXT: if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { SetDParam(0, this->y); SetDParam(1, this->x); } else { SetDParam(0, this->x); SetDParam(1, this->y); } break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; /* Update the climate buttons */ this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); /* You can't select smoothness / non-water borders if not terragenesis */ if (mode == GLWM_GENERATE) { this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW)); this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE)); this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); } /* Disable snowline if not arctic */ this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); /* Update availability of decreasing / increasing start date and snow level */ this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); /* Do not allow a custom sea level with the original land generator. */ if (_settings_newgame.game_creation.land_generator == 0 && _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { const StringID *strs = NULL; switch (widget) { case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1)); *size = GetStringBoundingBox(STR_BLACK_DATE_LONG); break; case WID_GL_MAPSIZE_X_PULLDOWN: case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParamMaxValue(0, MAX_MAP_SIZE); *size = GetStringBoundingBox(STR_JUST_INT); break; case WID_GL_LAYER_COUNT_PULLDOWN: SetDParam(0, MAX_LAYER_COUNT); *size = GetStringBoundingBox(STR_JUST_INT); break; case WID_GL_SNOW_LEVEL_TEXT: SetDParamMaxValue(0, MAX_TILE_HEIGHT); *size = GetStringBoundingBox(STR_JUST_INT); break; case WID_GL_HEIGHTMAP_SIZE_TEXT: SetDParam(0, this->x); SetDParam(1, this->y); *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE); break; case WID_GL_TOWN_PULLDOWN: strs = _num_towns; SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER); *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER); break; case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break; case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break; case WID_GL_TREE_PULLDOWN: strs = _tree_placer; break; case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break; case WID_GL_WATER_PULLDOWN: strs = _sea_lakes; SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE); *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE); break; case WID_GL_RIVER_PULLDOWN: strs = _rivers; break; case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break; case WID_GL_VARIETY_PULLDOWN: strs = _variety; break; case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break; case WID_GL_BORDERS_RANDOM: *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL)); break; case WID_GL_WATER_NE: case WID_GL_WATER_NW: case WID_GL_WATER_SE: case WID_GL_WATER_SW: *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM))); break; case WID_GL_HEIGHTMAP_NAME_TEXT: size->width = 0; break; default: return; } if (strs != NULL) { while (*strs != INVALID_STRING_ID) { *size = maxdim(*size, GetStringBoundingBox(*strs++)); } } size->width += padding.width; size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM; } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_GL_HEIGHTMAP_NAME_TEXT: { DrawString(r.left, r.right, r.top, this->name, TC_ORANGE); break; } } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_GL_TEMPERATE: case WID_GL_ARCTIC: case WID_GL_TROPICAL: case WID_GL_TOYLAND: SetNewLandscapeType(widget - WID_GL_TEMPERATE); break; case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN); break; case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN); break; case WID_GL_LAYER_COUNT_PULLDOWN: // Mapsize Z ShowDropDownList(this, BuildLayerDropDown(), _settings_newgame.game_creation.layers, WID_GL_LAYER_COUNT_PULLDOWN); break; case WID_GL_TOWN_PULLDOWN: // Number of towns ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0); break; case WID_GL_INDUSTRY_PULLDOWN: // Number of industries ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0); break; case WID_GL_RANDOM_BUTTON: // Random seed _settings_newgame.game_creation.generation_seed = InteractiveRandom(); this->seed_editbox.text.Print("%u", _settings_newgame.game_creation.generation_seed); this->SetDirty(); break; case WID_GL_GENERATE_BUTTON: { // Generate /* Get rotated map size. */ uint map_x; uint map_y; if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { map_x = this->y; map_y = this->x; } else { map_x = this->x; map_y = this->y; } if (mode == GLWM_HEIGHTMAP && (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) || map_x / 2 > (1U << _settings_newgame.game_creation.map_x) || map_y * 2 < (1U << _settings_newgame.game_creation.map_y) || map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) { ShowQuery( STR_WARNING_HEIGHTMAP_SCALE_CAPTION, STR_WARNING_HEIGHTMAP_SCALE_MESSAGE, this, LandscapeGenerationCallback); } else { StartGeneratingLandscape(mode); } break; } case WID_GL_START_DATE_DOWN: case WID_GL_START_DATE_UP: // Year buttons /* Don't allow too fast scrolling */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); this->InvalidateData(); } _left_button_clicked = false; break; case WID_GL_START_DATE_TEXT: // Year text this->widget_id = WID_GL_START_DATE_TEXT; SetDParam(0, _settings_newgame.game_creation.starting_year); ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; case WID_GL_SNOW_LEVEL_DOWN: case WID_GL_SNOW_LEVEL_UP: // Snow line buttons /* Don't allow too fast scrolling */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); this->InvalidateData(); } _left_button_clicked = false; break; case WID_GL_SNOW_LEVEL_TEXT: // Snow line text this->widget_id = WID_GL_SNOW_LEVEL_TEXT; SetDParam(0, _settings_newgame.game_creation.snow_line_height); ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; case WID_GL_TREE_PULLDOWN: // Tree placer ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0); break; case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0); break; case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); break; case WID_GL_TERRAIN_PULLDOWN: // Terrain type ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, 0); break; case WID_GL_WATER_PULLDOWN: { // Water quantity uint32 hidden_mask = 0; /* Disable custom water level when the original map generator is active. */ if (_settings_newgame.game_creation.land_generator == 0) { SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); } ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); break; } case WID_GL_RIVER_PULLDOWN: // Amount of rivers ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0); break; case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0); break; case WID_GL_VARIETY_PULLDOWN: // Map variety ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0); break; /* Freetype map borders */ case WID_GL_WATER_NW: _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW); this->InvalidateData(); break; case WID_GL_WATER_NE: _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE); this->InvalidateData(); break; case WID_GL_WATER_SE: _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE); this->InvalidateData(); break; case WID_GL_WATER_SW: _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW); this->InvalidateData(); break; case WID_GL_BORDERS_RANDOM: _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM; this->InvalidateData(); break; } } virtual void OnTimeout() { static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { if (this->IsWidgetLowered(*widget)) { this->RaiseWidget(*widget); this->SetWidgetDirty(*widget); } } } virtual void OnEditboxChanged(int wid) { if (wid == WID_GL_RANDOM_EDITBOX) { /* the seed is unsigned, therefore atoi cannot be used. * As UINT32_MAX is a 'magic' value (use random seed) it * should not be possible to be entered into the input * field; the generate seed button can be used instead. */ _settings_newgame.game_creation.generation_seed = minu(strtoul(this->seed_editbox.text.buf, NULL, 10), UINT32_MAX - 1); } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; case WID_GL_LAYER_COUNT_PULLDOWN: _settings_newgame.game_creation.layers = index; break; case WID_GL_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break; case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break; case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index; break; case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break; case WID_GL_TOWN_PULLDOWN: if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) { this->widget_id = widget; SetDParam(0, _settings_newgame.game_creation.custom_town_number); ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE); } IConsoleSetSetting("difficulty.number_towns", index); break; case WID_GL_INDUSTRY_PULLDOWN: IConsoleSetSetting("difficulty.industry_density", index); break; case WID_GL_TERRAIN_PULLDOWN: { GameMode old_gm = _game_mode; _game_mode = GM_MENU; IConsoleSetSetting("difficulty.terrain_type", index); _game_mode = old_gm; break; } case WID_GL_WATER_PULLDOWN: { if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { this->widget_id = widget; SetDParam(0, _settings_newgame.game_creation.custom_sea_level); ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE); } GameMode old_gm = _game_mode; _game_mode = GM_MENU; IConsoleSetSetting("difficulty.quantity_sea_lakes", index); _game_mode = old_gm; break; } } this->InvalidateData(); } virtual void OnQueryTextFinished(char *str) { /* Was 'cancel' pressed? */ if (str == NULL) return; int32 value; if (!StrEmpty(str)) { value = atoi(str); } else { /* An empty string means revert to the default */ switch (this->widget_id) { case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break; case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break; case WID_GL_TOWN_PULLDOWN: value = 1; break; case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break; default: NOT_REACHED(); } } switch (this->widget_id) { case WID_GL_START_DATE_TEXT: this->SetWidgetDirty(WID_GL_START_DATE_TEXT); _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; case WID_GL_SNOW_LEVEL_TEXT: this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT); _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); break; case WID_GL_TOWN_PULLDOWN: _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER); break; case WID_GL_WATER_PULLDOWN: _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE); break; } this->InvalidateData(); } }; static const WindowDesc _generate_landscape_desc( WDP_CENTER, 0, 0, WC_GENERATE_LANDSCAPE, WC_NONE, 0, _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets) ); static const WindowDesc _heightmap_load_desc( WDP_CENTER, 0, 0, WC_GENERATE_LANDSCAPE, WC_NONE, 0, _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets) ); static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) { uint x = 0; uint y = 0; DeleteWindowByClass(WC_GENERATE_LANDSCAPE); /* Always give a new seed if not editor */ if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom(); if (mode == GLWM_HEIGHTMAP) { /* If the function returns negative, it means there was a problem loading the heightmap */ if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; } GenerateLandscapeWindow *w = AllocateWindowDescFront((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); if (mode == GLWM_HEIGHTMAP) { w->x = x; w->y = y; strecpy(w->name, _file_to_saveload.title, lastof(w->name)); } SetWindowDirty(WC_GENERATE_LANDSCAPE, mode); } /** Start with a normal game. */ void ShowGenerateLandscape() { _ShowGenerateLandscape(GLWM_GENERATE); } /** Start with loading a heightmap. */ void ShowHeightmapLoad() { _ShowGenerateLandscape(GLWM_HEIGHTMAP); } /** Start with a scenario editor. */ void StartScenarioEditor() { StartGeneratingLandscape(GLWM_SCENARIO); } /** * Start a normal game without the GUI. * @param seed The seed of the new game. */ void StartNewGameWithoutGUI(uint seed) { /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ _settings_newgame.game_creation.generation_seed = seed; StartGeneratingLandscape(GLWM_GENERATE); } struct CreateScenarioWindow : public Window { uint widget_id; CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE); } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_CS_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break; case WID_CS_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break; case WID_CS_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break; case WID_CS_LAYER_COUNT_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.layers); break; case WID_CS_FLAT_LAND_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); break; } } virtual void OnPaint() { this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0); this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT); this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); this->DrawWidgets(); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { StringID str = STR_JUST_INT; switch (widget) { case WID_CS_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1)); str = STR_BLACK_DATE_LONG; break; case WID_CS_MAPSIZE_X_PULLDOWN: case WID_CS_MAPSIZE_Y_PULLDOWN: SetDParamMaxValue(0, MAX_MAP_SIZE); break; case WID_CS_LAYER_COUNT_PULLDOWN: SetDParam(0, MAX_LAYER_COUNT); break; case WID_CS_FLAT_LAND_HEIGHT_TEXT: SetDParamMaxValue(0, MAX_TILE_HEIGHT); break; default: return; } *size = GetStringBoundingBox(str); size->width += padding.width; size->height += padding.height; } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_CS_TEMPERATE: case WID_CS_ARCTIC: case WID_CS_TROPICAL: case WID_CS_TOYLAND: this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE); SetNewLandscapeType(widget - WID_CS_TEMPERATE); break; case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN); break; case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN); break; case WID_CS_LAYER_COUNT_PULLDOWN: // Mapsize Y ShowDropDownList(this, BuildLayerDropDown(), _settings_newgame.game_creation.layers, WID_CS_LAYER_COUNT_PULLDOWN); break; case WID_CS_EMPTY_WORLD: // Empty world / flat world StartGeneratingLandscape(GLWM_SCENARIO); break; case WID_CS_RANDOM_WORLD: // Generate ShowGenerateLandscape(); break; case WID_CS_START_DATE_DOWN: case WID_CS_START_DATE_UP: // Year buttons /* Don't allow too fast scrolling */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); this->SetDirty(); _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); } _left_button_clicked = false; break; case WID_CS_START_DATE_TEXT: // Year text this->widget_id = WID_CS_START_DATE_TEXT; SetDParam(0, _settings_newgame.game_creation.starting_year); ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE); break; case WID_CS_FLAT_LAND_HEIGHT_DOWN: case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons /* Don't allow too fast scrolling */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); this->SetDirty(); _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); } _left_button_clicked = false; break; case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT; SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE); break; } } virtual void OnTimeout() { static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { if (this->IsWidgetLowered(*widget)) { this->RaiseWidget(*widget); this->SetWidgetDirty(*widget); } } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; case WID_CS_LAYER_COUNT_PULLDOWN: _settings_newgame.game_creation.layers = index; break; } this->SetDirty(); } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { int32 value = atoi(str); switch (this->widget_id) { case WID_CS_START_DATE_TEXT: this->SetWidgetDirty(WID_CS_START_DATE_TEXT); _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; case WID_CS_FLAT_LAND_HEIGHT_TEXT: this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT); _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); break; } this->SetDirty(); } } }; static const NWidgetPart _nested_create_scenario_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(NWID_SPACER), SetMinimalSize(0, 10), /* Landscape style selection. */ NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE), NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10), /* Green generation type buttons: 'Flat land' and 'Random land'. */ NWidget(NWID_VERTICAL), SetPIP(10, 6, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1), EndContainer(), /* Labels + setting drop-downs */ NWidget(NWID_VERTICAL), SetPIP(10, 6, 10), /* Map size. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0), NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_LAYER_COUNT_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), EndContainer(), /* Date. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0), NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), EndContainer(), /* Flat map height. */ NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0), NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; static const WindowDesc _create_scenario_desc( WDP_CENTER, 0, 0, WC_GENERATE_LANDSCAPE, WC_NONE, 0, _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets) ); /** Show the window to create a scenario. */ void ShowCreateScenario() { DeleteWindowByClass(WC_GENERATE_LANDSCAPE); new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO); } static const NWidgetPart _nested_generate_progress_widgets[] = { NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20), NWidget(NWID_VERTICAL), SetPIP(11, 8, 11), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), EndContainer(), }; static const WindowDesc _generate_progress_desc( WDP_CENTER, 0, 0, WC_MODAL_PROGRESS, WC_NONE, 0, _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets) ); struct GenWorldStatus { uint percent; StringID cls; uint current; uint total; int timer; }; static GenWorldStatus _gws; static const StringID _generation_class_table[] = { STR_GENERATION_WORLD_GENERATION, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION, STR_GENERATION_RIVER_GENERATION, STR_GENERATION_CLEARING_TILES, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION, STR_GENERATION_OBJECT_GENERATION, STR_GENERATION_TREE_GENERATION, STR_GENERATION_SETTINGUP_GAME, STR_GENERATION_PREPARING_TILELOOP, STR_GENERATION_PREPARING_SCRIPT, STR_GENERATION_PREPARING_GAME }; assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT); static void AbortGeneratingWorldCallback(Window *w, bool confirmed) { if (confirmed) { AbortGeneratingWorld(); } else if (HasModalProgress() && !IsGeneratingWorldAborted()) { SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); } } struct GenerateProgressWindow : public Window { GenerateProgressWindow() : Window() { this->InitNested(&_generate_progress_desc); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_GP_ABORT: if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); ShowQuery( STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, this, AbortGeneratingWorldCallback ); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_GP_PROGRESS_BAR: { SetDParamMaxValue(0, 100); *size = GetStringBoundingBox(STR_GENERATION_PROGRESS); /* We need some spacing for the 'border' */ size->height += 8; size->width += 8; break; } case WID_GP_PROGRESS_TEXT: for (uint i = 0; i < GWP_CLASS_COUNT; i++) { size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width); } size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL; break; } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_GP_PROGRESS_BAR: /* Draw the % complete with a bar and a text */ DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY); DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE); SetDParam(0, _gws.percent); DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER); break; case WID_GP_PROGRESS_TEXT: /* Tell which class we are generating */ DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER); /* And say where we are in that class */ SetDParam(0, _gws.current); SetDParam(1, _gws.total); DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER); } } }; /** * Initializes the progress counters to the starting point. */ void PrepareGenerateWorldProgress() { _gws.cls = STR_GENERATION_WORLD_GENERATION; _gws.current = 0; _gws.total = 0; _gws.percent = 0; _gws.timer = 0; // Forces to paint the progress window immediately } /** * Show the window where a user can follow the process of the map generation. */ void ShowGenerateWorldProgress() { if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return; new GenerateProgressWindow(); } static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total) { static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 }; assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1); assert(cls < GWP_CLASS_COUNT); /* Do not run this function if we aren't in a thread */ if (!IsGenerateWorldThreaded() && !_network_dedicated) return; if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); if (total == 0) { assert(_gws.cls == _generation_class_table[cls]); _gws.current += progress; assert(_gws.current <= _gws.total); } else { _gws.cls = _generation_class_table[cls]; _gws.current = progress; _gws.total = total; _gws.percent = percent_table[cls]; } /* Don't update the screen too often. So update it once in every once in a while... */ if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return; /* Percentage is about the number of completed tasks, so 'current - 1' */ _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total; if (_network_dedicated) { static uint last_percent = 0; /* Never display 0% */ if (_gws.percent == 0) return; /* Reset if percent is lower than the last recorded */ if (_gws.percent < last_percent) last_percent = 0; /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */ if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return; /* Never show steps smaller than 2%, even if it is a mod 5% */ if (_gws.percent <= last_percent + 2) return; DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent); last_percent = _gws.percent; /* Don't continue as dedicated never has a thread running */ return; } SetWindowDirty(WC_MODAL_PROGRESS, 0); MarkWholeScreenDirty(); /* Release the rights to the map generator, and acquire the rights to the * paint thread. The 'other' thread already has the paint thread rights so * this ensures us that we are waiting until the paint thread is done * before we reacquire the mapgen rights */ _modal_progress_work_mutex->EndCritical(); _modal_progress_paint_mutex->BeginCritical(); _modal_progress_work_mutex->BeginCritical(); _modal_progress_paint_mutex->EndCritical(); _gws.timer = _realtime_tick; } /** * Set the total of a stage of the world generation. * @param cls the current class we are in. * @param total Set the total expected items for this class. * * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. * Also, progress works if total is zero, total works if progress is zero. */ void SetGeneratingWorldProgress(GenWorldProgress cls, uint total) { if (total == 0) return; _SetGeneratingWorldProgress(cls, 0, total); } /** * Increases the current stage of the world generation with one. * @param cls the current class we are in. * * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. * Also, progress works if total is zero, total works if progress is zero. */ void IncreaseGeneratingWorldProgress(GenWorldProgress cls) { /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ _SetGeneratingWorldProgress(cls, 1, 0); }