/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file gamelog.h Functions to be called to log possibly unsafe game events */ #ifndef GAMELOG_H #define GAMELOG_H #include "newgrf_config.h" /** The actions we log. */ enum GamelogActionType { GLAT_START, ///< Game created GLAT_LOAD, ///< Game loaded GLAT_GRF, ///< GRF changed GLAT_CHEAT, ///< Cheat was used GLAT_SETTING, ///< Setting changed GLAT_GRFBUG, ///< GRF bug was triggered GLAT_EMERGENCY, ///< Emergency savegame GLAT_END, ///< So we know how many GLATs are there GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list }; void GamelogStartAction(GamelogActionType at); void GamelogStopAction(); void GamelogFree(struct LoggedAction *gamelog_action, uint gamelog_actions); void GamelogReset(); /** * Callback for printing text. * @param s The string to print. */ typedef void GamelogPrintProc(const char *s); void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log void GamelogPrintDebug(int level); void GamelogPrintConsole(); void GamelogEmergency(); bool GamelogTestEmergency(); void GamelogRevision(); void GamelogMode(); void GamelogOldver(); void GamelogSetting(const char *name, int32 oldval, int32 newval); void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg); void GamelogGRFAddList(const GRFConfig *newg); void GamelogGRFRemove(uint32 grfid); void GamelogGRFAdd(const GRFConfig *newg); void GamelogGRFCompatible(const GRFIdentifier *newg); void GamelogTestRevision(); void GamelogTestMode(); bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id); void GamelogInfo(struct LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs); #endif /* GAMELOG_H */