/* $Id$ */ /** @file effectvehicle_func.h Functions related to effect vehicles. */ #ifndef EFFECTVEHICLE_FUNC_H #define EFFECTVEHICLE_FUNC_H #include "vehicle_type.h" /** Effect vehicle types */ enum EffectVehicleType { EV_CHIMNEY_SMOKE = 0, EV_STEAM_SMOKE = 1, EV_DIESEL_SMOKE = 2, EV_ELECTRIC_SPARK = 3, EV_SMOKE = 4, EV_EXPLOSION_LARGE = 5, EV_BREAKDOWN_SMOKE = 6, EV_EXPLOSION_SMALL = 7, EV_BULLDOZER = 8, EV_BUBBLE = 9 }; Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type); Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type); Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type); #endif /* EFFECTVEHICLE_FUNC_H */