/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file dock_gui.cpp GUI to create amazing water objects. */ #include "stdafx.h" #include "openttd.h" #include "terraform_gui.h" #include "window_gui.h" #include "station_gui.h" #include "command_func.h" #include "water.h" #include "water_map.h" #include "window_func.h" #include "vehicle_func.h" #include "sound_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "company_func.h" #include "slope_func.h" #include "tilehighlight_func.h" #include "company_base.h" #include "station_type.h" #include "hotkeys.h" #include "table/sprites.h" #include "table/strings.h" static void ShowBuildDockStationPicker(Window *parent); static void ShowBuildDocksDepotPicker(Window *parent); static Axis _ship_depot_direction; void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; SndPlayTileFx(SND_02_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded()) SndPlayTileFx(SND_02_SPLAT, tile); } static void PlaceDocks_Dock(TileIndex tile) { uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join /* tile is always the land tile, so need to evaluate _thd.pos */ CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" }; /* Determine the watery part of the dock. */ DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile, NULL)); TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile); ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to)); } static void PlaceDocks_Depot(TileIndex tile) { DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks); } static void PlaceDocks_Buoy(TileIndex tile) { DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks); } static void PlaceDocks_BuildCanal(TileIndex tile) { VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER); } static void PlaceDocks_BuildLock(TileIndex tile) { DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks); } static void PlaceDocks_BuildRiver(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER); } static void PlaceDocks_Aqueduct(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_BUILD_BRIDGE); } /** Enum referring to the widgets of the build dock toolbar */ enum DockToolbarWidgets { DTW_BUTTONS_BEGIN, ///< Begin of clickable buttons (except seperating panel) DTW_CANAL = DTW_BUTTONS_BEGIN, ///< Build canal button DTW_LOCK, ///< Build lock button DTW_DEMOLISH, ///< Demolish aka dynamite button DTW_DEPOT, ///< Build depot button DTW_STATION, ///< Build station button DTW_BUOY, ///< Build buoy button DTW_RIVER, ///< Build river button (in scenario editor) DTW_BUILD_AQUEDUCT, ///< Build aqueduct button DTW_END, ///< End of toolbar widgets }; /** * Handle a click in the build canal widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Canal(Window *w) { HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal); } /** * Handle a click in the build lock widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Lock(Window *w) { HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_RECT, PlaceDocks_BuildLock); } /** * Handle a click in the demolish widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Demolish(Window *w) { HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); } /** * Handle a click in the build ship depot widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Depot(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w); } /** * Handle a click in the build dock widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Dock(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w); } /** * Handle a click in the build buoy widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Buoy(Window *w) { if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy); } /** * Handle a click in the create river widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_River(Window *w) { if (_game_mode != GM_EDITOR) return; HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver); } /** * Handle a click in the build aqueduct widget. * @param w #Window in which the widget was clicked. */ static void BuildDocksClick_Aqueduct(Window *w) { HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_RECT, PlaceDocks_Aqueduct); } typedef void OnButtonClick(Window *w); static OnButtonClick * const _build_docks_button_proc[] = { BuildDocksClick_Canal, BuildDocksClick_Lock, BuildDocksClick_Demolish, BuildDocksClick_Depot, BuildDocksClick_Dock, BuildDocksClick_Buoy, BuildDocksClick_River, BuildDocksClick_Aqueduct }; struct BuildDocksToolbarWindow : Window { BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { this->InitNested(desc, window_number); this->OnInvalidateData(); if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this); } ~BuildDocksToolbarWindow() { if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); } void OnInvalidateData(int data = 0) { this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP), DTW_DEPOT, DTW_STATION, DTW_BUOY, WIDGET_LIST_END); } virtual void OnPaint() { this->DrawWidgets(); } virtual void OnClick(Point pt, int widget, int click_count) { if (widget >= DTW_BUTTONS_BEGIN) _build_docks_button_proc[widget - DTW_BUTTONS_BEGIN](this); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { int num = CheckHotkeyMatch(dockstoolbar_hotkeys, keycode, this); if (num == -1) return ES_NOT_HANDLED; this->OnClick(Point(), num, 1); return ES_HANDLED; } virtual void OnPlaceObject(Point pt, TileIndex tile) { _place_proc(tile); } virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) { VpSelectTilesWithMethod(pt.x, pt.y, select_method); } virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) { if (pt.x != -1) { switch (select_proc) { case DDSP_BUILD_BRIDGE: if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); DoCommandP(end_tile, start_tile, TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge); case DDSP_DEMOLISH_AREA: GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; case DDSP_CREATE_WATER: DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal); break; case DDSP_CREATE_RIVER: DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal); break; default: break; } } } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER); DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER); DeleteWindowById(WC_SELECT_STATION, 0); DeleteWindowByClass(WC_BUILD_BRIDGE); } virtual void OnPlacePresize(Point pt, TileIndex tile_from) { DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, NULL)); TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile_from, ReverseDiagDir(dir)) : tile_from); VpSetPresizeRange(tile_from, tile_to); } static Hotkey dockstoolbar_hotkeys[]; }; const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0}; Hotkey BuildDocksToolbarWindow::dockstoolbar_hotkeys[] = { Hotkey('1', "canal", DTW_CANAL), Hotkey('2', "lock", DTW_LOCK), Hotkey('3', "demolish", DTW_DEMOLISH), Hotkey('4', "depot", DTW_DEPOT), Hotkey('5', "dock", DTW_STATION), Hotkey('6', "buoy", DTW_BUOY), Hotkey('7', "river", DTW_RIVER), Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", DTW_BUILD_AQUEDUCT), HOTKEY_LIST_END(BuildDocksToolbarWindow) }; Hotkey *_dockstoolbar_hotkeys = BuildDocksToolbarWindow::dockstoolbar_hotkeys; /** * Nested widget parts of docks toolbar, game version. * Position of #DTW_RIVER widget has changed. */ static const NWidgetPart _nested_build_docks_toolbar_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL_LTR), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BOUY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP), EndContainer(), }; static const WindowDesc _build_docks_toolbar_desc( WDP_ALIGN_TOOLBAR, 0, 0, WC_BUILD_TOOLBAR, WC_NONE, WDF_CONSTRUCTION, _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets) ); /** * Open the build water toolbar window * * If the terraform toolbar is linked to the toolbar, that window is also opened. * * @return newly opened water toolbar, or NULL if the toolbar could not be opened. */ Window *ShowBuildDocksToolbar() { if (!Company::IsValidID(_local_company)) return NULL; DeleteWindowByClass(WC_BUILD_TOOLBAR); return AllocateWindowDescFront(&_build_docks_toolbar_desc, TRANSPORT_WATER); } EventState DockToolbarGlobalHotkeys(uint16 key, uint16 keycode) { int num = CheckHotkeyMatch(_dockstoolbar_hotkeys, keycode, NULL, true); if (num == -1) return ES_NOT_HANDLED; Window *w = ShowBuildDocksToolbar(); if (w == NULL) return ES_NOT_HANDLED; return w->OnKeyPress(key, keycode); } /** * Nested widget parts of docks toolbar, scenario editor version. * Positions of #DTW_DEPOT, #DTW_STATION, and #DTW_BUOY widgets have changed. */ static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, DTW_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP), EndContainer(), }; /** Window definition for the build docks in scenario editor window. */ static const WindowDesc _build_docks_scen_toolbar_desc( WDP_AUTO, 0, 0, WC_SCEN_BUILD_TOOLBAR, WC_NONE, WDF_CONSTRUCTION, _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets) ); /** * Open the build water toolbar window for the scenario editor. * * @return newly opened water toolbar, or NULL if the toolbar could not be opened. */ Window *ShowBuildDocksScenToolbar() { return AllocateWindowDescFront(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER); } /** Widget numbers of the build-dock GUI. */ enum BuildDockStationWidgets { BDSW_BACKGROUND, ///< Background panel. BDSW_LT_OFF, ///< 'Off' button of coverage high light. BDSW_LT_ON, ///< 'On' button of coverage high light. BDSW_INFO, ///< 'Coverage highlight' label. }; struct BuildDocksStationWindow : public PickerWindowBase { public: BuildDocksStationWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(parent) { this->InitNested(desc, TRANSPORT_WATER); this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); } virtual ~BuildDocksStationWindow() { DeleteWindowById(WC_SELECT_STATION, 0); } virtual void OnPaint() { int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED; this->DrawWidgets(); if (_settings_client.gui.station_show_coverage) { SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad); } else { SetTileSelectSize(1, 1); } /* strings such as 'Size' and 'Coverage Area' */ int top = this->GetWidget(BDSW_LT_OFF)->pos_y + this->GetWidget(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL; NWidgetBase *back_nwi = this->GetWidget(BDSW_BACKGROUND); int right = back_nwi->pos_x + back_nwi->current_x; int bottom = back_nwi->pos_y + back_nwi->current_y; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL; top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL; /* Resize background if the text is not equally long as the window. */ if (top > bottom || (top < bottom && back_nwi->current_y > back_nwi->smallest_y)) { ResizeWindow(this, 0, top - bottom); } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case BDSW_LT_OFF: case BDSW_LT_ON: this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF); this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); SndPlayFx(SND_15_BEEP); this->SetDirty(); break; } } virtual void OnTick() { CheckRedrawStationCoverage(this); } }; /** Nested widget parts of a build dock station window. */ static const NWidgetPart _nested_build_dock_station_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14), NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1), EndContainer(), }; static const WindowDesc _build_dock_station_desc( WDP_AUTO, 0, 0, WC_BUILD_STATION, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets) ); static void ShowBuildDockStationPicker(Window *parent) { new BuildDocksStationWindow(&_build_dock_station_desc, parent); } /** Widgets for the build ship depot window. */ enum BuildDockDepotWidgets { BDDW_BACKGROUND, BDDW_X, BDDW_Y, }; struct BuildDocksDepotWindow : public PickerWindowBase { private: static void UpdateDocksDirection() { if (_ship_depot_direction != AXIS_X) { SetTileSelectSize(1, 2); } else { SetTileSelectSize(2, 1); } } public: BuildDocksDepotWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(parent) { this->InitNested(desc, TRANSPORT_WATER); this->LowerWidget(_ship_depot_direction + BDDW_X); UpdateDocksDirection(); } virtual void OnPaint() { this->DrawWidgets(); DrawShipDepotSprite(this->GetWidget(BDDW_X)->pos_x + 64, this->GetWidget(BDDW_X)->pos_y + 18, 0); DrawShipDepotSprite(this->GetWidget(BDDW_X)->pos_x + 32, this->GetWidget(BDDW_X)->pos_y + 34, 1); DrawShipDepotSprite(this->GetWidget(BDDW_Y)->pos_x + 32, this->GetWidget(BDDW_Y)->pos_y + 18, 2); DrawShipDepotSprite(this->GetWidget(BDDW_Y)->pos_x + 64, this->GetWidget(BDDW_Y)->pos_y + 34, 3); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case BDDW_X: case BDDW_Y: this->RaiseWidget(_ship_depot_direction + BDDW_X); _ship_depot_direction = (widget == BDDW_X ? AXIS_X : AXIS_Y); this->LowerWidget(_ship_depot_direction + BDDW_X); SndPlayFx(SND_15_BEEP); UpdateDocksDirection(); this->SetDirty(); break; } } }; static const NWidgetPart _nested_build_docks_depot_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDDW_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(NWID_HORIZONTAL_LTR), NWidget(NWID_SPACER), SetMinimalSize(3, 0), NWidget(WWT_PANEL, COLOUR_GREY, BDDW_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), NWidget(WWT_PANEL, COLOUR_GREY, BDDW_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(3, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 3), EndContainer(), }; static const WindowDesc _build_docks_depot_desc( WDP_AUTO, 0, 0, WC_BUILD_DEPOT, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets) ); static void ShowBuildDocksDepotPicker(Window *parent) { new BuildDocksDepotWindow(&_build_docks_depot_desc, parent); } void InitializeDockGui() { _ship_depot_direction = AXIS_X; }