/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_instance.hpp The GameInstance tracks games. */ #ifndef GAME_INSTANCE_HPP #define GAME_INSTANCE_HPP #include "../script/script_instance.hpp" /** Runtime information about a game script like a pointer to the squirrel vm and the current state. */ class GameInstance : public ScriptInstance { public: GameInstance(); /** * Initialize the script and prepare it for its first run. * @param info The GameInfo to start. */ void Initialize(class GameInfo *info); int GetSetting(const char *name) override; ScriptInfo *FindLibrary(const char *library, int version) override; private: void RegisterAPI() override; void Died() override; CommandCallback *GetDoCommandCallback() override; void LoadDummyScript() override {} }; #endif /* GAME_INSTANCE_HPP */