/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file game_text.hpp Base functions regarding game texts. */
#ifndef GAME_TEXT_HPP
#define GAME_TEXT_HPP
#include "../core/smallvec_type.hpp"
/** The tab we place our strings in. */
static const uint GAME_TEXT_TAB = 18;
const char *GetGameStringPtr(uint id);
void RegisterGameTranslation(class Squirrel *engine);
void ReconsiderGameScriptLanguage();
/** Container for the raw (unencoded) language strings of a language. */
struct LanguageStrings {
const char *language; ///< Name of the language (base filename).
StringList lines; ///< The lines of the file to pass into the parser/encoder.
LanguageStrings(const char *language, const char *end = NULL);
~LanguageStrings();
};
/** Container for all the game strings. */
struct GameStrings {
uint version; ///< The version of the language strings.
LanguageStrings *cur_language; ///< The current (compiled) language.
AutoDeleteSmallVector raw_strings; ///< The raw strings per language, first must be English/the master language!.
AutoDeleteSmallVector compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
StringList string_names; ///< The names of the compiled strings.
void Compile();
};
#endif /* GAME_TEXT_HPP */