/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file game_scanner.hpp declarations of the class for Game scanner */ #ifndef GAME_SCANNER_HPP #define GAME_SCANNER_HPP #include "../script/script_scanner.hpp" class GameScannerInfo : public ScriptScanner { public: /* virtual */ void Initialize(); /** * Check if we have a game by name and version available in our list. * @param nameParam The name of the game script. * @param versionParam The versionof the game script, or -1 if you want the latest. * @param force_exact_match Only match name+version, never latest. * @return NULL if no match found, otherwise the game script that matched. */ class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match); protected: /* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len); /* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; } /* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; } /* virtual */ const char *GetScannerName() const { return "Game Scripts"; } /* virtual */ void RegisterAPI(class Squirrel *engine); }; class GameScannerLibrary : public ScriptScanner { public: /* virtual */ void Initialize(); /** * Find a library in the pool. * @param library The library name to find. * @param version The version the library should have. * @return The library if found, NULL otherwise. */ class GameLibrary *FindLibrary(const char *library, int version); protected: /* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len); /* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; } /* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; } /* virtual */ const char *GetScannerName() const { return "GS Libraries"; } /* virtual */ void RegisterAPI(class Squirrel *engine); }; #endif /* GAME_SCANNER_HPP */