/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "network/core/tcp_content_type.h"
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
enum SaveLoadInvalidateWindowData {
SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
};
typedef SmallMap CompanyPropertiesMap;
/**
* Container for loading in mode SL_LOAD_CHECK.
*/
struct LoadCheckData {
bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
char *error_data; ///< Data to pass to SetDParamStr when displaying #error.
uint32 map_size_x, map_size_y;
Date current_date;
GameSettings settings;
CompanyPropertiesMap companies; ///< Company information.
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
struct LoggedAction *gamelog_action; ///< Gamelog actions
uint gamelog_actions; ///< Number of gamelog actions
LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
{
this->Clear();
}
/**
* Don't leak memory at program exit
*/
~LoadCheckData()
{
this->Clear();
}
/**
* Check whether loading the game resulted in errors.
* @return true if errors were encountered.
*/
bool HasErrors()
{
return this->checkable && this->error != INVALID_STRING_ID;
}
/**
* Check whether the game uses any NewGrfs.
* @return true if NewGrfs are used.
*/
bool HasNewGrfs()
{
return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
}
void Clear();
};
extern LoadCheckData _load_check_data;
enum FileSlots {
/**
* Slot used for the GRF scanning and such.
* This slot is used for all temporary accesses to files when scanning/testing files,
* and thus cannot be used for files, which are continuously accessed during a game.
*/
CONFIG_SLOT = 0,
/** Slot for the sound. */
SOUND_SLOT = 1,
/** First slot usable for (New)GRFs used during the game. */
FIRST_GRF_SLOT = 2,
/** Maximum number of slots. */
MAX_FILE_SLOTS = 128,
};
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64 mtime;
char title[64];
char name[MAX_PATH];
bool operator< (const FiosItem &other) const;
};
/** List of file information. */
class FileList : public std::vector {
public:
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
const FiosItem *FindItem(const char *file);
};
enum SortingBits {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
const char *FiosBrowseTo(const FiosItem *item);
StringID FiosGetDescText(const char **path, uint64 *total_free);
bool FiosDelete(const char *name);
std::string FiosMakeHeightmapName(const char *name);
std::string FiosMakeSavegameName(const char *name);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
#endif /* FIOS_H */