/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_instance.cpp Implementation of GameInstance. */ #include "../stdafx.h" #include "../error.h" #include "../script/squirrel_class.hpp" #include "../script/script_storage.hpp" #include "../ai/ai_gui.hpp" #include "game_config.hpp" #include "game_info.hpp" #include "game_instance.hpp" #include "game_text.hpp" #include "game.hpp" /* Convert all Game related classes to Squirrel data. * Note: this line is a marker in squirrel_export.sh. Do not change! */ #include "../script/api/game/game_accounting.hpp.sq" #include "../script/api/game/game_admin.hpp.sq" #include "../script/api/game/game_airport.hpp.sq" #include "../script/api/game/game_base.hpp.sq" #include "../script/api/game/game_basestation.hpp.sq" #include "../script/api/game/game_bridge.hpp.sq" #include "../script/api/game/game_bridgelist.hpp.sq" #include "../script/api/game/game_cargo.hpp.sq" #include "../script/api/game/game_cargolist.hpp.sq" #include "../script/api/game/game_company.hpp.sq" #include "../script/api/game/game_companymode.hpp.sq" #include "../script/api/game/game_controller.hpp.sq" #include "../script/api/game/game_date.hpp.sq" #include "../script/api/game/game_depotlist.hpp.sq" #include "../script/api/game/game_engine.hpp.sq" #include "../script/api/game/game_enginelist.hpp.sq" #include "../script/api/game/game_error.hpp.sq" #include "../script/api/game/game_event.hpp.sq" #include "../script/api/game/game_event_types.hpp.sq" #include "../script/api/game/game_execmode.hpp.sq" #include "../script/api/game/game_game.hpp.sq" #include "../script/api/game/game_gamesettings.hpp.sq" #include "../script/api/game/game_goal.hpp.sq" #include "../script/api/game/game_industry.hpp.sq" #include "../script/api/game/game_industrylist.hpp.sq" #include "../script/api/game/game_industrytype.hpp.sq" #include "../script/api/game/game_industrytypelist.hpp.sq" #include "../script/api/game/game_infrastructure.hpp.sq" #include "../script/api/game/game_list.hpp.sq" #include "../script/api/game/game_log.hpp.sq" #include "../script/api/game/game_map.hpp.sq" #include "../script/api/game/game_marine.hpp.sq" #include "../script/api/game/game_news.hpp.sq" #include "../script/api/game/game_order.hpp.sq" #include "../script/api/game/game_rail.hpp.sq" #include "../script/api/game/game_railtypelist.hpp.sq" #include "../script/api/game/game_road.hpp.sq" #include "../script/api/game/game_sign.hpp.sq" #include "../script/api/game/game_signlist.hpp.sq" #include "../script/api/game/game_station.hpp.sq" #include "../script/api/game/game_stationlist.hpp.sq" #include "../script/api/game/game_subsidy.hpp.sq" #include "../script/api/game/game_subsidylist.hpp.sq" #include "../script/api/game/game_testmode.hpp.sq" #include "../script/api/game/game_text.hpp.sq" #include "../script/api/game/game_tile.hpp.sq" #include "../script/api/game/game_tilelist.hpp.sq" #include "../script/api/game/game_town.hpp.sq" #include "../script/api/game/game_townlist.hpp.sq" #include "../script/api/game/game_tunnel.hpp.sq" #include "../script/api/game/game_vehicle.hpp.sq" #include "../script/api/game/game_vehiclelist.hpp.sq" #include "../script/api/game/game_viewport.hpp.sq" #include "../script/api/game/game_waypoint.hpp.sq" #include "../script/api/game/game_waypointlist.hpp.sq" #include "../script/api/game/game_window.hpp.sq" GameInstance::GameInstance() : ScriptInstance("GS") {} void GameInstance::Initialize(GameInfo *info) { /* Register the GameController */ SQGSController_Register(this->engine); ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY); } void GameInstance::RegisterAPI() { ScriptInstance::RegisterAPI(); /* Register all classes */ SQGSList_Register(this->engine); SQGSAccounting_Register(this->engine); SQGSAdmin_Register(this->engine); SQGSAirport_Register(this->engine); SQGSBase_Register(this->engine); SQGSBaseStation_Register(this->engine); SQGSBridge_Register(this->engine); SQGSBridgeList_Register(this->engine); SQGSBridgeList_Length_Register(this->engine); SQGSCargo_Register(this->engine); SQGSCargoList_Register(this->engine); SQGSCargoList_IndustryAccepting_Register(this->engine); SQGSCargoList_IndustryProducing_Register(this->engine); SQGSCargoList_StationAccepting_Register(this->engine); SQGSCompany_Register(this->engine); SQGSCompanyMode_Register(this->engine); SQGSDate_Register(this->engine); SQGSDepotList_Register(this->engine); SQGSEngine_Register(this->engine); SQGSEngineList_Register(this->engine); SQGSError_Register(this->engine); SQGSEvent_Register(this->engine); SQGSEventAdminPort_Register(this->engine); SQGSEventCompanyBankrupt_Register(this->engine); SQGSEventCompanyInTrouble_Register(this->engine); SQGSEventCompanyMerger_Register(this->engine); SQGSEventCompanyNew_Register(this->engine); SQGSEventCompanyTown_Register(this->engine); SQGSEventController_Register(this->engine); SQGSEventExclusiveTransportRights_Register(this->engine); SQGSEventGoalQuestionAnswer_Register(this->engine); SQGSEventIndustryClose_Register(this->engine); SQGSEventIndustryOpen_Register(this->engine); SQGSEventStationFirstVehicle_Register(this->engine); SQGSEventSubsidyAwarded_Register(this->engine); SQGSEventSubsidyExpired_Register(this->engine); SQGSEventSubsidyOffer_Register(this->engine); SQGSEventSubsidyOfferExpired_Register(this->engine); SQGSEventTownFounded_Register(this->engine); SQGSEventVehicleCrashed_Register(this->engine); SQGSEventWindowWidgetClick_Register(this->engine); SQGSExecMode_Register(this->engine); SQGSGame_Register(this->engine); SQGSGameSettings_Register(this->engine); SQGSGoal_Register(this->engine); SQGSIndustry_Register(this->engine); SQGSIndustryList_Register(this->engine); SQGSIndustryList_CargoAccepting_Register(this->engine); SQGSIndustryList_CargoProducing_Register(this->engine); SQGSIndustryType_Register(this->engine); SQGSIndustryTypeList_Register(this->engine); SQGSInfrastructure_Register(this->engine); SQGSLog_Register(this->engine); SQGSMap_Register(this->engine); SQGSMarine_Register(this->engine); SQGSNews_Register(this->engine); SQGSOrder_Register(this->engine); SQGSRail_Register(this->engine); SQGSRailTypeList_Register(this->engine); SQGSRoad_Register(this->engine); SQGSSign_Register(this->engine); SQGSSignList_Register(this->engine); SQGSStation_Register(this->engine); SQGSStationList_Register(this->engine); SQGSStationList_Vehicle_Register(this->engine); SQGSSubsidy_Register(this->engine); SQGSSubsidyList_Register(this->engine); SQGSTestMode_Register(this->engine); SQGSText_Register(this->engine); SQGSTile_Register(this->engine); SQGSTileList_Register(this->engine); SQGSTileList_IndustryAccepting_Register(this->engine); SQGSTileList_IndustryProducing_Register(this->engine); SQGSTileList_StationType_Register(this->engine); SQGSTown_Register(this->engine); SQGSTownEffectList_Register(this->engine); SQGSTownList_Register(this->engine); SQGSTunnel_Register(this->engine); SQGSVehicle_Register(this->engine); SQGSVehicleList_Register(this->engine); SQGSVehicleList_Depot_Register(this->engine); SQGSVehicleList_SharedOrders_Register(this->engine); SQGSVehicleList_Station_Register(this->engine); SQGSViewport_Register(this->engine); SQGSWaypoint_Register(this->engine); SQGSWaypointList_Register(this->engine); SQGSWaypointList_Vehicle_Register(this->engine); SQGSWindow_Register(this->engine); RegisterGameTranslation(this->engine); } int GameInstance::GetSetting(const char *name) { return GameConfig::GetConfig()->GetSetting(name); } ScriptInfo *GameInstance::FindLibrary(const char *library, int version) { return (ScriptInfo *)Game::FindLibrary(library, version); } void GameInstance::Died() { ScriptInstance::Died(); ShowAIDebugWindow(OWNER_DEITY); const GameInfo *info = Game::GetInfo(); if (info != NULL) { ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING); if (info->GetURL() != NULL) { ScriptLog::Info("Please report the error to the following URL:"); ScriptLog::Info(info->GetURL()); } } } /** * DoCommand callback function for all commands executed by Game Scripts. * @param result The result of the command. * @param tile The tile on which the command was executed. * @param p1 p1 as given to DoCommandPInternal. * @param p2 p2 as given to DoCommandPInternal. */ void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2); Game::GetGameInstance()->Continue(); } CommandCallback *GameInstance::GetDoCommandCallback() { return &CcGame; }