/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file elrail_func.h header file for electrified rail specific functions */ #ifndef ELRAIL_FUNC_H #define ELRAIL_FUNC_H #include "rail.h" #include "tile_cmd.h" #include "transparency.h" /** * Test if a rail type has catenary * @param rt Rail type to test */ static inline bool HasRailCatenary(RailType rt) { return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY); } /** * Test if we should draw rail catenary * @param rt Rail type to test */ static inline bool HasRailCatenaryDrawn(RailType rt) { return HasRailCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails; } void DrawRailCatenary(const TileInfo *ti); void DrawRailCatenaryOnTunnel(const TileInfo *ti); void DrawRailCatenaryOnBridge(const TileInfo *ti); bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback #endif /* ELRAIL_FUNC_H */