/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game.hpp Base functions for all Games. */ #ifndef GAME_HPP #define GAME_HPP /** * Main Game class. Contains all functions needed to start, stop, save and load Game Scripts. */ class Game { public: /** * Called every game-tick to let Game do something. */ static void GameLoop(); /** * Initialize the Game system. */ static void Initialize(); /** * Uninitialize the Game system. */ static void Uninitialize(); /** * Get the current GameScript instance. */ static class GameInstance *GetGameInstance() { return Game::instance; } private: static uint frame_counter; ///< Tick counter for the Game code. static class GameInstance *instance; ///< Instance to the current active Game. }; #endif /* GAME_HPP */