/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file game_config.cpp Implementation of GameConfig. */
#include "../stdafx.h"
#include "../settings_type.h"
#include "game.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "../safeguards.h"
/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source)
{
GameConfig **config;
if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
config = &_settings_newgame.game_config;
} else {
config = &_settings_game.game_config;
}
if (*config == nullptr) *config = new GameConfig();
return *config;
}
class GameInfo *GameConfig::GetInfo() const
{
return static_cast(ScriptConfig::GetInfo());
}
ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match)
{
return static_cast(Game::FindInfo(name, version, force_exact_match));
}
bool GameConfig::ResetInfo(bool force_exact_match)
{
this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
return this->info != nullptr;
}