/* $Id$ */ /** @file gamelog.cpp Definition of functions used for logging of important changes in the game */ #include "stdafx.h" #include "openttd.h" #include "saveload/saveload.h" #include "core/alloc_func.hpp" #include "variables.h" #include "string_func.h" #include "settings_type.h" #include "gamelog.h" #include "gamelog_internal.h" #include "console_func.h" #include "debug.h" #include "rev.h" #include extern const uint16 SAVEGAME_VERSION; ///< current savegame version extern SavegameType _savegame_type; ///< type of savegame we are loading extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) extern uint16 _sl_version; ///< the major savegame version identifier extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes LoggedAction *_gamelog_action = NULL; ///< first logged action uint _gamelog_actions = 0; ///< number of actions static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active /** Stores information about new action, but doesn't allocate it * Action is allocated only when there is at least one change * @param at type of action */ void GamelogStartAction(GamelogActionType at) { assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first _gamelog_action_type = at; } /** Stops logging of any changes */ void GamelogStopAction() { assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress bool print = _current_action != NULL; _current_action = NULL; _gamelog_action_type = GLAT_NONE; if (print) GamelogPrintDebug(5); } /** Resets and frees all memory allocated - used before loading or starting a new game */ void GamelogReset() { assert(_gamelog_action_type == GLAT_NONE); for (uint i = 0; i < _gamelog_actions; i++) { const LoggedAction *la = &_gamelog_action[i]; for (uint j = 0; j < la->changes; j++) { const LoggedChange *lc = &la->change[j]; if (lc->ct == GLCT_SETTING) free(lc->setting.name); } free(la->change); } free(_gamelog_action); _gamelog_action = NULL; _gamelog_actions = 0; _current_action = NULL; } enum { GAMELOG_BUF_LEN = 1024 ///< length of buffer for one line of text }; static int _dbgofs = 0; ///< offset in current output buffer static void AddDebugText(char *buf, const char *s, ...) { if (GAMELOG_BUF_LEN <= _dbgofs) return; va_list va; va_start(va, s); _dbgofs += vsnprintf(buf + _dbgofs, GAMELOG_BUF_LEN - _dbgofs, s, va); va_end(va); } /** Prints GRF filename if found * @param grfid GRF which filename to print */ static void PrintGrfFilename(char *buf, uint grfid) { const GRFConfig *gc = FindGRFConfig(grfid); if (gc == NULL) return; AddDebugText(buf, ", filename: %s", gc->filename); } /** Prints GRF ID, checksum and filename if found * @param grfid GRF ID * @param md5sum array of md5sum to print */ static void PrintGrfInfo(char *buf, uint grfid, const uint8 *md5sum) { char txt[40]; md5sumToString(txt, lastof(txt), md5sum); AddDebugText(buf, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt); PrintGrfFilename(buf, grfid); return; } /** Text messages for various logged actions */ static const char *la_text[] = { "new game started", "game loaded", "GRF config changed", "cheat was used", "settings changed", "GRF bug triggered", }; assert_compile(lengthof(la_text) == GLAT_END); /** Prints active gamelog */ void GamelogPrint(GamelogPrintProc *proc) { char buf[GAMELOG_BUF_LEN]; proc("---- gamelog start ----"); const LoggedAction *laend = &_gamelog_action[_gamelog_actions]; for (const LoggedAction *la = _gamelog_action; la != laend; la++) { assert((uint)la->at < GLAT_END); snprintf(buf, GAMELOG_BUF_LEN, "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]); proc(buf); const LoggedChange *lcend = &la->change[la->changes]; for (const LoggedChange *lc = la->change; lc != lcend; lc++) { _dbgofs = 0; AddDebugText(buf, " "); switch (lc->ct) { default: NOT_REACHED(); case GLCT_MODE: AddDebugText(buf, "New game mode: %u landscape: %u", (uint)lc->mode.mode, (uint)lc->mode.landscape); break; case GLCT_REVISION: AddDebugText(buf, "Revision text changed to %s, savegame version %u, ", lc->revision.text, lc->revision.slver); switch (lc->revision.modified) { case 0: AddDebugText(buf, "not "); break; case 1: AddDebugText(buf, "maybe "); break; default: break; } AddDebugText(buf, "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf); break; case GLCT_OLDVER: AddDebugText(buf, "Conversion from "); switch (lc->oldver.type) { default: NOT_REACHED(); case SGT_OTTD: AddDebugText(buf, "OTTD savegame without gamelog: version %u, %u", GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8)); break; case SGT_TTO: AddDebugText(buf, "TTO savegame"); break; case SGT_TTD: AddDebugText(buf, "TTD savegame"); break; case SGT_TTDP1: case SGT_TTDP2: AddDebugText(buf, "TTDP savegame, %s format", lc->oldver.type == SGT_TTDP1 ? "old" : "new"); if (lc->oldver.version != 0) { AddDebugText(buf, ", TTDP version %u.%u.%u.%u", GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4), GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16)); } break; } break; case GLCT_SETTING: AddDebugText(buf, "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval); break; case GLCT_GRFADD: AddDebugText(buf, "Added NewGRF: "); PrintGrfInfo(buf, lc->grfadd.grfid, lc->grfadd.md5sum); break; case GLCT_GRFREM: AddDebugText(buf, "Removed NewGRF: %08X", BSWAP32(lc->grfrem.grfid)); PrintGrfFilename(buf, lc->grfrem.grfid); break; case GLCT_GRFCOMPAT: AddDebugText(buf, "Compatible NewGRF loaded: "); PrintGrfInfo(buf, lc->grfcompat.grfid, lc->grfcompat.md5sum); break; case GLCT_GRFPARAM: AddDebugText(buf, "GRF parameter changed: %08X", BSWAP32(lc->grfparam.grfid)); PrintGrfFilename(buf, lc->grfparam.grfid); break; case GLCT_GRFMOVE: AddDebugText(buf, "GRF order changed: %08X moved %d places %s", BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" ); PrintGrfFilename(buf, lc->grfmove.grfid); break; case GLCT_GRFBUG: switch (lc->grfbug.bug) { default: NOT_REACHED(); case GBUG_VEH_LENGTH: AddDebugText(buf, "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data); PrintGrfFilename(buf, lc->grfbug.grfid); break; } } proc(buf); } } proc("---- gamelog end ----"); } static void GamelogPrintConsoleProc(const char *s) { IConsolePrint(CC_WARNING, s); } void GamelogPrintConsole() { GamelogPrint(&GamelogPrintConsoleProc); } static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff static void GamelogPrintDebugProc(const char *s) { DEBUG(gamelog, _gamelog_print_level, s); } /** Prints gamelog to debug output. Code is executed even when * there will be no output. It is called very seldom, so it * doesn't matter that much. At least it gives more uniform code... * @param level debug level we need to print stuff */ void GamelogPrintDebug(int level) { _gamelog_print_level = level; GamelogPrint(&GamelogPrintDebugProc); } /** Allocates new LoggedChange and new LoggedAction if needed. * If there is no action active, NULL is returned. * @param ct type of change * @return new LoggedChange, or NULL if there is no action active */ static LoggedChange *GamelogChange(GamelogChangeType ct) { if (_current_action == NULL) { if (_gamelog_action_type == GLAT_NONE) return NULL; _gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1); _current_action = &_gamelog_action[_gamelog_actions++]; _current_action->at = _gamelog_action_type; _current_action->tick = _tick_counter; _current_action->change = NULL; _current_action->changes = 0; } _current_action->change = ReallocT(_current_action->change, _current_action->changes + 1); LoggedChange *lc = &_current_action->change[_current_action->changes++]; lc->ct = ct; return lc; } /** Logs a change in game revision * @param revision new revision string */ void GamelogRevision() { assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD); LoggedChange *lc = GamelogChange(GLCT_REVISION); if (lc == NULL) return; memset(lc->revision.text, 0, sizeof(lc->revision.text)); strecpy(lc->revision.text, _openttd_revision, lastof(lc->revision.text)); lc->revision.slver = SAVEGAME_VERSION; lc->revision.modified = _openttd_revision_modified; lc->revision.newgrf = _openttd_newgrf_version; } /** Logs a change in game mode (scenario editor or game) */ void GamelogMode() { assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT); LoggedChange *lc = GamelogChange(GLCT_MODE); if (lc == NULL) return; lc->mode.mode = _game_mode; lc->mode.landscape = _settings_game.game_creation.landscape; } /** Logs loading from savegame without gamelog */ void GamelogOldver() { assert(_gamelog_action_type == GLAT_LOAD); LoggedChange *lc = GamelogChange(GLCT_OLDVER); if (lc == NULL) return; lc->oldver.type = _savegame_type; lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version); } /** Logs change in game settings. Only non-networksafe settings are logged * @param name setting name * @param oldval old setting value * @param newval new setting value */ void GamelogSetting(const char *name, int32 oldval, int32 newval) { assert(_gamelog_action_type == GLAT_SETTING); LoggedChange *lc = GamelogChange(GLCT_SETTING); if (lc == NULL) return; lc->setting.name = strdup(name); lc->setting.oldval = oldval; lc->setting.newval = newval; } /** Finds out if current revision is different than last revision stored in the savegame. * Appends GLCT_REVISION when the revision string changed */ void GamelogTestRevision() { const LoggedChange *rev = NULL; const LoggedAction *laend = &_gamelog_action[_gamelog_actions]; for (const LoggedAction *la = _gamelog_action; la != laend; la++) { const LoggedChange *lcend = &la->change[la->changes]; for (const LoggedChange *lc = la->change; lc != lcend; lc++) { if (lc->ct == GLCT_REVISION) rev = lc; } } if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 || rev->revision.modified != _openttd_revision_modified || rev->revision.newgrf != _openttd_newgrf_version) { GamelogRevision(); } } /** Finds last stored game mode or landscape. * Any change is logged */ void GamelogTestMode() { const LoggedChange *mode = NULL; const LoggedAction *laend = &_gamelog_action[_gamelog_actions]; for (const LoggedAction *la = _gamelog_action; la != laend; la++) { const LoggedChange *lcend = &la->change[la->changes]; for (const LoggedChange *lc = la->change; lc != lcend; lc++) { if (lc->ct == GLCT_MODE) mode = lc; } } if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode(); } /** Logs triggered GRF bug. * @param grfid ID of problematic GRF * @param bug type of bug, @see enum GRFBugs * @param data additional data */ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data) { assert(_gamelog_action_type == GLAT_GRFBUG); LoggedChange *lc = GamelogChange(GLCT_GRFBUG); if (lc == NULL) return; lc->grfbug.data = data; lc->grfbug.grfid = grfid; lc->grfbug.bug = bug; } /** Logs GRF bug - rail vehicle has different length after reversing. * Ensures this is logged only once for each GRF and engine type * This check takes some time, but it is called pretty seldom, so it * doesn't matter that much (ideally it shouldn't be called at all). * @param engine engine to log * @return true iff a unique record was done */ bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id) { const LoggedAction *laend = &_gamelog_action[_gamelog_actions]; for (const LoggedAction *la = _gamelog_action; la != laend; la++) { const LoggedChange *lcend = &la->change[la->changes]; for (const LoggedChange *lc = la->change; lc != lcend; lc++) { if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid && lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) { return false; } } } GamelogStartAction(GLAT_GRFBUG); GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id); GamelogStopAction(); return true; } /** Decides if GRF should be logged * @param g grf to determine * @return true iff GRF is not static and is loaded */ static inline bool IsLoggableGrfConfig(const GRFConfig *g) { return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND; } /** Logs removal of a GRF * @param grfid ID of removed GRF */ void GamelogGRFRemove(uint32 grfid) { assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF); LoggedChange *lc = GamelogChange(GLCT_GRFREM); if (lc == NULL) return; lc->grfrem.grfid = grfid; } /** Logs adding of a GRF * @param newg added GRF */ void GamelogGRFAdd(const GRFConfig *newg) { assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF); if (!IsLoggableGrfConfig(newg)) return; LoggedChange *lc = GamelogChange(GLCT_GRFADD); if (lc == NULL) return; memcpy(&lc->grfadd, newg, sizeof(GRFIdentifier)); } /** Logs loading compatible GRF * (the same ID, but different MD5 hash) * @param newg new (updated) GRF */ void GamelogGRFCompatible(const GRFIdentifier *newg) { assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF); LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT); if (lc == NULL) return; memcpy(&lc->grfcompat, newg, sizeof(GRFIdentifier)); } /** Logs changing GRF order * @param grfid GRF that is moved * @param offset how far it is moved, positive = moved down */ static void GamelogGRFMove(uint32 grfid, int32 offset) { assert(_gamelog_action_type == GLAT_GRF); LoggedChange *lc = GamelogChange(GLCT_GRFMOVE); if (lc == NULL) return; lc->grfmove.grfid = grfid; lc->grfmove.offset = offset; } /** Logs change in GRF parameters. * Details about parameters changed are not stored * @param grfid ID of GRF to store */ static void GamelogGRFParameters(uint32 grfid) { assert(_gamelog_action_type == GLAT_GRF); LoggedChange *lc = GamelogChange(GLCT_GRFPARAM); if (lc == NULL) return; lc->grfparam.grfid = grfid; } /** Logs adding of list of GRFs. * Useful when old savegame is loaded or when new game is started * @param newg head of GRF linked list */ void GamelogGRFAddList(const GRFConfig *newg) { assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD); for (; newg != NULL; newg = newg->next) { GamelogGRFAdd(newg); } } /** List of GRFs using array of pointers instead of linked list */ struct GRFList { uint n; const GRFConfig *grf[VARARRAY_SIZE]; }; /** Generates GRFList * @param grfc head of GRF linked list */ static GRFList *GenerateGRFList(const GRFConfig *grfc) { uint n = 0; for (const GRFConfig *g = grfc; g != NULL; g = g->next) { if (IsLoggableGrfConfig(g)) n++; } GRFList *list = (GRFList*)MallocT(sizeof(GRFList) + n * sizeof(GRFConfig*)); list->n = 0; for (const GRFConfig *g = grfc; g != NULL; g = g->next) { if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g; } return list; } /** Compares two NewGRF lists and logs any change * @param oldc original GRF list * @param newc new GRF list */ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc) { GRFList *ol = GenerateGRFList(oldc); GRFList *nl = GenerateGRFList(newc); uint o = 0, n = 0; while (o < ol->n && n < nl->n) { const GRFConfig *og = ol->grf[o]; const GRFConfig *ng = nl->grf[n]; if (og->grfid != ng->grfid) { uint oi, ni; for (oi = 0; oi < ol->n; oi++) { if (ol->grf[oi]->grfid == nl->grf[n]->grfid) break; } if (oi < o) { /* GRF was moved, this change has been logged already */ n++; continue; } if (oi == ol->n) { /* GRF couldn't be found in the OLD list, GRF was ADDED */ GamelogGRFAdd(nl->grf[n++]); continue; } for (ni = 0; ni < nl->n; ni++) { if (nl->grf[ni]->grfid == ol->grf[o]->grfid) break; } if (ni < n) { /* GRF was moved, this change has been logged already */ o++; continue; } if (ni == nl->n) { /* GRF couldn't be found in the NEW list, GRF was REMOVED */ GamelogGRFRemove(ol->grf[o++]->grfid); continue; } /* o < oi < ol->n * n < ni < nl->n */ assert(ni > n && ni < nl->n); assert(oi > o && oi < ol->n); ni -= n; // number of GRFs it was moved downwards oi -= o; // number of GRFs it was moved upwards if (ni >= oi) { // prefer the one that is moved further /* GRF was moved down */ GamelogGRFMove(ol->grf[o++]->grfid, ni); } else { GamelogGRFMove(nl->grf[n++]->grfid, -(int)oi); } } else { if (memcmp(og->md5sum, ng->md5sum, sizeof(og->md5sum)) != 0) { /* md5sum changed, probably loading 'compatible' GRF */ GamelogGRFCompatible(nl->grf[n]); } if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) { GamelogGRFParameters(ol->grf[o]->grfid); } o++; n++; } } while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->grfid); // remaining GRFs were removed ... while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added free(ol); free(nl); } /** * Get the MD5 checksum of the original NewGRF that was loaded. * @param grfid the GRF ID to search for * @param md5sum the MD5 checksum to write to. */ void GamelogGetOriginalGRFMD5Checksum(uint32 grfid, byte *md5sum) { const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1]; /* There should always be a "start game" action */ assert(_gamelog_actions > 0); do { const LoggedChange *lc = &la->change[la->changes - 1]; /* There should always be at least one change per action */ assert(la->changes > 0); do { if (lc->ct == GLCT_GRFADD && lc->grfadd.grfid == grfid) { memcpy(md5sum, lc->grfadd.md5sum, sizeof(lc->grfadd.md5sum)); return; } } while (lc-- != la->change); } while (la-- != _gamelog_action); NOT_REACHED(); }