/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file engine_gui.cpp GUI to show engine related information. */
#include "stdafx.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "engine_base.h"
#include "command_func.h"
#include "strings_func.h"
#include "engine_gui.h"
#include "articulated_vehicles.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "rail.h"
#include "settings_type.h"
#include "table/strings.h"
/** Return the category of an engine.
* @param engine Engine to examine.
* @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
*/
StringID GetEngineCategoryName(EngineID engine)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
default: NOT_REACHED();
case VEH_ROAD: return STR_ENGINE_PREVIEW_ROAD_VEHICLE;
case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT;
case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP;
case VEH_TRAIN:
return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
}
}
/** Widgets used for the engine preview window */
enum EnginePreviewWidgets {
EPW_QUESTION, ///< The container for the question
EPW_NO, ///< No button
EPW_YES, ///< Yes button
};
static const NWidgetPart _nested_engine_preview_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
NWidget(WWT_EMPTY, INVALID_COLOUR, EPW_QUESTION), SetMinimalSize(300, 0), SetPadding(8, 8, 8, 8), SetFill(1, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, 10, 85),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, EPW_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, EPW_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
EndContainer(),
};
struct EnginePreviewWindow : Window {
static const int VEHICLE_SPACE = 40; // The space to show the vehicle image
EnginePreviewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->InitNested(desc, window_number);
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != EPW_QUESTION) return;
EngineID engine = this->window_number;
SetDParam(0, GetEngineCategoryName(engine));
size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + VEHICLE_SPACE;
SetDParam(0, engine);
size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != EPW_QUESTION) return;
EngineID engine = this->window_number;
SetDParam(0, GetEngineCategoryName(engine));
int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.top + 1);
y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;
SetDParam(0, engine);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
y += FONT_HEIGHT_NORMAL;
DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + VEHICLE_SPACE / 2, engine, GetEnginePalette(engine, _local_company));
y += VEHICLE_SPACE;
DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case EPW_YES:
DoCommandP(0, this->window_number, 0, CMD_WANT_ENGINE_PREVIEW);
/* Fallthrough */
case EPW_NO:
delete this;
break;
}
}
};
static const WindowDesc _engine_preview_desc(
WDP_CENTER, 0, 0,
WC_ENGINE_PREVIEW, WC_NONE,
WDF_CONSTRUCTION,
_nested_engine_preview_widgets, lengthof(_nested_engine_preview_widgets)
);
void ShowEnginePreviewWindow(EngineID engine)
{
AllocateWindowDescFront(&_engine_preview_desc, engine);
}
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
{
uint total = 0;
CargoArray cap = GetCapacityOfArticulatedParts(engine);
for (CargoID c = 0; c < NUM_CARGO; c++) {
total += cap[c];
}
return total;
}
static StringID GetTrainEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(2, e->GetDisplayMaxSpeed());
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
}
static StringID GetAircraftEngineInfoString(const Engine *e)
{
CargoID cargo = e->GetDefaultCargoType();
uint16 mail_capacity;
uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
SetDParam(2, cargo);
SetDParam(3, capacity);
if (mail_capacity > 0) {
SetDParam(4, CT_MAIL);
SetDParam(5, mail_capacity);
SetDParam(6, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST;
} else {
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
}
}
static StringID GetRoadVehEngineInfoString(const Engine *e)
{
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, capacity);
} else {
SetDParam(2, CT_INVALID);
}
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
} else {
SetDParam(0, e->GetCost());
SetDParam(2, e->GetDisplayMaxSpeed());
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
}
}
static StringID GetShipEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, e->GetDisplayDefaultCapacity());
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
}
/**
* Get a multi-line string with some technical data, describing the engine.
* @param engine Engine to describe.
* @return String describing the engine.
* @post \c DParam array is set up for printing the string.
*/
StringID GetEngineInfoString(EngineID engine)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
return GetTrainEngineInfoString(e);
case VEH_ROAD:
return GetRoadVehEngineInfoString(e);
case VEH_SHIP:
return GetShipEngineInfoString(e);
case VEH_AIRCRAFT:
return GetAircraftEngineInfoString(e);
default: NOT_REACHED();
}
}
/**
* Draw an engine.
* @param left Minimum horizontal position to use for drawing the engine
* @param right Maximum horizontal position to use for drawing the engine
* @param preferred_x Horizontal position to use for drawing the engine.
* @param y Vertical position to use for drawing the engine.
* @param engine Engine to draw.
* @param pal Palette to use for drawing.
*/
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal)
{
const Engine *e = Engine::Get(engine);
switch (e->type) {
case VEH_TRAIN:
DrawTrainEngine(left, right, preferred_x, y, engine, pal);
break;
case VEH_ROAD:
DrawRoadVehEngine(left, right, preferred_x, y, engine, pal);
break;
case VEH_SHIP:
DrawShipEngine(left, right, preferred_x, y, engine, pal);
break;
case VEH_AIRCRAFT:
DrawAircraftEngine(left, right, preferred_x, y, engine, pal);
break;
default: NOT_REACHED();
}
}
/** Sort all items using quick sort and given 'CompareItems' function
* @param el list to be sorted
* @param compare function for evaluation of the quicksort
*/
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
{
uint size = el->Length();
/* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems)
* generally, do not sort if there are less than 2 items */
if (size < 2) return;
QSortT(el->Begin(), size, compare);
}
/** Sort selected range of items (on indices @ )
* @param el list to be sorted
* @param compare function for evaluation of the quicksort
* @param begin start of sorting
* @param num_items count of items to be sorted
*/
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
if (num_items < 2) return;
assert(begin < el->Length());
assert(begin + num_items <= el->Length());
QSortT(el->Get(begin), num_items, compare);
}