/* $Id$ */ /** @file fontcache.cpp Cache for characters from fonts. */ #include "stdafx.h" #include "spritecache.h" #include "fontcache.h" #include "blitter/factory.hpp" #include "gfx_func.h" #include "core/alloc_func.hpp" #include "core/math_func.hpp" #include "table/sprites.h" #include "table/control_codes.h" #ifdef WITH_FREETYPE #include <ft2build.h> #include FT_FREETYPE_H #include FT_GLYPH_H #ifdef WITH_FONTCONFIG #include <fontconfig/fontconfig.h> #endif static FT_Library _library = NULL; static FT_Face _face_small = NULL; static FT_Face _face_medium = NULL; static FT_Face _face_large = NULL; FreeTypeSettings _freetype; enum { FACE_COLOUR = 1, SHADOW_COLOUR = 2, }; /** Get the font loaded into a Freetype face by using a font-name. * If no appropiate font is found, the function returns an error */ #ifdef WIN32 #include <windows.h> #include <tchar.h> #include <shlobj.h> // SHGetFolderPath #include "win32.h" /** * Get the short DOS 8.3 format for paths. * FreeType doesn't support Unicode filenames and Windows' fopen (as used * by FreeType) doesn't support UTF-8 filenames. So we have to convert the * filename into something that isn't UTF-8 but represents the Unicode file * name. This is the short DOS 8.3 format. This does not contain any * characters that fopen doesn't support. * @param long_path the path in UTF-8. * @return the short path in ANSI (ASCII). */ char *GetShortPath(const char *long_path) { static char short_path[MAX_PATH]; #ifdef UNICODE /* The non-unicode GetShortPath doesn't support UTF-8..., * so convert the path to wide chars, then get the short * path and convert it back again. */ wchar_t long_path_w[MAX_PATH]; MultiByteToWideChar(CP_UTF8, 0, long_path, -1, long_path_w, MAX_PATH); wchar_t short_path_w[MAX_PATH]; GetShortPathNameW(long_path_w, short_path_w, MAX_PATH); WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, MAX_PATH, NULL, NULL); #else /* Technically not needed, but do it for consistency. */ GetShortPathNameA(long_path, short_path, MAX_PATH); #endif return short_path; } /* Get the font file to be loaded into Freetype by looping the registry * location where windows lists all installed fonts. Not very nice, will * surely break if the registry path changes, but it works. Much better * solution would be to use CreateFont, and extract the font data from it * by GetFontData. The problem with this is that the font file needs to be * kept in memory then until the font is no longer needed. This could mean * an additional memory usage of 30MB (just for fonts!) when using an eastern * font for all font sizes */ #define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts" #define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts" static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { FT_Error err = FT_Err_Cannot_Open_Resource; HKEY hKey; LONG ret; TCHAR vbuffer[MAX_PATH], dbuffer[256]; TCHAR *font_namep; char *font_path; uint index; /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the * "Windows NT" key, on Windows 9x in the Windows key. To save us having * to retrieve the windows version, we'll just query both */ ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey); if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey); if (ret != ERROR_SUCCESS) { DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts"); return err; } /* For Unicode we need some conversion between widechar and * normal char to match the data returned by RegEnumValue, * otherwise just use parameter */ #if defined(UNICODE) font_namep = MallocT<TCHAR>(MAX_PATH); MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR)); #else font_namep = (char*)font_name; // only cast because in unicode pointer is not const #endif for (index = 0;; index++) { TCHAR *s; DWORD vbuflen = lengthof(vbuffer); DWORD dbuflen = lengthof(dbuffer); ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen); if (ret != ERROR_SUCCESS) goto registry_no_font_found; /* The font names in the registry are of the following 3 forms: * - ADMUI3.fon * - Book Antiqua Bold (TrueType) * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) * We will strip the font-type '()' if any and work with the font name * itself, which must match exactly; if... * TTC files, font files which contain more than one font are seperated * byt '&'. Our best bet will be to do substr match for the fontname * and then let FreeType figure out which index to load */ s = _tcschr(vbuffer, _T('(')); if (s != NULL) s[-1] = '\0'; if (_tcschr(vbuffer, _T('&')) == NULL) { if (_tcsicmp(vbuffer, font_namep) == 0) break; } else { if (_tcsstr(vbuffer, font_namep) != NULL) break; } } if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) { DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory"); goto folder_error; } /* Some fonts are contained in .ttc files, TrueType Collection fonts. These * contain multiple fonts inside this single file. GetFontData however * returns the whole file, so we need to check each font inside to get the * proper font. * Also note that FreeType does not support UNICODE filesnames! */ #if defined(UNICODE) /* We need a cast here back from wide because FreeType doesn't support * widechar filenames. Just use the buffer we allocated before for the * font_name search */ font_path = (char*)font_namep; WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR)); #else font_path = vbuffer; #endif ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR)); ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR)); /* Convert the path into something that FreeType understands */ font_path = GetShortPath(font_path); index = 0; do { err = FT_New_Face(_library, font_path, index, face); if (err != FT_Err_Ok) break; if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break; err = FT_Err_Cannot_Open_Resource; } while ((FT_Long)++index != (*face)->num_faces); folder_error: registry_no_font_found: #if defined(UNICODE) free(font_namep); #endif RegCloseKey(hKey); return err; } /** * Fonts can have localised names and when the system locale is the same as * one of those localised names Windows will always return that localised name * instead of allowing to get the non-localised (English US) name of the font. * This will later on give problems as freetype uses the non-localised name of * the font and we need to compare based on that name. * Windows furthermore DOES NOT have an API to get the non-localised name nor * can we override the system locale. This means that we have to actually read * the font itself to gather the font name we want. * Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx * @param logfont the font information to get the english name of. * @return the English name (if it could be found). */ static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont) { static char font_name[MAX_PATH]; const char *ret_font_name = NULL; uint pos = 0; HFONT font = CreateFontIndirect(&logfont->elfLogFont); if (font == NULL) goto err1; HDC dc = GetDC(NULL); HGDIOBJ oldfont = SelectObject(dc, font); DWORD dw = GetFontData(dc, 'eman', 0, NULL, 0); if (dw == GDI_ERROR) goto err2; byte *buf = MallocT<byte>(dw); dw = GetFontData(dc, 'eman', 0, buf, dw); if (dw == GDI_ERROR) goto err3; uint16 format = buf[pos++] << 8; format += buf[pos++]; assert(format == 0); uint16 count = buf[pos++] << 8; count += buf[pos++]; uint16 stringOffset = buf[pos++] << 8; stringOffset += buf[pos++]; for (uint i = 0; i < count; i++) { uint16 platformId = buf[pos++] << 8; platformId += buf[pos++]; uint16 encodingId = buf[pos++] << 8; encodingId += buf[pos++]; uint16 languageId = buf[pos++] << 8; languageId += buf[pos++]; uint16 nameId = buf[pos++] << 8; nameId += buf[pos++]; if (nameId != 1) { pos += 4; // skip length and offset continue; } uint16 length = buf[pos++] << 8; length += buf[pos++]; uint16 offset = buf[pos++] << 8; offset += buf[pos++]; /* Don't buffer overflow */ length = min(length, MAX_PATH - 1); for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j]; font_name[length] = '\0'; if ((platformId == 1 && languageId == 0) || // Macintosh English (platformId == 3 && languageId == 0x0409)) { // Microsoft English (US) ret_font_name = font_name; break; } } err3: free(buf); err2: SelectObject(dc, oldfont); ReleaseDC(NULL, dc); err1: DeleteObject(font); return ret_font_name == NULL ? WIDE_TO_MB((const TCHAR*)logfont->elfFullName) : ret_font_name; } struct EFCParam { FreeTypeSettings *settings; LOCALESIGNATURE locale; }; static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam) { EFCParam *info = (EFCParam *)lParam; /* Only use TrueType fonts */ if (!(type & TRUETYPE_FONTTYPE)) return 1; /* Don't use SYMBOL fonts */ if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1; /* The font has to have at least one of the supported locales to be usable. */ if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) { /* On win9x metric->ntmFontSig seems to contain garbage. */ FONTSIGNATURE fs; memset(&fs, 0, sizeof(fs)); HFONT font = CreateFontIndirect(&logfont->elfLogFont); if (font != NULL) { HDC dc = GetDC(NULL); HGDIOBJ oldfont = SelectObject(dc, font); GetTextCharsetInfo(dc, &fs, 0); SelectObject(dc, oldfont); ReleaseDC(NULL, dc); DeleteObject(font); } if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1; } const char *font_name = GetEnglishFontName(logfont); DEBUG(freetype, 1, "Fallback font: %s", font_name); strecpy(info->settings->small_font, font_name, lastof(info->settings->small_font)); strecpy(info->settings->medium_font, font_name, lastof(info->settings->medium_font)); strecpy(info->settings->large_font, font_name, lastof(info->settings->large_font)); return 0; // stop enumerating } bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid) { EFCParam langInfo; if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) { /* Invalid langid or some other mysterious error, can't determine fallback font. */ DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid); return false; } langInfo.settings = settings; LOGFONT font; /* Enumerate all fonts. */ font.lfCharSet = DEFAULT_CHARSET; font.lfFaceName[0] = '\0'; font.lfPitchAndFamily = 0; HDC dc = GetDC(NULL); int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0); ReleaseDC(NULL, dc); return ret == 0; } #elif defined(WITH_FONTCONFIG) static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) { FT_Error err = FT_Err_Cannot_Open_Resource; if (!FcInit()) { ShowInfoF("Unable to load font configuration"); } else { FcPattern *match; FcPattern *pat; FcFontSet *fs; FcResult result; char *font_style; char *font_family; /* Split & strip the font's style */ font_family = strdup(font_name); font_style = strchr(font_family, ','); if (font_style != NULL) { font_style[0] = '\0'; font_style++; while (*font_style == ' ' || *font_style == '\t') font_style++; } /* Resolve the name and populate the information structure */ pat = FcNameParse((FcChar8*)font_family); if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style); FcConfigSubstitute(0, pat, FcMatchPattern); FcDefaultSubstitute(pat); fs = FcFontSetCreate(); match = FcFontMatch(0, pat, &result); if (fs != NULL && match != NULL) { int i; FcChar8 *family; FcChar8 *style; FcChar8 *file; FcFontSetAdd(fs, match); for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) { /* Try the new filename */ if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch && FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch && FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) { /* The correct style? */ if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue; /* Font config takes the best shot, which, if the family name is spelled * wrongly a 'random' font, so check whether the family name is the * same as the supplied name */ if (strcasecmp(font_family, (char*)family) == 0) { err = FT_New_Face(_library, (char *)file, 0, face); } } } } free(font_family); FcPatternDestroy(pat); FcFontSetDestroy(fs); FcFini(); } return err; } bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid) { if (!FcInit()) return false; bool ret = false; /* Fontconfig doesn't handle full language isocodes, only the part * before the _ of e.g. en_GB is used, so "remove" everything after * the _. */ char lang[16]; strecpy(lang, language_isocode, lastof(lang)); char *split = strchr(lang, '_'); if (split != NULL) *split = '\0'; FcPattern *pat; FcPattern *match; FcResult result; FcChar8 *file; FcFontSet *fs; FcValue val; val.type = FcTypeString; val.u.s = (FcChar8*)lang; /* First create a pattern to match the wanted language */ pat = FcPatternCreate(); /* And fill it with the language and other defaults */ if (pat == NULL || !FcPatternAdd(pat, "lang", val, false) || !FcConfigSubstitute(0, pat, FcMatchPattern)) { goto error_pattern; } FcDefaultSubstitute(pat); /* Then create a font set and match that */ match = FcFontMatch(0, pat, &result); if (match == NULL) { goto error_pattern; } /* Find all fonts that do match */ fs = FcFontSetCreate(); FcFontSetAdd(fs, match); /* And take the first, if it exists */ if (fs->nfont <= 0 || FcPatternGetString(fs->fonts[0], FC_FILE, 0, &file)) { goto error_fontset; } strecpy(settings->small_font, (const char*)file, lastof(settings->small_font)); strecpy(settings->medium_font, (const char*)file, lastof(settings->medium_font)); strecpy(settings->large_font, (const char*)file, lastof(settings->large_font)); ret = true; error_fontset: FcFontSetDestroy(fs); error_pattern: if (pat != NULL) FcPatternDestroy(pat); FcFini(); return ret; } #else /* without WITH_FONTCONFIG */ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;} bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid) { return false; } #endif /* WITH_FONTCONFIG */ /** * Loads the freetype font. * First type to load the fontname as if it were a path. If that fails, * try to resolve the filename of the font using fontconfig, where the * format is 'font family name' or 'font family name, font style'. */ static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type) { FT_Error error; if (StrEmpty(font_name)) return; error = FT_New_Face(_library, font_name, 0, face); if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face); if (error == FT_Err_Ok) { DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name); /* Attempt to select the unicode character map */ error = FT_Select_Charmap(*face, ft_encoding_unicode); if (error == FT_Err_Ok) return; // Success if (error == FT_Err_Invalid_CharMap_Handle) { /* Try to pick a different character map instead. We default to * the first map, but platform_id 0 encoding_id 0 should also * be unicode (strange system...) */ FT_CharMap found = (*face)->charmaps[0]; int i; for (i = 0; i < (*face)->num_charmaps; i++) { FT_CharMap charmap = (*face)->charmaps[i]; if (charmap->platform_id == 0 && charmap->encoding_id == 0) { found = charmap; } } if (found != NULL) { error = FT_Set_Charmap(*face, found); if (error == FT_Err_Ok) return; } } } FT_Done_Face(*face); *face = NULL; ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error); } void InitFreeType() { if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) { DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead"); return; } if (FT_Init_FreeType(&_library) != FT_Err_Ok) { ShowInfoF("Unable to initialize FreeType, using sprite fonts instead"); return; } DEBUG(freetype, 2, "Initialized"); /* Load each font */ LoadFreeTypeFont(_freetype.small_font, &_face_small, "small"); LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium"); LoadFreeTypeFont(_freetype.large_font, &_face_large, "large"); /* Set each font size */ if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size); if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size); if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size); } static void ResetGlyphCache(); /** * Unload a face and set it to NULL. * @param face the face to unload */ static void UnloadFace(FT_Face *face) { if (*face == NULL) return; FT_Done_Face(*face); *face = NULL; } /** * Free everything allocated w.r.t. fonts. */ void UninitFreeType() { ResetGlyphCache(); UnloadFace(&_face_small); UnloadFace(&_face_medium); UnloadFace(&_face_large); FT_Done_FreeType(_library); _library = NULL; } static FT_Face GetFontFace(FontSize size) { switch (size) { default: NOT_REACHED(); case FS_NORMAL: return _face_medium; case FS_SMALL: return _face_small; case FS_LARGE: return _face_large; } } struct GlyphEntry { Sprite *sprite; byte width; }; /* The glyph cache. This is structured to reduce memory consumption. * 1) There is a 'segment' table for each font size. * 2) Each segment table is a discrete block of characters. * 3) Each block contains 256 (aligned) characters sequential characters. * * The cache is accessed in the following way: * For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41] * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC] * * Currently only 256 segments are allocated, "limiting" us to 65536 characters. * This can be simply changed in the two functions Get & SetGlyphPtr. */ static GlyphEntry **_glyph_ptr[FS_END]; /** Clear the complete cache */ static void ResetGlyphCache() { for (int i = 0; i < FS_END; i++) { if (_glyph_ptr[i] == NULL) continue; for (int j = 0; j < 256; j++) { if (_glyph_ptr[i][j] == NULL) continue; for (int k = 0; k < 256; k++) { if (_glyph_ptr[i][j][k].sprite == NULL) continue; free(_glyph_ptr[i][j][k].sprite); } free(_glyph_ptr[i][j]); } free(_glyph_ptr[i]); _glyph_ptr[i] = NULL; } } static GlyphEntry *GetGlyphPtr(FontSize size, WChar key) { if (_glyph_ptr[size] == NULL) return NULL; if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL; return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)]; } static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph) { if (_glyph_ptr[size] == NULL) { DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size); _glyph_ptr[size] = CallocT<GlyphEntry*>(256); } if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) { DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size); _glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256); } DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size); _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite; _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; } void *AllocateFont(size_t size) { return MallocT<byte>(size); } /* Check if a glyph should be rendered with antialiasing */ static bool GetFontAAState(FontSize size) { /* AA is only supported for 32 bpp */ if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false; switch (size) { default: NOT_REACHED(); case FS_NORMAL: return _freetype.medium_aa; case FS_SMALL: return _freetype.small_aa; case FS_LARGE: return _freetype.large_aa; } } const Sprite *GetGlyph(FontSize size, WChar key) { FT_Face face = GetFontFace(size); FT_GlyphSlot slot; GlyphEntry new_glyph; GlyphEntry *glyph; SpriteLoader::Sprite sprite; int width; int height; int x; int y; int y_adj; assert(IsPrintable(key)); /* Bail out if no face loaded, or for our special characters */ if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { SpriteID sprite = GetUnicodeGlyph(size, key); if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); return GetSprite(sprite, ST_FONT); } /* Check for the glyph in our cache */ glyph = GetGlyphPtr(size, key); if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite; slot = face->glyph; bool aa = GetFontAAState(size); FT_Load_Char(face, key, FT_LOAD_DEFAULT); FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); /* Despite requesting a normal glyph, FreeType may have returned a bitmap */ aa = (slot->bitmap.palette_mode == FT_PIXEL_MODE_GRAY); /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ width = max(1, slot->bitmap.width + (size == FS_NORMAL)); height = max(1, slot->bitmap.rows + (size == FS_NORMAL)); /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ sprite.AllocateData(width * height); sprite.width = width; sprite.height = height; sprite.x_offs = slot->bitmap_left; // XXX 2 should be determined somehow... it's right for the normal face y_adj = (size == FS_NORMAL) ? 2 : 0; sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; /* Draw shadow for medium size */ if (size == FS_NORMAL) { for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } } for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { sprite.data[x + y * sprite.width].m = FACE_COLOUR; sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; } } } new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont); new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL); SetGlyphPtr(size, key, &new_glyph); return new_glyph.sprite; } uint GetGlyphWidth(FontSize size, WChar key) { FT_Face face = GetFontFace(size); GlyphEntry *glyph; if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { SpriteID sprite = GetUnicodeGlyph(size, key); if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0; } glyph = GetGlyphPtr(size, key); if (glyph == NULL || glyph->sprite == NULL) { GetGlyph(size, key); glyph = GetGlyphPtr(size, key); } return glyph->width; } #endif /* WITH_FREETYPE */ /* Sprite based glyph mapping */ #include "table/unicode.h" static SpriteID **_unicode_glyph_map[FS_END]; /** Get the SpriteID of the first glyph for the given font size */ static SpriteID GetFontBase(FontSize size) { switch (size) { default: NOT_REACHED(); case FS_NORMAL: return SPR_ASCII_SPACE; case FS_SMALL: return SPR_ASCII_SPACE_SMALL; case FS_LARGE: return SPR_ASCII_SPACE_BIG; } } SpriteID GetUnicodeGlyph(FontSize size, uint32 key) { if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0; return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)]; } void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite) { if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256); if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256); _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite; } void InitializeUnicodeGlyphMap() { for (FontSize size = FS_NORMAL; size != FS_END; size++) { /* Clear out existing glyph map if it exists */ if (_unicode_glyph_map[size] != NULL) { for (uint i = 0; i < 256; i++) { if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]); } free(_unicode_glyph_map[size]); _unicode_glyph_map[size] = NULL; } SpriteID base = GetFontBase(size); for (uint i = ASCII_LETTERSTART; i < 256; i++) { SpriteID sprite = base + i - ASCII_LETTERSTART; if (!SpriteExists(sprite)) continue; SetUnicodeGlyph(size, i, sprite); SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite); } for (uint i = 0; i < lengthof(_default_unicode_map); i++) { byte key = _default_unicode_map[i].key; if (key == CLRA || key == CLRL) { /* Clear the glyph. This happens if the glyph at this code point * is non-standard and should be accessed by an SCC_xxx enum * entry only. */ if (key == CLRA || size == FS_LARGE) { SetUnicodeGlyph(size, _default_unicode_map[i].code, 0); } } else { SpriteID sprite = base + key - ASCII_LETTERSTART; SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite); } } } }