/* $Id$ */ /** @file engine_base.h Base class for engines. */ #ifndef ENGINE_BASE_H #define ENGINE_BASE_H #include "engine_type.h" #include "economy_type.h" #include "oldpool.h" #include "core/smallvec_type.hpp" DECLARE_OLD_POOL(Engine, Engine, 6, 10000) struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> { char *name; ///< Custom name of engine Date intro_date; Date age; uint16 reliability; uint16 reliability_spd_dec; uint16 reliability_start, reliability_max, reliability_final; uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; uint8 preview_company_rank; byte preview_wait; CompanyMask company_avail; uint8 image_index; ///< Original vehicle image index VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. EngineInfo info; union { RailVehicleInfo rail; RoadVehicleInfo road; ShipVehicleInfo ship; AircraftVehicleInfo air; } u; /* NewGRF related data */ const struct GRFFile *grffile; const struct SpriteGroup *group[NUM_CARGO + 2]; uint16 internal_id; ///< ID within the GRF file uint16 overrides_count; struct WagonOverride *overrides; uint16 list_position; Engine(); Engine(VehicleType type, EngineID base); ~Engine(); inline bool IsValid() const { return this->info.climates != 0; } CargoID GetDefaultCargoType() const; bool CanCarryCargo() const; uint GetDisplayDefaultCapacity() const; Money GetRunningCost() const; Money GetCost() const; uint GetDisplayMaxSpeed() const; uint GetPower() const; uint GetDisplayWeight() const; uint GetDisplayMaxTractiveEffort() const; }; struct EngineIDMapping { uint32 grfid; ///< The GRF ID of the file the entity belongs to uint16 internal_id; ///< The internal ID within the GRF file VehicleTypeByte type; ///< The engine type uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used) }; /** * Stores the mapping of EngineID to the internal id of newgrfs. * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases. */ struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> { static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries void ResetToDefaultMapping(); EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid); }; extern EngineOverrideManager _engine_mngr; static inline bool IsEngineIndex(uint index) { return index < GetEnginePoolSize(); } #define FOR_ALL_ENGINES_FROM(e, start) for (e = GetEngine(start); e != NULL; e = (e->index + 1U < GetEnginePoolSize()) ? GetEngine(e->index + 1U) : NULL) if (e->IsValid()) #define FOR_ALL_ENGINES(e) FOR_ALL_ENGINES_FROM(e, 0) #define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type) static inline const EngineInfo *EngInfo(EngineID e) { return &GetEngine(e)->info; } static inline const RailVehicleInfo *RailVehInfo(EngineID e) { return &GetEngine(e)->u.rail; } static inline const RoadVehicleInfo *RoadVehInfo(EngineID e) { return &GetEngine(e)->u.road; } static inline const ShipVehicleInfo *ShipVehInfo(EngineID e) { return &GetEngine(e)->u.ship; } static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e) { return &GetEngine(e)->u.air; } #endif /* ENGINE_TYPE_H */