/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_scanner.cpp allows scanning Game scripts */ #include "../stdafx.h" #include "../script/squirrel_class.hpp" #include "game_info.hpp" #include "game_scanner.hpp" #include "../safeguards.h" void GameScannerInfo::Initialize() { ScriptScanner::Initialize("GSScanner"); } void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, const char *last) { seprintf(name, last, "%s", info->GetName()); } void GameScannerInfo::RegisterAPI(class Squirrel *engine) { GameInfo::RegisterAPI(engine); } GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match) { if (this->info_list.size() == 0) return nullptr; if (nameParam == nullptr) return nullptr; char game_name[1024]; strecpy(game_name, nameParam, lastof(game_name)); strtolower(game_name); if (versionParam == -1) { /* We want to load the latest version of this Game script; so find it */ if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast(this->info_single_list[game_name]); return nullptr; } if (force_exact_match) { /* Try to find a direct 'name.version' match */ char game_name_tmp[1024]; seprintf(game_name_tmp, lastof(game_name_tmp), "%s.%d", game_name, versionParam); strtolower(game_name_tmp); if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast(this->info_list[game_name_tmp]); return nullptr; } GameInfo *info = nullptr; int version = -1; /* See if there is a compatible Game script which goes by that name, with the highest * version which allows loading the requested version */ for (const auto &item : this->info_list) { GameInfo *i = static_cast(item.second); if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) { version = item.second->GetVersion(); info = i; } } return info; } void GameScannerLibrary::Initialize() { ScriptScanner::Initialize("GSScanner"); } void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, const char *last) { GameLibrary *library = static_cast(info); seprintf(name, last, "%s.%s", library->GetCategory(), library->GetInstanceName()); } void GameScannerLibrary::RegisterAPI(class Squirrel *engine) { GameLibrary::RegisterAPI(engine); } GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version) { /* Internally we store libraries as 'library.version' */ char library_name[1024]; seprintf(library_name, lastof(library_name), "%s.%d", library, version); strtolower(library_name); /* Check if the library + version exists */ ScriptInfoList::iterator it = this->info_list.find(library_name); if (it == this->info_list.end()) return nullptr; return static_cast((*it).second); }