/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file fileio_func.h Functions for Standard In/Out file operations */
#ifndef FILEIO_FUNC_H
#define FILEIO_FUNC_H
#include "core/enum_type.hpp"
#include "fileio_type.h"
void FioSeekTo(size_t pos, int mode);
void FioSeekToFile(uint8 slot, size_t pos);
size_t FioGetPos();
const char *FioGetFilename(uint8 slot);
byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
void FioOpenFile(int slot, const char *filename, Subdirectory subdir);
void FioReadBlock(void *ptr, size_t size);
void FioSkipBytes(int n);
/**
* The search paths OpenTTD could search through.
* At least one of the slots has to be filled with a path.
* NULL paths tell that there is no such path for the
* current operating system.
*/
extern const char *_searchpaths[NUM_SEARCHPATHS];
/**
* Checks whether the given search path is a valid search path
* @param sp the search path to check
* @return true if the search path is valid
*/
static inline bool IsValidSearchPath(Searchpath sp)
{
return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
}
/** Iterator for all the search paths */
#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_FIRST_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))
void FioFCloseFile(FILE *f);
FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir, size_t *filesize = NULL);
bool FioCheckFileExists(const char *filename, Subdirectory subdir);
char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename);
char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename);
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
void SanitizeFilename(char *filename);
bool AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths(const char *exe);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
bool FileExists(const char *filename);
const char *FioTarFirstDir(const char *tarname, Subdirectory subdir);
void FioTarAddLink(const char *src, const char *dest, Subdirectory subdir);
bool ExtractTar(const char *tar_filename, Subdirectory subdir);
extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
/** Helper for scanning for files with a given name */
class FileScanner {
protected:
Subdirectory subdir; ///< The current sub directory we are searching through
public:
/** Destruct the proper one... */
virtual ~FileScanner() {}
uint Scan(const char *extension, Subdirectory sd, bool tars = true, bool recursive = true);
uint Scan(const char *extension, const char *directory, bool recursive = true);
/**
* Add a file with the given filename.
* @param filename the full path to the file to read
* @param basepath_length amount of characters to chop of before to get a
* filename relative to the search path.
* @param tar_filename the name of the tar file the file is read from.
* @return true if the file is added.
*/
virtual bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) = 0;
};
/** Helper for scanning for files with tar as extension */
class TarScanner : FileScanner {
uint DoScan(Subdirectory sd);
public:
/** The mode of tar scanning. */
enum Mode {
NONE = 0, ///< Scan nothing.
BASESET = 1 << 0, ///< Scan for base sets.
NEWGRF = 1 << 1, ///< Scan for non-base sets.
AI = 1 << 2, ///< Scan for AIs and its libraries.
SCENARIO = 1 << 3, ///< Scan for scenarios and heightmaps.
GAME = 1 << 4, ///< Scan for game scripts.
ALL = BASESET | NEWGRF | AI | SCENARIO | GAME, ///< Scan for everything.
};
/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename = NULL);
bool AddFile(Subdirectory sd, const char *filename);
/** Do the scan for Tars. */
static uint DoScan(TarScanner::Mode mode);
};
DECLARE_ENUM_AS_BIT_SET(TarScanner::Mode)
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include
struct DIR;
struct dirent { // XXX - only d_name implemented
TCHAR *d_name; // name of found file
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla) */
DIR *dir;
};
struct DIR {
HANDLE hFind;
/* the dirent returned by readdir.
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATA fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include
# include
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FILEIO_FUNC_H */