/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file game_config.cpp Implementation of GameConfig. */ #include "../stdafx.h" #include "../settings_type.h" #include "game.hpp" #include "game_config.hpp" #include "game_info.hpp" /* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source) { GameConfig **config; if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) { config = &_settings_newgame.game_config; } else { config = &_settings_game.game_config; } if (*config == NULL) *config = new GameConfig(); return *config; } class GameInfo *GameConfig::GetInfo() const { return static_cast<class GameInfo *>(ScriptConfig::GetInfo()); } ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match) { return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match)); } bool GameConfig::ResetInfo(bool force_exact_match) { this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match); return this->info != NULL; }